zedorfed66

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Posts posted by zedorfed66


  1. Hey guys,

    I've updated this mod to v1.3. This is a small agility value update for enemies with (x 1.55 + 1) form. Now these enemies' agl values go with x 1.6 multiplier instead. This changes the values so some enemies are less agile, some a bit more and some remain the same. I did some more testing and this is what I wanted to do.

    I want to thank all of you for playing through my mods. See ya!


  2. 22 hours ago, ScottyTheVideoGamer said:

    Anything in life can provide an opportunity, I certainly wouldn't have gotten so far so soon in SH1 with the mod, I'm up to Kowloon Fortress (just leveling up a bit pre boss)

     

    There is the warning device in SH1 although if not mistaken you get that quite late in the game, would there be any way to move it earlier into a chest or shop? Because I think it would give the mod that extra bit of accessibility to players in general where it becomes more the player responsibility of doing well. Granted I know I probably got quite unlucky early on especially in Zhaoyang with the back attacks. It didn't bother me that much and it has happened much less since. Although I felt that it could have turned away other players, where I really think that this mod deserves to be played much more.

     

    It is a different experience now, I am even items like B. Tortoise Fang, Gold Hourglass and i even equipped the Flash Badge for a boss fight. Things I never really did while playing normally and its nice experimenting with items and equipment that never really gets used during a normal play through.

    I don't personally like the idea of changing the point where you get the Warning Device. I think the back attacks are important part of the game and I haven't had much trouble with them. I'm glad you like to experiment with the items and such. And I hope you enjoy the rest of the mod. I've updated this mod to version 1.3 btw. That is a small agl fix for the enemies, check my message below to find out more.


  3. 2 hours ago, SirShaggy said:

    Ahhh gotcha! A "perfect" low level mod would be cool to save on grinding time but I totally understand that that would be a ton of work. I started my playthrough yesterday and got up to Castor and Pollux! Forgot how tough those two were. Got up to level 8 so I'm gonna take them on again next time! Has the exp in the subway been adjusted? Maybe I'm just a casual but 20 exp for each fight seems pretty low considering it takes about 300 to get to level 8.

    I'm not sure if I'm gonna commit to making a "low level" mod. It would alter pretty much everything I've had set in this mod. For example the recommended levels all work with 1.5 multiplier for agility for Yuri and 1.65 for Blanca/Kurando. There are also multipliers that go for hp, str and mag stats. If I'd change the recommended levels below what they are now things would get messed up. I thought I'd increase the exp gained in battles but that wouldn't work well either cause some of the dungeons are longer and the exp that is given to the characters now is just right the way you get to explore everything and not get over leveled. Then there are some dungeons where you get to the end fast but have to grind for an hour. Basically there's grinding in every area. Some just go more naturally while exploring. I adjusted the exp for every area the way you'll need to be leveling for about an hour in each area. There may be exceptions in later dungeons.

    The subway dungeon gives og exp since it's kinda a long one and you get plenty of exp if you explore everything.

    Basically this mod is not very good for streaming unless your audience wants to get bored with the grinding. And from what I gathered that was your concern too. I'm sorry about that. I still hope that you enjoy it.


  4. 3 hours ago, ScottyTheVideoGamer said:

    I love this mod so far and I felt like to have this is perfect for the SH series. It feels pretty professional.

    My only real dislike for the series in general was that it can be too easy and this mod certainly fixes that.

    From where stats etc.... to even what items or tactics used didn't overly matter (unless speedrunning/rushing through).

    But now it does on all levels what fusion, items, formation, equipment and tactics everything matters now.

    There was a slight learning curve from having beaten the game multiple times to having to adapt to this mod rather than using what was quick and easy normally.

    Also slight adaption to playing it on pcsx2 first time whereas before always played on original ps2 or ps3. Took a bit to improve the timings of the judgement ring.

    I have almost finished Asia will have a lot of footage to organise but I feel like I have grown.

    I really enjoyed the boss in Dalian and li li on the boat and as I go in further in the game the tactics continue to be even more important.

     

    One question is it possible to disable getting ambushed? because I kind of feel like it is not as needed because from my experience it either happens early into an area when I'm grinding/going through which is like an automatic gameover and when it happens later it feels like i just saved less than a minute ago might as well reset. 

