BTB

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Everything posted by BTB

  1. Reflect working on a timer made it entirely pointless as a deliberate defensive effect since you never knew when it was going to wear off and it would often do so before being of much use. Changing it to behave like Image guarantees that it will defend against at least something before going away.
  2. As anyone who spends any amount of time in our Discord is aware, I've been quietly working on what has turned out to be possibly the biggest update for Brave New World so far. While we do have some fun new features in store from every major contributing coder we have (Seibaby, Think, DN, and GrayShadows) as well as the much-requested "vanilla" translation courtesy of Deschain, a lot of this is just rebalancing based on my observations from watching countless players stream on Twitch - as well as my own experience from my aborted developer commentary run. What's new in 1.10.0:
  3. Glad you're enjoying yourself!
  4. Forests on Triangle Island.
  5. Vanilla had an attempted failsafe against this sort of behavior where it basically tacked on another 50% evasion check to everyone hit by it. That... didn't go well in practice.
  6. That or you've got a pit in your basement.
  7. Dude, Letha busted a nut over the regen change. Something about Stamina Strago being "your new god..."
  8. It won't be TOO significant - just enough to be worth considering. I'll let Think talk about it, though, since he's the one working the logic. ANYWAY... more changelog updates. Big one as of now is an update to the Regen formula which relies less on the character's max HP. It's a minor change for most characters, but it's a significant buff to high stamina squishies (Relm/Strago) and a huge kick in the nuts to 25 Terrato Sabin. Also of note is switching the 3/16 step on Earth Blues to Wind Slash so that it's no longer a wasted turn in boss fights, some elaboration on WHICH bosses are getting their HP slashed, and some other stuff I can't remember. Seriously, the changelog is fucking 30 kb of raw text right now. My changelog needs a changelog. Fuck me.
  9. Thank you! That is correct, yes. And Crusader also has Demi/Quartr while Alexandr now only has Holy.
  10. Yeah, I dropped the idea of the Lazy Shell being a mass prevention tool for everyone. On the other hand, setting it to "dark" damage means that the Ghost Ring is a prevention relic that anyone can use. If you're going to go gimmick, go big or go home.
  11. More changelog updates. Alexandr and Crusader are being swapped (details inside), Merton becomes a fire/"dark" elemental spell (instead of fire/wind), and shop edits are elaborated upon.
  12. Mog Mascot with Attitude, Kupo BASE STATS Vigor: 30 / Magic: 36 / Speed: 36 / Stamina: 30 HP: 156 / MP: 0 BatPwr: 24 / Def: 36 / M.Def: 36 / Blk%: 18 / M.Blk%: 18 EQUIPMENT Weapons: Spears, Rods, Thrown Weapons --- Shield: Heavy Shields, Light Shields, Elemental Guards Head: Helmets, Crowns, Hats Body: Heavy Armor, Medium Armor, Light Armor, Parkas, Robes, Vests SKILLS (Dance) Wind Song (plains) - focuses on healing (Stamina) and multi-target wind damage (Magic) Desert Aria (desert) - focuses on evasion with multi-target earth/wind damage (Magic) and some healing (Stamina) Forest Suite (forest) - focuses on status healing (Stamina) with assorted damage (Magic) Earth Blues (mountains) - focuses on single-target Earth damage (Magic) and Healing (Stamina) Dusk Requiem (caves) - focuses on fractional damage and instant death Love Sonata (town/factory) - focuses on restoring Mog's HP/MP with assorted damage (Magic) Water Rondo (river/underwater) - focuses on entirely on direct damage (Magic), mostly water and bolt/poison Snowman Jazz (snow) - focuses on heavy ice damage (Magic) with some evasion (Note: the "home" dance of the current terrain will always succeed; success of non-native dances is determined by Stamina) ---Jump (replaces Fight) - Fight (Vigor) + 100% damage (spears) or 50% (other weapons); ignores row ---X-Magic (replaces Magic) - cast two spells instead of one ESPERS Maduin - Magic+1/Stamina+1 --- 24 MP: defense-ignoring wind damage (Magic) on all foes Shoat - Magic+2 --------------------- 36 MP: sets Stone on all foes Palidor - Vigor+1/Speed+1 ----- 24 MP: party attacks with Jump (Vigor) Terrato - HP+60 ------------------- 64 MP: earth damage to all foes (Magic) SPELLS Sap - Magic Poison - Magic Break - Magic Quake - Magic Doom Drain - Magic --- Muddle Mute SleepX SlowX Haste Float
  13. So, to make up for the increased cost, along with the general enemy defense changes I'm making (which shouldn't include many end-game bosses), Break and Quake both are getting an 11% power boost.
