BTB

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Posts posted by BTB


  1. I just don't like it since I think it's an outdated model that just doesn't really hold up well to modern scrutiny. The only real problem is that replacing it is simply beyond the limitations of the engine.

    To me, the most interesting random encounters in the game are the ones during scripted events where you have to fight several in a row without healing in between (Serpent Trench, Mine Cart Ride, 1337 River). I would be much more interested in a random encounter system where encounters in dungeons were far less common, but had the potential to "chain" together.


  2. Here's the official changelog for 1.8.7 1.9.0 (coming soon eventually):

     • Added new hacks which allow stamina to influence counter-attacks and the possibility of "true knight"
       characters taking hits for healthy allies (critically-wounded characters are still always protected)

     • Fixed a bug where stamina would not protect against status ailments set by enemy "special" attacks

     • Added a hack to condense the in-battle spell menu (removes all empty spaces)

     • Fucked around with the spells that each character learns again (highlights: Relm gets Life and Stop,
       Mog picks up Haste, Celes learns Demi much earlier now, and Warp is again pushed back to the WoR)

     • The Life spell now revives to 250~500 HP instead of 1/4 maxHP; Phoenix Downs now revive to 1 HP

     • Raised Cyan's base stamina; lowered the power of the Dragon and Eclipse bushidos to compensate

     • Raised the chances for the Dragon bushido to set Stone from 50% to 66%

     • Raised the power of the Aurabolt blitz and swapped the levels at which it and Mantra are learned

     • Edited the GP Toss formula to do 50% more damage (note: edited Katanasoul's stats to compensate)

     • Lowered the power of the Blackjack and Solitaire slot spins

     • Lowered the cost of several spells, including Demi, Rasp, Dispel, and SleepX

     • Lowered the hitrate of several magical attacks to help make magic evasion more useful

     • Reworked & rebalanced swords to offer more (and better) choices for vigor-built characters

     • Swords that consume MP for critical hits now respect the "1/2 MP costs" effect of the Gem/Soul Box

     • Spears now inherently possess the "may guard allies" property instead of random counter-attacks

     • Adjusted the properties of the Wind Slash and Aero procs from the Kazekiri and Mutsunokami

     • Removed the Kagenui's speed boost and slightly adjusted the boosts on Shadow's other weapons

     • Changed Setzer's dice to boost stamina instead of magic and vise-versa for his other weapons

     • The Morning Star and Kusarigama now ignore defense instead of being anti-undead

     • The Demonsbane is now anti-undead in addition to holy-elemental

     • Raised the proc rate of anti-undead weapons from 25% to 50%

     • Fixed a bug where using items on undead characters would randomly kill them

     • Renamed the Diva Brush to Dali Brush and the Magic Brush to Monet Brush

     • Changed the animation of several weapons; also swapped the animations of the two "Blizzard" attacks

     • Corrected the Stormfang menu description

     • The BatPwr of the Soul Sabre and Omega Weapon now display correctly in the item menu

     • The Soul Sabre/Blood Sword are no longer ignored by the "Optimize" routine; the Omega Weapon now is

     • Switched the Colosseum opponents/prizes for the Masamune and Kagenui (and a few others)

     • Celes now starts with an Iron Cutlass instead of a Mythril Bolo

     • Gogo can now use Throw even if Shadow is dead

     • Interceptor now sets Sap

     • Lowered Golem's defense from 192 to 128

     • Made several changes to the Battle of Narshe

     • Made an important update to Atma Weapon's script

     • Fixed a bug in the Soul Fire script (Wrexsoul fight)

     • Enabled/disabled random encounters on a few maps for better consistency

     • Aquilas no longer have any MP as they do not use any attacks that use it

     • Phunbaba and Doom Gaze now give 10 spell points when defeated as other bosses do

     • Fixed a bug where it was not possible to run from all of the enemies in the New Mines

     • Rewrote Gau's tutorial to match how Leap now functions; also added a new line of dialogue for Gau

     • Added more screenshots, boxart with cart label, and enemy graphics to the unlockme image gallery

    ---

    http://btb2.free.fr/mods/ff6/Readme.txt
    http://btb2.free.fr/mods/ff6/Printme.xls

    • Upvote 3

  3. So, as anyone who's been in chat lately is more than aware, I've been writing a tutorial for buying, setting up, and configuring a Retropie from start to finish. If this is something that you've been thinking about doing, it's easier now than ever before with a step-by-step guide: http://btb2.free.fr/misc/rpi/index.html

    Thanks to everyone who's put up with me yammering on about this for the last few weeks - I hope that y'all find it helpful!