     

    anyways i really hope you keep up the great work enjoying sh1 and i look forward to covenant with the patch afterwards! 

    Hey again. i hope your weekend's been going well. I'm glad you're liking my mod in most areas. There's some learning to do with this mod for sure. I had to relearn the game myself and especially Covenant which has lots of customization in different ways. I know the back attacks can feel tedious and I'm sorry about that. In Covenant and FtNW there's an item that prevents ambushes which is called "Warning Device". I'm pretty sure it's in 1st Shadow Hearts too but I'm not 100% sure. I hope you enjoy playing through the rest of my mod. :)


  5. 23 hours ago, ScottyTheVideoGamer said:

    Shadow Hearts PS2 Lets Play With Imbroglio Difficulty Mod Part 2 (Zhaoyang Village)

    Video:

    https://www.youtube.com/watch?v=3BEnTGZP1is

    Blog:

    https://shadowheartsorigins.blogspot.com/2020/05/shadow-hearts-ps2-lets-play-with_27.html

    Hope you all enjoy watching! This was where things started to get tuff!

    Hey, thanks a lot for these videos. I hope you're doing well in life right now with the pandemia going on. I wish these games would only have positive effect on people and that they wouldn't curse at my mod for being annoying or too hard. I primarily make these mods the way I enjoy playing these games myself. 

    I watched your video and your emphasis on playing extra safe caught my attention. That works well in bosses in general (you did really well in Felinus & Yamaraja) but may result in deaths in normal encounters where you should be playing more aggressively in encounters where you need to take care of the enemies fast. It also saves time to take care of the normal encounters faster since you'll be fighting a lot. You could try using Yuri's fusion magic as it has great effect on certain enemies. For example you could've one shot either the Zombie or Green Flyer enemies with the Earth element's (Flying Stones was it?) magic. I noticed you got better hang of hitting perfects with Zhuzhen's magic later on in the video so great props for that ^^. Also the Malice lowering fights grant you items if you do them before the door has opened (red Malice level).


  6. 37 minutes ago, SirShaggy said:

    Gotcha! I will go ahead and give 5.0 a shot and if the grinding is a bit too excessive I'll probably switch to 4.1. Don't think my viewers would be interested in seeing me grinding for too long, otherwise I would. XII has really grown on my over the years. Just like FtNW honestly. Now they're two of my favorite RPG's.

    In v4.1 I thought I'd have the duels as reward for being patient with leveling while the bosses can be done on lower levels. Maybe I should make a "perfect" low level mod that still requires correct inputs. I think it'd be cool for those who don't care to spend so much time on leveling. I'll be looking forward to seeing what you think about the mod.


  7. 5 hours ago, SirShaggy said:

    Hey maybe I'll have to give it a shot sometime! I love me some hard mods. X and XII are my favorites. I'm actually finishing up my FFXII Struggle for Freedom (hard mod) run right now! I sure will man! I think I'm gonna see if my viewers are around and start on it tonight!

    Edit: Oh I forgot to ask, will the 5.0 version have an excessive amount of grinding in between bosses? I see you labeled it as a more hardcore version of the mod and don't know if I should do the previous version to save my sanity.

    You are more required to be on the recommended levels in 5.0 cause the bosses hit harder. Either go with 5.0 or 4.1. If you only can i recommend going with 5.0 since it's more complete. On 4.1 you could beat the bosses earlier levels but the wolf bouts and fusion battles couldn't be done immediately cause they're more strictly locked to the recommended levels. So it's kinda weird mix. I definitely prefer how things are in 5.0 cause I enjoy the grinding but it's different for everyone. I'm glad you're enjoying XII btw. I also like FFX and XII.


  8. 15 hours ago, SirShaggy said:

    Dealing with some life stuff, but I'm not doing too bad! Thanks man!

    I really appreciate the amount of work you put into these! I'm really excited to see the improvements you've made. Ah man, I will definitely be checking out your other mods! I play FtNW every couple of years. It's a guilty pleasure of mine. Never played FFVIII myself! Heard the junction system was really janky. I'll take a look at it and see if anyone has videos out of what it's like. Gonna start my Covenant playthrough here real soon! Same place, twitch.tv/shaggysir if you ever want to watch!

