GLH

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Everything posted by GLH

  1. That's likely because of there being two parties I believe, in which case the Floating Continent and Kefka's Tower may also be a no-warp areas as well.
  2. Players get 5 stat items for ALL of the stats. The "Rank Up Options" the player picks then determine what extra bonuses characters then get on top of the initial set.
  3. Huh, must have missed that. I know there is one that does a text and script fix, but I wanted to avoid that one as it essentially turned the 1.0 rom into the 1.1, and that was not what I wanted. Also, ouch. I figured something must have messed up, but I did not realize it was that bad. You have my sympathy.
  4. Thank you. And yeah, I'm starting to learn this sort of stuff myself. I'm starting to learn how to code, and it's annoying as some of the patches publically available are either for unheadered roms, or are coding messes, and that's before most of the tutorials being so shoddy (am making progress though, slow as it is, but I know I'm a damned newb at this point with this sort of stuff right now). I want to make a few easy-to-use patches to address gameplay issues all at once. "Fire and forget" type stuff (the Evasion issue, fixing the fact that vanilla has Seizure being made more powerful the more Stamina a character has, Sketch, the issues with Dark, etc.), make it easier for other newbies like myself getting into things (half the issue was just finding some of those old patches). Making an 'all-in-one" bugfix patch would likely also be of use to a lot of other modders as well. Still, I look forward to what you have to offer, and am damned thankful to you for it.
  5. Out of curiousity, will you eventually be releasing some of the mods (in ips or asm format) you have done for this (dead/failed) project, along with some of the others you have helped with? And hell yes a lot of us are interested in what you're doing, even with projects that seem to have stalled, as you do damned good work.
  6. Indeed. Espers are now essentially equipable equipment with stat AND spell bonuses that disappear once unequipped. "Raiden" will have to be replaced due to the issues its existence causes, but that's no big deal. Just means we'll get something like Leviathan, or Gilgamesh, or Diabolos, or Cactuar. This is good as it means players don't have to worry and fret about keeping as low leveled as possible in order to get the most stat bonuses, as 'stat bonuses' are now tied to how the player grew the Espers more than anything else. Given the creater's statement about new relics, it's also likely that he's doing what Sega Chief did with his FF7 New Threat mod and making restoration items that cover a minimum of two or more statuses ("Echo Drops" for example) to make room for new relics. I wonder if he'll also take some of the broken and unused commands and reuse and/or remake them. Like a fire or ice flavored version of "Shock" as an example, or a means of keeping full access to the Magitek commands. Still, this is pretty well thought out and interesting.
  7. One thought I have with Gau and his Rages is darknil could give him 'everything' at the start, weaken him (as he is a child left to die in the wild, so he's going to be malnourished from that alone), and then replace the Leap command with something to round out things. However, that brings up balance issues, which I think could be solved by making sure that the Rages are varied but mostly 'weak'ish' compared to alternate 'late game' options in vanilla, but I'm unsure if I should suggest Gau's rages being limited-time before player regains control of him. If Gau has 'everything' at the start and Rages are a certain time or number of turns, it makes Gau incredibly powerful given 'what' he could potentially do with all of that. If Gau's stats are made too weak, then an incredible amount of time will have to be spent on building that up in order to make him usable. If Gau requires the really powerful equipment in order to survive, then he's really not going to see much use until late-game (some players would make a list of what rages to use to get around that sort of thing, but those aren't casual gamers and players). If Gau can't equip some of that stuff, then it becomes very difficult to keep him alive until damn near the end of the game. Of course, that then brings up what Gau's second ability would be. Amusingly something akin to Runic and Control would be easy fits without much issue, but that has the potential to make him game-breaking in places (though now I can't help but imagine Gau using his Magic Bone to work Runic abilities. It's amusing to say the least). Throw might work, ensuring that there is always at least one character with the ability. Thematically it's also in character with how Gau grew up, throwing shit (both figuratively and literally) at monsters when and where needed in order to make them go away. Only issue is the "Scrolls" are kind of 'ninja-only', so those might be problems there if trying to keep everything 100% thematically accurate (which I doubt is the case here, but had to bring up anyways).