    • Upvote 2

  4. Making Rune Edge early WoR is actually a pretty good idea. It's not like it sees much sue where it's at right now, anyhow. I'll put that in the "1.8.7" pile along with a Blackjack nerf.

    An earlier Mantra is a tougher sell... I agree it would be nice to have a healer other than Celes for Zozo, but healing is really the only thing she's bringing to the table there, anyway. Frankly, I'd be more keen on swapping Mantra and Aurabolt and maybe giving Aurabolt a little boost. If needed.


  5. Gau
    Rage Against the MagiTek

    BASE STATS

    Vigor: 42 / Magic: 36 Speed: 36 / Stamina: 30

    HP: 12 / MP: 0   BatPwr: 128 / Def: 30 / M.Def: 24 / Evade: 24 / M.Evade: 18


    EQUIPMENT

    Weapons: Clubs
    ---

    Shield: Light Shields, Elemental Guards 
    Head:  Hoods, Hats
    Body: Light Armor, Hides, Parkas, Vests
     

    SKILLS (Rage)

    (Note: Rage grants all inherent statuses, resistances, and elemental weaknesses of the selected enemy) 
    Adamantite (WoB) - 2/3 Strong Attack (Vigor) | 1/3: Holy Wind
    Albatross (WoB) - 2/3: Fireball (Magic) | 1/3: Strong Attack (Vigor)
    Anemone (WoR) - 2/3 Discharge (Magic) | 1/3: Attack +Poison (Vigor)
    Antlion (WoB) - 2/3 Stop (Attack) | 1/3: Snare
    Behemoth (FC) - 2/3 Strong Attack (Vigor) | 1/3: Meteo (Magic)
    Belladonna (WoR) - 2/3 Moonlight (Magic) | 1/3: Raid (Magic)
    Bomb (WoB) - Exploder
    Brainpan (FC) - 2/3 Blow Fish | 1/3: Rerise
    Buffalax (WoR) - 2/3 Landslide (Magic) | 1/3 Stronger Attack (Vigor)
    Cephalid (WoB) - 2/3 Tentacle (Stamina) | 1/3: Attack +Slow (Vigor)
    Chickenlip (WoB) - 2/3: Attack + Muddle (Vigor) | 1/3: Net
    Chimera (WoB) - 2/3 Aqualung (Magic) | 1/3: Fireball (Magic)
    Conjurer (WoB) - 2/3 Rerise | 1/3: Attack +Sap (Vigor)
    Crawler (WoB) - 2/3: Magnitude (Magic) | 1/3: Attack (Drain HP) (Vigor)
    Doggo (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Step Mine
    Exocite (WoB) - 2/3: Rock (Stamina) | 1/3: Strong Attack (Vigor)
    Eye Goo (WoB) - 2/3 Lode Stone| 1/3: Glare
    Flan (WoB) - 2/3 Life | 1/3: SlowX
    Gargoyle (FC) - 2/3 Sun Bath (Stamina) | 1/3: Quake (Magic)
    Griffin (WoR) - 2/3: Giga Volt (Magic) | 1/3: Air Blast
    Grizzly (WoR) - 2/3: Cave In | 1/3: Stronger Attack (Vigor)
    Hornet (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Blink
    Io (WoR) - 2/3 Atomic Ray (Magic) | 1/3: Diffuser (Magic)
    Jinn (WoB) - 2/3: Discord | 1/3: Attack +Mute (Vigor)
    Leafer (WoB) - 2/3: Wind Slash (Magic) | 1/3: Air Blast
    Locust (WoB) - 2/3: Gale Cut (Magic) | 1/3: Mirage
    Lich (WoB) - 2/3: Rasp (Magic) | 1/3: Elf Fire (Magic)
    Kudzu (WoB) - 2/3: Raid (Magic) | 1/3 RegenX (Stamina)
    Magic Pot (WoR) - 2/3: Cure (Magic) | 1/3: Strongest Attack (Vigor)
    Mantodea (WoR) - 2/3: Shrapnel (Stamina) | 1/3: Attack +Sap (Vigor)
    Marlboro (WoR) - 2/3: Bio Blast (Magic) | 1/3: Bad Breath