    I'm glad you're doing well. FF8 was my childhood game and my favorite in FF series. I've also played through 7, 9, 10, 12 and the 13 trilogy but I find 8 to be the easiest to pick up. The junction system can be annoying but it's also the game's way of getting stronger since leveling alone also levels the enemies. It feels more rewarding in hard mod when you get access to better junction magic since you really need it against the enemies that have been modded stronger. At the same time I can understand if the system puts off lots of players. I hope you enjoy the mods and if you have any questions or anything you can message on these boards. Thanks for the invite, I'll be checking out your progress if you choose to tackle them.


  9. 3 hours ago, ScottyTheVideoGamer said:

    Awesome work! I have just started playing with this mod, so far so good.

    I started a lets play and wrote about it on my blog

    https://shadowheartsorigins.blogspot.com/2020/05/shadow-hearts-ps2-lets-play-with.html

    will be posting weekly videos and will write a written review / summary for each section.

    Sadly no commentary in the video but I will maybe make a video review summary once I beat the game.

    Thanks again!

     

    Hey thanks a lot! Hope you'll have great time :)


  10. 9 hours ago, SirShaggy said:

    Wow, I was taking a trip down memory lane here and you're still updating this mod! Hey again Zed! It's Shaggy, the dude who streamed your mod a couple years ago. I got the Shadow Hearts fever and was thinking of doing another playthrough of Covenant at some point. How's your FtNW modding coming along? That's another one I played through doing my own ruleset of no armor/buffs/keys, which is a nice challenge in the later fights. A couple of my viewers liked the playthrough so much they've been asking me when I'll show them Covenant so of course I'm treating them to watching me get my ass kicked with your mod haha. Can't wait to see the changes you've made! Hope you've been doing well man! Good to see you're still putting good work out. :)

    Hey, good to hear from you Shaggy. It's been a while eh. I hope you've been feeling good and healthy in these testing times.

    I've made a goal of making these mods as perfect as I possibly can. I keep coming back to them once in a while cause I love these games so much. And sometimes I find stuff that I want to change for myself and others. I've also made mods for Shadow Hearts 1 and FtNW if you wanna check them out. I also released a mod for Final Fantasy VIII a while ago. I need to play through that game more to test it out some more.


  11. Hey again dear NGPlus community.

    I created a new version of this mod for those who're craving more challenge from it. v5.0 is not only a more hardcore take on the mod, but I also got things done for it more correctly to my liking and things look more cohesive now.

    Here's a rundown of what was changed in 5.0:

    -Final dungeon enemies' health multiplier is now *2 instead of *1.5.

    -Enemy physical damage increased (significantly at times) with magic damage balanced with the PD multipliers. You will be required to cast Arc Shield and Arc Barrier on bosses this time around.

    -Normal encounter enemies' agility increased the way they're no longer scaled to Yuri, but to the party member with highest agl value. After looking more closely at the agl values I was able to figure out how the optional dungeons' enemies were meant to be handled, thanks to looking at the agl value of Kurando instead of Yuri.

    With these changes now the recommended levels for following dungeons are as follows:

    Tiffauges Castle: 72

    Doll House: 79

    Dog Shrine: 81

    Black Forest: 86

    Neam Ruins Underground: 93

    'Guardian' boss can still be done right after 'King Tamakos'. 'Dark Seraphim' and 'King Solomon' bosses can be done right after clearing Neam Ruins Underground.


  12. v1.2 halves the effect of Elemental Defense Junctions. I'm working to get this mod as perfect as I possibly can but I'm far from the end in my playthrough. I want the final boss to be challenging to some degree as well. If anyone got suggestions on things I should change you can leave them here. If not that's fine. Just enjoy the mod the way it is up to this point. I'll get back to it if I see something that needs to be changed.


  13. Hello NGPlus. I present to you my Final Fantasy VIII hardtype called 'Extreme'.

    This mod works on the Steam release of FF8 Remastered when played on English language. There's been lots of stuff changed along the way.

    Here's the change log of the most recent version (v7.6):

    _____________________________________________________________________________________________________________________________________________________________

    Enemies:

    - Enemy stats increased.