  8. Regarding steals. I recently came across a thread on another associated hacking site that expanded steals to four items. I figured you'd appreciate a link to it, if not for your own use, then for figuring out how to make your own version. Here's the link for that. https://www.ff6hacking.com/forums/showthread.php?tid=3173 First Edit; And here's another link related to that one. ("Multi-Steal-Fix (Version 1.01) by Imzogelmo") http://assassin17.brinkster.net/hosted_patches.htm Second Edit; Actually, according to Imzogelmo it's a pain to steal multiple items due to how the vanilla coding for items stolen works. Imzogelmo goes into more detail in these posts here. https://www.ff6hacking.com/forums/thread-3173-post-30496.html#pid30496 & https://www.ff6hacking.com/forums/thread-3173-post-30499.html#pid30499 & https://www.ff6hacking.com/forums/thread-3173-post-30503.html#pid30503 Also, the user Catone made an Auction House improvement I also think you may find usable as well (the fact that it's smaller code wise than the original is a nice bonus in its own right). https://www.ff6hacking.com/forums/showthread.php?tid=2784
  9. I've changed sprites and character profile pics using the "FF3usME" and "ff3se". In fact, let me give you links to the utilities. http://www.romhacking.net/utilities/87/ http://www.romhacking.net/utilities/86/ There, that should help you. As for the exact Relm sprite and profile pic you're talking about, it is not one I have, nor one I have seen. I've seen White Mage versions of Relm (sprites and profile pics included), but not a Cat-Eared Hood one. I'm going to have to keep an eye open for that one.
  10. Would rather think too much than too little. 'sides, 'New Game+' that don't carry over at least some items are not the norm, so better to put some thought into it. If it never shows up, then no biggie, but if it does, than that consideration and planning usually saves a lot of work and effort. If it's just to add difficulty and nothing else though, especially with levels now being capped at 25 and HP being what it is, hmm, I worry that some battles have the potential to become unwinnable by accident (especially for the casual gamers, who might honestly come to hate the New Game+ if that's all it's doing. AoE is my thought that may be the problem with that). That part there will need a lot of testing to make sure that's not the case. I also worry that some of the esper bonuses may cause glitches with specific characters due to stats being raised too far in some cases. It's not totally unworkable, but it would be time consuming in a few places to test out and make work.
  11. Mystery Egg is a reference to a few items named "Mystery Egg" that showed up in various snes rpg games. Super Mario RPG, Final Fantasy IV, and one or two others. Some of the details for what the item does in the BNW mod can be seen/figured out using various hacking tools (FF3usME for example), but there may be other things attached to the item not easily viewable due to BTB and Synchysi doing 'behind the scenes' coding work to a lot of items. So it never hurts to actually experiment with things now and then.
  12. I have two sets of thoughts on this. The first is if this resets character levels, you may need to have people spend time testing out the best approach to deal with magic, lores, rages, and then seeing which weapons and armors need to be removed each new game. I fear that the magic/rages/lores issue might break things with the resets, and most of the fun in new game + is having copies of some of the better equipment around to use and abuse. Given some of the discussions that popped up on insanedifficulty about removing the colleseum entirely, the lack of ability to carry over equipment would become a sore point for some of your players, and would take away some of the fun of a New Game +. My second thought however is if levels and spells/lores/rages are kept (but EL's and their bonuses reset), it might lead to some gamebreaking hilarity, and could be used to create some triggers for 'new' endings (for example, some joke endings would be easy to setup, like a high level Terra using Ultima or certain items and magic against the Snail while it was defending and somehow 'winning the game' due to that and then getting another New Game +, and that's just the start of what BTB and Synchysi could do with something like that). My fear with this however is it might lead to some gamebreaking glitches. Another thought beyond that is it might be possible to 'cap' some stats at certain levels, and allow the EL bonuses to remain, but that's just random talk at the moment.
  13. Yeah, I'm starting to think that tiered bonuses would work best for things at this time. With an expanded rom the coders could focus some odd and neat extra bonus titles and benefits on top of that, but tiered bonuses seem like they would be the easiest to test coding wise. Another thing I've noticed for Shadow and Gau is the lack of ideas for things. With Shadow, one of the possibilities BTB and Synchysi could use is the dog Shadow keeps by him at all times. That is one thing they might be able to use and 'enhance' with whatever bonuses they give. Maybe the dog would be more likely to attack/defend given what EL's Shadow takes, with the odds of the dog being a factor in a battle increasing each tier. With Gau, you have a similar problem as Shadow, but less to work with for finding solutions to it. Therefore it might help to borrow from other characters in the game here for possible solutions. Think about stealing some things from the other characters. Afterall, Gau's ability is all about mimicing monsters, so why wouldn't he start imitating some of the other party members as he grows? He should not be as useful as Gogo in that regards, but using the bonuses to give him some minor aspects from the other characters (or maybe even other monsters) might make him more usable and useful in some ways. Well, that or just giving him some stat bonuses, or having his rages end after a time, or something else like that. BTB and Synchysi should definitely experiment and play around with that. However, too much of that can easily make him broken beyond belief if not done well, and that is an all too valid concern with his possible title bonuses if they go in that direction.