zedorfed66

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Posts posted by zedorfed66


  1. 19 hours ago, vhatever said:

    Awesome. I just did a bunch of box-searching for my old ps2 games and have all the shadowhearts games. That's cool it looks like you've made mods for all of them. Have to try them out when i have time. 

    Hey, thanks a lot for the interest! Give them a go if you feel like it ^^ Shadow Hearts is my favorite RPG series and they hold a big place in my heart, that's why I've made mod for all of them. I've been thinking about modding Koudelka too but that game seems really hard to mod. At least I can't find the enemy data in that game.


  2. Hello and welcome!

    This is my difficulty modification for the first Shadow Hearts I named 'Imbroglio'. It changes enemies making them have more health, agility, strength and magic. In addition there's been changes to different character abilities. Also, characters learn their 3 last skills way later (when Alice learned 'Arc' before at 35 levelled now she learns it 70 levelled instead).

    NOTE: I lowered the required level for the 3 last character abilities starting with v1.1. From there on Alice learns Arc 63 levelled (level requirements are x 1.8 of the original).

    The mod is currently v3.70 with lots of different changes. See the other messages on this thread where I have listed changes.

    In this mod you are required to be higher level than before in order to progress in the game. Increased experience and cash from enemies will help in that. You have better chances at the final boss the higher level you are and the more sidequests you have completed. It is recommended to do the final boss maxed out (99 lvl).

    I wasn't able to find the values for the scaling enemies from the code so those remain unchanged unless some helpful person will be able to help me in that. Fortunately those are only the Fusion battles and the Malice lowering battles (and also the scaled Fox Face if you dare facing him).

    Give my mod a go if you feel like it. 

    You need to have the original disc image of Shadow Hearts NTSC-U. Then patch that image with the file from the zip using 'ppf-o-matic' tool.

     

    Here's the download link:

    http://www.mediafire.com/file/nuhkxil1rnhxt6x/shadow_hearts_ntsc-u_imbroglio_3.70.ppf.zip

     


     

    ______________________________________________________________________________________________

    Here are the previous versions if you want to try these instead, however the newer version is improved.

    http://www.mediafire.com/file/u6he7v0f6vh3c8q/shadow_hearts_ntsc-u_imbroglio_3.65.ppf.zip

    http://www.mediafire.com/file/0j1795z22gvu1ph/shadow_hearts_ntsc-u_imbroglio_3.60.ppf.zip

    http://www.mediafire.com/file/7z8zuh68w7j5qt2/shadow_hearts_ntsc-u_imbroglio_3.50.ppf.zip

    http://www.mediafire.com/file/pjgt3ituu7und2q/shadow_hearts_ntsc-u_imbroglio_3.20.zip

    http://www.mediafire.com/file/segzg7cpdte0am8/shadow_hearts_ntsc-u_imbroglio_3.15.zip

    http://www.mediafire.com/file/9tgdrwzeh75syoc/shadow_hearts_ntsc-u_imbroglio_3.1.zip

    http://www.mediafire.com/file/bco0n5alyhfjdco/shadow_hearts_ntsc-u_imbroglio_3.0.zip

    http://www.mediafire.com/file/kcgc88ahhvqb65p/shadow_hearts_ntsc-u_imbroglio_2.0.zip

    http://www.mediafire.com/file/b4i3qdspqr3bypd/shadow_hearts_ntsc-u_imbroglio_1.3.zip

    http://www.mediafire.com/file/qkbhz4zgzzsmvcb/shadow_hearts_ntsc-u_imbroglio_1.2.zip

    http://www.mediafire.com/file/4aku2ftbd7dvdm8/shadow_hearts_ntsc-u_imbroglio_1.1.zip

    http://www.mediafire.com/file/see5y0jrhxgjsr8/shadow_hearts_ntsc-u_imbroglio_1_0.zip

    • Upvote 3

  3. Hey guys. It's me again with v2.5 of the mod. This is an important update that modifies the Purgatory dungeon foes. Yes, Purgatory is finally done! I'm happy I've finally finished it. It was lots of work with trial and error. Another change is slight nerf to Q the Great's Intelligence (now goes with 1.8 x multiplier (same as Strength)). I'm probably going to continue working on the 1st Shadow Hearts game next.


  4. Hello NGPlus.

    I've been doing some precise testing on the enemies' power levels in SH:FtNW and came up with patch v2.0.

    This is an important update that buffs random encounter enemies' power (especially magic power). In addition I made 'Jonin' and 'Q The Great' tougher.

    Purgatory is still underway. I updated my SH:C mod which halted the progress of this mod. I apologize for that. I will now be focusing on this mod and will be working my way towards Purgatory. Anyway I hope you like the changes I made in this update.


