BTB

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Everything posted by BTB

  1. To address the Holy Lance in particular, random spellcasts on spears would be overpowered in the context of Brave New world because random casts will also inherit the damage multiplier from jump, which in the case of spears is 2 instead of 1. This is the equivalent damage boost of a MP-fueled auto-crit from a rod, which has the downside of requiring the user (invariably a squishy) to be in the front row. The Holy and Flare casts from the Apocalypse/Illumina had to be hard-coded to ignore multipliers or else they would have been severely overpowered.
  2. Counter chance and cover chance are tied to stamina, so... well, technically yes.
  3. Yeah, pretty much anything involving Palidor is just in *shrug* territory. The Chakra formula in the Printme was mentioned earlier; I will correct it in the next update.
  4. That's fine with me. @seibaby can make the necessary adjustments.
  5. Note for next version: Kaiser should turn into a save point.
  6. Were there any observed instances of slowdown in just regular BNW, or was it only with the randomizer applied?
  7. BNW Randomizer

    Holy shit, I thought this was an April Fool's joke.
  8. I suspect that this has no relation to BNW and would also occur on an unpatched ROM.
  9. The intended method is to rotate your party out frequently, mixing parties with high-level characters and low-level ones.
  10. Well, at that point you probably want to talk to @thzfunnymzn
  11. http://ngplus.net/index.php?/files/file/47-btbs-civilization-iii-somewhere-in-time/ The recent re-release (or something to that effect) of Civilization III on Steam or some shit has prompted me to blow the dust off of one of my earliest modding projects and clean it up for an official release. If you've ever played Brave New World, you know what to expect with what I've done to the game. I would ask anyone who plays to please read through all of the in-game help files, not just because that's how you find out what all is different in the mod, but because A) I need feedback on how helpful it is, and B) there's probably a mistake in there I missed, and even more probably a lot more than that. Please check all of the links in particular and make sure that they resolve to valid pages (I did mention that I re-wrote the entire in-game help system from scratch, right?). Thanks to everyone who checks this out.
  12. Any "rage"-type status will prevent covering, including dance. I suppose the dance part can be revisited if it's a big deal.
  13. Cover does weird things with layering.
  14. Glad you enjoyed it. A LOT of our players are Canadian, so Narshe is sort of my little shout-out to them.
  15. Yeah, point any of those out to me and I'll fix 'em.
  16. It's a semi-softlock... it'll resolve itself if you hold frameskip for about a minute or so. I thought that was something I'd dealt with all instances of in the past... apparently not.
  17. There are experience "humps" at 10, 20, and 30 to keep you from overleveling too much. Expected levels for fighting Atma Weapon are very early 20's at the highest, so you're good.
  18. MagiMaster responds to any non-elemental damage with Overkill+Elixir. In his second phase, he will start using Overkill to counter *any* damage.
  19. Vanish isn't a standard spell in BNW, so cannot be runic'ed.
  20. The BNWCP is updated for every release and is included with the download of the mod in the "Unlockme" archive.
  21. It's a space-saving technique I used in the dialogue bank, as well as in intentional Easter Egg.