zedorfed66

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Everything posted by zedorfed66

  1. Shadow Hearts NTSC-U - Imbroglio v3.50

    heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct. i hope you're having fun with the mod the way it is now though
  2. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    I take back my previous statement. My life's not in the state where I can assure I'll be able to keep up the pace with regular modding and testing. Therefore regardless how I see my mods pique interest I'll not be able to assure their progress. I'm very sorry but my life's in that kinda state without going into details.
  3. FF8 Remastered - Extreme v7.6

    Hi again. v7.2 is another small update that will have Cerberus have 'Card' ability learnable that was learnable by Eden in previous version. Eden will have 'Alert' learnable instead that was Cerberus' ability before.
  4. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    This is somewhat important announcement from me: I'll be getting back to modding after being sucked into the toxic soup that is the popular online games. I'll not be stopping them or anything but I'll be putting at least 1 hour everyday for my modding efforts from now on. It really wakes me up after looking up my mediafire stats. You guys are really downloading my mods. I feel like I have responsibility to perfect them as long as I'm still interested in the games and I still can. Thanks for all the interest you've shown in my creations over the years. I'll start working on my Shadow Hearts 1 improvement mod and then get to SH: FtNW.
  5. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Yes since that mod is even more simple than Covenant one. I simply altered enemy stats in that one. I'm terribly sorry about the stop to my modding efforts. There's room for improvements in these. Competitive online games keep taking all my freetime right now. I'd like to get back to modding again at some point.
  6. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    I believe everything i've changed are the type of changes that get rechecked and changed immediately when loading a memcard save. savestates are different though. I think even the Asmodeus Crest price gets rechecked whenever loading a save. I'm not entirely sure about that though and if you find something opposite i wish you could inform on it here. Have fun!
  7. FF8 Remastered - Extreme v7.6

    v7.1 is a small update on top of 7.0 that has following changes: - Gesper's 'Degenerator' can miss. - Esthar Soldier's 'Boomerang Sword' and punch attack nerfed. - Elastoid's 'Beam Laser' buffed. - Few enemies that had their og Mug items changed into 'M-Stone Pieces' and 'Magic Stones' on lvl 1 and lvl 2 now give more of them when using Mug on them. I'll be doing more test runs whenever I got time for it and updating this mod if I see something that should be changed. But at this point the mod looks pretty good.
  8. FF8 Remastered - Extreme v7.6

    Ok v7.0 is finally out! I've done so much testing on it already i felt it was about time to release it for you all. To be honest there's so many changes I don't know if I wanna delve into it all specifically. I listed the changes on 1st page and I hope it's not just a pile of gibberish to you! I'll be more than happy to answer all possible questions here if you have them.
  9. FF8 Remastered - Extreme v7.6

    This mod is getting huge update that will change much more than what I've done with previous versions. But I want it to be as perfect as I can possibly do and I prefer to not having to update it much after that. I'm currently working on that and try to avoid the hook that is League of Legends. There's no estimate when it will come out but it will at some point unless something bad happens to me. Hopefully not. Shadow Hearts is on hold until I get this out, sorry FF8 and SH:C are my most favorite games so this mod means a lot to me.
  10. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Well yeah I replayed the mod again and felt it was too grindy this time around and took the advice. This version of the mod is basically the best version with everything better and more together. Characters have their pros and cons and using Seals just removes that balance. Of course I can understand those who want to use them, it was just my decision to remove their effect. Having the best Fusions before the end of disc 1 is way overkill for this mod imo. You can still do that but not while my mod is on. You can leave feedback on the mod if you want. I'm not really expecting anything though. Just have fun xd. In bosses I use the party members best suitable for them (with everyone equally leveled). I use all the buffs that work well for the bosses. Gale, Shield, Barrier, Rage is the basic deal for many bosses. In wolf bouts I often use Gale and Shield. As for the bosses that use Energy Charge I only use Gale and Rage. Using Energy Charge can be a waste unless you're sure you are able to attack on next turn. Basically I use that only on the pit fights since they're easier and I can destroy fast. I don't use Mind's Eye since I like seeing the strike areas. And Keys take turns away so you gotta be careful not to overdo it. I think I started using 3rd Keys in King Solomon and the bosses after that.
  11. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Hey Shaggy, hope things will go right for you with the studies. There will be extra grinding required at the optional dungeons, but it's still way less than in v5.0 since the dungeons give 3x the exp instead of 2x. Manmariana Island enemies give 3x exp so getting 3 levels there should go pretty well with the exploring. I hope you like the new changes I made and that you enjoy the mod more overall.
  12. FF8 Remastered - Extreme v7.6