    - Enemy abilities' power increased.

    - Enemy status defenses increased as follows:

    Death, Petrify, Zombie, Gradual & Petrify +45%
    Poison, Blind, Mute, Doom, Sleep +55%
    Berserk & Confusion +35%
    Slow & Drain +65%
    Stop +25%
    Expulsion +10%

    Exceptions:

    Gerogero is immune to Death and Doom.

    Jelleye, Tri-Face, Ochu and Chimera are immune to Drain and Gravity.

    Forbidden is immune to Gravity.

    Propagator is immune to all ailments except Darkness, Silence, Poison and Death.

    - There's changes in lots of enemies abilities making them more dangerous.

    - Enemies that reached lvl 2 at lvl 20 before now reach it at lvl 30 & lvl 3 at lvl 50. Lunar Cry enemies get to lvl 2 50 levelled and lvl 3 70 levelled. Ruby Dragon lvl 2 at lvl 60 & lvl 3 at lvl 80.

    - Areas with lvl 1 enemies now scale to party's average level.

    - Final dungeon enemies now scale 15 levels above party's average level.

    - Boss levels multiplied by 2. Exceptions: Fake President & Gerogero lvl 26, Brothers lvl 36, Mobile Type 8 lvl 88, Final dungeon bosses lvl 100.

    - Enemy Elem Def:

    Propagator Thunder susceptibility 150%

    - Enemy EXP & AP:

    Belhelmel, Tri-Face and Adamantoise EXP & AP x 1.5.

    Blitz, Blood Soul and Jelleye EXP & AP doubled.

    Tonberry gives 0 EXP and 0 AP.

    Cactuar gives 60 EXP, 20 Extra EXP and 3 AP.

    _____________________________________________________________________________________________________________________________________________________________

    Junctions:

    - All Junctions & +% Ability Junctions power halved.

    - Elem Atk Junction power 50% of original. Elem Def Junction power 20% of original. 

    - Stat Def Junctions altered as follows:

    Holy: 40% protection for Death, Poison, Berserk, Zombie, Sleep, Curse, Confusion & Drain

    Life: 65% Death, Zombie & Drain

    Full-Life: 130% Death, Zombie & Drain

    Esuna: 40% Poison, Petrify, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse & Confusion

    Dispel: 25% all ailments

    Reflect: 40% Poison, Petrify, Darkness, Silence, Berserk, Sleep, Slow, Stop & Confusion.

    Aura: 130% Petrify, Slow & Stop

    Pain: 80% Poison, Darkness, Silence & Curse

    80% protection on single ailment: Bio, Slow, Stop, Blind, Confuse, Sleep, Silence, Break, Death, Drain, Berserk & Zombie.
    _____________________________________________________________________________________________________________________________________________________________

    Limit Breaks:

    Squall:

    Lionheart power 100 -> 33


    Quistis:

    LV?Death can miss on enemy with death resistance
    Degenerator can miss
    Acid CL3 & CL4 Vit0 -> Removed
    Bad Breath CL4 Vit0 -> Removed
    Mighty Guard CL3 & CL4 Aura -> Removed


    Zell:

    Dolphin Blow power x 2
    Finishers power x 3
    My Final Heaven power 50 -> 225
    Meteor Strike damage percentage up


    Selphie:

    Sets with Aura -> Wall
    Sets with Demi -> Rapture
    Set 15 The End -> Rapture
    Sets with Level 1 Magic -> Lvl 2
    Sets with Level 2 Magic -> Lvl 3


    Rinoa:

    Angel Wing Spell Power multiplier 5 -> 3


    Irvine:

    Flame Shot power    40 -> 20 
    Canister Shot power 60 -> 30 
    Quick Shot power     7 -> 3  
    Armor Shot power    80 -> 40 
    Hyper Shot power   120 -> 80
    _____________________________________________________________________________________________________________________________________________________________

    Items:

    - Potion now heals for 300 HP, Potion+ 600 HP, Hi-Potion 1500 HP, Hi-Potion+ 3000 HP, X-Potion 6000 HP, Mega-Potion 3000 HP, Elixirs & Megalixirs 5000 HP. Auras grant Protect & Shell. Hero Trials & Heros grant Protect, Shell & Haste. Holy War Trials & Holy Wars grant Protect, Shell & Haste on all.

