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Everything posted by BTB

  1. Celes Chere Dog of the Empire BASE STATS Vigor: 36 / Magic: 36 / Speed: 36 / Stamina: 36 HP: 120 / MP: 30 BatPwr: 36 / Def: 42 / M.Def: 30 / Blk%: 12 / M.Blk%: 6 EQUIPMENT Weapons: Swords, Maces, Thrown Weapons --- Shield: Heavy Shields, Light Shields, Elemental Guards Head: Helmets, Veils, Crowns, Hats Body: Heavy Armor, Medium Armor, Dresses, Robes, Vests SKILLS Runic - nullify the next black, gray, or white spell cast by any character (friend or foe) and absorb its MP cost ??? - Stamina/HP ESPERS Ramuh - Vigor+2 ----------------------------- 48 MP: bolt damage (Magic) on all foes Siren - Magic+1/Speed+1 ---------------- 12 MP: sets Bserk on all foes Shiva - Magic+2 ----------------------------- 48 MP: ice damage (Magic) on all foes Phantom - Vigor+1/Stamina+1 ------- 12 MP: sets Vanish on party Seraph - HP+30/MP+15 ---------------- 72 MP: sets Rerise on party Alexandr - HP+60 ------------------------ 80 MP: holy damage (Magic) on all foes Crusader - Stamina+1/Speed+1 --- 99 MP: massive non-elemental damage (Magic) on all foes SPELLS Ice (lv. 6) Ice 2 Ice 3 (lv. 24) Bolt Bolt 2 Bolt 3 (lv. 30) Holy Merton Demi (lv. 18) Quartr (All of Celes's black spells except Demi/Quartr scale with Magic) --- Mute Sleep Slow (lv. 12) Safe (lv. 21) Haste Float Scan (lv. 9) Dispel --- Cure (lv. 1) - Magic Cure 2 (lv. 15) - Magic Life Rerise Remedy - Stamina Regen - Stamina
  2. And to answer these really quick... Sabin is a wholesale copy of Rei from Breath of Fire 3. If you're at all familiar with the game, it's pretty easy to compare Rei to vanilla Sabin and see some striking similarities in their outlook on life. So, I just went ahead and matched them up. I'm... guessing that the scenes you're talking about with Edgar are the ones where Setzer is being kind of a dick to him? And it would stand to reason that Setzer would really be the only character in the game who would have no reverence for royalty and be a complete jerk to the guy. Setzer, as I mention in the Unlockme, is a very different character in the Japanese and American versions. The only character trait common to the both of them is that he's kind of a dick, so I took that one and dialed it up a few notches. It wasn't particularly difficult to write for a chronically depressed person like Setzer being a chronically depressed person myself (at the time, anyway). Mog may be my direct mouthpiece in Brave New World, but Setzer is my spirit animal (and Sabin is my homeslice).
  3. There's really two questions here. One is "why *couldn't* we keep the original script. The other is why *should* we? The answer to the first is actually more or less limited to the Beginner's School and things that BNW adds that didn't exist in the original, i.e. what happens if you try to enter Kefka's Tower without the key. The answer to the *second* question is much more far-reaching. The original game did an exceptionally poor job of explaining the logistics of the early game (why does Sabin spend most of his scenario traveling in the opposite direction of his intended destination?) and telling you where to go next in the World of Ruin (the treasure map quest is a *very* notable offender here). Further, the World of Ruin was loaded with "unassigned" lines since it had no way of predicting who would be in your party, which Brave New World changed by rewriting those scenes to have the character being recruited do all of the talking. As Synchysi noted, Woolsey's characters were very bland since he really could only write at three speeds, and it really showed with characters like Cyan, who inexplicably lost his accent a third of the way through the game and just started speaking like a normal - albeit very bland - character. Fans of his work will remember a select few lines - all of which are retained in Brave New World - but really can't tell you why the *rest* of the script is in any way engaging. Of course, people who bitch about our script for the most part aren't seeing any of the above changes and complaining about them. They take issue with the parts where our personality bleeds into the script to try and give it some character, and their resentment towards *those* changes manifests as anger towards any changes being made whatsoever. Retaining the entire vanilla script is, even from an objective standpoint, stupid. Things should be changed to match what the game is now and corrected wherever possible (and yes, I consider Cyan losing his fucking accent to be an error). Again, the issue is that people see the *subjective* changes and largely overreact by saying that any changes to the script whatsoever are unnecessary rather than giving constructive feedback about what specific changes they didn't care for and offering better alternatives ("change it back to how it was in vanilla" does not count as an alternative for the purposes of this diatribe).