    Mesosaur (WoR) - 2/3: Holy Wind | 1/3: Landslide (Magic)
    Nastidon (WoR) - 2/3: Snowball (Magic) | 1/3: Absolute 0 (Magic)
    Ninja (FC) - 2/3: Wave Scroll (Magic) | 1/3: Vanish
    Onion Kid (WoB) - 2/3: Brown Note (Magic) | 1/3: Attack + Bserk (Vigor)
    Osteosaur (WoR) - 2/3: Doom | 1/3: Petrify (Attack)
    Rain Man (WoB) - 2/3: Acid Rain (Magic) | 1/3: Bolt 2 (Magic)
    Raven (WoB) - 2/3: Break (Magic) | 1/3: 1/3: Attack + Sleep (Vigor)
    Repo Man (WoB) - 2/3: Step Mine | 1/3: Vanish
    Revenant (WoR) - 2/3: Holy (Magic) | 1/3: Blaze (Magic)
    Rhydon (WoB) - 2/3: Strong Attack (Vigor) | 1/3: Sun Bath (Stamina)
    Rocky (WoR) - 2/3: Harvester (Stamina) | 1/3: Rock (Stamina)
    Sand Ray (WoB) - 2/3: Sand Storm (Magic) | 1/3: Strong Attack (Vigor)
    Scarab (WoR) - 2/3: Starlight (Magic) | 1/3: Mega Volt (Magic)
    Scrapper (WoB) - 2/3: Strong Attack (Vigor) | 1/3: Chakra (Stamina)
    Sewer Rat (WoB) - 2/3: Poison (Magic) | 1/3: Attack + Bserk (Vigor)
    Shokan (WoR) - 2/3: Dark (Magic) | 1/3: Raze (Magic)
    Soldier (WoB) - 2/3: Cure 2 (Magic) | 1/3: Strong Attack (Vigor)
    Spirit (WoB) - 2/3: Demi | 1/3: Quartr
    Stray Cat (WoB) - 2/3: Snowball (Magic) | 1/3: Stronger Attack (Vigor)
    Tek Armor (WoB) - 2/3: Barrier | 1/3 Strong Attack (Vigor)
    Templar (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Remedy (Stamina)
    Titan (WoR) - 2/3: Avalanche (Magic) | 1/3: Stronger Attack (Vigor)
    Troll (WoR) - 2/3: Stronger Attack (Vigor) | 1/3 Refract
    Tumbleweed (WoR) - 2/3: Cure 3 (Magic) | 1/3: Attack (Drain HP) (Vigor)
    Tyrano (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: Firestorm (Magic)
    Vagrant (WoR) - 2/3: Flash Rain (Magic) | 1/3 Stronger Attack (Vigor)
    Vaporite (WoB) - 2/3: Plasma (Magic) | 1/3: Blind (Attack)
    Vulture (WoB) - 2/3: Razor Leaf (Magic) | 1/3: Harvester (Stamina)
    Weedula (WoR) - 2/3 Quake (Magic) | 1/3: Razor Leaf (Magic)
    Werewolf (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: Regen (Stamina)
    Windrunner (WoR) - 2/3 Aero (Magic) | Attack +Bserk (Vigor)
    Witch (WoR) - 2/3 Refract | 1/3: Fire 3 (Magic)
    Zombone (WoB) - 2/3 Cave In | 1/3: Zombie (Attack)


    ESPERS

    Stray Stamina+2  ---  24 MP:  sets Muddle/Slow/Sap on all foes
    Fenrir - Speed+2  ----  24 MP:  sets Image on party


    SPELLS

    Imp
    Sleep

    HasteX
    Float
    Warp

    ---
    Regen Stamina


  6. This is an attempt to consolidate all of the discussion about specific character balance, as well as the various character/build guides out there. There is one thread for each character, and the main post in each will be updated as necessary to provide a summary of/links to all of the build information out there. I'll be kicking things off with spell lists, stats, and espers at some point here in the near future.

    Thanks to Mishrak for the idea.

