Endarire

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About Endarire

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  1. For the final battle, I found what seems like a bug in 2.9.3 during the final boss fight. We haven't updated to 2.9.4 due to wanting to finish this run on the same setup. In 2.9.3, I'm pretty sure the Goner ability is bugged: It's a full party auto-dispel that did enough damage to one shot my entire team with Big Guard active when my team was at full HP at level 70ish! By the grace of Christ, I had Mog available to Dance to Wind dance and rewound/reloaded until I got Updraft (mass Jump) to bypass Goner so that my party wasn't auto-killed! Even then, our Life 3 effect from Asura and our Golem effect were dispelled despite being higher than the boss! If Goner didn't auto-dispel, it would be far more balanced! It just seemed like very bad design to reach the final fight and suddenly learn there was only "one true way" to win! Our team still won after a lot of reloading to ensure we got Updraft at the right time, but I mourn for anyone who wasn't perfectly prepared for this fight!
  2. What WoR random encounter enemies inflict Zombie as a status effect? Where to find them? (I ask for the Super Doctor D quest. The other status effects I can get via Bad Breath or Break aimed on our party.) Thankee!
  3. Bug: If a foe changes form mid-fight (I'm looking at you, Bahamut) while I have a subwindow open (spells, etc.), the ATB timer keeps going even if I have the timer set to wait. This is a minor bug, and reentering a submenu fixes it. This seems to me like a bug: The negative statuses of the Cursed Shield equipped on the party ignore status effect immunity like from Ribbons! Vanilla FFVI allowed status effect immunity to override this curse. (Is it still uncursed by grinding 256 AP while equipped by someone who isn't Gogo/Umaro?) Seeming Bug: The Blue spell Death Sentence says it ignores death immunity, but it hasn't worked on bosses when I've tried it. Oddity: Phoenix Downs auto-kill Undead, even bosses, in the early game, but work inconsistently on enemies throughout the game. Dullahan is clearly Undead, but immune to Phoenix Downs, even though his Wisp helper is affected by Phoenix Downs. (I'm glad I read your instructions on how to get character-specific costumes from mastery. Otherwise, I would have called 'bug!' Crisis averted! Alleluia!) Thankee!
  4. BUG: I wagered the knife at the Colosseum to fight Shadow. Gogo fought him and used Mimic as his first command in the fight. The Mimic command mimicked what Shadow did, causing Gogo to hurt himself with the same ability Shadow used (Fight, Shuriken...) The game believed Shadow was in the party when he wasn't. This may be true in vanilla too, but I never tried it. Thankee!
  5. Greetings, all! I started a new YouTube video series where I'm releasing a new video every day until I either finish the game or run out of content.. This game is Final Fantasy VI with the T-Edition mod, translated into English. This mod adds many new sidequests, new character costumes, new dialog, achievements, and more! Enjoy! https://www.youtube.com/playlist?list=PLZBORylr4exT0OCs25BtGek4gvGyQZve7
  6. Greetings, all! I started a new YouTube video series where I'm releasing a new video every day until I either finish the game or run out of content.. This game is Final Fantasy VI with the T-Edition mod, translated into English. This mod adds many new sidequests, new character costumes, new dialog, achievements, and more! Enjoy! https://www.youtube.com/playlist?list=PLZBORylr4exT0OCs25BtGek4gvGyQZve7
  7. Current Known Bugs/Issues

    2.93: Equipping a relic that teaches its user a spell (like Earrings for Fire) teaches them the spell but doesn't seem to give any MP nor allow access to the Magic command until either leveling (seemingly not guaranteed) or until the plot says so.