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About F-Bomb

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    RPG, Metroidvania, Street Fighter and Ace Combat.
  1. This may be getting a little off topic now. Dont know how hard that would be to program. But it would be pretty sweet.
  2. I applied the patch, and this is what I got. I'm using unheadered roms and patches. hopefully that is the cause of this. Because I was looking forward to using this. Edit: I think that was the problem, I unheaderized the patch reapplied everything and it cleared it up.
  3. When beating the warring triad I was a little underwhelmed when all I got was a bunch of MP. The main reason I say this is because at this stage everyone had learnt all thier respective spells, (Even from the espers found in Kefka's tower) and some of the characters have maxxed out EL's. Personally I think it would be cool if they dropped some of the weapons found in the colosseum. The Mutsonokami and Gungir come to mind, for Asura and Myria, and maybe make up another weapon item or armour for Isis. You only will get them with practically 1 fight to go so it wont make too much of an impact. Too me it also makes sense that you need these powerful weapons of the Warring Triad to beat Kefka. I'm new here so this has probably aleeady been discussed. Thoughts?
  4. I'm not crazy. It did it again. After seibaby released the new random encounter patch, I applied it along with my changes, and the bug came back. I wasn't able to pummel Vargas. But a simple power cylce on the snes mini and a restart and I was able to do it and proceed. Wierd. At least I know that i'm not a complete idiot and know my left from my right. Edit: I also added the Final Fantasy VI title screen hack from Yazoo on romhacking.net. Just to see what would happen, it appeared to work and I haven't noticed anything to bad yet, aside from the above.
  5. I have been playing around with FF3usme on BNW 1.9.0, mainly because as great as this game is, the spell level naming (i.e fire 2 over Fira etc) is something that gets to me. BTB and Synchisi have explained to me the reasons and I'm cool with it. I thought I'd just have a mess around and see what this 'hacking' lark is all about:-) aka I'm a noob. While I was messing around, My inquisitiveness got the better of me and I started renaming all sorts of things. One of the main things was Blitz names. pummel - rage fist suplex - pile drive aurabolt - shinkuhado and bum rust - ragindemon (loves me some sf alpha) Along with the cafe - pub patch and the randombattles v3 patch I saved my rom. dumped it on my snes mini and started to play. All seemed fine until my battle with vargas when I couldn't get pummel/rage fist to work and consequently died. (hopefully it was me being stupid and entering ><> instead of <><). All I want to know is by renaming all this stuff, have I bricked my rom? I'm probably way outta my depth messing around with such an extensive hack as BNW, and from now on I'll probably just play what is released. I have created an IPS patch if anyone is interested in having a look and helping me out. Cheers. EDIT: well dont worry about it. I'm just a lexdisic f#@kwit. I tried it again and did the inputs real slow like and it worked fine. Guess I was going ><> after all. Sorry for wasting all of your time.
  6. Thanks for the help I'm all sorted now.
  7. Thanks for that, should be quite useful. Will it work properly if I change my the headerisation of my current rom. Or do I have to start over?
  8. I applied this patch to 1.9.0,but before I tried it out using FF3usME I changed some spell/enemy names for my own amusement. The result was that when I got to south figaro the weapon shop had the pub sign and the cafe was still cafe. Was this the result of my editing, or did I patch the Rom incorrectly. Or does this patch require a headered rom. (I'm using non headered ax a base for my 1.9.0