Darkcelestrian

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Posts posted by Darkcelestrian


  1. Not sure if this is still a thing in v9 cuz I haven't played it much since the alpha was first released on ID but the pokemon random 9999's...can that like go away please XD? Doing a no celebi/schala ring, and no found illusion playthrough of v8 hardmode and having all 3 of my party members with full hp and stats up die to that 9999 stuff is just heartbreaking. Party wide or single target, it's just cheap as hell. Thought that's why instant death was in for and there's already gear that blocks it.


  2. There's a forum on insane difficulty that talks about most of the things you can obtain in V8. Hyper M guards if I'm correct are made from gambler spirits and healing springs, the gamblers are obtained from defeating regular tonberries in the mole town mines in the room where you fought the bomb guy (punchinello)


  3. 3 hours ago, Doomsday31415 said:

    Darkkefka could answer this better than me since this was a change I've only heard him explain a few times in the past, but the battle music was removed for technical reasons.  It's definitely normal and not a bug.

    I liked the music too, but I believe it didn't work right with the revival or something.  I hope you enjoy the game regardless :D

    Same but it wasn't really bothersome for me. What did bother me was the master's theme from paper mario not playing during his fight which was a bit disappointing but I know it was probably due to technical reasons too.


  4. 15 hours ago, Doomsday31415 said:

    Better by what standard?  Strategy is a major part of this game, and having attacks that are entirely predictable (i.e. not based on something that can't be known in advance like failiing to block) is part of that.

    Also, I'm not familiar with v7's damage reduction.  Could you elaborate?

    It is more strategic, and more rewarding when you're able to block attacks rather then having to defend or buff then defend then heal afterwards. In v7 if you perfectly blocked an attack it would do 0 damage otherwise you'd take half the damage, it was broken with items like found illusions that automatically did timed blocks an attacks for you but if found illusions, victory toast, red essence, and pretty much all the other items that gave that and/or temp invincibility were removed then having that kind of damage reduction for being able to perfect block attacks after hours, days, or even weeks practicing on bosses would in my opinion add more challenge and satisfaction then just picking whichever boss that doesn't one shot you with a bunch of unblockable attacks that you need to just buff/defend from. Not saying that those attacks should be removed, but imagine if you timed a button press on say mysterious girl's meteor on whatever time each hit hits you and either halve (or reduce damage by only 25% if you don't perfect block it) or completely negate the whole thing if you're really good at blocking. Sort of like if you was fighting xion or jinx but with most if not all the enemies in the game and being punished way more if you don't get that blocking down. Idk it just sounds good and cool in my head but then again I also think there is way too much reliance on consumable items to carry most ppl through fights and at the end of the day it's suppose to be more of a difficulty increase for the game right?


  5. On 9/23/2017 at 0:08 AM, Doomsday31415 said:

    It's possible.  Invincibility has been replaced with 50% damage reduction and status protection.

    Wouldn't it be kinda better to make most of the attacks in the game entirely timed block based, limit the usefulness or availability of items and adopt the damage reduction of timed blocks from v7?