    Remedy+ heals all ailments. Remedy and Esuna all except 'Doom
    '. Elixirs and Megalixirs all except 'Stop', 'Doom', 'Petrify', 'Gradual Petrify', 'Confusion', 'Berserk', 'Zombie' and 'Vit 0'.
    _____________________________________________________________________________________________________________________________________________________________

    Magic:

    - Meltdown changed into physical magic that can crit and can be used in Triple for example. Vit 0 status removed.

    - Demi now takes away more than half of current HP.
    _____________________________________________________________________________________________________________________________________________________________

    GF:

    - GF Ability changes:

    Quezacotl: 'Move-HPUp', 'MadRush' and 'Counter' learnable instead of 'Card', 'Card Mod' and 'Mid Mag-RF'. 'Counter' becomes learnable after learning 'Mad Rush'.

    Brothers: 'Mid Mag-RF', 'ST-Atk-J', 'ST-Def-J' and 'ST-Def-Jx2' learnable instead of 'Defend', 'Elem-Atk-J', 'Elem-Def-J' and 'Cover'.

    Carbuncle: 'Elem-Atk-J' learnable instead of 'Counter'

    Alexander: 'Card Mod' learnable instead of 'Elem-Atk-J'.

    Cerberus: 'Card', 'Elem-Atk-J', 'Elem-Def-J' and 'Cover' learnable instead of 'Alert', 'ST-Atk-J', 'ST-Def-J' and 'ST-Def-Jx2'.

    Bahamut: 'Defend' learnable instead of 'Move-HPUp'.

    Eden: 'Alert' learnable instead of 'MadRush'.

    - GF level exp requirement doubled.

    - GF Summoning Power decreased by quarter.

    - GF HP increased by quarter.

    - Doomtrain's 'Vit 0' effect removed.

    - Siren's and Doomtrain's ailments can miss on enemies with resistances.

    _____________________________________________________________________________________________________________________________________________________________

    Misc:

    - Playable characters' Base Strength increased by 1 /level & Base Magic by 1 /10 levels. Attack Magic power increased by 1.5 for low level magic, by 1.75 for mid level and by 2 for high level. Cure, Cura & Curaga power increased by 1.25.

    - 'Defend' grants Protect on whole party.

    - 'Revive' has Mega Phoenix properties granting little life to all unconscious party members.

    - Most Refines have been nerfed but also some buffed. Some Refines grant different Magic/Items.

    - To upgrade weapons players will now need the corresponding Weapons Magazines and they will be taken away upon upgrades.

    - Lots of enemies have Magic Stone Pieces and Magic Stones Muggable instead of the original items on lvl 1 and lvl 2.

    - Magic Draw Resistance halved.

    - 'Cover' effect removed.

    - 'Bonus' abilities no longer grant bonus stats when leveling up.

    - Stat increments from 'Devour' removed.

    - Permanent stat increase items are no longer Refinable using Forbidden Refine. The Refine grants 'Hero Trial' items instead.

    _____________________________________________________________________________________________________________________________________________________________

    To get this mod to work patch "main.zzz" and "FFVIII_EFIGS.dll" (located in the game directory) with the files from zip using "delta patcher". New patches for this mod must be applied on the original main.zzz and FFVIII_EFIGS.dll files. I'm very sorry about that. I didn't get it to work otherwise. I will be updating this mod as I go along.

    See my other messages on this thread to find out what was changed with the updated versions.

