zedorfed66

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Posts posted by zedorfed66


  1. Hi, here's another patch for the mod. v8.55 lowers Tiffauges Castle enemies agl a bit and also lowering that dungeon's suggested level before the boss to lvl 64. Doll House's enemies agl decreased some. Another change is Kurando's Hell's Light now does significantly more damage making it have a bit better output than Moon's Rainbow. It now costs 80 mp. Amon and Neo Amon now require 3x the og soul amount for levelling. Jutendouji and Dark Seraphim 5x the og amount. All optional dungeon enemies give more soul power. Final dungeon enemies give even more. The things that have to do with soul power go into this update automatically as I deal with them and I'll be changing things around if required.

    Update on Neo Amon: looks like it automatically corrected itself after using it in battle making him level 10 like Amon and having proper stat uppies. Big kudos to the developer of these games for having such a flexible system and also being coded so well.
     


  2. Hello! I'd like to overview my current modding progress with Godslayer.

    I've been stuck in Tiffauges Castle dungeon trying to figure out how to set the correct soul power amounts. But I think I'm getting some progress soon. Looks like I'll probably have to further up the 4 later fusion monsters' levelling requirements (Amon, Neo Amon, Jutendouji, Dark Seraphim) and also up the soul rewards for the battles in the optionals.

    One thing I noticed with Neo Amon is that it's levelled above 10 when getting him even if Amon is only lvl 10. It's probably cause game registers Neo Amon's parameters automatically after getting Amon in disc 1. Since more soul amount is used on Amon the game forces Neo Amon to go above lvl 10. It should be fixed when getting Amon for the first time with the upped Neo Amon requirements. But I only recommend using time on testing that after I've settled with right requirements for both Amon and Neo Amon.


  3. Hello again! I've always thought of Karin as insignificant character gameplay wise so here is a patch for her. v8.30 doubles her personal skills' power making her important character instead of some middleroad redhead adventurer. Those skills cost slightly more mp now too cause of the power raise. I continue my way through optionals but I may need to do more than 1 run and change stuff if the soul power amounts don't align with my plans.


  4. Looks like the lvl 3 Wind element Fusion battle is very hard/impossible before the boss of Queen's Garden. The stats themselves align correctly which is why I don't want to change them. It's just the fact it uses Gale and Agility Down physical make it highly rng deal at lvl 59. I suggest trying that fusion fight at the end of next dungeon (Tiffauges Castle) instead if you're having hard time.


  5. Hello again. Here I release another patch for this mod. v8.00 has few changes that I'm gonna release now which I still need to test out but I think they're pretty much spot on:

    - Optional dungeon exp & cash down (For some reason Neam Underground dungeon enemies gave more exp than the 1st tier of final dungeon so this also takes care of that).
    - Amon & Neo Amon levelling requirements doubled. Jutendouji & Dark Seraphim levelling requirement tripled (this has to do with having to level up the final fusions in late game so the abundant soul energy isn't lying in inventory just for show).

    I'll be back with more updates if needed as I enter the optional content soon.


  6. Hi again. v7.70 has few small changes:

    Tengu hp down and agl up a bit. Tengu exp and cash down. Mutant Snail agl up.  Titanium Soldier hp down and agl up.

    I still have things to better in my covenant mod and am working on it as I go on my playthrough. I suspect bosses to be just right though, it's just some other stuff that may need attention. Most importantly I want to make the final dungeon a leveling spot for Dark Seraphim like I did for Tirawa in From the New World.


  7. 6 hours ago, CeeLewis said:

    I’m sure I will have a blast!  Just from the few videos I watched on @SirShaggy’s channel I can tell I’ll actually have to use my brain a fair bit haha.

    Good to know! I know you have had many revisions throughout the years so I apologize if I’m asking old questions, but before I begin my playthrough, is there a recommended fusion unlock order for Yuri (and I guess Cornelia too)? I remember wayyy back in the day, I would just unlock the fire fusion and just energy charge cheese my way through everything haha. I’m assuming I won’t be able to do that with this mod. 🤣

    I also saw you posted a recommended-level per area guide a few versions back. I’ll be using that as a general guide as well, unless you believe it needs updating?

    Hello again! The recommended levels have changed a bit. Here they are:

    2         Apoina Tower
    4         Domremy
    5         Ardennes Forest
    8         Paris Subway
    10        Wine Cellar
    12        Rhondda Mine
    14        Manmariana Island
    16        S.G. Headquarters
    18        Neam Ruins
    21        St. Marguerite
    24        Winter Palace
    25        Mirror Palace
    27        Gallery of the Dead
    28        Hermitage
    32        Idar Flamme
    35        Apoina Tower 2

    38        Battleship Mikasa
    41        Otherworld
    43        Nihonbashi
    46        Hojo Research Lab
    49        Purgatory
    53        Immortal Mountain
    56        Azabu Kamiyashiki
    59        Queen's Garden

    65        Tiffauges Castle
    68        Doll House
    74        Black Forest
    79        Dog Shrine
    89        Neam Ruins Underground
    99        The Vessel

    Note that optional dungeons now give exponentially more exp with the newer updates. As for Cornelia dresses, the recommended order is Earth, Light, Fire, Water. It's recommended to pick up Earth fusion for Yuri first so he has protection vs the Ardennes boss. In Covenant when attacking enemies with basics only strength matters so Earth element is good with Yuri with it's good strength stat. I also like having Puera early so I can have the Raise Up magic. When facing bosses it's often good strat to pick same elements as the boss to minimize the damage taken.

