• Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Star

  • Rank

Personal Information

  • Favorite Games
    Tales of series, Final Fantasy series (before 13), Overwatch, LoL
  1. Hello, I've been keeping track of your updates every 2-3 weeks just to see if anything's changed and I saw you were going to start working on SH:FTNW. I was playing with your Grace mod again recently, but gave everyone +2 to each stat with Seal of x via cheats. It made your mod a lot more manageable, and as I kept playing, the increased experience and cash finally kicked in at Roswell. So it's every area/dungeon beforehand that doesn't. Also the Pit Fight was arduous with the hard mod, particularly the fight where you have to defeat the boss using a 32 hit combo while having the enemy airborne. The enemy in question has 70 health instead of 30, so this became a chore. The mod was quite fun for the most part after using some cheats to make it more manageable, but it was really stressful racing against the enemy's turns because of how immense their Agility was compared to mine. I ended up giving everyone an extra 3 Agility later (on top of the +2, so +5 in total) via cheats to compensate this, which did help a *little* but not too much. I managed though, and got a decent ways through South America. One boss in particular, though, was literally *impossible* to fight. Kerufe already starts with 2 turns, and she begins by casting Gale on herself, so she's just constantly taking 3-4 turns in between 2 of my turns. I had to play on a vanilla disc just to get past her so I could continue the game. My only feedback/critique is that your mod is quite fun, for the most part, but tuning enemies' agility so high, especially in a turn-based game, is an incredibly risky decision in my opinion. When enemies are tanky, hit hard as a truck, and are also going before you *and* much more frequently, it just becomes more frustrating than it is fun. This was also an issue in the first Shadow Hearts, but was a bit more doable. I ended up losing interest in this one from having to spend too many turns in too many fights healing myself and buffing myself instead of just having fun with the fights; battles were incredibly cumbersome and less exciting due to how fast enemies were. Whether you are continuing editing this mod or not, I just hope you keep in mind about how much of an extreme difference giving enemies more frequent turns make when they're already made into dangerous threats. If anything, I'd rather they were a little more beefier because magic still one shots most of them.
  2. Nahhh, it's okay. You have nothing to apologize for! I did enjoy your hard mod for the first Shadow Hearts. I got very far in it, all the way up to the Amon fight. By that time I got bored of the game in general though, since the gameplay becomes stale and repetitive after so long. But thanks to your mod, I truly did enjoy the game much more than previously!!! I do wish the Grace mod worked out for the better, because I do love and enjoy From The New World, but that's okay. I might just do a playthrough and never upgrade my weapons and/or armor. It's more important to focus on yourself however, and I really do wish you the best!
  3. Has anyone else tried this mod out yet? Been playing through it and although the first dungeon was hard, I managed to complete it. The Grand Canyon was brutal as hell, however... Enemies didn't give enough xp, yet they hit you so hard and always went first. I had to switch back to the normal game because the grinding would've taken too long just to keep up with the enemies and the boss itself, who was doing 70% of Shania's HP easily per turn at level 11. Feels like the enemies are a tad bit overturned and the experience granted isn't enough to compensate for this, but it could just be a me problem too. 🤔 Edit: Just tried running through the same dungeon (Alcatraz) on a vanilla disc. Unless it was intended for the hard mod to not grant increased experience and cash, they're both rewarding the same amount, which makes grinding very tedious and difficult with the Grace mod since the enemies are extremely difficult and the payoff isn't there at all. This mod is just too hard for me in general; it takes away from the fun of the challenge entirely with how frequent enemies are going on top of being more durable and hitting much harder. It was more manageable in the first game, albeit frustrating against bosses, but with combos and doubles it just feels oppressive to play against versus standard enemies, bosses and mini-bosses. I find myself reloading way too frequently (especially since there's no increased experience and cash to help me truck through this difficulty). Thanks anyway for making these mods, even if they're not for me. My only complaint is the increase to enemy's agility, it just feels like too much when it could be slightly instead. It was fun in the first game. =)
  4. I definitely am, for the most part, but now I'm stuck on Yamaraja Wind lol. He starts off with 2 turns, I get 2 turns, and he gets another 2 turns, I get a turn, and he gets another 2 turns. I thought I was set after unlocking Heaven's Fiend, but he's having way too many turns way too frequently. I do like that you have to grind a lot more, because before I never had an incentive to grind battles or farm up souls, so it's fun in that sense. But the agility definitely just makes the difficulty overkill with how rng it can play out sometimes, particularly on bosses. I love the challenge though!!! I'll just have to grind out some more levels it seems. =P I also like how much more valuable Zhuzhen has become with this mod, as well as acupuncture, both of which I had ignored in my previous playthrough. x) Also I hope everything in your life is going well!!! I truly appreciate your mods, I love challenges in the games I sink my time into so this is seriously exciting and fun!
  5. Just wanted to chime in and say for the most part, I'm enjoying this mod a lot. Just discovered it a few days ago and decided to replay the game despite beating it last year. The only thing I really don't like is the increase to enemy's agility. Makes some fights completely rng and out of your control, which just takes away from the excitement of the challenge and makes for a much more frustrating experience instead imo. On the Beast Dog right now, and just had him use Fire Breath twice in succession, back to back, wiping out my party entirely. Gonna keep at it however, and just wanted to let you know I've been enjoying this mod for the most part anyway. Thank you so much for this.
  6. I've asked this a few years ago, but it was said that this would be impossible because of how the game was scripted. This was back when the game only existed for the ps2, however. So now I'm wondering, since a PC version exists and has for a year now, if it's possible to mod FFX-2 to be much harder than it is now? I really liked the game when I was a kid, it was challenging at the time... but now I'm not a kid, and the game's ridiculously easy. :\ I wanna play it again, but I can't stand games that are too easy. Is it possible to reduce Yuna's, Rikku's and Paine's stats by a third or half, or to simply increase the health pool and stats of enemies themselves? I hope nobody minds me asking... I checked the rules, didn't see that it was against to request or suggest a mod. I'd try myself, but I'm really stupid when it comes to scripting and computer languages. ;-;