    • Upvote 1

  7. Gogo
    Slave to the Power of Death

    BASE STATS

    Vigor: 30 / Magic: 30 Speed: 30 / Stamina: 30

    HP: 0 / MP: 0   BatPwr: 16 / Def: 24 / M.Def: 24 / Evade: 24 / M.Evade: 24


    EQUIPMENT

    Weapons: Knives, Rods, Brushes
    ---

    Shield: Light Shields, Elemental Guards 
    Head:  Crowns, Hats
    Body: Light Armor, Hides, Parkas, Vests
     

    SKILLS

    Mimic - repeats the last action taken by any ally
    ---

    Gogo's command list consists of Mimic and three of *any* other command/skill


    ESPERS

    Gogo cannot equip espers


    SPELLS

    Gogo can use any spell that anyone else in the current party can use


  8. Umaro
    Hulk Smash!

    BASE STATS

    Vigor: 90 / Magic: - Speed: 24 / Stamina: 90

    HP: 255 / MP: 0   BatPwr: 99 / Def: 60 / M.Def: 60 / Evade: 6 / M.Evade: 6


    EQUIPMENT

    Weapons: Clubs
    ---

    Shield: -
    Head:  Skull Cap
    Body: Parka
     

    SKILLS

    Fight - just a regular attack (Vigor)
    Tackle - same as above (Vigor), but ignores defense
    Rage (???) - throw a random ally at a foe for critical defense-ignoring damage (Vigor)
    Blizzard (???) - massive ice damage (Stamina) to all foes


    ESPERS

    Nope


    SPELLS

    HahahahahahahahahahahahahahaNO


  9. Relm Arrowny
    Age Is Just A Number

    BASE STATS

    Vigor: 24 / Magic: 42 Speed: 36 / Stamina: 30

    HP: 6 / MP: 45   BatPwr: 16Def: 24 / M.Def: 30 / Evade: 12 / M.Evade: 18


    EQUIPMENT

    Weapons: Paintbrushes, Rods
    ---

    Shield: Light Shields, Elemental Guards 
    Head: Crowns, Hoods, Hats
    Body: Hides, Dresses, Vests
     

    SKILLS

    Sketch - use a foe's own attacks against it (relevant stat varies depending on attack used)


    ESPERS

    Ifrit - Speed+2  -----------------------  32 MP: fire damage (Magic) on all foes
    Zoneseek - MP+20/Magic+1  ---  48 MP: sets Shell on party
    StarletStamina+2  --------------  80 MP: restores party's HP to max & lifts *all* bad statuses
    Bahamut - MP+40  ---------------  99 MP: massive non-elemental damage (Magic) to all foes; ignores defense


    SPELLS

    Fire
    Fire 2
    Flare
    Meteor
    Drain

    (All of Relm's black spells scale with Magic)
    ---
    Osmose
     -
     Magic
    Warp
    ---
    Cure 3 - Magic
    Rerise (???)
    Remedy - Stamina
    RegenX - Stamina


  10. Strago Magus
    Get Off My Lawn!

    BASE STATS

    Vigor: 24 / Magic: 48 Speed: 24 / Stamina: 42

    HP: 18 / MP: 60   BatPwr: 16 / Def: 24 / M.Def: 36 / Evade: 6 / M.Evade: 18


    EQUIPMENT

    Weapons: Rods
    ---

    Shield: Light Shields, Elemental Guards
    Head: Crowns, Hats
    Body: Hides, Robes, Vests
     

    SKILLS (Lore)

    Aqualung (18 MP) - water damage to all foes (Magic)
    Bad Breath (16 MP) - sets Poison/Blind/Mute on a group of foes
    Black Omen (72 MP) - massive defense-ignoring damage to all foes (Magic)
    Blaze (12 MP) - fire damage (Magic); sets Sap/Blind, can target multiple foes
    Blow Fish (0 MP) - 1,000 damage
    Discord (5 MP) - sets Muddle/Bserk on one foe
    Holy Wind (30 MP) - restores HP to party by an amount equal to Strago's current HP
    Raid (15 MP) - absorbs HP/MP from foe (Magic); ignores defense
    Raze (36 MP) - heavy fire damage (Magic); may set Sap/Poison
    Refract (25 MP) - sets Image/Rflect on an ally
    Shield (48 MP) - sets Safe on party
    Tsunami (64 MP) - heavy water damage to all foes (Magic)
    ---

    X-Magic (replaces Magic) - cast two spells instead of one


    ESPERS

    Shiva - Magic+2  ------------------------  32 MP: ice damage (Magic) on all foes
    Carbunkl - MP+25/Stamina+1  ---  24 MP: sets Rflect on party
    Zoneseek - MP+20/Magic+1  ----  48 MP: sets Shell on party
    Odin - Stamina+2  ------------------  99 MP: massive non-elemental damage (Stamina) to all foes; ignores defense


