BTB

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Everything posted by BTB

  1. Oh, yeah, certain builds can certainly share a name, but if I'm working with the same space and have the opportunity to use two different names, why not.
  2. So, one rather broad comment I'll make is that if this does get coded (Seibaby and D both jumped on it a lot faster than I thought they would), the logic would probably only be smart enough to check for the dominant esper in a given build at best. Therefore, it's prudent to have a name for every esper, even if it's only a small variation on the same build (i.e. Shiva vs. Siren Celes). Things like 25 Alexandr Celes are stupid, but frankly I think 25 Terrato Sabin is also stupid, but people do it anyway. I'd rather have weird classes coded in and considered, even if they're not builds that people really use. (Also, "Valkyrie" is a personal favorite term that I was bound and determined to get in there somewhere >.>) I'll comment a bit more once I settle into work tonight.
  3. Well, the difficulty running thing is a side effect of nATB and allowing speed to affect your starting ATB did help alleviate that problem from the tests I've seen... your complaint is noted. Similarly, boss HP is an ongoing thing that we look into and tweak as necessary based on player feedback. Finally, I have a standing offer to anyone interested in actually doing a more "vanilla" script where i will gladly provide the source dialogue for them to work with. I've had a few bites so far, but no serious takers. Might I invite you to vote in the MVP thread if you haven't already?
  4. I meant I wasn't sure what part of what I wrote is a reference to Full Metal Jacket. Like most people, I only know the scene with R Lee Emery >.>
  5. We are indeed referring to Hurricane Irma, which Funnyman is directly in the path of. This follows Hurricane Harvey, which flooded out Houston (where Synchysi and I live). The class system is purely cosmetic on the surface - I'm not about to start asking for class perks when we don't even know that the base idea is feasible, but it is something I'd definitely be interested in. (Also, any FMJ reference was purely unintentional. I'm not even sure what you're referring to >.>)
  6. Well take care of yourself. Our prayers are with you.
  7. "Oh, almost forgot. Shadow missed himself with a Smoke Bomb while blinded. How do you even miss a smoke bomb?" Well, if you're already blind yourself, it's difficult to capitalize on a a maneuver that blinds your opponents. "Really like the new line where Locke now tries to help Danchou relax. I took Cyan this time and really like the way he talks too." Credit to @Bishop for re-doing all of Cyan's lines. "Atma Weapon was "defeated by a phantom who was able to dispel its power"? Is that a hint to cast Dispel on it? >.>" "-Wasn't expecting the healing lady in Vector to have new dialogue. Kinda FF5 Spoof-y, but nice. Also the inn o.O;;" That line is me venting some frustration at people who pronounce names from this game wrong. "-Huh, so that's where Vicks went. Wonder where Wedge is?" Same place he always was? >.> "-Wait, how does Terra "remember it all" when she was just a baby? (Well okay, she left when she was 2. That's more reasonable for remembering how her parents met.)" Shush. You're not supposed to notice the plot hole. "-When Arvis mentions the new equipment in Narshe, he says they intercepted a shipment "bound from Albrook". You must mean "bound for Albrook."" No, I mean bound *from* Albrook to the front lines where the Empire's soldiers are fighting. There's little sense in shipping equipment to and from the same continent when there's only one port town on it >.> "-Lol @ Terra quoting Derpy :v" So few people notice that one "-So after the Battle on the Bridge, is there a way you could change the espers flying out to ones the player couldn't have? I always thought it was weird seeing a second Shiva and Zoneseek." It's always bugged me, too, but the game's graphics code is a fucking nightmare. "-I like the line where Gestahl admits to being weary and asks for a break." I did this to make it more obvious that breaking is the "correct" choice.
  8. @Franklin_WI were you running 1.8.5 or 1.8.6? I ask because one of the changes in 1.8.6 should have made running quite a bit easier.
  9. Check the Readme - everything is explained there. Short answer is that everything you're suggesting should already be the case, and we're just running into issues that have arisen from rewriting the code.
  10. These are loose guidelines rather than hard rules right now, obviously; you'll notice I've specified no numbers, and with good reason. Right now I'm just trying to get the idea out there. Also good to see you here - I was worried about you the other day because I know you're right in that path of that thing. Stay safe, my friend. P.S. I didn't forget Speed Relm so much as I decided that Speed Relm is effectively her "hybrid" build >.>
  11. Looks like the RC5 patch is 404ing.
  12. Should be multiple issues with cover fixed, actually - near-fatal allies protecting healthy ones and allies protection enemies from muddled enemies. Check for both issues, please.
  13. Yeah, last time I saw it I just held down frameskip for, like, a minute and it finally resolved.
  14. I'm a little late with this post, but here are some things to look out for. You can now prevent Atma Weapon from re-buffing by casting Dispel pre-emptively; you'll get a message the first time you Dispel him after he powers up indicating that his defenses are down and subsequent messages indicating that A) he is storing power again and B) you have removed that stored energy whenever you Dispel him again (i.e. a different message than if you Dispel him after he re-buffs). The re-fight with Atma does *not* exhibit this behavior as I did not have enough A.I. space. With cover now being more prevalent since it's attached to stamina and to spears, I'm curious to how a multiple bodyguard situation will work. Let me know. The Life spell should be fixed now. Please test extensively. The Demonsbane is now anti-undead instead of holy damage and it should proc 50% of the time. Do a run through the sealed Cave with it and let me know how it performs. Please continue to test how stamina defends against status ailments set my enemy "special" attacks; it should prevent the status (but not the damage) some of the time.
  15. Yeah, you can't figure out what it does by looking it up in FF3USME anymore.
  16. Huh, good catch. That error has been in there for a *long* time. And to everyone reporting empty encounters, this is because I asked Synchysi to enable encounters in a few rooms that didn't have them before but forgot to specify a pack. I've already fixed this in my ROM.
  17. Hurricane Harvey Relief

    And now we're almost up to TWENTY million.
  18. 3 and probably also 1 are my boo-boos and easy fixes. Seibaby will need to look at 2. 4 is a side effect of the patch that restores your MP prior to the battle of Narshe. Propose ditching it and just have Banon heal you if you talk to him during the fight.
  19. What was specifically decided against was giving Umaro any kind of inherent cover, as that would pigeon-hole his equipment setup due to his incredibly high stamina. Without it inherent, deciding to tank and spank with him is a choice that you have to specifically gear out for (and sacrifice the Rage Belt to do).
  20. Hurricane Harvey Relief

    https://sports.yahoo.com/j-j-watts-hurricane-relief-fundraiser-hits-10-million-mark-less-four-days-161915435.html Damn, guys. Thanks so much to everyone who's pitched in.
  21. This was discussed and decided against. Also, I have made an open offer to share the source dialogue with anyone who desires to re-translate BNW back to the Woolsey version.
  22. https://www.gamerebel.net/best-snes-romhacks/ "Final Fantasy VI: A Brave New Worlds" That's a new one. Thanks... I guess?