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Everything posted by BTB

  1. When did you start your save file? The problem was related to his MP being affected whenever certain attacks were used, so it could have been affected long before you ever reached him.
  2. They served no real purpose. There was no point to them, not even from a flavor standpoint, since no OTHER MagiTek armor ever used those attacks.
  3. The alternative is every fight taking forever because your regular attacks have been replaced with Tek Laser.
  4. Yeah, I realized that when my spellchecker rejected the former >.> 'tis fixed now.
  5. Well, if that's the case, it should be pretty easily checkable since instant death and sleep are different immunity packages. I can't say for sure thinking back to 1.9 if that's the entire issue or if it seems like there's something else... definitely something to add to the testing notes, though!
  6. Just an update to anyone who doesn't hang around in our Discord... the beta is still forthcoming, pending getting all of the very many external hacks tetrised into place and some initial checks to make sure nothing is making the game crash. Hopefully it won't be too much longer - thanks everyone for your patience. If you are interested in joining the beta, please hop into our Discord and request the tester role - you'll be notified when the beta is released and the role can be used to report issues/concerns and communicate with the other testers.
  7. Thanks for the feedback! Glad you enjoyed the mod. Let's see what I can say about a few things... Despite what I will say in-game to justify its existence, the "no exp." option exists solely because of LLG crazies (although veteran players also seem to like capping their levels at 30). It's not something I'm fond of, but it is an option I just like to pretend doesn't exist. I'm... not really sure how you missed the three items specifically that you mentioned, since none of them are particularly difficult to locate. The Thief Glove is behind the clock puzzle in Zozo (the time is unchanged from vanilla; the switch to roman numerals was strictly a space-saving measure in the dialogue bank), while Umaro's relics are in Gogo's Cave/Mog's Cave, respectively. The Hero Shield requires 64 battles to uncurse in BNW instead of 255 in vanilla (this is what the guy means when he says "power of six"). Dispel DOES help against Atma Weapon...part of the changes in 2.0 are to make its effects a little more transparent. For that matter, pretty much every boss in the game got rewritten either a little or a lot for 2.0, and Kaiser was by far the biggest rewrite of the bunch. I wasn't happy with any of the Wallchange bosses as they were in 2.0, but I especially did not like Kaiser. Wrexsoul is annoying, yes. It's because of this that he has an alternate win condition in BNW - just kill the soul fires. 2.0 will add ina way to make the "intended" way of killing him less annoying, as well.
  8. For a more tangible example, 2.0 changes the addresses of quite a number of spells, so a lot of those will be in the wrong spaces if you try to load a 1.9 save file.
  9. Download Brave New World Here (New to Brave New World? Want to know what it's all about? Check out the Readme here or our list of Frequently Asked Questions.) It's that time again, my friends! After a beta cycle that went on much longer than we were expecting, Brave New World 1.9.0 is officially released today. The major features of this update include tying the game's cover and counter-attack mehcanics to stamina (the 'ol tank & spank) courtesy of Seibaby and one of the holy grails of FF6 modding in the form of GrayShadow's in-battle spell patch. There's also a lot more goodies in the Unlockme, including boxart courtesy of Shane at RetroGameCases and a little something special to snap into from our good friend Bauglir. As always, many of the changes in this update are largely inspired by the feedback I get from players who stream on Twitch or post videos on Youtube. I take something away from every playthrough I watch, and more and more with each passing update, Brave New World truly is the work of the amazing community that surrounds it. I can honestly say that the humble project Synchysi and I began work on over six years ago would never be what it is today without all of you, and for that and much else I am eternally grateful. I don't know what the future holds for this mod, but I am certain that you all will be a huge part of it. What's new in 1.9.0: Brave New World is now available as a reproduction cartridge courtesy of our good friends at Retro Circuits. And if liking things on Facebook is your bag, baby, then by all means go nuts.
  10. It's something that I've thought about before - one of the reasons that Shadow is top-tier DPS and good support.
  11. That's definitely a neat idea, but I can't really figure out a good way to implement it mechanically.
  12. Well, I'll be damned... thanks, I'll fix it.
  13. Well, Synchysi has all of the patches sorted out so now we're just in the process of alpha testing to make sure there are no crashes find as many crashes as we can and fix them first. In the meantime, I think y'all have waited long enough... how about some official 2.0 documentation for ya: (Note that the Unlockme is complete save for updated screenshots, which we obviously can't get yet! It does contain a LOT of other goodies, though - check out the BNWCP!) Also, one last little surprise for y'all... @Deschain and his Mrs. have been working on a graphical version of the Readme in the style of the original manual. It's very much a WIP at this point (again, screenshots), but it's looking damn good from what I've been seeing.
  14. Hey, glad you're enjoying things. There are several items in the game that aren't mentioned in the Printme - think of them as "secrets" The "dodging while asleep" thing is a weird bug from vanilla that rears its head every now and then here. Thankfully, it's pretty rare from my experience. If Shadow dies on the Floating Continent, he actually moves over to Relm in BNW instead of just being inactive for the rest of the game. Otherwise, he sticks with Shadow.
  15. Who's your MVP?

    Yep, that's the idea! The entire point of this poll was to help me identify which characters needed buffing and which didn't, so the ultimate goal is a wide variety of responses.
  16. We made a policy of not delivering ETAs when we missed our initial launch prediction by a year and a half.
  17. The odds of Goner never showing up at all are ludicrously low, actually.
  18. Who's your MVP?

    Locke initially ran away with the first character poll we did back on ID. Seems he's been reeled in a bit since then...
  19. Fanatic's Tower Bug?

    I'm a helper o/
  20. As a beta looms nearer, I'm going to supplement my list of things to look for with a few things I want specific feedback on. __ Random encounters and enemy behavior (obviously), as well as boss fights (double obviously) __ Hints about beating bosses from NPC - did you notice any? Did you TAKE that advice? __ Watch out for erroneous "EP gain" messages that appear after the Battle of Narshe, but before you get espers: we need save data to examine this bug __ Play with Setzer's Dice; does the damage suck? Do we need to fuck with the odds any? __ Give us a few basic level benchmarks, specifically for the FC and the end of the game. I'm curious to see how often players will overlevel without deliberately grinding
  21. Fanatic's Tower Bug?

    That room doesn't exist anymore. A line of dialogue in 2.0 is going to make that fact more explicit.
  22. Pre-patch

    Looks like the guys in Discord got you taken care of in figuring out how to patch everything yourself. We, of course, can't offer pre-patched ROMs because that would be *dirty* and *wrong*... >.>
  23. Anything does. Kefka's counter script occurs in "phases" rather than being specific to attack types.
  24. Goner is used exclusively as a counter-attack, so yes you definitely triggered it.