  5. Hello fellow Godslayers.

    It's me with a somewhat important update to this mod. I've done some precise testing on the enemies' power levels and found out more monsters could one shot the party members than I initially thought. What I did with v4.0 was lower the enemies' physical damage so they won't be able to one shot anyone if they happen to get a lucky critical strike as long as the player is not too far from the set level.

    In addition I adjusted their magic power based on their physical stats. The magic damage they deal is pretty much the same as before. These changes are not made to remove challenge from the mod, but only to balance things out and make the game more enjoyable. I also balanced the early bosses based on the changes I did to the random encounters. None of the bosses after 'Mother Filaria' were altered, with the only exception the 'Fuujin & Raijin' boss near the end. They have slightly lower physical damage now. With that said they will combo you to death if you don't have defense up.

    Also, the 'Gigafilaria' gatekeepers now have slightly lower hp, so those that can deal high damage will be able to one shot them.

    Give my updated mod a try if you feel like it. I will now be focusing on From the New World where I will be making changes to the normal enemies similarly as I have done here.
     


  6. 15 hours ago, DrewDragoon said:

     

    Oh no problem and yeah I've already played your Covenant mod hehe I'm kind of a pro lurker. That was quite a while ago though. I wish I could leave a bunch of tips but honestly I thought the overall balance was what I expected. Next time I play it I'll make sure to keep like a thought journal or something for minor things just so you can have more feedback.

     

    Gonna try and play Grace 1.3 this weekend. Hard mods are so great because you get to relive the game again in a fresh way, it's almost like a brand new game but familiar at the same time. Wish there were more, so many games I wish had a hard mod haha. Breath of Fire 2, Dragon Quest 8 and Suikoden 2 come to mind. (I know there's a Suiko 1 mod, it's pretty good too) Anyway, I'm rambling... 

    Don't worry you're not rambling at all! :D I need to go back to my Covenant mod and edit it a bit since I noticed Anastasia gets one shot if Victor happens to crit. This shouldn't be the case with this mod since I made more calculations with the damage outputs and found correct multipliers to apply. The 3 Shadow Hearts games enemies have all kinda similar power levels and I've learned to look at things more critically while modding this one.

    • Upvote 1

  7. 23 hours ago, DrewDragoon said:

    Looking forward to giving this a try. Don't have much to say, except thank you for supporting lesser known games and giving them attention! Shadow Hearts is a great series, even the 3rd game was very fun to play and the additional challenge will only make it much more enjoyable.

    Hey no probs. I like to make JRPGs harder. They seem to be the easiest genre out of all games since they're made really easy for some reason. Shadow Hearts series is really great imo. Also check out my Shadow Hearts Covenant mod if you feel like it. Anyway I hope you have great fun with the mod.

    • Upvote 1

  8. Hi NGPlus community.

    It's me again with another difficulty modification. This hard mod is called "Grace" and it's for the NTSC-U version of Shadow Hearts: From the New World. This mod ups enemies' HP, Str, Mag and Agl values. You'll need to be higher level than normal in order to progress in the game. You will receive more Exp, Cash and Soul power to help in that. In order to beat the game it's recommended to do all possible sidequests. Sidequests are suggested to do at around lvl 60. When you have done all sidequests you should be around 72 levelled. After that it's final dungeon time. Final boss is suggested to be fought at lvl 77 the earliest but the benefits between lvl 77 and lvl 99 aren't that great. You can level up further if you feel it's too hard but it can definitely be done 77 levelled even if you don't use any Seals.

    v3.65 has everything modded including the Purgatory special dungeon. Yes, it's finally done! Basically you need to play through the game once in order to get there since you need to take Snaps of the final boss. Purgatory is suggested to be entered around 77 levelled or a bit earlier and it's recommended to be lvl99 at the Purgatory finale.

    To use this mod you need to patch your game image with the one from the zip file using "ppf-o-matic" tool.

    I hope you will like this mod. If you have any questions about anything that has to do with it or just want to discuss it go ahead and comment, I will be here.

