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Posts posted by BTB
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...then surely a humble bundle of books about video games might be something you're interested in. Plus, a little birdy told me that there just *might* be an article about Brave New World in the one about ROMhacks.
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Here's the official changelog for
1.8.71.9.0 (comingsooneventually):
• Added new hacks which allow stamina to influence counter-attacks and the possibility of "true knight"
characters taking hits for healthy allies (critically-wounded characters are still always protected)• Fixed a bug where stamina would not protect against status ailments set by enemy "special" attacks
• Added a hack to condense the in-battle spell menu (removes all empty spaces)
• Fucked around with the spells that each character learns again (highlights: Relm gets Life and Stop,
Mog picks up Haste, Celes learns Demi much earlier now, and Warp is again pushed back to the WoR)• The Life spell now revives to 250~500 HP instead of 1/4 maxHP; Phoenix Downs now revive to 1 HP
• Raised Cyan's base stamina; lowered the power of the Dragon and Eclipse bushidos to compensate
• Raised the chances for the Dragon bushido to set Stone from 50% to 66%
• Raised the power of the Aurabolt blitz and swapped the levels at which it and Mantra are learned
• Edited the GP Toss formula to do 50% more damage (note: edited Katanasoul's stats to compensate)
• Lowered the power of the Blackjack and Solitaire slot spins
• Lowered the cost of several spells, including Demi, Rasp, Dispel, and SleepX
• Lowered the hitrate of several magical attacks to help make magic evasion more useful
• Reworked & rebalanced swords to offer more (and better) choices for vigor-built characters
• Swords that consume MP for critical hits now respect the "1/2 MP costs" effect of the Gem/Soul Box
• Spears now inherently possess the "may guard allies" property instead of random counter-attacks
• Adjusted the properties of the Wind Slash and Aero procs from the Kazekiri and Mutsunokami
• Removed the Kagenui's speed boost and slightly adjusted the boosts on Shadow's other weapons
• Changed Setzer's dice to boost stamina instead of magic and vise-versa for his other weapons
• The Morning Star and Kusarigama now ignore defense instead of being anti-undead
• The Demonsbane is now anti-undead in addition to holy-elemental
• Raised the proc rate of anti-undead weapons from 25% to 50%
• Fixed a bug where using items on undead characters would randomly kill them
• Renamed the Diva Brush to Dali Brush and the Magic Brush to Monet Brush
• Changed the animation of several weapons; also swapped the animations of the two "Blizzard" attacks
• Corrected the Stormfang menu description
• The BatPwr of the Soul Sabre and Omega Weapon now display correctly in the item menu
• The Soul Sabre/Blood Sword are no longer ignored by the "Optimize" routine; the Omega Weapon now is
• Switched the Colosseum opponents/prizes for the Masamune and Kagenui (and a few others)
• Celes now starts with an Iron Cutlass instead of a Mythril Bolo
• Gogo can now use Throw even if Shadow is dead
• Interceptor now sets Sap
• Lowered Golem's defense from 192 to 128
• Made several changes to the Battle of Narshe
• Made an important update to Atma Weapon's script
• Fixed a bug in the Soul Fire script (Wrexsoul fight)
• Enabled/disabled random encounters on a few maps for better consistency
• Aquilas no longer have any MP as they do not use any attacks that use it
• Phunbaba and Doom Gaze now give 10 spell points when defeated as other bosses do
• Fixed a bug where it was not possible to run from all of the enemies in the New Mines
• Rewrote Gau's tutorial to match how Leap now functions; also added a new line of dialogue for Gau
• Added more screenshots, boxart with cart label, and enemy graphics to the unlockme image gallery
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http://btb2.free.fr/mods/ff6/Readme.txt
http://btb2.free.fr/mods/ff6/Printme.xls- 3
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Hey, if someone wants to make a marsh background that looks decent, we'll use it.
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Sky randoms would be kinda interesting.... though, quite frankly, I've never been the hugest fan of the random encounter system as a whole.
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Gonna go ahead and close this thread since these patches are no longer relevant.
