jullian29

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About jullian29

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  • Favorite Games
    tactics ogre
  1. this, are we really supposed to get Ars Magna combination recipe before Herbalism? story wise
  2. is it possible to rework the poison mechanics? have a percentage based damage like 5% for the normal and 10% for envenom, and revert the intervals to normal but with a longer duration, in that way players will be obligated to use cleanse. the damage it does is honestly nonexistent all throughout the game
  3. just got to patch 0.90, katanas feel too strong, it out damages the 2 handed swords especially in the early game, and to think they can double hit and gives deflect with warriors feels weirdly OP
  4. would it be fitting to change the category name of the (2) swords to great swords? just like what you did with the blowguns category
  5. yes 89a!!!!!!! thank you Raics!😀
  6. are we supposed to be able to load our game with the 89 patch?, or do we need to make a new game file? my game just crashes whenever any baldur items shows on my screen. lm playing on psp btw
  7. are the equipment sets still the same with the vanilla?
  8. nice build btw, l really think classes like warriors, archers, monks, spellblades, wizards and beastmasters are better for winged humanoids(?) since they have greater mobility. though a crossbow archer is a really good starting point especially if you plan to have a strong fusilier because they can only use their real weapons when they already have the levels
  9. the blood price tp charge always gets stuck at exactly 160 even after using the skill with 150 tp
  10. Is there a way to increase the damage percentage of the reflect skills? 20% doesn't seem that much even at super late game, it would really be more reliable if it were bumped to 20 at level 1 and 40 at level 2