  14. Changelog updated again. Of note is the re-branding of the "poison" element to disassociate itself from the status of the same name (which tended to cause confusion) and move it toward being a "dark" counterpart to the holy element, moving Crusader to a cash gate instead of a boss gate along with swapping Holy and Merton on it and Alexandr, and some changes to the Bio Blaster (now available later) and Flash (now weaker since the "Blind" status will be much more effective). Raze also gets weaker and loses the "dark" element, thus making it more of an all-purpose midgame damager until Dark shows up. Also of note are some buffs to Break and Quake to make up for their increases MP costs along with the fact that "standard" enemy magic defense will be lower in the coming update (although bosses will tend toward the current value, so this is an overall buff in that regard).
  15. Download Brave New World Here (New to Brave New World? Want to know what it's all about? Check out the Readme here or our list of Frequently Asked Questions.) It's that time again, my friends! After a beta cycle that went on much longer than we were expecting, Brave New World 1.9.0 is officially released today. The major features of this update include tying the game's cover and counter-attack mehcanics to stamina (the 'ol tank & spank) courtesy of Seibaby and one of the holy grails of FF6 modding in the form of GrayShadow's in-battle spell patch. There's also a lot more goodies in the Unlockme, including boxart courtesy of Shane at RetroGameCases and a little something special to snap into from our good friend Bauglir. As always, many of the changes in this update are largely inspired by the feedback I get from players who stream on Twitch or post videos on Youtube. I take something away from every playthrough I watch, and more and more with each passing update, Brave New World truly is the work of the amazing community that surrounds it. I can honestly say that the humble project Synchysi and I began work on over six years ago would never be what it is today without all of you, and for that and much else I am eternally grateful. I don't know what the future holds for this mod, but I am certain that you all will be a huge part of it. What's new in 1.9.0: Brave New World is now available as a reproduction cartridge courtesy of our good friends at Retro Circuits. And if liking things on Facebook is your bag, baby, then by all means go nuts.
  16. You're free to whatever ideas you get from BNW, my friend.
  17. Updated for 1.10. Magic Relm will enjoy the extra MP that Zoneseek provides, Stamina Relm (AKA "Love You Long Time" Relm) will enjoy her new rod (giggity) that's basically a 1-handed Mutsunokami that triggers a stamina-based wind attack and a new regen formula that favors stamina over maximum HP (resulting in a huge buff for her), and pretty much any Relm will enjoy the MP bonus (re-)added to the Radiant Gown. But what REALLY changes for Relm in this update are her brushes. Improved stat boosts aside, brushes now hit twice (i.e. X-Fight) to improve the chances of getting a random spellcast. Further, the Ross Brush now procs Reflect instead of Haste in light of the hack which makes Reflect behave like Image instead of being a "timed" status. (Updated: 09/08/18)
  18. Relm Arrowny Age Is Just A Number BASE STATS Vigor: 24 / Magic: 42 / Speed: 36 / Stamina: 30 HP: 6 / MP: 45 BatPwr: 16 / Def: 24 / M.Def: 30 / Blk%: 12 / M.Blk%: 18 EQUIPMENT Weapons: Paintbrushes, Rods --- Shield: Light Shields, Elemental Guards Head: Crowns, Hoods, Bandanas, Hats Body: Hides, Dresses, Vests SKILLS Sketch - use a foe's own attacks against it (relevant stat varies depending on attack used) ESPERS Ifrit - Speed+2 ----------------------- 32 MP: fire damage (Magic) on all foes Zoneseek - MP+20/Magic+1 --- 48 MP: sets Shell on party Starlet - Stamina+2 -------------- 80 MP: restores party's HP to max & lifts *all* bad statuses Bahamut - MP+40 --------------- 99 MP: massive non-elemental damage (Magic) to all foes; ignores defense SPELLS Fire Fire 2 Flare Meteor Drain (All of Relm's black spells scale with Magic) --- Osmose - Magic Warp --- Cure 3 - Magic Rerise (???) Remedy - Stamina RegenX - Stamina
  19. Updated for 1.10. Buffs to Gau's base Vigor and Magic make him better right out of the gate. Further, a buff to his base BatPwr aims to make his physical attacks more relevant early on (where they were completely overshadowered by magical damage). His late-game physical damage is now balanced around 3x attack multipliers, which gives him a lot more options than the single 4x he had before, as well as helps keep them from completely overtaking his magical damage once he gets his hands on the Bone Club. Also helping keep his late-game magic damage alive is the fact that the Magic Bone is now a Colosseum trade (for the Bone Club, natch) rather than a hidden item.