  4. Download Brave New World Here (New to Brave New World? Want to know what it's all about? Check out the Readme here or our list of Frequently Asked Questions.) I don't normally do big update announcements like this for minor releases, but the community-driven nature of this update cycle has let to version 1.8 being a lot more spread out than we're used to, and 1.8.5 had a number of very significant bugs that needed patching. I want to thank everyone for their patience in dealing with the deluge of hotfix patches for the last few months while we got everything sorted out for a proper release, and I'd like to give an extra-special thanks to Seibaby for providing several new hacks for this update and earning his "Gold" BNW donor status. So, what's in the box for 1.8.6? Aside from the bugfixes, the major highlight is several new hacks concerning speed and/or theft. One of the biggest complaints we've had since the implementation of Think's nATB system was the significantly increased difficulty in escaping from fights. A rewriting of the ATB initialization code now allows your characters' speed to contribute much more significantly to getting first strike in battle, and a side effect of this makes running from unwanted fights much easier on average. Conversely, nATB also pushed speed to being a DPS god stat by removing the soft cap on its effectiveness, necessitating a rewrite of the speed code itself to lessen its effect at high levels and bring the slower characters a bit more up to par. Theft is addressed by allowing the speed of the "treasure hunter" to increase the odds of getting a rare steal rather than the old flat 1/8 chance as well as allowing successful theft attempts to qualify as a free action and thus give the "treasure hunter" a free turn immediately afterward. The other major hack to make it in allows Gau to Leap anywhere he finds enemies that he can rage, thus making it far less annoying to hunt down that one last rage that just won't fucking show up on the Veldt. While this does allow Gau early access to a few key rages at certain points of the game, it's largely a QoL change that will hopefully win over a few more fans to his camp. Finally, the addition of X-Fight to Shadow's Kagenui in the previous version proved... much more effective than I was counting on, in part by finally bringing to light the fact that the X-Fight damage penalty never stacked with the dual-wield damage penalty like it was supposed to. This turned Shadow into a one-man wrecking crew (even moreso than usual), at least for the players who were aware of the hotfix to fix the incorrect stats on the Kagenui, which otherwise had a whopping battle power of zero. As always, I'll close with a reminder to everyone that Brave New World is now available as a reproduction cartridge courtesy of our good friends at Retro Circuits. Feel free to contact them with questions about their products or even just to chat; they're great folks and I'm glad to have the pleasure of dealing with them. What's new in 1.8.6: (Oh, and if liking things on Facebook is your bag, baby, then by all means go nuts.)
  5. Just ask me for the source dialogue, and I'll gladly provide it. All you'd have to do is go through every line and change it as you see fit while making sure to keep the final product just as large or smaller than the source, since the dialogue bank is currently full. As it stands, the only "serious" translation effort that has been ongoing for awhile now is Fantome Ghost translating it into Spanish.
  6. Mog Mascot with Attitude, Kupo! BASE STATS Vigor: 30 / Magic: 36 / Speed: 36 / Stamina: 30 HP: 120 / MP: 0 BatPwr: 24 / Def: 36 / M.Def: 36 / Blk%: 18 / M.Blk%: 18 EQUIPMENT Weapons: Spears, Rods, Maces, Thrown Weapons --- Shield: Heavy Shields, Light Shields, Elemental Guards Head: Helmets, Crowns, Hats Body: Heavy Armor, Medium Armor, Light Armor, Parkas, Robes, Vests SKILLS (Dance) Wind Song (plains) - focuses on healing (Stamina) and multi-target wind damage (Magic) Desert Aria (desert) - focuses on evasion with multi-target earth/wind damage (Magic) and some healing (Stamina) Forest Suite (forest) - focuses on status healing (Stamina) with assorted damage (Magic) Earth Blues (mountains) - focuses on single-target Earth damage (Magic) and Healing (Stamina) Dusk Requiem (caves) - focuses on fractional damage and instant death Love Sonata (town/factory) - focuses on restoring Mog's HP/MP with assorted damage (Magic) Water Rondo (river/underwater) - focuses on entirely on direct damage (Magic), mostly water and bolt/poison Snowman Jazz (snow) - focuses on heavy ice damage (Magic) with some evasion (Note: the "home" dance of the current terrain will always succeed; success of non-native dances is determined by Stamina) ---Jump (replaces Fight) - Fight (Vigor) + 100% damage (spears) or 50% (other weapons); ignores row ---X-Magic (replaces Magic) - cast two spells instead of one ESPERS Maduin - Magic+1/Stamina+1 --- 24 MP: defense-ignoring wind damage (Magic) on all foes Shoat - Magic+2 --------------------- 36 MP: sets Stone on all foes Palidor - Vigor+1/Speed+1 ----- 24 MP: party attacks with Jump (Vigor) Terrato - HP+60 ------------------- 64 MP: earth damage to all does (Magic) SPELLS Poison - Magic Bio - Magic Break - Magic Quake - Magic Doom Drain - Magic --- Rasp - Magic Muddle SleepX SlowX Haste Float
