Endarire
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Posts posted by Endarire
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Back in 1.6.x, our group (since it was multiplayer) used Edgar with Flash, Setzer with Slots, and two other party members. We walked around the overworld with the battle Memory option on and, with the game playing at doulle speed or faster, we just farmed things. Slots guaranteed the Blackjack or Mugu Mugu results and Edgar's Flash did lots of damage.
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Greetings, all!
I know FFVI already has some item randomizers, but, to my knowledge, Brave New World changes things such that an official item randomizer option would be best. I'd like to have an official item randomization option (with adjustable parameters like likelihood of obtaining things way too strong or weak) for chests, shops, fights, and steals. Plot items and likely each character's starting gear would be unaffected. -
Cat Hat Relm: Or remake the sprites.
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Multi-party floating contenent: I'd like at least the option to have magitek here for one more opportunity since the base game so rarely used it and I liked it.
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I like the multi-party floating continent and multi-party optional endgame content ideas.
ROM expansion, anyone? -
i've preferred the originals since they seemed like Japanese 'magical girls' in appearance and effect. These sprites never bothered me that much.
Good on you for preserving these though! -
We could theoretically use things like Google Cache (and the cache of other search engines like Bing) and web.archive.org to find some things.
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All the more reason for a future version to expand the ROM.
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Greetings, all!
Just as the title says. I was especially eager to read about Dr. Letha's finished low level game run.- 1
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Very much like the concept! I lamented that Chrono Trigger came out the year after FFVI which is why FFVI never got NG+.
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BNW Randomizer
in Final Fantasy VI: Brave New World
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I asked about this, but the devs said they wouldn't handle it. Thankee for making this and sharing it with us! Alleluia!
May we have a version (or at least a link to it) included in official releases now?