    EDIT: forgot to mention the lvl 3 fusion battles are meant to be done in order:

    Before Idar Flamme bosses: Earth & Light. After Idar Flamme bosses: Dark. Before Mikasa boss: Water. Upon reaching Inugami Village: Fire. Before Queen's Garden boss: Wind.


  8. 3 hours ago, CeeLewis said:

    Hi, Zed! Thank you so much for working hard over the years in creating and updating this mod. I remember falling in love with this game years and years ago and it’s really cool seeing someone put the time in to make it a little tougher. I’m really happy that I came across @SirShaggy’s YouTube series and I plan on now playing this mod for the first time. :)

    Hello CeeLewis. Hope you'll have lots of fun with the increased difficulty! The descriptions of these mods can be a bit deceiving as these are actually ongoing mods and I'm updating them if I see something I want to change. I recently made changes to the soul power amounts and am currently on another playthrough to test it fully.


  9. Hellllooooo! I'm back to my Covenant playthrough after the enemy soul power amount changes and am currently at Hojo Lab where I found out the Beetle Walker enemy has too much health for one shots. v7.45 makes it have the og hp amount instead of the 1.2x raise I have on most squishy enemies. With this change that enemy is one shot with Evil Summoning magic or Joachim's Artem Buster ability when hit perfect. I'm sorry I hadn't patched this before. Everything before this point should be fine with the previous patch. I'll continue my playthrough of Covenant. The soul amounts look perfect so far but I still need to play to the end to get final confirmation.


  10. Back so soon huh? Guess From the New World is coded better than Covenant so I was able to find all of the needed items real fast. v4.80 makes the unpurchasable weapons, armors, accessories and items unsellable so basically they don't show in sell menu anymore. Have fun! I'll come back to this game later and change stuff if I spot something in the future, but things look complete at this point.


  11. Hey again NGPlus. This new patch changes sh3 endgame a little. Changes in v4.70:

    - Final dungeon enemies have higher agility making their peak at lvl 99.
    - Final boss agility is higher and they're meant to be fought at lvl 99.
    - Tirawa fusion leveling now requires twice the soul amount compared to Shania's other fusions making her max it out about 99 levelled or a bit later.
    - Malice Soaker grants twice the exp, cash & soul from before.
    - Thera, Mana & Pure Extracts cost 5x more cash and they're now unsellable. 3rd Key costs 5x more and is unsellable. 5th, 7th and Eternal Key are now unsellable.
    I will be making all unpurchasable stuff unsellable in future patch somewhere along the road.


  12. Hello again. Looks like I didn't want to keep people waiting so I released the v4.50 now instead. It might have everything correct so this is what I decided. I'll continue my playthrough and update it if needed.

    The change log for the newest update:

    -Tamaris str & mag up
    -Rogotomhere agl up
    -Q The Great hp up
    -Jonin hp up
    -Meowara str & mag up
    -Bruce Meow agl slightly up
    -Ninja & Sushi quest enemies agl values adjusted
    -Soul power requirement for Fusions: lvl 2 and 3 og, lvl 4 * 2, lvl 5 * 3
    -Semi tanks agl + 10, Full tanks agl + 20 Roswell Research Base onwards
    -New optimal levels at the end of dungeons: Garland Apartment lvl 59, Guiana Highlands lvl 64, Dollhouse lvl 69, Garvoy Valley lvl 74, Final dungeon lvl 84


  13. Hello NGPlus! There actually will be more changes coming with the next patch. Biggest one being the soul amount requirements for maxing Shania's Fusions will be a bit over 2x amount of the og making you max them out at the end of Doll House with the 3rd optional dungeon requiring them to be maxed out. level 2 and 3 will stay the same while lvl 4 and 5 will require more power so the change will only take place after you've levelled to 3 making you have the Arc spells before it gets steeper. Your fusions will get adjusted immediately so you don't need to start over. Other changes will include making semi tanks gain +10 agl and full tanks +20. There will also be fine tunes like requiring to gain 5 levels in each optional dungeon and also changes to some bosses. I still wanna play through some more before i release the next patch. I still need to be sure of things. I don't have ETA im sorry about that but I will release it at some point unless something bad happens in life (hopefully not). Cheerios!


  14. Hi again. I'm sorry for jumping back and forth but I don't enjoy playing through this with the decreased exp so with v4.20 it's back to 4x exp for most dungeons and 5x for the final dungeon. I made the decision to decrease the exp cause of the Garvoy Valley place. But it's no biggie in big picture as I feel it's better this way. The other changes I made with the previous patches remain intact.