     

    Here's the download link for the mod:

    http://www.mediafire.com/file/6ymb3olorauqw73/shadow_hearts_ftnw_grace_3_65.zip

     

     

    These are the outdated versions but I will include them here anyway:

    http://www.mediafire.com/file/kumslgzmzp94d3a/shadow_hearts_ftnw_grace_3_6.zip

    http://www.mediafire.com/file/756kzem83eeaq2k/shadow_hearts_ftnw_grace_3_55.zip

    http://www.mediafire.com/file/qt1m09yez098qzr/shadow_hearts_ftnw_grace_3_5.zip

    http://www.mediafire.com/file/31ttdxqmwydz3sp/shadow_hearts_ftnw_grace_3_45.zip

    http://www.mediafire.com/file/dyvcw4f9byict21/shadow_hearts_ftnw_grace_3_4.zip

    http://www.mediafire.com/file/siuqwr3c2p85dn2/shadow_hearts_ftnw_grace_3_3.zip

    http://www.mediafire.com/file/qxbrtoo1om4w5qt/shadow_hearts_ftnw_grace_3_0.zip

    http://www.mediafire.com/file/o8x8zata9dbl5by/shadow_hearts_ftnw_grace_2_5.zip

    http://www.mediafire.com/file/90ho6rce18uiwyr/shadow_hearts_ftnw_grace_2_1.zip

    http://www.mediafire.com/file/scmmrcq37uvrh85/shadow_hearts_ftnw_grace_2_0.zip

    http://www.mediafire.com/file/blwimlxpba4uorb/shadow_hearts_ftnw_grace_1_3.zip

    http://www.mediafire.com/file/ks4gn37thtwcehv/shadow_hearts_ftnw_grace_1_2.zip

    http://www.mediafire.com/file/z3vz3v0jpszg43b/shadow_hearts_ftnw_grace_1_1.zip

    http://www.mediafire.com/file/0w80mq96ehc8fko/shadow_hearts_ftnw_grace_1_0.zip

    • Upvote 3

  9. On 3.9.2018 at 8:40 PM, elltacko said:

    Yeah, I would agree with removing spikes also because the buff management was brutal if an ally died and the the first dungeon of Disk 2 was really brutal because enemies had 9x or 15x hit so without spikes, you'd die, and with spikes you would go berserk, along with probably underleveled party members.

    I also remember there were cheesy strategies involving the AI on late game bosses because they had an ally and they would prioritize forming a combo formation with them instead of attacking you, so if you left the enemy alive, they would waste about half their turns.

    Oh, even if you cannot one-shot enemies, Gathering into AOE into AOE into AOE still would work very, very well.

    Yep you are right. However you don't get the 'Gathering' spell until very late in the game. I hope you like my mod for this game. I'm working on From the New World right now. It's gonna be my next completed project. After that I'm probably gonna do the 1st Shadow Hearts to complete the trilogy.


  10. Hello again. It's me with a new version (v3.33) of the mod. In v3.33 I have disabled the option to buy the Spikes accessory. I've been trying to make the normal enemies more exciting and the Spikes accessory works directly against it, not giving the enemies the chance to combo. There are also other things that I don't like about Spikes. Guarding becomes meaningless, enemies' status effects don't register, the Mutant Apes don't have Spikes equipped, making the Shoki enemies one shot them (it shouldn't be that way) among other things. With v3.33 I also upped the normal enemies' HP so the player can't one shot enemies unless they use right elements. There are also enemies that are tankier than some others so you can no longer one shot them. I'll be focusing on other projects now that I got this patch out. Thanks for all support guys. I'll be updating this mod if I see something's amiss, but I'm pretty confident with how the mod is at this point.


  11. On 19.6.2018 at 8:49 PM, elltacko said:

    I beat the mod! It took 90 minutes for Yuri to punch the final boss with Eternal Key and the weakest weapon, lol.

    Overall, good work, although I think changing the order/difficulty of the sidequests would be good. Neam Ruins was probably the most annoying one, since it had the hardest enemies, hardest navigation, long times away from a save point (I played on a real PS2, so no save states), and the games forces you to use two characters that may be severely under leveled. In my playthough, I think was naturally around 67 to 69 on my mains and around 54 on my offs by the time I finished the other sidequest dungeons, so there was a lot of grinding to do. Alternatively, making it easy to grind just before Neam Ruins would also be fine.

    Additionally, if you use Rage + Energy Charge + Mind's Eye + Third Key on technical ring (Lucia's 100% crit is actually unnecessary), you oneshot bosses, so maybe the post-game bosses need more health.

    Out of the optional dungeons the Neam Ruins is supposed to be done last. Also this mod is scaled to normal ring. Using Technical Ring is basically the easy mode if you are good at hitting the strike areas. I'm gonna release a new version of this mod in a bit.


  12. Hello NGPlus community.

    This may come as a surprise but I've been changing things a bit in this mod and have come up with version 3.0.

    When I first released this mod I thought I had polished things enough when that actually wasn't the case. I have matured as a modder and look things a bit more realistically instead of just buffing the hell out of the enemies.

