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Posts posted by BTB
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Terra Branford
The Power of LoveBASE STATS
Vigor: 30 / Magic: 42 / Speed: 30 / Stamina: 30
HP: 60 / MP: 45 BatPwr: 32 / Def: 30 / M.Def: 36 / Evade: 6 / M.Evade: 12
EQUIPMENTWeapons: Swords, Maces, Thrown Weapons
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Shield: Heavy Shields, Light Shields, Elemental Guards
Head: Helmets, Veils, Crowns, Hats
Body: Heavy Armor, Medium Armor, Dresses, Robes, Vests
SKILLS
Morph - 50% bonus to all damage/healing output, double damage taken (Stamina reduces incoming damage penalty to a minimum of 25%)
ESPERSMaduin - Magic+1/Stamina+1 ----- 48 MP: defense-ignoring wind damage (Magic) on all foes
Unicorn - HP+30/Stamina+1 ------ 36 MP: restores HP to party (Stamina) and lifts most bad statuses
Carbunkl - MP+25/Stamina+1 --- 24 MP: sets Rflect on party
Bismark - Vigor+2 ------------------- 32 MP: water damage (Magic) on all foes
Tritoch - Stamina+2 --------------- 64 MP: fire/ice/bolt damage (Magic) on all foes
Phoenix - HP+30/MP+15 ------- 80 MP: revives all dead allies to max HP
Ragnarok - MP+40 --------------- 99 MP: 9,999 damage to one foe
SPELLSFire (lv. 4)
Fire 2 (lv. 10)
Fire 3 (lv. 20)
Ice 3
Bolt 3
Break
Storm
Ultima(All of Terra's black spells scale with Magic)
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Muddle (lv. 6)
Mute
Imp (lv. 8)
Stop
Slow (lv. 16)
Shell
Rflect
Scan
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Cure (lv. 1) - Magic
Cure 2 - Magic
Cure 3 - Magic
Life
Life 2 (lv. 20)
Remedy - Stamina
Regen - Stamina
RegenX (lv. 30) - Stamina -
(New to Brave New World? Want to know what it's all about? Check out the Readme here or our list of Frequently Asked Questions.)
I don't normally do big update announcements like this for minor releases, but the community-driven nature of this update cycle has let to version 1.8 being a lot more spread out than we're used to, and 1.8.5 had a number of very significant bugs that needed patching. I want to thank everyone for their patience in dealing with the deluge of hotfix patches for the last few months while we got everything sorted out for a proper release, and I'd like to give an extra-special thanks to Seibaby for providing several new hacks for this update and earning his "Gold" BNW donor status.
So, what's in the box for 1.8.6? Aside from the bugfixes, the major highlight is several new hacks concerning speed and/or theft. One of the biggest complaints we've had since the implementation of Think's nATB system was the significantly increased difficulty in escaping from fights. A rewriting of the ATB initialization code now allows your characters' speed to contribute much more significantly to getting first strike in battle, and a side effect of this makes running from unwanted fights much easier on average. Conversely, nATB also pushed speed to being a DPS god stat by removing the soft cap on its effectiveness, necessitating a rewrite of the speed code itself to lessen its effect at high levels and bring the slower characters a bit more up to par. Theft is addressed by allowing the speed of the "treasure hunter" to increase the odds of getting a rare steal rather than the old flat 1/8 chance as well as allowing successful theft attempts to qualify as a free action and thus give the "treasure hunter" a free turn immediately afterward.
The other major hack to make it in allows Gau to Leap anywhere he finds enemies that he can rage, thus making it far less annoying to hunt down that one last rage that just won't fucking show up on the Veldt. While this does allow Gau early access to a few key rages at certain points of the game, it's largely a QoL change that will hopefully win over a few more fans to his camp.
Finally, the addition of X-Fight to Shadow's Kagenui in the previous version proved... much more effective than I was counting on, in part by finally bringing to light the fact that the X-Fight damage penalty never stacked with the dual-wield damage penalty like it was supposed to. This turned Shadow into a one-man wrecking crew (even moreso than usual), at least for the players who were aware of the hotfix to fix the incorrect stats on the Kagenui, which otherwise had a whopping battle power of zero.