    _____________________________________________________________________________________________________________________________________________________________


    Here are the download links for the mod:

     

    Max level mod (bosses often scale to party's average level while having a max level)

    http://www.mediafire.com/file/ym7z8tjshw8ef8w/ff8_remastered_en_extreme_7_6_m_main.zzz.xdelta.zip

     

    Fixed level mod (bosses often don't scale to party's level and have fixed levels instead)

    http://www.mediafire.com/file/15xvpn6vogjzvmo/ff8_remastered_en_extreme_7_6_f_main.zzz.xdelta.zip

     

    FFVIII_EFIGS.dll patch (changes Angel Wing's spell power multiplier from 5 to 3)

    http://www.mediafire.com/file/n5f5iuxcifjpdt5/ff8_remastered_en_extreme_FFVIII_EFIGS.dll.xdelta.zip

     

    Here are the previous versions:

    http://www.mediafire.com/file/7dota8abfp37x5r/ff8_remastered_en_extreme_7_5_m_main.zzz.xdelta.zip

    http://www.mediafire.com/file/2rh9fr3oudn4nzc/ff8_remastered_en_extreme_7_5_f_main.zzz.xdelta.zip

    http://www.mediafire.com/file/ew2vz1nbzsegu3d/ff8_remastered_en_extreme_7_3_m_main.zzz.xdelta.zip

    http://www.mediafire.com/file/z344ml84rdhq1x5/ff8_remastered_en_extreme_7_3_f_main.zzz.xdelta.zip

    http://www.mediafire.com/file/6hcjjl8r6noywrz/ff8_remastered_en_extreme_7_2_m.zip

    http://www.mediafire.com/file/a4qs7h626bu8ft5/ff8_remastered_en_extreme_7_2_f.zip

    http://www.mediafire.com/file/psmn6ir1ptn6qwp/ff8_remastered_en_extreme_7_1_m.zip

    http://www.mediafire.com/file/zpknqdilsba276g/ff8_remastered_en_extreme_7_1_f.zip

    http://www.mediafire.com/file/9jeepdsk518stwv/ff8_remastered_en_extreme_7_0_m.zip

    http://www.mediafire.com/file/8hqj7r04prl3qx2/ff8_remastered_en_extreme_7_0_f.zip

    http://www.mediafire.com/file/b0tx7xp8mz2ni8b/ff8_remastered_en_extreme_5_6_m.zip

    http://www.mediafire.com/file/dwjt2j4my3u4bjr/ff8_remastered_en_extreme_5_6_f.zip

    http://www.mediafire.com/file/odpph49za1jjle3/ff8_remastered_en_extreme_5_5_m.zip

    http://www.mediafire.com/file/bygrgtma7lgmxkq/ff8_remastered_en_extreme_5_5_f.zip

    http://www.mediafire.com/file/0iqmp08royz34qv/ff8_remastered_en_extreme_5_3_m.zip

    http://www.mediafire.com/file/va4azzrx04clkqe/ff8_remastered_en_extreme_5_3_f.zip

    http://www.mediafire.com/file/2wx7hw2boctufbf/ff8_remastered_en_extreme_5_2_m.zip

    http://www.mediafire.com/file/clv6cyelcz4v8qi/ff8_remastered_en_extreme_5_2_f.zip

    http://www.mediafire.com/file/2xdwiantwcuvw29/ff8_remastered_en_extreme_5_1_m.zip

    http://www.mediafire.com/file/zsi6go0rf5dphh4/ff8_remastered_en_extreme_5_1_f.zip

    http://www.mediafire.com/file/o8viectd5uqb1jc/ff8_remastered_en_extreme_5_0_m.zip

    http://www.mediafire.com/file/qxhnm097ga63aqh/ff8_remastered_en_extreme_5_0_f.zip

    http://www.mediafire.com/file/qohzh93pnch6z5k/ff8_remastered_en_extreme_4_9_m.zip

    http://www.mediafire.com/file/iqwvfg7kcsn97m0/ff8_remastered_en_extreme_4_9_f.zip

    http://www.mediafire.com/file/lyhiep2ez9ytzco/ff8_remastered_en_extreme_4_8_m.zip

    http://www.mediafire.com/file/mors3xmorgg28wx/ff8_remastered_en_extreme_4_8_f.zip

    http://www.mediafire.com/file/aw6cg1lf21g79ls/ff8_remastered_en_extreme_4_7_m.zip

    http://www.mediafire.com/file/cmxug6o8kflbaur/ff8_remastered_en_extreme_4_7_f.zip

    http://www.mediafire.com/file/c8h12yqjicx0rii/ff8_remastered_en_extreme_4_6_m.zip

    http://www.mediafire.com/file/vogc5g2uw8bqime/ff8_remastered_en_extreme_4_6_f.zip

