F-Bomb

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Everything posted by F-Bomb

  1. This sounds like it has patched just the text. So I think you hit the nail on the head with just the CNW patch being applied. Speaking of the dialog for the doom train. I've seen it in FF3usME but never been able to trigger it in game. I always make sure I suplex the train to see it happen and just cop the consequenses. Has it been ommitted in later versions of the hack?
  2. Except now. Im doing an all in one test 😁. I'm reporting the MSU-1 bugs back to the 'Dancing Mad' guys. I havent found anything really game breaking yet. The MSU patch is pretty good just a few fading bugs at the moment. I'll turn off the hooks and see if I encounter the same issue again. Gonna have to get up off my fat arse to reset the game now😑
  3. No worries. The Super nt has them aswell, so it may have been a double whammy. Funny how it took so long to show up. I thought it may be a hardware thing. Good to know these things are known.
  4. Sorry for my ignorance. In game hooks?
  5. In the IMRF I had the equip screen turn black once a slot was selected to be equiped. Once the the equipment was selected the screen returned to normal. This may be because I am using BNW over the top of the Dancing Mad MSU-1 mod. Or it may be a hardware issue, usind SD2SNES in a super nt. It happened a few times but not all the time, and it hasn't showed up in any other area yet.
  6. May be a glitch, May not. I had a look in FF3usMe, but couldn't make head nor tale of the battle script considering what happened. I wasn't expecting that.
  7. In Zozo I couldn't Runic the Greasemonk 'Vanish' Spell. But the Slamdancer 'Fire' spell was Runic'd No Worries.
  8. Well I just did the installation/patching process, then patched BNW 1.9.0 over the top. I am happy to announce that It all works so far. Just played the intro and up to Whelk. Some of the music choices are a bit jarring on the settings I've chosen. But you can do the OST at FLAC quality if that is you preference. So awesome that this works. Will just have to see what happens when you encounter one of the 8 dragons. Does anyone have an srm near a dragon? Edit: So I'm a bit further into the game now. I jusf finished the phantom train and noticed Overall the music is very good on this patch. I highly recommend it. I'll post any further updates. If something else stands out. Looking forward to the opera scene.
  9. Sorry to be a thorn in the side. But I disagree. Having played through this last night with Locke having I was easily one shoting the Primordites . Leaving Celes to ST ice for instant kills. Just my 2 cents.
  10. Behold, Pants!

    This may be getting a little off topic now. Dont know how hard that would be to program. But it would be pretty sweet.
  11. Behold, Pants!

    I applied the patch, and this is what I got. I'm using unheadered roms and patches. hopefully that is the cause of this. Because I was looking forward to using this. Edit: I think that was the problem, I unheaderized the patch reapplied everything and it cleared it up.
  12. I have been playing around with FF3usme on BNW 1.9.0, mainly because as great as this game is, the spell level naming (i.e fire 2 over Fira etc) is something that gets to me. BTB and Synchisi have explained to me the reasons and I'm cool with it. I thought I'd just have a mess around and see what this 'hacking' lark is all about:-) aka I'm a noob. While I was messing around, My inquisitiveness got the better of me and I started renaming all sorts of things. One of the main things was Blitz names. pummel - rage fist suplex - pile drive aurabolt - shinkuhado and bum rust - ragindemon (loves me some sf alpha) Along with the cafe - pub patch and the randombattles v3 patch I saved my rom. dumped it on my snes mini and started to play. All seemed fine until my battle with vargas when I couldn't get pummel/rage fist to work and consequently died. (hopefully it was me being stupid and entering ><> instead of <><). All I want to know is by renaming all this stuff, have I bricked my rom? I'm probably way outta my depth messing around with such an extensive hack as BNW, and from now on I'll probably just play what is released. I have created an IPS patch if anyone is interested in having a look and helping me out. Cheers. EDIT: well dont worry about it. I'm just a lexdisic f#@kwit. I tried it again and did the inputs real slow like and it worked fine. Guess I was going ><> after all. Sorry for wasting all of your time.
  13. I'm not crazy. It did it again. After seibaby released the new random encounter patch, I applied it along with my changes, and the bug came back. I wasn't able to pummel Vargas. But a simple power cylce on the snes mini and a restart and I was able to do it and proceed. Wierd. At least I know that i'm not a complete idiot and know my left from my right. Edit: I also added the Final Fantasy VI title screen hack from Yazoo on romhacking.net. Just to see what would happen, it appeared to work and I haven't noticed anything to bad yet, aside from the above.
  14. Thanks for the help I'm all sorted now.
  15. Thanks for that, should be quite useful. Will it work properly if I change my the headerisation of my current rom. Or do I have to start over?
  16. I applied this patch to 1.9.0,but before I tried it out using FF3usME I changed some spell/enemy names for my own amusement. The result was that when I got to south figaro the weapon shop had the pub sign and the cafe was still cafe. Was this the result of my editing, or did I patch the Rom incorrectly. Or does this patch require a headered rom. (I'm using non headered ax a base for my 1.9.0