    SPELLS

    Ice Magic
    Ice 2 Magic
    Dark Magic
    X-Zone
    ---
    Osmose
    Magic
    Stop
    Slow
    Shell
    Rflect
    Warp


  11. Mog
    Mascot with Attitude, Kupo

    BASE STATS

    Vigor: 30 / Magic: 36 Speed: 36 / Stamina: 30

    HP: 156 / MP: 0   BatPwr: 24 / Def: 36 / M.Def: 36 / Evade: 18 / M.Evade: 18


    EQUIPMENT

    Weapons: Spears, Rods, Thrown Weapons
    ---
    Shield: 
    Heavy Shields, Light Shields, Elemental Guards
    Head: Helmets, Crowns, Hats
    Body: Heavy Armor, Medium Armor, Light Armor, Parkas, Robes, Vests

     

    SKILLS (Dance)

    Wind Song (plains) - focuses on healing (Stamina) and multi-target wind damage (Magic)
    Desert Aria (desert)  - focuses on evasion with multi-target earth/wind damage (Magic) and some healing (Stamina)
    Forest Suite (forest) - focuses on status healing (Stamina) with assorted damage (Magic)
    Earth Blues (mountains) - focuses on single-target Earth damage (Magic) and Healing (Stamina)
    Dusk Requiem (caves) - focuses on fractional damage and instant death
    Love Sonata (town/factory) - focuses on restoring Mog's HP/MP with assorted damage (Magic)
    Water Rondo (river/underwater) - focuses on entirely on direct damage (Magic), mostly water and bolt
    Snowman Jazz (snow) - focuses on heavy ice damage (Magic) with some evasion
    (Note: the "home" dance of the current terrain will always succeed; success of non-native dances is determined by Stamina)

    ---
    Jump  (replaces Fight) -  Fight (Vigor) + 100% damage (spears) or 50% (other weapons); ignores row
    ---
    X-Magic (replaces Magic) - cast two spells instead of one


    ESPERS

    Maduin - Magic+1/Stamina+1  ---  24 MP: defense-ignoring wind damage (Magic) on all foes
    Shoat - Magic+2  ---------------------  36 MP: sets Stone on all foes
    Palidor - Vigor+1/Speed+1  -----  24 MP: party attacks with Jump (Vigor)
    Terrato - HP+60  -------------------  64 MP: earth damage to all foes (Magic)


    SPELLS

    Sap - Magic
    Poison - Magic
    Break - Magic
    Quake - Magic
    Doom
    Drain
     - Magic
    ---
    Muddle
    Mute
    SleepX

    SlowX
    Haste
    Float


  12. Setzer Gabbiani
    The Angel & The Gambler

    BASE STATS

    Vigor: 36 / Magic: 30 Speed: 30 / Stamina: 24

    HP: 60 / MP: 0   BatPwr: 24 / Def: 36 / M.Def: 24 / Evade: 12 / M.Evade: 12


    EQUIPMENT

    Weapons: Casino Weapons, Knives
    ---

    Shield: Heavy Shields, Light Shields, Elemental Guards
    Head: Helmets, Hats
    Body: Heavy Armor, Medium Armor, Vests


    SKILLS (Slots)

    Solitaire (3 diamonds) - Magic damage to all foes; sets Blind
    Trifecta (3 chocobos) - Magic damage to all non-floating foes; sets Sap
    Blackjack (3 airships) - Magic damage to all foes; ignores defense
    Roulette (3 bars) - summons a random esper
    Jackpot (3 7's) - revives all fallen allies & restores HP to live ones; Magic determines amount of HP restored
    Go Fish (losing spin) - restores HP to entire party (Magic)
    ---
    GP Toss (replaces Slots) - throw GP at one or multiple foes (Stamina); ignores defense, damage is reduced for each additional target


    ESPERS

    Shoat - Magic+2  ---------------  48 MP: sets Stone on all foes
    Seraph - HP+30/MP+15  ---  80 MP: sets Rerise on party
    Starlet - Stamina+2  --------  80 MP: restores party's HP to max & lifts *all* bad statuses