  20. Gau Rage Against the MagiTek BASE STATS Vigor: 42 / Magic: 36 / Speed: 36 / Stamina: 30 HP: 12 / MP: 0 BatPwr: 99 / Def: 30 / M.Def: 24 / Blk%: 24 / M.Blk%: 18 EQUIPMENT Weapons: Clubs --- Shield: Light Shields, Elemental Guards Head: Hoods, Hats Body: Light Armor, Hides, Parkas, Vests SKILLS (Rage) (Note: Rage grants all inherent statuses, resistances, and elemental weaknesses of the selected enemy) Adamantite (WoB) - 2/3 Strong Attack (Vigor) | 1/3: Cyclonic Albatross (WoB) - 2/3: Fireball (Magic) | 1/3: Strong Attack (Vigor) Anemone (WoR) - 2/3 Discharge (Magic) | 1/3: Attack +Poison (Vigor) Antlion (WoB) - 2/3 Stop (no dmg) | 1/3: Doom Behemoth (FC) - 2/3 Strong Attack (Vigor) | 1/3: Meteo (Magic) Belladonna (WoR) - 2/3 El Nino (Magic) | 1/3: Blight (Magic) Bomb (WoB) - Exploder Brainpan (FC) - 2/3 Blow Fish | 1/3: Rerise Buffalax (WoR) - 2/3 Landslide (Magic) | 1/3 Stronger Attack (Vigor) Cephalid (WoB) - 2/3 Tentacle (Stamina) | 1/3: Attack +Slow (Vigor) Chickenlip (WoB) - 2/3: Attack + Muddle (Vigor) | 1/3: Snare Chimera (WoB) - 2/3 Aqua Rake (Magic) | 1/3: Fireball (Magic) Conjurer (WoB) - 2/3 Rerise | 1/3: Attack +Sap (Vigor) Crawler (WoB) - 2/3: Magnitude (Magic) | 1/3: Attack (Drain HP) (Vigor) Doggo (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Blight (Magic) Exocite (WoB) - 2/3: Plasma (Magic) | 1/3: Strong Attack (Vigor) Eye Goo (WoB) - 2/3 Lode Stone| 1/3: Glare Flan (WoB) - 2/3 Life | 1/3: Life 2 Gargoyle (FC) - 2/3 Holy Wind | 1/3: Quake (Magic) Griffin (WoR) - 2/3: Giga Volt (Magic) | 1/3: Air Blast Grizzly (WoR) - 2/3: Cave In | 1/3: Stronger Attack (Vigor) Hornet (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: SlowX Io (WoB) - 2/3 Atomic Ray (Magic) | 1/3: Diffuser (Magic) Jinn (WoB) - 2/3: Discord | 1/3: Attack +Sleep (Vigor) Leafer (WoB) - 2/3: Wind Slash (Magic) | 1/3: Air Blast Locust (WoB) - 2/3: Gale Cut (Magic) | 1/3: Mirage Lich (WoB) - 2/3: Rasp (Magic) | 1/3: Elf Fire (Magic) Kudzu (WoB) - Raid Magic Pot (WoR) - 2/3: Cure (Magic) | 1/3: Strongest Attack (Vigor) Mantodea (WoR) - 2/3: Shrapnel (Stamina) | 1/3: Attack +Blind (Vigor) Marlboro (WoR) - 2/3: Bio Blast (Magic) | 1/3: Bad Breath Mesosaur (WoR) - 2/3: Sun Bath (Stamina) | 1/3: Landslide (Magic) Nastidon (WoR) - 2/3: Snowball (Magic) | 1/3: Absolute 0 (Magic) Ninja (FC) - 2/3: Wave Scroll (Magic) | 1/3: Vanish Onion Kid (WoB) - 2/3: Brown Note (Magic) | 1/3: Attack + Bserk (Vigor) Osteosaur (WoR) - 2/3: Doom | 1/3: Stone (no dmg) Rain Man (WoR) - 2/3: Acid Rain (Magic) | 1/3: Bolt 2 (Magic) Raven (WoB) - 2/3: Break (Magic) | 1/3: Death (no dmg) Repo Man (WoB) - 2/3: Step Mine | 1/3: Vanish Revenant (WoR) - 2/3: Raze (Magic) | 1/3: Firestorm (Magic) Rhydon (WoB) - 2/3: Strong Attack (Vigor) | 1/3: Sun Bath (Stamina) Rocky (WoR) - 2/3: Rock (Stamina) | 1/3: Holy Wind Sand Ray (WoB) - 2/3: Sand Storm (Magic) | 1/3: Strong Attack (Vigor) Scarab (WoR) - 2/3: Avalanche (Magic) | 1/3: Mega Volt (Magic) Scrapper (WoB) - 2/3: Rock (Stamina) | 1/3: Strong Attack (Vigor) Sewer Rat (WoB) - 2/3: Poison (Magic) | 1/3: Sap (Magic) Shokan (WoR) - 2/3: Holy (Magic) | 1/3: Attack +Poison (Vigor) Soldier (WoB) - 2/3: