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About S.Court

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  1. Celes is versatile, so I decided to make a jack-of-all-trades build taking advantage of her physical and magical damage output, and using also ??? for WoR, and it has showed pretty great results 3 Rahum / 3 Shiva / 7 Siren / 7 Phantom I'll just need to change Celes' equipment for the require needs of the battle. Life Bell, ??? and gear helps to improve Stamina makes of Celes a great enemy cleaner, it helps against boss battles with multiple targets such as Hidon, Wrexsoul or the Three Dream Stooges for example. Changing the gear with things like Force Armor, Magic Cube/Crystal Orb and similars makes of Celes a good mage. Genji Armor and more physical oriented gear makes Celes great against bosses with no weakness she can exploit at all. I give her the Illumina, because the bonus and power improves a lot her versatility. As for the 5 EL you can get... Uhh I guess you can use Alexander, Seraph or Crusader, or swap some of the levels of Siren/Phantom to Seraph/Alexander to improve her tankiness in early-game. Sadly I got this build via respecing, so I can't say at all how to focus Celes in WoB, but I'd say to focus in Siren / Shiva leveling
  2. There were a couple of weird glitches sadly I wasn't able to get a video or screenshot 1) Atma Weapon used Gravity Bomb, but the attack was named as Discord 2) In the battle against Tentacles, one of them tried to use Discard with no-one grabbed, then it used Meteor and then the remnant tentacles used two attacks this turn... I had to use Seraph to avoid this glitch I'm guessing this has been reported before, but just to keep it in mind for 1.9 version
  3. I'm now in WoR Maranda to recruit Cyan, so I want to talk about my experience with Mog in WoB, to be more specific, in Floating Continent I used a 5 Maduin / 5 Shoat Build with Element rods / Gold Shield / Magus Hat / Gold Armor and Stat Stick/Amulet as accesories, and it made a great work there. During the approaching to Floating Continent Mog made a good work dealing with random encounters using Water Rondo. Against Ultros it sticked with Thunder Rod procs dealing a good amount of damage. Against IAF I returned again to use Water Rondo, dealing a great amount of damage to this boss. The Floating Continent was a bit hard but Mog helped against enemies not called Gargoyle (too much magic bulk to be useful) and Behemoth (water resist) with Water Rondo, otherwise, I used Wind Song when I really needed healing. Against Atma is where Mog shined the most. Black Belt / Amulet protected me against the most dangerous things Atma offered, and Ice 2 procs made around 3700-4000 of damage, sometimes even being able to deal twice more damage due to Black Belt counters. It was surprinsingly consistent despite the randomness Ice 2 procs give. In previous version I tried X-Magic Mog against Magimaster and heck, it was really useful, making around 16000-20000 of damage when it was weak to Earth, Poison and Wind. I'll try it again in this version to see the results (This is why I like Esper resetting so much) Mog can be a bit random, but it is certainly useful