    v5.6 changes the "max level mod". Now Ifrit and the Sorceress bosses after Adel have max level while scaling to player's level instead of having fixed level. With this change now the only fixed level fights in the "max level mod" are the bosses in the final dungeon.
  13. FF8 Remastered - Extreme v7.6

    v5.5 is an important update: Hit, Eva & Luck Magic Junctions and Ability Junctions halved. Zell's 'My Final Heaven' finisher buffed and Rinoa's 'Invincible Moon' now grants Protect, Shell, Regen & Aura. 'Defend' command no longer denies physical damage, but instead grants 'Protect' on all characters. This is very useful and works well for example vs Omega Weapon and also on random encounters where you would have to use 3 turns to cast Protect on everyone. Omega Weapon's 'Terra Break' power halved, now dealing a little over 1k per hit on characters with Protect applied. I noticed Quistis' 'Degenerator' kept missing a lot so i nerfed all enemies' Expulsion resistance and it should be better now. 'Cover' changed into doing nothing for now. I have plans to make the characters with that ability receive full damage instead of half but I haven't figured out how, so it's on hold for now.
  14. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    I'm glad you've found enjoyment amidst all the brutality. I still need to make a peace with my Shadow Hearts demons before I can rest in peace. I now focus on my SH1 mod again while pending help for my ff8 project on another forum. Hope you like my new SH:C edition too btw. Haven't gotten any comments on it yet so I don't know what people think about it.
  15. FF8 Remastered - Extreme v7.6

    Another ff8 update: v5.3 makes Rapture & LV? Death probability abilities instead of 100% hit/miss. Since enemies have high death and expulsion resistance these abilities now sometimes work and sometimes don't. I also upped enemies slow and expulsion resistance by 5 %. Also removed 'Vit 0' effect from Quistis Bad Breath (yeah I noticed it only just now, baka me).
  16. FF8 Remastered - Extreme v7.6

    Hi again. I've been busy updating my ff8 mod lately. v5.2 makes the final dungeon enemies scale above player's average level (same deal as Deep Sea Research Center) making the fights more exciting and give out more exp. Another change is Granaldo and Raldo are now weak to Gravity damage. They're really almost impossible to defeat at high levels cause of their crazy Vit and Spr values so now they're fixed. I looked up all other enemies and there shouldn't be any more problems like that. Another past boss the sorceress from the future likes to throw at us is Oilboyle which does have high Vit but can be dispatched with magic.
  17. FF8 Remastered - Extreme v7.6

    I've noticed bosses have started missing their ailment inducing abilities cause of the changes I made to the offensive status magic in v4.8. v5.1 fixes that by returning the status magic and items back to 100% effective state. This makes bosses hit with status effects everytime when there's no protection. To contrast this change I upped all enemies' status defenses.
  18. FF8 Remastered - Extreme v7.6

    I'm sorry for making another update almost immediately, but I accidentally upped the early bosses hp when they should've remained untouched. v5.0 fixes that. I had to make the update to live with myself. Weekends!
  19. FF8 Remastered - Extreme v7.6

    Another ff8 update. v4.9 nerfs various Limit Breaks (they're listed in the main post). Also now various bosses have 3 x their original hp. Some remained untouched. I'll be back with updates if I find something I want to change.
  20. FF8 Remastered - Extreme v7.6