Cure (Magic) | 1/3: Strong Attack (Vigor) Spirit (WoB) - 2/3: Demi | 1/3: Quartr Stray Cat (WoB) - 2/3: Snowball (Magic) | 1/3: Stronger Attack (Vigor) Tek Armor (WoB) - 2/3 Strong Attack (Vigor) | 1/3: Barrier Templar (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Remedy (Stamina) Titan (WoR) - 2/3: Stronger Attack (Vigor) | 1/3: Starlight (Magic) Troll (WoR) - 2/3 Refract | 1/3: Stronger Attack (Vigor) Tumbleweed (WoR) - 2/3: Harvester (Stamina) | 1/3: Attack (Drain HP) (Vigor) Tyrano (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: X-Zone Vagrant (WoR) - 2/3: Flash Rain (Magic) | 1/3 Stronger Attack (Vigor) Vaporite (WoB) - 2/3: Blaze (Magic) | 1/3: SlowX Vulture (WoB) - 2/3: Razor Leaf (Magic) | 1/3: Harvester (Stamina) Weedula (WoR) - 2/3 Quake (Magic) | 1/3: Storm (Magic) Werewolf (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: Blink Windrunner (WoR) - 2/3 Aero (Magic) | Attack +Bserk (Vigor) Witch (WoR) - 2/3 Refract | 1/3: Fire 3 (Magic) Zombone (WoB) - 2/3 Cave In | 1/3: Zombie (Attack) ESPERS Stray - Stamina+2 --- 24 MP: sets Muddle/Slow/Sap on all foes Fenrir - Speed+2 ---- 24 MP: sets Image on party SPELLS Imp Sleep HasteX Float Warp --- Regen - Stamina
  21. Updated for 1.10. Physical Edgar gets slightly buffed all around, with an increase in his Base BatPwr along with an increase to all three of his physical damage tools to the tune of ~20 BatPwr apiece. He also gains Rasp (while losing Mute) as another use for his magic stat. While a Siren build should be able to fully drain most enemies in a single blow, Golem/Dragoon Edgar will probably need to team up with Celes to get much use out of it otherwise. A few other changes have affected Edgar on the magical side of things: lower enemy magic defense int he early game has necessitated that the already borderline-OP Bio Blaster be pushed back to the Zozo era, and the fact that blind is now universally effective has warranted a slight power nerf to the Flash. Edgar is also probably the character most affected by the cover and row targeting changes in 1.10 due to his love of spears (bordering on the obscene) often forcing him into the position of bodyguard. His rather... "lacking" stamina can now be compensated for somewhat through keeping the rest of the team behind him and letting him tank hits in the front row. (Updated: 08/23/18)
  22. Edgar Roni Figaro Hail to the King, Baby BASE STATS Vigor: 36 / Magic: 30 / Speed: 30 / Stamina: 24 HP: 72 / MP: 0 BatPwr: 64 / Def: 42 / M.Def: 24 / Blk%: 6 / M.Blk%: 6 EQUIPMENT Weapons: Spears, Swords --- Shield: Heavy Shields, Light Shields, Elemental Guards Head: Helmets, Hats Body: Heavy Armor, Medium Armor, Vests SKILLS (Tools) AutoCrossbow - physical attack vs. enemy group (Vigor); ignores row, can miss NoiseBlaster - sets Muddle on a group of foes Bio Blaster - dark damage (Magic) to a group of foes; sets Poison Drill - physical attack (Vigor); ignores defense, sets Sap Flash - non-elemental damage (Magic) to a group of foes; sets Blind Defibrillator - revives a fallen ally; Magic determines amount of HP restored Mana Battery - restores MP to an ally (Magic) Chainsaw - physical