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About BlackLiquidSrw

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  1. Final Fantasy V: Void Divergence - Discussion

    Do the attacks do exactly 32k?
  2. Final Fantasy V: Void Divergence - Discussion

    Pretty sure that's a bug
  3. Final Fantasy V: Void Divergence - Discussion

    ABP gained is only for the current job.
  4. Final Fantasy V: Void Divergence - Discussion

    Well to be fair I didn't really have much to go off of with this concept. "Warrior that gets stronger with more hp" doesn't really indicate any kind of appearence
  5. Final Fantasy V: Void Divergence - Discussion

    Which Crusader sprites in particular did you have issues with?
  6. Progress Report?

    Thanks for the update
  7. Review of v1.9

    Well, as BTB said somewhere else rom expansion doesn't necessarily give the space to stuff that needs it.
  8. Shop Gear Stats Preview

    Looking good
  9. Final Fantasy V: Void Divergence - Discussion

    Dang, the upgrades to resistances on higher difficulties sounds pretty cool. Wasn't really feeling it too much playing it on the hardest difficulty in the previous version
  10. Possible Huge Bug

    EDIT: Just my steam controller acting up.
  11. Okay so I found a pretty nasty bug. Regularly the game will auto press the a button in combat.
  12. I just beat the game the other day and I absolutely loved it. You guys fixed pretty much every problem that I had with Final Fantasy VI and created a fantastic new experience. Here are some questions I have after beating it. 1. Are there any plans for making more spells of the other elements? Break and storm certainly helped but it would be nice to have a completely single target water and wind spell, especially after the third tier poison spell was introduced. 2. Why did you choose to make phoenix downs revive with only one HP? 3. Would it be possible to have a unique relic or weapon for Gogo that gives him the ability to change his mimic slot into another ability? 4. What do you think about the concept of having buyable ninja stars in the WoR? Like 50,000 a piece. That way GP could have more uses other than respeccing characters. 5. This is maybe more of a post rom expansion thing but would it be possible to move some espers to pre-Zozo or have some completely new ones for that section? As much as I love the way espers were redesigned, I feel that not having them for a pretty decent chunk of time makes the early game kinda boring.