  7. Strago Magus Get off my Lawn! BASE STATS Vigor: 24 / Magic: 48 / Speed: 24 / Stamina: 42 HP: 18 / MP: 60 BatPwr: 12 / Def: 24 / M.Def: 36 / Blk%: 6 / M.Blk%: 18 EQUIPMENT Weapons: Rods, Maces --- Shield: Light Shields, Elemental Guards Head: Crowns, Bandanas, Hats Body: Hides, Robes, Vests SKILLS (Lore) Aqua Rake (24 MP) - water damage to all foes (Magic) Bad Breath (18 MP) - sets Blind/Poison/Mute/Sap on a group of foes Black Omen (75 MP) - massive defense-ignoring damage to all foes (Magic) Blaze (12 MP) - fire damage (Magic); sets Sap/Blind, can target multiple foes Blow Fish (8 MP) - 1,000 damage Discord (5 MP) - sets Muddle/Bserk on one foe Holy Wind (30 MP) - restores HP to party by an amount equal to Strago's current HP Raid (16 MP) - absorbs HP/MP from foe (Magic); ignores defense Raze (36 MP) - heavy fire/poison damage (Magic); may set Sap/Poison Refract (15 MP) - sets Image/Rflect on an ally Shield (48 MP) - sets Safe on party Tsunami (56 MP) - heavy water damage to all foes (Magic) --- X-Magic (replaces Magic) - cast two spells instead of one ESPERS Shiva - Magic+2 ------------------------ 48 MP: ice damage (Magic) on all foes Carbunkl - MP+25/Stamina+1 --- 12 MP: sets Rflect on party Zoneseek - MP+15/Magic+1 ---- 56 MP: sets Shell on party Odin - Stamina+2 ------------------ 99 MP: massive non-elemental damage (Stamina) to all foes; ignores defense SPELLS Ice - Magic Ice 2 - Magic Dark - Magic X-Zone --- Osmose - Magic Sleep Slow Stop Shell Rflect
  8. I, um... how do I put this... No >.> As was stated on Discord, I actually do like the name Mirage Vest. My only reason for wanting to change it is that Vests are a class of armor that all characters can equip while the Mirage Vest is the highest tier of "light" armor, so I wanted to pick a consistent-ish name. Of course, now you just have me thinking about what would happen if everyone could use the Mirage Vest.
  9. Back to yon drawing board, then. Or I could just ask @Rynzer. He's the one that ends up naming all of our shit, anyway >.>
  10. So,m I was having a look over the new changes and I realized that I have the new "Scimitar" weapon set to the same BatPwr as the Full Moon - which is available earlier. I also realize that dual Boomerangs are the current standard for early-game power, and thus deemed it necessary to give a power boost to the early swords on the whole. See new settings here:
  11. It's also thematically appropriate, since it favors a magical approach to taking him down. That said, it's also fitting that Strago is very ill-equipped to taking it down on his own (since Hidon absorbs his most powerful magic), and Relm is one of the best support characters to have in that fight.
  12. Hidon has his magic defense lowered, so you can burn him down with the quickness that way.
  13. Insane Difficulty fall down go boom.
  14. Just a thought I had for a potential New Game+ patch (which would be in the Unlockme) that swaps the level and EL caps (and re-adjusts the experience tables for both as necessary). Seems like it would be a fun way for a veteran player to run through. Thoughts?
  15. Most common criticisms are aimed toward the script (which is purely objective), the difficulty (which tends to go hand in hand with people who refuse to try any tactic other than direct damage), and the durability of end-game bosses (perfectly valid, and something we respond to with each new version on a case-by-base basis). One thing of note is that I keep track of all of the feedback I get, but I also consider the source. Brave New World is rather unique in that it has a very wide audience for a ROMhack, so I'm getting feedback from everyone from hardcore vets (like the people who hang out around here) to total scrubs (what you tend to see on Twitch). I always consider the source of feedback, because otherwise I'm just going to end up with a complete mess.
  16. Yeah, I actually watched him stream BNW. His complaints are pretty standard from what we tend to get from the Twitch community.
  17. The first respec is relatively cheap (25k), and affects only the active party (up to four characters). Each subsequent respec is considerably more expensive (100k).
  18. He asked if Stam Gau had better DPS with the Stam rages, not overall
  19. Life was to make the spell itself more useful; 1/4 max HP still usually resulted in a character getting knocked right back down as soon as they got up. This makes Life effectively equivalent to Life 2 in the early game and keeps it at least mildly relevant in the late-game - the Phoenix Down change was just to drive this point home.
  20. Some call it dedication, some call it madness.
  21. I hope you wiped that Chee-toh dust off after that picture was taken.
  22. He'll die less mostly by virtue of triggering less counter-attacks from bosses. Other than that, the main thing is getting triggered less by status effects.