    SPELLS

    Sap Magic
    Poison Magic
    Doom
    ---

    Cure 2 Magic
    Cure 3 Magic
    Rerise
    Remedy
    Stamina
    Regen Stamina
    RegenX Stamina


  13. Shadow
    Real Ultimate Power

    BASE STATS

    Vigor: 42 / Magic: 36 Speed: 42 / Stamina: 36

    HP: 24 / MP: 0   BatPwr: 24 / Def: 30 / M.Def: 30 / Evade: 24 / M.Evade: 24


    EQUIPMENT

    Weapons: Ninja Daggers, Knives
    ---
    Shield: -

    Head: Light Helmets, Masks, Hats
    Body: Medium Armor, Light Armor, Vests


    SKILLS (Throw)

    Ninja Stars - physical attack (Vigor); ignores defense, may target multiple foes
    Knives - stronger physical attack (Vigor); ignores defense
    Scrolls - Fire, bolt, or water damage (Magic) to all foes (split damage; more effective vs. a single foe)
    Smoke Bomb - sets Image on a party member


    ESPERS

    Phantom - Vigor+1/Stamina+1  ---  16 MP: sets Vanish on party
    Fenrir - Speed+2  ----------------------  48 MP:  sets Image on party


    SPELLS

    Haste
    HasteX
    Float
    Warp

    Dispel
    ---
    Regen Stamina
    Rerise (???)


  14. Celes Chere
    Dog of the Empire

    BASE STATS

    Vigor: 36 / Magic: 36 Speed: 36 / Stamina: 36

    HP: 120 / MP: 30   BatPwr: 32 / Def: 42 / M.Def: 30 / Evade: 12 / M.Evade: 6


    EQUIPMENT

    Weapons: Swords, Maces, Thrown Weapons
    ---
    Shield:
    Heavy Shields, Light Shields, Elemental Guards
    Head: Helmets, Veils, Crowns, Hats
    Body: Heavy Armor, Medium Armor, Dresses, Robes, Vests

     

    SKILLS

    Runic - nullify the next black, gray, or white spell cast by any character (friend or foe) and absorb its MP cost
    ??? - Stamina/HP


    ESPERS

    Ramuh - Vigor+2  -----------------------------  32 MP: bolt damage (Magic) on all foes
    Siren - Magic+1/Speed+1  ----------------  16 MP: sets Bserk on all foes
    Shiva - Magic+2  -----------------------------  32 MP: ice damage (Magic) on all foes
    Phantom - Vigor+1/Stamina+1  -------  16 MP: sets Vanish on party
    Seraph - HP+30/MP+15  ----------------  80 MP: sets Rerise on party
    Crusader - HP+60  ------------------------  80 MP: dark damage (Magic) on all foes
    Alexandr - Stamina+1/Speed+1  ---  99 MP: massive holy damage (Magic) on all foes


    SPELLS

    Ice (lv. 6)
    Ice 2 (lv. 12)
    Ice 3 (lv. 24)
    Bolt
    Bolt 2
    Bolt 3 
    (lv. 30)
    Holy
    Merton
    Demi

    Quartr

    (All of Celes's black spells except Demi/Quartr scale with Magic)
    ---
    Rasp
    Bserk

    Slow
    Safe (lv. 21)
    Haste
    Float

    Scan (lv. 9)
    Dispel (lv. 15)
    ---
    Cure 
    (lv. 1) Magic
    Cure 2 Magic
    Life
    Rerise
    Remedy Stamina
    Regen Stamina


  15. Sabin Rene Figaro
    "Well don't that just beat all..."

    BASE STATS

    Vigor: 48 / Magic: 24 Speed: 36 / Stamina: 42

    HP: 144 / MP: 0   BatPwr: 64 / Def: 42 / M.Def: 42 / Evade: 18 / M.Evade: 12


    EQUIPMENT

    Weapons: Claws
    ---
    Shield: 
    -
    Head: Masks, Hats
    Body: Light Armor, Robes, Vests

     

    SKILLS (Blitz)

    (Note: all Blitzes are untargetable)
    Pummel (lv. 1) - physical attack (Vigor); ignores defense, sets Sap
    Suplex (lv. 9) - stronger physical attack (Vigor); ignores defense, sets Stop
    Aurabolt (lv. 12) Stamina-based (magical) holy attack; damage halved from back row
    Fire Dance (lv. 15) - fire damage (Magic) to all foes
    Mantra (lv. 20) - restores HP to Sabin's allies (Stamina and current HP)
    Chakra (lv. 25) - restores MP to Sabin's allies (Stamina)
    Sonic Boom (lv. 30) - Stamina-based (magical) wind damage to all foes
    Bum Rush (???) - strongest physical attack (Vigor); ignores defense