    I come a bit late to update this mod but better late than never! v4.8 changes Status Attack Junction strength to 33% instead of the previous 50% of the original. I had Status Magic effectiveness untouched for some reason. Now Status Magic effectiveness is 33% of the original just like when used as 100 spells Junction. This also makes Rinoa's Angel Wing status stuff whiff at times (as intended).
  21. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Hi again Shaggy. Give it a go when you feel like it. I'm just happy people are giving my mods a go and thanks. I didn't plan to release it on my bday it just happened to go right.
  22. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    v6.05 is tiny update that changes Rhondda Mine's enemies' str & int multipliers from 1.4 & 1.68 to 1.3 & 1.56. This prevents Lambton Worm from one shotting Blanca with lucky crits. Sometimes I miss something like this and come back to update my previous projects. I've also started working on less grindy and better version of my SH1 Imbroglio mod.
  23. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Some more info to make things more clear: Fusion battles go as follows: Earth, Light and Dark before the bosses in Idar Flamme (do Earth and Light here so you get Arc Shield and Arc Barrier. After Rasputin go get 3rd Soul Drop to do the Dark battle). Water before Terada in Mikasa, Fire before Kouenki in Inugami Village and Wind before the baby boss in Queen's Garden. After clearing the main story boss in Queen's Garden you can immediately take on 'Guardian' there. You can take on 'Kouenki 2' immediately after beating 'Garan 3'. Dark Seraphim, King Solomon and Man Festival can be done after clearing the boss in Neam Ruins Underground. I did the final boss at around 95 level so it can be done before lvl 99 but it still hits hard so maxing out is the best course of action.
  24. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Here's the recommended levels at the end of each area in the game for the newest release (v6.0): 2 Apoina Tower 4 Domremy 5 Ardennes Forest 7 Paris Subway 10 Wine Cellar 12 Rhondda Mine 15 Manmariana Island 16 S.G. Headquarters 18 Neam Ruins 21 St. Marguerite 24 Winter Palace 25 Mirror Palace 27 Gallery of the Dead 28 Hermitage 32 Idar Flamme 35 Apoina Tower 2 38 Battleship Mikasa 42 Otherworld 43 Nihonbashi 46 Hojo Research Lab 49 Purgatory 53 Immortal Mountain 56 Azabu Kamiyashiki 59 Queen's Garden 66 Tiffauges Castle 69 Doll House 72 Black Forest 77 Dog Shrine 84 Neam Ruins Underground 99 The Vessel
  25. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Hi guys. This is a good day. It's the 17th of June. My birthday and I'll be glad to do the gifting. This is it, the release of v6.0! This is the new version of the mod I promised. This could be considered the ultimate version since it has so many changes that improve it for the better. You no longer need to use as much time for level grinding while the bosses and random encounters should still remain interesting. There will be more leveling required in optional dungeons, but these dungeons also give more Exp, Cash and Soul. Earlier random encounter enemies now deal less damage but are still agile to the current level. Early bosses should be more challenging now having twice the agility but with og attack power and magic. There are power adjustments to bosses and other enemies all around and agility levels are more accurate to the recommended levels. I'll make a list of the new recommended levels for each area in next message. Another change I made is that you can no longer sell the best equipment. You also can't sell the equipment that would sell for 10 Cash. Those accessories are usually valuable and can't be reaquired, that's why I made them unsellable as well. Hit and Strike Area Expands are still sellable since they were in another segment of the code I didn't care to touch. Basically just make sure you don't sell them xd. I've made the decision to remove the ability to up stats using Seal items as they're farmable and can potentially hurt the experience. Basically the Seal items now do nothing when used. Of course one can still use them in original and then turn the mod back on. I wonder if I forgot something? Maybe not. I'll make a list of the new recommended levels for next message. Have fun with the mod people!