If you need help, hop onto our Discord chat. -
So, as anyone who's been in chat lately is more than aware, I've been writing a tutorial for buying, setting up, and configuring a Retropie from start to finish. If this is something that you've been thinking about doing, it's easier now than ever before with a step-by-step guide: http://btb2.free.fr/misc/rpi/index.html
Thanks to everyone who's put up with me yammering on about this for the last few weeks - I hope that y'all find it helpful!- 2
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Making Rune Edge early WoR is actually a pretty good idea. It's not like it sees much sue where it's at right now, anyhow. I'll put that in the "1.8.7" pile along with a Blackjack nerf.
An earlier Mantra is a tougher sell... I agree it would be nice to have a healer other than Celes for Zozo, but healing is really the only thing she's bringing to the table there, anyway. Frankly, I'd be more keen on swapping Mantra and Aurabolt and maybe giving Aurabolt a little boost. If needed.
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Just a thought I had for a potential New Game+ patch (which would be in the Unlockme) that swaps the level and EL caps (and re-adjusts the experience tables for both as necessary). Seems like it would be a fun way for a veteran player to run through. Thoughts?
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I could probably lower the power a bit if it's warranted.
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Is Blackjack legit stronger than the other spins, or is it just easier to hit?
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Main balance discussion and suggestions should still go in the main thread; the character forums are meant more as a place for build crafting and general fanwankery.
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Gau
Rage Against the MagiTekBASE STATS
Vigor: 42 / Magic: 36 / Speed: 36 / Stamina: 30
HP: 12 / MP: 0 BatPwr: 128 / Def: 30 / M.Def: 24 / Evade: 24 / M.Evade: 18
EQUIPMENTWeapons: Clubs
---
Shield: Light Shields, Elemental Guards
Head: Hoods, Hats
Body: Light Armor, Hides, Parkas, Vests
SKILLS (Rage)
(Note: Rage grants all inherent statuses, resistances, and elemental weaknesses of the selected enemy)
Adamantite (WoB) - 2/3 Strong Attack (Vigor) | 1/3: Holy Wind
Albatross (WoB) - 2/3: Fireball (Magic) | 1/3: Strong Attack (Vigor)
Anemone (WoR) - 2/3 Discharge (Magic) | 1/3: Attack +Poison (Vigor)
Antlion (WoB) - 2/3 Stop (Attack) | 1/3: Snare
Behemoth (FC) - 2/3 Strong Attack (Vigor) | 1/3: Meteo (Magic)
Belladonna (WoR) - 2/3 Moonlight (Magic) | 1/3: Raid (Magic)
Bomb (WoB) - Exploder
Brainpan (FC) - 2/3 Blow Fish | 1/3: Rerise
Buffalax (WoR) - 2/3 Landslide (Magic) | 1/3 Stronger Attack (Vigor)
Cephalid (WoB) - 2/3 Tentacle (Stamina) | 1/3: Attack +Slow (Vigor)
Chickenlip (WoB) - 2/3: Attack + Muddle (Vigor) | 1/3: Net
Chimera (WoB) - 2/3 Aqualung (Magic) | 1/3: Fireball (Magic)
Conjurer (WoB) - 2/3 Rerise | 1/3: Attack +Sap (Vigor)
Crawler (WoB) - 2/3: Magnitude (Magic) | 1/3: Attack (Drain HP) (Vigor)
Doggo (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Step Mine
Exocite (WoB) - 2/3: Rock (Stamina) | 1/3: Strong Attack (Vigor)
Eye Goo (WoB) - 2/3 Lode Stone| 1/3: Glare
Flan (WoB) - 2/3 Life | 1/3: SlowX
Gargoyle (FC) - 2/3 Sun Bath (Stamina) | 1/3: Quake (Magic)