    http://www.mediafire.com/file/4pxrupjp6ld7z7s/ff8_remastered_en_extreme_4_5_m.zip

    http://www.mediafire.com/file/3j9f9cmmwkimdsc/ff8_remastered_en_extreme_4_5_f.zip

    http://www.mediafire.com/file/h3n2mrxhfx2azro/ff8_remastered_en_extreme_4_4_m.zip

    http://www.mediafire.com/file/qxosok7fj9p1gym/ff8_remastered_en_extreme_4_4_f.zip

    http://www.mediafire.com/file/9ijuwqhmyb4v5hl/ff8_remastered_en_extreme_4_3_m.zip

    http://www.mediafire.com/file/5dowans92yd675u/ff8_remastered_en_extreme_4_3_f.zip

    http://www.mediafire.com/file/b7nmv3vytkm0g1z/ff8_remastered_en_extreme_4_2_m.zip

    http://www.mediafire.com/file/s8f7od1t2ds0fiu/ff8_remastered_en_extreme_4_2_f.zip

    http://www.mediafire.com/file/tgbh82t6t590vj3/ff8_remastered_en_extreme_4_1_m.zip

    http://www.mediafire.com/file/6p7gwro4w050u2x/ff8_remastered_en_extreme_4_1_f.zip

    http://www.mediafire.com/file/6fmtzo0n4aof7ub/ff8_remastered_en_extreme_4_0_m.zip

    http://www.mediafire.com/file/rwuvxbp00v1sntw/ff8_remastered_en_extreme_4_0_f.zip

    http://www.mediafire.com/file/gdf4lsy2ubjsuy6/ff8_remastered_en_extreme_3_9_m.zip

    http://www.mediafire.com/file/q8tctut6d3z5edv/ff8_remastered_en_extreme_3_9_f.zip

    http://www.mediafire.com/file/aniq40l91t1fgzp/ff8_remastered_en_extreme_3_8_m.zip

    http://www.mediafire.com/file/cz3rtga56ojo2qf/ff8_remastered_en_extreme_3_8_f.zip

    http://www.mediafire.com/file/8ityruoh1rd2y9y/ff8_remastered_en_extreme_3_7_m.zip

    http://www.mediafire.com/file/zqdjaqocqr1glk2/ff8_remastered_en_extreme_3_7_f.zip

    http://www.mediafire.com/file/oxi7segmkew3em8/ff8_remastered_en_extreme_3_55_m.zip

    http://www.mediafire.com/file/fy17pncfzllgzjz/ff8_remastered_en_extreme_3_55_f.zip

    http://www.mediafire.com/file/xpt9vb32ntt5qla/ff8_remastered_en_extreme_3_5_m.zip

    http://www.mediafire.com/file/6uphggkflmwl9vf/ff8_remastered_en_extreme_3_5_f.zip