    ESPERS

    Stray - Stamina+2 -------------  24 MP: revives all fallen allies to 250 ~ 500 HP
    Golem - HP+20/Vigor+1 ---  48 MP: blocks physical hits for party (durability = caster's max HP)
    Terrato - HP+60 -------------  64 MP: earth damage to all does (Magic)

    SPELLS

    Quake - Magic
    Drain - Magic
    ---
    Imp
    Sleep
    SleepX
    Slow

    Safe
    Float


  16. Edgar Roni Figaro
    Hail to the King, Baby

    BASE STATS

    Vigor: 36 / Magic: 30 Speed: 30 / Stamina: 24

    HP: 72 / MP: 0   BatPwr: 64 / Def: 42 / M.Def: 24 / Evade: 6 / M.Evade: 6


    EQUIPMENT

    Weapons: Spears, Swords
    ---
    Shield: 
    Heavy Shields, Light Shields, Elemental Guards
    Head: Helmets, Hats
    Body: Heavy Armor, Medium Armor, Vests

     

    SKILLS  (Tools)

    AutoCrossbow - physical attack vs. enemy group (Vigor); ignores row, can miss
    NoiseBlaster - sets Muddle on a group of foes
    Bio Blaster - dark damage (Magic) to a group of foes; sets Poison
    Drill - physical attack (Vigor); ignores defense, sets Sap
    Flash - non-elemental damage (Magic) to a group of foes; sets Blind
    Defibrillator - revives a fallen ally; Magic determines amount of HP restored
    Mana Battery - restores MP to an ally (Magic)
    Chainsaw - physical attack (Vigor); ignores defense, may instantly kill
    ---

    Jump  (replaces Fight) -  Fight (Vigor) + 100% damage (spears) or 50% (other weapons); ignores row


    ESPERS

    Siren - Magic+1/Speed+1  --------  16 MP: sets Bserk on all foes
    Unicorn - HP+30/Stamina+1  ---  24 MP: restores HP to party (Stamina) and lifts most bad statuses
    Golem - HP+20/Vigor+1  --------  48 MP: blocks physical hits for party (durability = caster's max HP)
    Palidor - Vigor+1/Speed+1  ---  24 MP: party attacks with Jump (Vigor)


    SPELLS

    Rasp Magic
    Bserk
    Slow
    SlowX
    Safe
    Haste

    Float
    Scan

    ---
    Cure 2
    Magic
    Remedy Stamina


  17. Cyan Garamonde
    Retainer to the King of Doma

    BASE STATS

    Vigor: 42 / Magic: 24 Speed: 30 / Stamina: 30

    HP: 132 / MP: 0   BatPwr: 64 / Def: 42 / M.Def: 36 / Evade: 18 / M.Evade: 6


    EQUIPMENT

    Weapons: Katanas
    ---
    Shield: -

    Head:
    Helmets, Hats
    Body: Heavy Armor, Medium Armor, Vests


    SKILLS (Bushido)

    (Note: all Bushidos are untargetable)
    Dispatch (lv. 1) - strong physical attack (Vigor); ignores defense, 2x damage to humans
    Mindblow (lv. 8) - MP damage
    Empowerer (lv. 10) - absorbs HP/MP from foe (Magic); damage halved from back row
    Flurry (lv. 12) - four physical attacks (Vigor); sets muddle
    Dragon (lv. 16) Stamina-based (magical) attack; may petrify
    Eclipse (lv. 20) - non-elemental damage (Magic) to all foes; sets Blind
    Tempest (lv. 30) - four powerful physical attacks (Vigor)
    Cleave (???) - instant death to all foes


    ESPERS

    Kirin - HP+30/Stamina+1  ---  24 MP: restores party's HP (Magic) and sets Regen
    Bismark - Vigor+2  ------------  32 MP: water damage (Magic) on all foes
    Crusader - HP+60  -----------  64 MP: dark damage (Magic) on all foes


    SPELLS

    Storm Magic
    Merton Magic
    Demi
    Quartr

    ---
    Cure
    Magic
    Cure 2 Magic
    Life
    Regen Stamina