Griffin (WoR) - 2/3: Giga Volt (Magic) | 1/3: Air Blast
Grizzly (WoR) - 2/3: Cave In | 1/3: Stronger Attack (Vigor)
Hornet (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Blink
Io (WoR) - 2/3 Atomic Ray (Magic) | 1/3: Diffuser (Magic)
Jinn (WoB) - 2/3: Discord | 1/3: Attack +Mute (Vigor)
Leafer (WoB) - 2/3: Wind Slash (Magic) | 1/3: Air Blast
Locust (WoB) - 2/3: Gale Cut (Magic) | 1/3: Mirage
Lich (WoB) - 2/3: Rasp (Magic) | 1/3: Elf Fire (Magic)
Kudzu (WoB) - 2/3: Raid (Magic) | 1/3 RegenX (Stamina)
Magic Pot (WoR) - 2/3: Cure (Magic) | 1/3: Strongest Attack (Vigor)
Mantodea (WoR) - 2/3: Shrapnel (Stamina) | 1/3: Attack +Sap (Vigor)
Marlboro (WoR) - 2/3: Bio Blast (Magic) | 1/3: Bad Breath
Mesosaur (WoR) - 2/3: Holy Wind | 1/3: Landslide (Magic)
Nastidon (WoR) - 2/3: Snowball (Magic) | 1/3: Absolute 0 (Magic)
Ninja (FC) - 2/3: Wave Scroll (Magic) | 1/3: Vanish
Onion Kid (WoB) - 2/3: Brown Note (Magic) | 1/3: Attack + Bserk (Vigor)
Osteosaur (WoR) - 2/3: Doom | 1/3: Petrify (Attack)
Rain Man (WoB) - 2/3: Acid Rain (Magic) | 1/3: Bolt 2 (Magic)
Raven (WoB) - 2/3: Break (Magic) | 1/3: 1/3: Attack + Sleep (Vigor)
Repo Man (WoB) - 2/3: Step Mine | 1/3: Vanish
Revenant (WoR) - 2/3: Holy (Magic) | 1/3: Blaze (Magic)
Rhydon (WoB) - 2/3: Strong Attack (Vigor) | 1/3: Sun Bath (Stamina)
Rocky (WoR) - 2/3: Harvester (Stamina) | 1/3: Rock (Stamina)
Sand Ray (WoB) - 2/3: Sand Storm (Magic) | 1/3: Strong Attack (Vigor)
Scarab (WoR) - 2/3: Starlight (Magic) | 1/3: Mega Volt (Magic)
Scrapper (WoB) - 2/3: Strong Attack (Vigor) | 1/3: Chakra (Stamina)
Sewer Rat (WoB) - 2/3: Poison (Magic) | 1/3: Attack + Bserk (Vigor)
Shokan (WoR) - 2/3: Dark (Magic) | 1/3: Raze (Magic)
Soldier (WoB) - 2/3: Cure 2 (Magic) | 1/3: Strong Attack (Vigor)
Spirit (WoB) - 2/3: Demi | 1/3: Quartr
Stray Cat (WoB) - 2/3: Snowball (Magic) | 1/3: Stronger Attack (Vigor)
Tek Armor (WoB) - 2/3: Barrier | 1/3 Strong Attack (Vigor)
Templar (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Remedy (Stamina)
Titan (WoR) - 2/3: Avalanche (Magic) | 1/3: Stronger Attack (Vigor)
Troll (WoR) - 2/3: Stronger Attack (Vigor) | 1/3 Refract
Tumbleweed (WoR) - 2/3: Cure 3 (Magic) | 1/3: Attack (Drain HP) (Vigor)
Tyrano (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: Firestorm (Magic)
Vagrant (WoR) - 2/3: Flash Rain (Magic) | 1/3 Stronger Attack (Vigor)
Vaporite (WoB) - 2/3: Plasma (Magic) | 1/3: Blind (Attack)
Vulture (WoB) - 2/3: Razor Leaf (Magic) | 1/3: Harvester (Stamina)
Weedula (WoR) - 2/3 Quake (Magic) | 1/3: Razor Leaf (Magic)
Werewolf (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: Regen (Stamina)
Windrunner (WoR) - 2/3 Aero (Magic) | Attack +Bserk (Vigor)
Witch (WoR) - 2/3 Refract | 1/3: Fire 3 (Magic)
Zombone (WoB) - 2/3 Cave In | 1/3: Zombie (Attack)
ESPERSStray - Stamina+2 --- 24 MP: sets Muddle/Slow/Sap on all foes
Fenrir - Speed+2 ---- 24 MP: sets Image on party
SPELLSImp
Sleep
HasteX
Float
Warp
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Regen - Stamina -
This is an attempt to consolidate all of the discussion about specific character balance, as well as the various character/build guides out there. There is one thread for each character, and the main post in each will be updated as necessary to provide a summary of/links to all of the build information out there. I'll be kicking things off with spell lists, stats, and espers at some point here in the near future.