    http://www.mediafire.com/file/9i9ct3fjtqk9w4k/ff8_remastered_en_extreme_3_1.zip

    http://www.mediafire.com/file/lotijqkt6pdhgg0/ff8_remastered_en_extreme_3_0.zip

    http://www.mediafire.com/file/5zxtge896gs7kiw/ff8_remastered_en_extreme_2_9.zip

    http://www.mediafire.com/file/5tj7lr5fgqqxdtd/ff8_remastered_en_extreme_2_75.zip

    http://www.mediafire.com/file/wg16grvz1zf7pds/ff8_remastered_en_extreme_2_55.zip

    http://www.mediafire.com/file/oj11yqbcv7xetok/ff8_remastered_en_extreme_2_5.zip

    http://www.mediafire.com/file/uczsrrcafp4rtmw/ff8_remastered_en_extreme_2_35.zip

    http://www.mediafire.com/file/655vclzobgqvt72/ff8_remastered_en_extreme_2_3.zip

    http://www.mediafire.com/file/t65qd0lf52m0w5l/ff8_remastered_en_extreme_2_15.zip

    http://www.mediafire.com/file/i87zwxxdwe3z9l0/ff8_remastered_en_extreme_2_1.zip

    http://www.mediafire.com/file/fg53pqk4bmluf8d/ff8_remastered_en_extreme_2_0.zip

    http://www.mediafire.com/file/mvxi5ytusysmye6/ff8_remastered_en_extreme_1_9.zip

    http://www.mediafire.com/file/l95kp7a2oy548nz/ff8_remastered_en_extreme_1_75.zip

    http://www.mediafire.com/file/i8swdhg40v94zby/ff8_remastered_en_extreme_1_7.zip

    http://www.mediafire.com/file/q69fgymqesfrngd/ff8_remastered_en_extreme_1_6.zip

    http://www.mediafire.com/file/5yre7ranu0hfk6x/ff8_remaster_en_extreme_1_55.zip

    http://www.mediafire.com/file/q1c4nqb7o7vap7h/ff8_remaster_en_extreme_1_5.zip

    http://www.mediafire.com/file/4nl5rmtofwcbepd/ff8_remaster_en_extreme_1_45.zip

    http://www.mediafire.com/file/3elezekxb26t3w8/ff8_remaster_en_extreme_1_4.zip

    http://www.mediafire.com/file/i88kwgm1154m5he/ff8_remaster_en_extreme_1_3.zip

    http://www.mediafire.com/file/cztkm6skj82ucel/ff8_remaster_en_extreme_1_2.zip

    http://www.mediafire.com/file/kyjiu49eljmfin6/ff8_remaster_en_extreme_1_1.zip

    http://www.mediafire.com/file/hh27tbhnpiop3mw/ff8_remaster_en_extreme_1_0.zip

     


  14. 1 hour ago, ronlyn said:

    @zedorfed66 big question, how you can see if the mod was successfully installed? I just went and beat Castor & Pollux and I don't think it's supposed to be that easy (for the record, castor got decimated and by my calculations he had the same hp as vanilla and with everyone at lvl 7)

    Hey again.

    They're supposed to have 6x their original agility so you should definitely see the difference. You could reinstall the mod on original game image just in case.

    Edit: This mod was designed for NTSC-U version of the game and it may not work with undub. Also I think if the game image is not original (modded in some way) the mod may not install.

    If you have hex editor you can check if the mod was installed correctly by looking at the value in address 0x31888B9E it should be "48" instead of "0C" as in 72 instead of 12. That's the agility for Castor.


  15. Hey. Great vids as usual. Thanks for updating your progress on my mod here at every turn. i really appreciate it.

    Don't worry about using Third Keys, it's not chickening out or anything. Especially in late game it's more than fair to use them. I was thinking about that Cherubim boss. He went down very quickly. And I mean VERY. I lowered his HP from 10 000 to 7500 since I thought it took a bit too long to beat him, but I might have to fight him again to see if changing back to the original hp would be better. Another thing I noticed is he's supposed to use 'Divine Punishment' just like Seraphim after him. I guess you just got lucky there lol. I gotta do some testing when I'm in the mood for it.

    I guess in the original players pass level 50 before entering the final stages so characters have learned their final abilities already. I've been thinking about making the 3 last abilities learnable a bit sooner than before. Yes, I guess you're right about the characters learning the 3 last abilities a bit too late. Thanks for the food for thought. This is how you change things ;) I've been trying different things and I thought making characters learn their 3 last abilities 'x1.8' times later instead of 'x2' would be perfect. So Alice would learn Arc 63 levelled instead of 70. It's too harsh to force players to be 70 levelled before facing Amon (and unnecessary). And the first final ability would be Margarete's 'Divine Bomber' and she would learn it 83 levelled. The very last character ability is Keith's 'Gift' and he would learn it 88 levelled.


  16. Happy new year to you too!

    I tried getting Grail stronger but I just couldn't. I guess he's designed to be a pushover compared to the others. He can still be a challenging one "non-Grailed" (he can be beaten right after you get Yuri back if I recall).

    You are a very critical type. I guess we are kinda the opposites. But I still try to take all your negatives as advice and see if there's something to update. However I made so sure I had pretty much everything settled when I released this I haven't encountered anything I'd like to change based on your feedback. I don't like changing the ability orders or the character stats or anything like that. I don't intend to make mods like that. I stand by my opinion that this game is well balanced even after the changes I've made to the enemies. But yeah that's just my opinion. Imo it's clever to have characters with power and ability differences.