Endarire

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Posts posted by Endarire


  1. For the final battle, I found what seems like a bug in 2.9.3 during the final boss fight.  We haven't updated to 2.9.4 due to wanting to finish this run on the same setup.

    In 2.9.3, I'm pretty sure the Goner ability is bugged:  It's a full party auto-dispel that did enough damage to one shot my entire team with Big Guard active when my team was at full HP at level 70ish!  By the grace of Christ, I had Mog available to Dance to Wind dance and rewound/reloaded until I got Updraft (mass Jump) to bypass Goner so that my party wasn't auto-killed!  Even then, our Life 3 effect from Asura and our Golem effect were dispelled despite being higher than the boss!  If Goner didn't auto-dispel, it would be far more balanced!  It just seemed like very bad design to reach the final fight and suddenly learn there was only "one true way" to win!

    Our team still won after a lot of reloading to ensure we got Updraft at the right time, but I mourn for anyone who wasn't perfectly prepared for this fight!


  2. Bug: If a foe changes form mid-fight (I'm looking at you, Bahamut) while I have a subwindow open (spells, etc.), the ATB timer keeps going even if I have the timer set to wait.  This is a minor bug, and reentering a submenu fixes it.

    This seems to me like a bug:  The negative statuses of the Cursed Shield equipped on the party ignore status effect immunity like from Ribbons!  Vanilla FFVI allowed status effect immunity to override this curse.  (Is it still uncursed by grinding 256 AP while equipped by someone who isn't Gogo/Umaro?)

    Seeming Bug: The Blue spell Death Sentence says it ignores death immunity, but it hasn't worked on bosses when I've tried it.

    Oddity: Phoenix Downs auto-kill Undead, even bosses, in the early game, but work inconsistently on enemies throughout the game.  Dullahan is clearly Undead, but immune to Phoenix Downs, even though his Wisp helper is affected by Phoenix Downs.

    (I'm glad I read your instructions on how to get character-specific costumes from mastery.  Otherwise, I would have called 'bug!'  Crisis averted!  Alleluia!)

    Thankee!


  3. BUG: I wagered the knife at the Colosseum to fight Shadow.  Gogo fought him and used Mimic as his first command in the fight.  The Mimic command mimicked what Shadow did, causing Gogo to hurt himself with the same ability Shadow used (Fight, Shuriken...)  The game believed Shadow was in the party when he wasn't.

    This may be true in vanilla too, but I never tried it.

    Thankee!


  4. Greetings, all!

    I started a new YouTube video series where I'm releasing a new video every day until I either finish the game or run out of content.. This game is Final Fantasy VI with the T-Edition mod, translated into English. This mod adds many new sidequests, new character costumes, new dialog, achievements, and more! Enjoy!

    https://www.youtube.com/playlist?list=PLZBORylr4exT0OCs25BtGek4gvGyQZve7


  5. Greetings, all!

    I started a new YouTube video series where I'm releasing a new video every day until I either finish the game or run out of content..  This game is Final Fantasy VI with the T-Edition mod, translated into English.  This mod adds many new sidequests, new character costumes, new dialog, achievements, and more!  Enjoy!

    https://www.youtube.com/playlist?list=PLZBORylr4exT0OCs25BtGek4gvGyQZve7


  6. I rechecked the changes and didn't see anything on whether Schrodinger's Chests are still in the game.  Are they?

    I was also concerned about the loss of text characters in names compared to the vanilla version.  Maybe the GBA had fewer characters to use, but SNES items had 12 characters + a symbol while SNES commands (Tools, Magitek, etc.) had 12 characters and no symbol.  I just arrived in Figaro Cave the first time on this mod and this change bugged me the most because it seemed like such a strange design decision.  I can grind past the higher early game difficulty (which still seemed unpleasantly high pre-Figaro cave.

    Also to clarify, how long does Terra's Morph/Trance last in this version?  I didn't understand the formula in vanilla which meant I rarely used it.  Is the timer per fight?  Per NG+ cycle?  Other?

    In the Beginner's Hall, what counts as 'advanced advice?'  I talked to the scholars for basic and advanced info and didn't notice a difference between them.

    Thankee!  (Remember, I ask y'all so many things because I'm interested in your work!  Alleluia!)


  7. I couldn't tell based only from what I read of the documentation (and thankee for such thorough documentation!), but...

    -Are Strago's Lores alphabetized by their first English letter?  Brave New World did this and I liked it enough to request it in other FFVI mods I've played.

    -How are spell growth rates from espers changed?

    -Are the vanilla FFVI party costumes available?

    -Does Cyan's Iaido/Bushido command fill at a faster rate than vanilla, akin to the Brave New World rate?

    -How does Terra's Morph/Trance ability work?  I avoided it in vanilla because it seemed to run out permanently and my elementary school self didn't have access to GameFAQs to tell me how to handle it.

    -What are Vigor and Stamina meant to do?  I also avoided them due to not understanding how they worked.

    -In terms of the English translation, how closely does it follow the Woolsey script for the parts of the game that were in vanilla FFVI?  (I assumed there was a lot of custom translation stuff even in the vanilla areas.)  The translation notes say the GBA script was used for vanilla content.

    -Why was Dragon's Den scrapped in favor of other content?

    Thankee!


  8. Greetings, all!

    I found this CRITICAL BUG today in FFVI: Divergent Paths and wanted to notify you of it.  I'm unsure if it's been fixed in your version, but fix it if it hasn't been already!

    Kefka's Tower: If I activate the chest shown on the east side of this picture then leave Kefka's Tower, it can't be used again and which means I can't get past the rubble to reach Kefka!

    https://drive.google.com/drive/folders/1e6qg0XJiqcp5UhEqoD2XEPg5LPYzQh7v?usp=sharing

    Thankee for fixing this!


  9. Thankee!

    How does T-Edition fix the vanilla esper grinding problem of tens of a dozen playable characters who can learn spells from espers and tens of espers with unique spells and the assumption that players will teach at least most of these spells to all party members who can learn them?  Vanilla FFVI is simply too short to avoid grinding in the WoR even with a main party of 4 that handles all the relevant multi-party areas!


  10. Based on these listed patch notes, my only complaints so far are thus:

    -The Reflect/Rflect change.  I liked how it worked on a timer.  (|=^(
    -Death Ward/Quartz Charm no longer blocks instant death.  Arg.
    -Royal Jacket is no longer fireproof.
    -Big frowny face to Ribbon nerf.

    I also understand this is done in the name of balance.

    Mind you, this is a small list compared to the stuff I liked changed or didn't object to being changed.


  11. Back in the day, the pseudo-open World of Ruin was my favorite part of the game.  I eventually made a save on my cartridge at the start of WoR or getting the airship so I could experiment.  (I finished FFVI from the start a buncha times.  I even played through WoB in one day without saving, then let the game destroy that data after turning off the system so as to preserve my 3 better save files.)

    And letting Sabin (my favorite character at the time) learn everything was, to me, a feature and a perk!


  12. Greetings, all!

    I was curious what other finished FFVI hacks existed and found this board.  (Despite its name, it doesn't feature only finished FFVI hacks.)  I haven't played any of them yet and have only minor familiarity with some due to videos, articles, etc.

    -The T-Edition (Japanese ROM) has New Game+, a music player and more!
    -Guest Adder Patch: Expand the maximum roster size to 16 to include Banon and Leo as full-time party members.  (Meant for modders.)
    -Return of the Dark Sorcerer: Changes the party sprites to characters from other games (FF and otherwise), modifies some events, and maybe does else.

    May these be interesting, inspirational, and otherwise helpful to you.  Enjoy!