Thanks to Mishrak for the idea.
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Gogo
Slave to the Power of DeathBASE STATS
Vigor: 30 / Magic: 30 / Speed: 30 / Stamina: 30
HP: 0 / MP: 0 BatPwr: 16 / Def: 24 / M.Def: 24 / Evade: 24 / M.Evade: 24
EQUIPMENTWeapons: Knives, Rods, Brushes
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Shield: Light Shields, Elemental Guards
Head: Crowns, Hats
Body: Light Armor, Hides, Parkas, Vests
SKILLS
Mimic - repeats the last action taken by any ally
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Gogo's command list consists of Mimic and three of *any* other command/skill
ESPERSGogo cannot equip espers
SPELLSGogo can use any spell that anyone else in the current party can use
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Umaro
Hulk Smash!BASE STATS
Vigor: 90 / Magic: - / Speed: 24 / Stamina: 90
HP: 255 / MP: 0 BatPwr: 99 / Def: 60 / M.Def: 60 / Evade: 6 / M.Evade: 6
EQUIPMENTWeapons: Clubs
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Shield: -
Head: Skull Cap
Body: Parka
SKILLS
Fight - just a regular attack (Vigor)
Tackle - same as above (Vigor), but ignores defense
Rage (???) - throw a random ally at a foe for critical defense-ignoring damage (Vigor)
Blizzard (???) - massive ice damage (Stamina) to all foes
ESPERSNope
SPELLSHahahahahahahahahahahahahahaNO
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Relm Arrowny
Age Is Just A NumberBASE STATS
Vigor: 24 / Magic: 42 / Speed: 36 / Stamina: 30
HP: 6 / MP: 45 BatPwr: 16 / Def: 24 / M.Def: 30 / Evade: 12 / M.Evade: 18
EQUIPMENTWeapons: Paintbrushes, Rods
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Shield: Light Shields, Elemental Guards
Head: Crowns, Hoods, Hats
Body: Hides, Dresses, Vests
SKILLS
Sketch - use a foe's own attacks against it (relevant stat varies depending on attack used)
ESPERSIfrit - Speed+2 ----------------------- 32 MP: fire damage (Magic) on all foes
Zoneseek - MP+20/Magic+1 --- 48 MP: sets Shell on party
Starlet - Stamina+2 -------------- 80 MP: restores party's HP to max & lifts *all* bad statuses
Bahamut - MP+40 --------------- 99 MP: massive non-elemental damage (Magic) to all foes; ignores defense
SPELLSFire
Fire 2
Flare
Meteor
Drain(All of Relm's black spells scale with Magic)
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Osmose - Magic
Warp
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Cure 3 - Magic
Rerise (???)
Remedy - Stamina
RegenX - Stamina -
Strago Magus
Get Off My Lawn!BASE STATS
Vigor: 24 / Magic: 48 / Speed: 24 / Stamina: 42
HP: 18 / MP: 60 BatPwr: 16 / Def: 24 / M.Def: 36 / Evade: 6 / M.Evade: 18
EQUIPMENTWeapons: Rods
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Shield: Light Shields, Elemental Guards
Head: Crowns, Hats
Body: Hides, Robes, Vests
SKILLS (Lore)
Aqualung (18 MP) - water damage to all foes (Magic)
Bad Breath (16 MP) - sets Poison/Blind/Mute on a group of foes
Black Omen (72 MP) - massive defense-ignoring damage to all foes (Magic)
Blaze (12 MP) - fire damage (Magic); sets Sap/Blind, can target multiple foes
Blow Fish (0 MP) - 1,000 damage
Discord (5 MP) - sets Muddle/Bserk on one foe
Holy Wind (30 MP) - restores HP to party by an amount equal to Strago's current HP
Raid (15 MP) - absorbs HP/MP from foe (Magic); ignores defense
Raze (36 MP) - heavy fire damage (Magic); may set Sap/Poison
Refract (25 MP) - sets Image/Rflect on an ally
Shield (48 MP) - sets Safe on party
Tsunami (64 MP) - heavy water damage to all foes (Magic)
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X-Magic (replaces Magic) - cast two spells instead of one
