ChuckVader

Member
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

1 Neutral

About ChuckVader

  • Rank
    Recruit

Personal Information

  • Favorite Games
    FF7
  1. New FF8 Mod (New Threat) - Discussion Thread

    Just out of curiosity Segachief, How are you finding working with FF8's code in comparison to FF7's? Does the code look like a natural progression from FF7? Is it completely different? My understanding is that the games were worked on concurrently, so I'm not sure how much overlap exists between them. That being said, FF8 seems far more....not a pile of glitches held together with duct tape than FF7 is.
  2. New FF8 Mod (New Threat) - Discussion Thread

    Hey Segachief, I just finished your FF7 New Threat mod and LOVED it. I can't describe how excited I am about FF8 getting the same treatment. I'm really curious to see / hear what you're doing about balancing junctioning and card mod since they are both obviously super over powered. Also, please change how drawing functions. As much as I love FF8, there is nothing more boring than staying in a fight I don't like drawing for like an hour just to get 300 of a spell that I then cannot use because it will lower my stats. Someone else already mentioned making junctioning weighted towards the lower end of the spectrum (i.e. getting like 60% of the benefit at 20 spells). I think thats an awesome idea. May I also suggest having the benefit top out at 60, leaving people with up to 40 instances of the spell to use for free before it starts affecting your character a little bit. Story wise, I don't have a suggestion as much as a request. Any chance you can make it "cannon" that Ultimicia is Rinoa in the future because Squall dies at the end leaving her alone in a world torn apart by time compression? (Its my favourite interpretation of the game).