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Everything posted by F-Bomb

  1. Do you have any screen shots?
  2. In my last playthrough of 1.9.0 I used seibaby's encounter patch v4, and I believe that by the end I was at least 2 or 3 levels lower than my 1.8.6 playthrough. I think I ended up between 28 and 32 for all characters, with EL's from 19 to 23, I think that this is a good way of lowering levels without messing around with too much else. Also I never had to grind to keep up either. Im not sure if I play faster slower or what not, but my playthrough was 52-54 hours. Which is a decent game, considering vanilla is usually 32 hours for me.
  3. Sure is, apparently the track it replaces is an unused fanfare track.
  4. I recently got a SD2SNES and have tried out the MSU-1 feature on Zelda and Metroid 3. It got me wondering if BNW would be compatible with the newly released open beta of tbe FF6 MSU-1 hack. The only issue I can see is that the music has been modified to continue playing through some battles and the dragons now have their own new (old) music. Would it be worth trying out, or is it destined for failure? I can just imagine 'The Black Mages' playing along with this game.
  5. Did they have the extra BNW song included? The link for the extra song used for the dragons in BNW is in the DM discord around May 8th.
  6. I thought the link was in an email, turns out the link to the song in on the DM discord chat, around May 8th or something. So feel free to get it from there.
  7. I just finished a play through using the patch for the whole game. The only informatuon I can give back that has any revelance is that. Without any purposeful grinding my chatacters ranged from level 27-31 with no-one having EL's higher than 22 I think. I managed to learn all the spells with no worries, and the curse was broken on the shield while fighting the last dragon in KT.
  8. I just had a crazy idea for Gau. That maybe he could learn a rage from the bears in mt zozo or the hobo's in zozo that gives him the steal ability. It may be redundant because shadow and setzer can equip the switchblade, but I think it would still be cool.
  9. Insidious said that he was aiming for an end of June release. So I don't think it will be too far away. Shoot him a message on discord. He'll probably be more than happy to have someone else test it out. I can probably send you a link for the BNW dragon song aswell, which edale did a black mages version for.
  10. That is COOL.
  11. Sorry to sound like a noob, but what does this patch do exactly?
  12. I believe that Merton is a truncation of Meltdown. As the spell name wouldn't fit. On the PS release its changed to Melton, and in the GBA it's Meltdown. I do like the reasons for the esper swap though.
  13. I second that. Praetarius's idea sounds spot on. The idea of each of the elements standing on their own in a multielemental attack is genius. Does that mean that the power of these attacks will have to be divided by the amount of elemests in the attack, if all the elements act independently. I.e. if Merton is a 100 power spell. Is that 50 for wind and 50 for fire. Or is it a 100 pwr spell with some elements added on.
  14. Good news everyone! Insidious (creator of the Dancing Mad MSU hack) sent me a patch for testing his fixes on Dancing Mad when Brave New World is Patched over the top. Initial tests indicate that BNW is now fully compatible with this MSU-1 patch. I'm fairly certain that he will release a new installer soon that will let you create a ff3 rom that you can patch BNW over. It is so cool that this works now. Once it is released I encourage everyone that uses Snes9x 1.55, Higan, or a SD2Snes to play this hack, to give Dancing Mad a go aswell. It really adds so much to the experience. Edale, (the guy that does the music looping etc), even made me a version of the 8 Dragon Music performed by the Black Mages which also works fine.
  15. Maybe read the above once you've finished the game. Not to mention the best use of Dark is as the proc on Punisher.
  16. BNW has already cherry picked the best lines etc. from the Lina Darkstar and rpgone translation. There is still a fair amount of tfhe Woolsey tranlation in it, but it's mostly inconsequential. Most of the changes are with un-named NPC's that help point you in the right direction, offer some info, or crack a joke. The script as mentioned by Mishrak above can no longer be altered using FF3usMe, but you can alter it with other means quite easily. (Kruptar, Atlas/Cartographer) The other option is to submit changes to BTB/Synchisi for them to implement. It is their hack afterall.
  17. In reference to the FC Celes scene, You can edit this easily in FF3usMe. Its under the battle captions which are easily edited under the enemies tab. If you want the original script it's in the same location, just look it up using the original rom. You can have multiple versions of FF3usMe open at once for quick reference.
  18. I don't think toneing him down is necessary, yes I agree the first few times I fought him I was pulling my hair out. But with the right setup and strategy he is a bit of a push over. If you search the forum under dadaluma you will find a thread on beating him. But, heres my 2 cents. Hopefully this helps you out in future runs.
  19. That is a bit of a pain. But I have had great success with Kruptar. Really easy to use. And if you stuff it all up it has an easy reset function.
  20. Well download a script editing program, and have a go. Probably take a week or two to change it back, then you can share your hard work with everyone. You can even make it exactly as you would like it.
  21. I'll do it. I wont be able to start for 3 or so weeks and It'll probably take a fair while but I'll do it. Even though it seems like a backward step, and I quite enjoy the BNW script. I have 2 weeks blocks where I dont do much at night, so a cut and paste job to stop the complaining seems fine to me. But parts will not make no sense when certain things happen in the BNW game. And I've seen how much room all the new explanations in the training room take up so it may actually end up being a impossible task. I'm willing none the less, to give it a go.
  22. Re: encounter rate, I did use seibaby's encounter patch v 4, i think it can be found in the report bugs thread. Not sure how much it changes the overall encounter rate, but it should increase the minimum amount of steps to 5 I think.
  23. Isn't this the point? Trying to show how powerful Gestahl and the Empire have become. Also this is where paying attention to weaknesses and status effects come to the fore. I've never had a problem with this. The whole Celes hard on had the opposite effect on me. But I suppose thats the great thing about opinions and..... 😊
  24. I was just reading through the readme of BNW and read this line. The most immediate indication you'll receive that the patch took is the new default window style when the game loads (the patch doesn't change the title screen - awesome as it would be - to its official logo). You can also view what version of the patch you're playing in the config menu. I've been using this hack below to at least get it to a FFVI screen. http://www.romhacking.net/hacks/600/ When I initially read this, I thought it was the intention. But on subsequent re-reads creating this post I realise theyre talking about the purple skull design. What would be needed to create this? Rom expansion? I think it would be awesome if just the splash screen could be replaced as the cinimatic intro is still pretty cool.