ESPERSShiva - Magic+2 ------------------------ 32 MP: ice damage (Magic) on all foes
Carbunkl - MP+25/Stamina+1 --- 24 MP: sets Rflect on party
Zoneseek - MP+20/Magic+1 ---- 48 MP: sets Shell on party
Odin - Stamina+2 ------------------ 99 MP: massive non-elemental damage (Stamina) to all foes; ignores defense
SPELLSIce - Magic
Ice 2 - Magic
Dark - Magic
X-Zone
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Osmose - Magic
Stop
Slow
Shell
Rflect
Warp -
Mog
Mascot with Attitude, KupoBASE STATS
Vigor: 30 / Magic: 36 / Speed: 36 / Stamina: 30
HP: 156 / MP: 0 BatPwr: 24 / Def: 36 / M.Def: 36 / Evade: 18 / M.Evade: 18
EQUIPMENTWeapons: Spears, Rods, Thrown Weapons
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Shield: Heavy Shields, Light Shields, Elemental Guards
Head: Helmets, Crowns, Hats
Body: Heavy Armor, Medium Armor, Light Armor, Parkas, Robes, Vests
SKILLS (Dance)
Wind Song (plains) - focuses on healing (Stamina) and multi-target wind damage (Magic)
Desert Aria (desert) - focuses on evasion with multi-target earth/wind damage (Magic) and some healing (Stamina)
Forest Suite (forest) - focuses on status healing (Stamina) with assorted damage (Magic)
Earth Blues (mountains) - focuses on single-target Earth damage (Magic) and Healing (Stamina)
Dusk Requiem (caves) - focuses on fractional damage and instant death
Love Sonata (town/factory) - focuses on restoring Mog's HP/MP with assorted damage (Magic)
Water Rondo (river/underwater) - focuses on entirely on direct damage (Magic), mostly water and bolt
Snowman Jazz (snow) - focuses on heavy ice damage (Magic) with some evasion
(Note: the "home" dance of the current terrain will always succeed; success of non-native dances is determined by Stamina)
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Jump (replaces Fight) - Fight (Vigor) + 100% damage (spears) or 50% (other weapons); ignores row
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X-Magic (replaces Magic) - cast two spells instead of one
ESPERSMaduin - Magic+1/Stamina+1 --- 24 MP: defense-ignoring wind damage (Magic) on all foes
Shoat - Magic+2 --------------------- 36 MP: sets Stone on all foes
Palidor - Vigor+1/Speed+1 ----- 24 MP: party attacks with Jump (Vigor)
Terrato - HP+60 ------------------- 64 MP: earth damage to all foes (Magic)
SPELLSSap - Magic
Poison - Magic
Break - Magic
Quake - Magic
Doom
Drain - Magic
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Muddle
Mute
SleepX
SlowX
Haste
Float -
Setzer Gabbiani
The Angel & The GamblerBASE STATS
Vigor: 36 / Magic: 30 / Speed: 30 / Stamina: 24
HP: 60 / MP: 0 BatPwr: 24 / Def: 36 / M.Def: 24 / Evade: 12 / M.Evade: 12
EQUIPMENTWeapons: Casino Weapons, Knives
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Shield: Heavy Shields, Light Shields, Elemental Guards
Head: Helmets, Hats
Body: Heavy Armor, Medium Armor, Vests
SKILLS (Slots)Solitaire (3 diamonds) - Magic damage to all foes; sets Blind
Trifecta (3 chocobos) - Magic damage to all non-floating foes; sets Sap
Blackjack (3 airships) - Magic damage to all foes; ignores defense
Roulette (3 bars) - summons a random esper
Jackpot (3 7's) - revives all fallen allies & restores HP to live ones; Magic determines amount of HP restored
Go Fish (losing spin) - restores HP to entire party (Magic)
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GP Toss (replaces Slots) - throw GP at one or multiple foes (Stamina); ignores defense, damage is reduced for each additional target
ESPERSShoat - Magic+2 --------------- 48 MP: sets Stone on all foes
