Mishrak

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Everything posted by Mishrak

  1. All I remember is the last time I used it I got several 2 step encounters in a row near Thamasa on the overworld. It shouldn't have been possible from my understanding.
  2. Few Question about BNW

    MP management is a big element to the game, certainly. However I think it largely depends on your playstyle. And there are a lot of ways to recover MP. Whether it’s items or Tools or Blitzes or attacks like Empowerer or Osmose (which is very powerful), there’s very few situations where you’re completely left without MP to do something. The dungeons are designed to be a strain on your resources, but as long as you’re making good decisions you should be fine. Even if you’re making bad decisions, it’s not that punishing. Similarly boss fights can run a character low on MP if you’re using a lot of big spells, and so that management becomes an element to the fight which was sorely lacking in the original FF6. I think the only time MP cost is used as a legitimate gate is early in the WoB when you first get a lot of spells. By the time you get to the Floating Continent, this is a lot less of an issue. Especially with a small investment of MP ELs (Seraph, Carbunkl) and a 12.5 or 25% boosting item.
  3. I've got a problem with Shadow

    He dead. Relm will just have to carry the torch. And Gogo
  4. BNW 1.9 Bestiary Tool

    I have considered adding rage/steal/lore stuff, I just haven't had the time to do it yet. Those Misc. Overworld Packs are usually on the isolated islands scattered about the world. You can always pop onto discord and ask BTB however. I don't remember.
  5. It should never be less than two, but keyword there is should. I did have probably 8? 1-step encounters in a row. It’s in one of the highlighted vods during the end of the IMTRF segment. This was unpatched too. The encounter rate patch didn’t appear to be working correctly from my experience.
  6. Everything you’ve listed as B or lower I personally have listed as an A at some point. What your post tells me is what you like and dislike. Nothing more. The reality is every character and every build thrives at what they do if you utilize them well.
  7. Questions/Remarks about BNW

    To be fair, I incredibly disliked the later naming schemes. I much preferred Illumina to Lightbringer, and the -aga spells are a goofy naming scheme that I still really don't understand. Also, bizarre name choices like Valigarmanda similarly make no sense at all and just make me think that Square is trying hard to be cool for the sake of being cool. Basically, we have to ask: why should something be changed? If it's just an arbitrary reason because one person doesn't like it, that's hardly a justifiable reason - particularly when it is exactly the same in the original FF6.
  8. There are no relics that directly boost cover or counter chance, they only enable it. So stacking black belts will not increase counter frequency. Same with Knight Capes. No shared % modifiers stack, so wearing a green beret and a hero ring will take the highest % and give you 25/25. Magic cube would give you 50% mp and ignore the others. This includes esper equip bonuses. Damage modifiers similarly do not stack with each other.
  9. Hopefully stat hats are gone forever.
  10. The unlockeme version should. However it’s purposely missing a few things.
  11. I didn’t read all the conversation, but it seems I’m echoing Nesouk when I say I don’t want to see cover+counter + dance. BNW usually asks you to make some choices with your character and that would be a case of having your cake and eating it too. Plus it would give mog a consistent extra damage/defense output on top of dance’s excellent options and would be too powerful imo.
  12. BNW Randomizer

    We’ve talked about how fun it would be in discord but I never thought it would be a reality. Good show dude.
  13. Double check your emulator keybinds. I doubt it's a ZSNES bug or a BNW bug. It could also be a faulty controller.
  14. The time is still the same, just Roman numerals.
  15. Mishrak

    Mishrak109
  16. For the record, the in game hook issue isn’t a BNW bug, it’s an FF6 bug. It’s listed in the compatability issues on the sd2snes website.
  17. Make sure In-game hooks are turned off, and try it without the MSU-1 mod.
  18. BTB kinda avoids this to a large extent contrary to most jrpgs. I get the appeal of wanting cool shinies after defeating a difficult boss and [redacted] does drop [redacted] but for the most part you’re not gonna get Uber powers from KT.
  19. No random battles?

    Could you just make one show up where Odin is that puts you back at the start of the Ancient Cave?
  20. Congrats on finishing the game! I’m glad you enjoyed it dude.
  21. Plans for 2.0

    Keep in mind if Gau can use the ability in a rage (eg blaze / vaporite) and Strago observes it, he’ll learn it.
  22. Plans for 2.0

    Fwiw there are some overworld places in the WoR that do have WoB rage formations. Check some of the isolated islands.
  23. I think this would be particularly fun if we could make it work but bnw is so different from a vanilla rom I’m not sure where we’d begin. We’ve discussed esper and character randomization before in the discord.