    The changes I made with v3.0 in a nutshell:

    - Normal enemies deal less damage (no more crazy one shotting). That still doesn't mean I made them too weak. They still do damage they just don't do THAT much. In addition to that most bosses have increased HP values (this includes the wolf bout enemies). I also decreased experience, cash and soul gained in Paris subway dungeon. Also Neo Astaroth has a bit better agility, and the first 2 bosses are a bit slower but hit harder. Little changes here and there.

    I hope I didn't ruin anyone's fun with this mod with the previous versions. If you still have an itch for this game give my updated mod a try! :) 


  13. I guess I had gotten a bit absorved in the whole joke-after-joke thing that's going on that I kept finding Johnny and the summoner lady irritatingly different. I agree that they could've taken different angle. What's interesting is SHC was supposed to be dark just like the first Shadow Hearts game but players complained that SH1 was too scary so they toned it down. Also, Yuri was supposed to be the villain. Lol. That FFX challenge was "no agility, magic def or def upgrades. I also didn't use Rikku's mixing or overdrive at all. Rikku is still important character since she is much faster than the rest. I'm still convinced that the challenge can be beaten even without Rikku's op mixing. People that say DDS1 is easy are probably those that play Atlus games all the time. DDS1 is a bit easier than DDS2. DDS2 has 3 of those "badass" bosses in the story that are tougher than the rest and the enemies are maybe a little more punishing. I thought ME1 had a better overall atmosphere which made me like it more. Then again it's been a while since I played those games.

    • Upvote 1

  14. I think I still applied accuracy. But I'm pretty sure I made a strict rule of not applying any agility. It's been a while. Still I couldn't beat the final boss of FFX with those rules. But then again it's been a while. I'm pretty sure he is beatable if used everything 100% correctly. I wish I had applied agility when I was at the final boss' front door haha. The First Strike mod on weapons is a total must. I remember I couldn't survive in the omega dungeon though so everything probably can't be beaten in that challenge. The 2 DDS games are really good too. Try beating those without using the combination abilities. DDS1 won't be "that easy smt spin-off" anymore. 

    Actually I think ME1 is better game than ME2. ME2 is still great though. I guess the whole "full-humor cutscenes" in SH3 really turn me off the most hahaha. It's so cringy. I remember having the same issue when I used to like the game. I still think Mao and Frank are great characters though. I got huge problem with Johnny.

    • Upvote 1

  15. Glad you enjoyed it. I don't like using Mind's Eye or Oils myself so the later half bosses can be taken down maybe a bit too fast. I totally neglected some elements in the game, mainly the HP of the bosses could be adjusted better. Then again I don't think I'll be editing this mod any further. For someone like me it's pretty much perfect. I love the first 2 Mass Effect games btw. The first one is a bit hard to be beaten on harder modes but the 2nd is pretty good while playing with the highest difficulty. As for the 3rd Shadow Hearts game, it's a hard case for me. I don't like it much anymore. I beat it several times before but I just can't get into it anymore. The whole America setting turns me off. And I think the developers of these JRPGs implemented the games so they could be beaten without using lots of elements in the game. Like FFX feels good when only applying HP, Str and Mag upgrades (it's still a bit easy that way). A big hat raise to Atlus though. Their games are pretty much perfect when either using worst armors or certain armor up to certain point. 99% of JPRGs are dumbed down and can be revived with hard mods. Shin Megami Tensei 3 and Persona 3 on hard modes are legitimate challenges though if you ask me.

    • Upvote 1

  16. Thanks, I appreciate it. The Man Festival is totally optional since it will only give boost to Joachim that he doesn't even need. Once you beat Orobas you should have all the crests in the game unless you have missed some from previous dungeons. In order to get Solomon crest you will need to have every single crest collected and placed in the solomon board thing and of course beat Solomon. The Solomon crest is not required either tbh but you WILL need Dark Seraphim. I don't remember if you need all crests in order to obtain it. I hope not :P

    • Upvote 1

  17. Hey. After watching your vid I did some gameplay on the 2nd part of Neam Ruins and unfortunately I gotta say the enemies are just right. You are expected to have your party about 90 levelled when exploring the 2nd part of the ruins. When Kurando is lvl90 he will get first turn over the little guys and he can use his light element to take out multiple of them before they get a turn. You have been able to get by lower levelled cause of the seals. You might be able to take on the final boss less than 99 levelled if you play it right. Then again it wouldnt hurt to be maxed out. The dog shrine enemies are just as fast as the ones in neam ruins underground so it doesn't really make a difference much. However the final dungeon enemies are faster than the rest so they should be able to always get a turn first unless the seals somehow made you super fast (i doubt it).

    You are free to put the playthrough on youtube of course. Lots of the bosses were altered after you passed them but it'll still make a good show regardless :DDD

    • Upvote 1