Seraph - HP+30/MP+15 --- 80 MP: sets Rerise on party
Starlet - Stamina+2 -------- 80 MP: restores party's HP to max & lifts *all* bad statuses
SPELLSSap - Magic
Poison - Magic
Doom
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Cure 2 - Magic
Cure 3 - Magic
Rerise
Remedy - Stamina
Regen - Stamina
RegenX - Stamina -
Shadow
Real Ultimate PowerBASE STATS
Vigor: 42 / Magic: 36 / Speed: 42 / Stamina: 36
HP: 24 / MP: 0 BatPwr: 24 / Def: 30 / M.Def: 30 / Evade: 24 / M.Evade: 24
EQUIPMENTWeapons: Ninja Daggers, Knives
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Shield: -
Head: Light Helmets, Masks, Hats
Body: Medium Armor, Light Armor, Vests
SKILLS (Throw)Ninja Stars - physical attack (Vigor); ignores defense, may target multiple foes
Knives - stronger physical attack (Vigor); ignores defense
Scrolls - Fire, bolt, or water damage (Magic) to all foes (split damage; more effective vs. a single foe)
Smoke Bomb - sets Image on a party member
ESPERSPhantom - Vigor+1/Stamina+1 --- 16 MP: sets Vanish on party
Fenrir - Speed+2 ---------------------- 48 MP: sets Image on party
SPELLSHaste
HasteX
Float
Warp
Dispel
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Regen - Stamina
Rerise (???) -
Celes Chere
Dog of the EmpireBASE STATS
Vigor: 36 / Magic: 36 / Speed: 36 / Stamina: 36
HP: 120 / MP: 30 BatPwr: 32 / Def: 42 / M.Def: 30 / Evade: 12 / M.Evade: 6
EQUIPMENTWeapons: Swords, Maces, Thrown Weapons
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Shield: Heavy Shields, Light Shields, Elemental Guards
Head: Helmets, Veils, Crowns, Hats
Body: Heavy Armor, Medium Armor, Dresses, Robes, Vests
SKILLS
Runic - nullify the next black, gray, or white spell cast by any character (friend or foe) and absorb its MP cost
??? - Stamina/HP
ESPERSRamuh - Vigor+2 ----------------------------- 32 MP: bolt damage (Magic) on all foes
Siren - Magic+1/Speed+1 ---------------- 16 MP: sets Bserk on all foes
Shiva - Magic+2 ----------------------------- 32 MP: ice damage (Magic) on all foes
Phantom - Vigor+1/Stamina+1 ------- 16 MP: sets Vanish on party
Seraph - HP+30/MP+15 ---------------- 80 MP: sets Rerise on party
Crusader - HP+60 ------------------------ 80 MP: dark damage (Magic) on all foes
Alexandr - Stamina+1/Speed+1 --- 99 MP: massive holy damage (Magic) on all foes
SPELLSIce (lv. 6)
Ice 2 (lv. 12)
Ice 3 (lv. 24)
Bolt
Bolt 2
Bolt 3 (lv. 30)
Holy
Merton
Demi
Quartr(All of Celes's black spells except Demi/Quartr scale with Magic)
---
Rasp
Bserk
Slow
Safe (lv. 21)
Haste
Float
Scan (lv. 9)
Dispel (lv. 15)
---
Cure (lv. 1) - Magic
Cure 2 - Magic
Life
Rerise
Remedy - Stamina
Regen - Stamina -
Sabin Rene Figaro
"Well don't that just beat all..."BASE STATS
Vigor: 48 / Magic: 24 / Speed: 36 / Stamina: 42
HP: 144 / MP: 0 BatPwr: 64 / Def: 42 / M.Def: 42 / Evade: 18 / M.Evade: 12
EQUIPMENTWeapons: Claws
---
Shield: -
Head: Masks, Hats
Body: Light Armor, Robes, Vests
SKILLS (Blitz)
(Note: all Blitzes are untargetable)
Pummel (lv. 1) - physical attack (Vigor); ignores defense, sets Sap
Suplex (lv. 9) - stronger physical attack (Vigor); ignores defense, sets Stop
Aurabolt (lv. 12) - Stamina-based (magical) holy attack; damage halved from back row
Fire Dance (lv. 15) - fire damage (Magic) to all foes
Mantra (lv. 20) - restores HP to Sabin's allies (Stamina and current HP)
Chakra (lv. 25) - restores MP to Sabin's allies (Stamina)
Sonic Boom (lv. 30) - Stamina-based (magical) wind damage to all foes
Bum Rush (???) - strongest physical attack (Vigor); ignores defense
ESPERSStray - Stamina+2 ------------- 24 MP: revives all fallen allies to 250 ~ 500 HP
