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Posts posted by BTB
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Oath Veil does nothing for rods; it's the same bonus and they don't stack
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7 minutes ago, Brave New EarlHi said:He will benefit from the cover and counter changes more than anyone I'm sure.
Yeah, with 90 base stamina? I'll bet.
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It's not intended to be.
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1. They're on a timer.
2. Dadluma's counter script is complicated and increments depending on what attacks you use against him. Certain attacks will make certain variables increment at different speeds, but none of them can be outright prevented. You are meant to counter Regen with Sap and Haste with Slow (Suplex, if you have it).
3. I personally recommend about 20-ish at all times. YMMV.
4. Better armor? >.> -
Outside Nikeah or North of the Returner's Hideout
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On 8/24/2017 at 9:37 AM, BTB said:(Also updated the Printme & Readme links)
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So, filling out the character information in our subforum gave me a really in-depth look at the characters that I haven't had in quite some time, and well... one thing leads to another, yadda yadda, I fucked with the spell list again:
http://btb2.free.fr/temp/espers.jpg
Highlights: Relm learns Life (old news) and gets a debuff with Stop, Mog now learns Haste, Celes learns Demi early enough for it to be useful, Warp is pushed back to the Fenrir (and therefore the WoR), and the new Bserk crew is Terra and the Figaro Bros.
As this pushes the update into "requires a new game" territory, that means the upcoming release will be 1.9 rather than 1.8.7. Commence with the "last update until 2.0" jokes.- 1
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One last thing to bring up because it hasn't really been discussed is GP Toss. After comparing numbers with the community and looking at Setzer's other builds, it was determined that GP Toss's formula needs a slight alteration to remain competitive.
CURRENT FORMULA:
GP Tossed = Stam * 10
Dmg = (GP Tossed * Lv) / (3 * (# of targets + 1))PROPOSED FORMULA:
GP Tossed = Stam * 10
Dmg = (GP Tossed * Lv) / (2 * (# of targets + 1))
TL;DRIt's a 50% damage boost
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http://ngplus.net/index.php?/forums/topic/146-terra-branford-the-power-of-love/
First one done. Going to update all of them with this format.
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This is actually a really *old* bug - one that I thought Think had patched out. It actually doesn't softlock the game, it just hangs for a looooooooooong time.
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Seems more like Speed Relm and Stam Relm might be the same build, honestly. An even mix of the two with a few Bahamut levels for MP seems pretty viable.
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If anyone is interested in beta testing this, I'll see about getting it into 1.8.7.
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FYI, Relm will be getting Life and Demi in 1.8.7 in place of Drain and Warp.
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So... next order of business is the Life spell. A frequent observation I've made whilst watching streams is that players lean heavily on it even in cases where a Phoenix Down would be better due to the shorter command delay and the fact that the Life spell often doesn't restore enough HP to survive a single hit. Any kind of buff to the Life spell is very difficult because setting it to the point where surviving the next hit is a guarantee renders Life 2 essentially useless, but it should be a more attractive option than Phoenix Downs. It needs to be powerful int he early game while remaining a decent option in the late-game that is ultimately eclipsed by Life 2 and the Defibrillator.
Nowea pointed out to me that Life needn't necessarily restore a fractional amount of HP, which put me on the right path. But rather than tie it to magic power like the Defibrillator and horn in on its territory, I decided it would be most prudent if Life were to instead restore a *static* amount of HP - something that no other forms of revival do. Dn has offered to see if he can program in a static range for us to use, which we figured should be between 250 and 500 HP. This makes Life a very powerful revive when you first get it, but its usefulness will wane (although not entirely) as HP totals grow higher in the endgame.
EDIT: changelog updated
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Sorry, I moved some stuff around on my site and forgot to update the link. Should be good now.
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Nope, that hasn't changed.
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That's in the 1.8.7 changelog already.
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Think mentioned that it was possible, but in the interests of not needlessly complicating things I've opted to keep it simple.
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So, just letting everyone know what's gone on in the last few days... there's been some discussion in Discord regarding covering and counter-attacking. More to the point, tying them to stamina to remedy the issue that stamina and vigor presently have very poor synergy, which is an issue for someone like Celes who has an option to raise them both with the same esper. Her "Dark Knight" build currently favors Crusader ELs straight up over Phantom, which is generally seen as the *only* useless esper that any character has.
To this end, we've proposed the following formula changes:
Counter-Attack% = 25 + (Stam/128)
Cover% (Healthy Ally) = (Stam/192)
Cover% (Near-Fatal Ally) = 100% (Unchanged)
This is meant to synergize with the defensive options that a stamina-built character will likely favor whilst also remaining attractive to offensive builds. The minimum counter-attack rate, for example, is roughly equivalent to its current value of 50%. Maxing it out is actually extremely difficult to do when you factor in the requirement for equipment that offers counter-attacks (none of which boosts stamina), so don't let that formula throw you off. And cover is a straight-up buff as it will retain all of its vanilla functionality.- 2
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This looks like how FF6A was made.
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3 hours ago, seibaby said:Another option is to teach the dance via event somewhere/from someone.
Ultros is kind of the obvious choice here.
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Powerslave actually uses every Lore except for Shield and Black Omen.
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So, many thanks to our friend Kaffe Myers for getting me hooked on a little utility called Livestreamer. For those of you who don't know, it's something you should definitely be wanting if you ever watch Twitch at all.
I've since wrote a tutorial on setting it up. It's easy as hell to do and takes about two minutes. You'll be glad you did.- 2
Hurricane Harvey Relief
in General Discussion
Posted · Report reply
All,
As many of you who know me are aware, I live in a city that is presently taking it up the ass from mother nature with no lube and minimal reacharound. For those of you unfamiliar with how hurricanes work, a second landfall is very uncommon, while a THIRD is basically nature saying "fuck this city in particular".
This thread is for anyone wishing to donate to relief, but isn't quite sure where to donate to. J.J. Watts, a local sportsball player and all-around nice guy has set up a fundraiser page to collect donations, and that is where I suggest sending your money if you want to see it go towards ongoing relief in the affected areas instead of just the initial impact.
Thank you all.