attack (Vigor); ignores defense, may instantly kill --- Jump (replaces Fight) - Fight (Vigor) + 100% damage (spears) or 50% (other weapons); ignores row ESPERS Siren - Magic+1/Speed+1 -------- 16 MP: sets Bserk on all foes Unicorn - HP+30/Stamina+1 --- 24 MP: restores HP to party (Stamina) and lifts most bad statuses Golem - HP+20/Vigor+1 -------- 48 MP: blocks physical hits for party (durability = caster's max HP) Palidor - Vigor+1/Speed+1 --- 24 MP: party attacks with Jump (Vigor) SPELLS Rasp - Magic Bserk Slow SlowX Safe Haste Float Scan --- Cure 2 - Magic Remedy - Stamina
  23. Updated for 1.10. Mog is probably a little unhappy to lose the discounts he was getting the severely underpriced Break and Quake spells, and that's... really the only major thing worth mentioning aside from the sizeable boost (+36) to his base HP.
  24. Updated for 1.10. Not a whole lot to say here: Celes loses Mute and Sleep to pick up Rasp and Bserk, which largely cements her role as party support rather than a debuffer. Reworked enemy MP values and AI aim to make Rasp actually useful in Celes's hands, both as a means of disabling spellcasters and killing the undead (which she otherwise lacks a good way to deal with). Dispel is now learned naturally at level 15, which should come in PARTICULARLY handy during the 024 fight (hint hint). The lack of Slow for Dadaluma may seem like she loses one of the main things she has to contribute to that fight, but her Ice magic might just come in a lot more handy than you think (HINT HINT HINT). Also, (???) was a wee bit OP, and so the formula was rewritten to make it ignore defense, but be a bit weaker on average. This gives it a more clearly-defined role alongside Celes's spell collection instead of being a generally-preferable alternative to it.
  25. Celes Chere Dog of the Empire BASE STATS Vigor: 36 / Magic: 36 / Speed: 36 / Stamina: 36 HP: 120 / MP: 30 BatPwr: 32 / Def: 42 / M.Def: 30 / Blk%: 12 / M.Blk%: 6 EQUIPMENT Weapons: Swords, Maces, Thrown Weapons --- Shield: Heavy Shields, Light Shields, Elemental Guards Head: Helmets, Veils, Crowns, Hats Body: Heavy Armor, Medium Armor, Dresses, Robes, Vests SKILLS Runic - nullify the next black, gray, or white spell cast by any character (friend or foe) and absorb its MP cost ??? - Stamina/HP ESPERS Ramuh - Vigor+2 ----------------------------- 32 MP: bolt damage (Magic) on all foes Siren - Magic+1/Speed+1 ---------------- 16 MP: sets Bserk on all foes Shiva - Magic+2 ----------------------------- 32 MP: ice damage (Magic) on all foes Phantom - Vigor+1/Stamina+1 ------- 16 MP: sets Vanish on party Seraph - HP+30/MP+15 ---------------- 80 MP: sets Rerise on party Crusader - HP+60 ------------------------ 80 MP: dark damage (Magic) on all foes Alexandr - Stamina+1/Speed+1 --- 99 MP: massive holy damage (Magic) on all foes SPELLS Ice (lv. 6) Ice 2 (lv. 12) Ice 3 (lv. 24) Bolt Bolt 2 Bolt 3 (lv. 30) Holy Merton Demi Quartr (All of Celes's black spells except Demi/Quartr scale with Magic) --- Rasp Bserk Slow Safe (lv. 21) Haste Float Scan (lv. 9) Dispel (lv. 15) --- Cure (lv. 1) - Magic Cure 2 - Magic Life Rerise Remedy - Stamina Regen - Stamina