Golem - HP+20/Vigor+1 --- 48 MP: blocks physical hits for party (durability = caster's max HP)
Terrato - HP+60 ------------- 64 MP: earth damage to all does (Magic)SPELLS
Quake - Magic
Drain - Magic
---
Imp
Sleep
SleepX
Slow
Safe
Float -
Edgar Roni Figaro
Hail to the King, BabyBASE STATS
Vigor: 36 / Magic: 30 / Speed: 30 / Stamina: 24
HP: 72 / MP: 0 BatPwr: 64 / Def: 42 / M.Def: 24 / Evade: 6 / M.Evade: 6
EQUIPMENTWeapons: Spears, Swords
---
Shield: Heavy Shields, Light Shields, Elemental Guards
Head: Helmets, Hats
Body: Heavy Armor, Medium Armor, Vests
SKILLS (Tools)
AutoCrossbow - physical attack vs. enemy group (Vigor); ignores row, can miss
NoiseBlaster - sets Muddle on a group of foes
Bio Blaster - dark damage (Magic) to a group of foes; sets Poison
Drill - physical attack (Vigor); ignores defense, sets Sap
Flash - non-elemental damage (Magic) to a group of foes; sets Blind
Defibrillator - revives a fallen ally; Magic determines amount of HP restored
Mana Battery - restores MP to an ally (Magic)
Chainsaw - physical attack (Vigor); ignores defense, may instantly kill
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Jump (replaces Fight) - Fight (Vigor) + 100% damage (spears) or 50% (other weapons); ignores row
ESPERSSiren - Magic+1/Speed+1 -------- 16 MP: sets Bserk on all foes
Unicorn - HP+30/Stamina+1 --- 24 MP: restores HP to party (Stamina) and lifts most bad statuses
Golem - HP+20/Vigor+1 -------- 48 MP: blocks physical hits for party (durability = caster's max HP)
Palidor - Vigor+1/Speed+1 --- 24 MP: party attacks with Jump (Vigor)
SPELLSRasp - Magic
Bserk
Slow
SlowX
Safe
Haste
Float
Scan
---
Cure 2 - Magic
Remedy - Stamina -
Cyan Garamonde
Retainer to the King of DomaBASE STATS
Vigor: 42 / Magic: 24 / Speed: 30 / Stamina: 30
HP: 132 / MP: 0 BatPwr: 64 / Def: 42 / M.Def: 36 / Evade: 18 / M.Evade: 6
EQUIPMENTWeapons: Katanas
---
Shield: -
Head: Helmets, Hats
Body: Heavy Armor, Medium Armor, Vests
SKILLS (Bushido)(Note: all Bushidos are untargetable)
Dispatch (lv. 1) - strong physical attack (Vigor); ignores defense, 2x damage to humans
Mindblow (lv. 8) - MP damage
Empowerer (lv. 10) - absorbs HP/MP from foe (Magic); damage halved from back row
Flurry (lv. 12) - four physical attacks (Vigor); sets muddle
Dragon (lv. 16) - Stamina-based (magical) attack; may petrify
Eclipse (lv. 20) - non-elemental damage (Magic) to all foes; sets Blind
Tempest (lv. 30) - four powerful physical attacks (Vigor)
Cleave (???) - instant death to all foes
ESPERSKirin - HP+30/Stamina+1 --- 24 MP: restores party's HP (Magic) and sets Regen
Bismark - Vigor+2 ------------ 32 MP: water damage (Magic) on all foes
Crusader - HP+60 ----------- 64 MP: dark damage (Magic) on all foes
SPELLSStorm - Magic
Merton - Magic
Demi
Quartr
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Cure - Magic
Cure 2 - Magic
Life
Regen - Stamina
Suggestion: The Unfriendly Skies
in Final Fantasy VI: Brave New World
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I just don't like it since I think it's an outdated model that just doesn't really hold up well to modern scrutiny. The only real problem is that replacing it is simply beyond the limitations of the engine.
To me, the most interesting random encounters in the game are the ones during scripted events where you have to fight several in a row without healing in between (Serpent Trench, Mine Cart Ride, 1337 River). I would be much more interested in a random encounter system where encounters in dungeons were far less common, but had the potential to "chain" together.