As always, I'll close with a reminder to everyone that Brave New World is now available as a reproduction cartridge courtesy of our good friends at Retro Circuits. Feel free to contact them with questions about their products or even just to chat; they're great folks and I'm glad to have the pleasure of dealing with them.What's new in 1.8.6:
Spoiler• Added new hacks to lessen the effect of speed granting faster characters more turns over time and to increase its effect on the likelihood of getting first strike
• Added new hacks to allow speed to influence the likelihood of getting rare steals and for successful steal attempts to be treated as "free" actions
• Added a new hack allowing Gau to Leap on rageable formations outside of the Veldt and removed the scripting behavior where all "dog"-type enemies would forcibly target him
• Fixed a bug with the "Y-Equip Relics" hack where stat previews for changing equipment would display incorrectly after switching between menus
• Fixed a bug where the Quartrstaff and Doomstick would crash the game when using MP for critical hits
• Fixed a bug with Setzer's Dice where the animation would display incorrectly and also crash the game
• Fixed a bug with X-Fight where the X-Fight penalty and the dual-wield penalty were not stacking
• The Kagenui now has the correct stats
• Fixed the incorrect attack priorities on the Tumbleweed rage
• Fixed the Raiden summon (only accessible via Slots) to be identical to Odin
• Made a small change to Tiamat's script
• Added a(nother) hint about fighting Phunbaba to Terra's dialogue
• Adjusted the encounters near WoR Albrook to prevent solo Celes from getting into unfair fights
(Oh, and if liking things on Facebook is your bag, baby, then by all means go nuts.)
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While I have not played it, we do have a FF7 mod on this site that I have seen compared to Brave New World. You might hop onto our Discord and ask for some opinions on it, if you're interested.
Anyway, glad you enjoyed the mod. Thanks for playing.
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Setzer's Dice is a known bug with 1.8.5 - there is a hotfix patch for it linked in several threads here, and it will be fixed in 1.8.6 soon.
The only fight in BNW that was intended as a gear-check fight is MagiMaster, for obvious reasons. As for the dragons, I did make the primary elementals more powerful because their elements are easier to negate with equipment, but I didn't necessarily intend for said equipment to be required in order to take them out. As for the red dragon specifically, I do intend the Phoenix Cave to be done in the mid to late-WoR, so it can definitely be a hard fight if you go there sooner. Same goes for the Silver Dragon at Narshe.
Boss HP has been an ongoing thing that continues to be addressed in each update as seen fit according to player feedback; Hidon in particular was recently addressed by lowering his magic defense.
Keeping the original script is the sort of thing that just isn't going to happen unless someone goes to the effort of re-translating BNW. I will gladly give the source dialogue to anyone who feels like undertaking it.
Changing the in-game logo is not easy for technical reasons that I can't explain really well since that's not my department.
Same problem as above for displaying more information on Gau's rages; there *are* hacks that try to do this, but screen real estate is at a premium and there isn't sufficient space to display all of the relevant data. When faced with the decision to give the player some information or none, I will tend towards the latter so that anyone so inclined can get the full picture from the Printme.
For weapon descriptions in the equip menu, again there's just nowhere to put them.
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1 hour ago, thzfunnymzn said:Wait, another hint is needed against Phunbaba? Really?
You went all-out offensive so you really didn't notice.
Turtling against him... does not end well >.> -
Here's the official changelog for 1.8.6 (COMING SOON):
• Added new hacks to lessen the effect of speed granting faster characters more turns over time and to increase its effect on the likelihood of getting first strike
• Added new hacks to allow speed to influence the likelihood of getting rare steals and for successful steal attempts to be treated as "free" actions
• Added a new hack allowing Gau to Leap on rageable formations outside of the Veldt and removed the scripting behavior where all "dog"-type enemies would forcibly target him
• Fixed a bug with the "Y-Equip Relics" hack where stat previews for changing equipment would display incorrectly after switching between menus
• Fixed a bug where the Quartrstaff and Doomstick would crash the game when using MP for critical hits
• Fixed a bug with Setzer's Dice where the animation would display incorrectly and also crash the game
• Fixed a bug with X-Fight where the X-Fight penalty and the dual-wield penalty were not stacking
• The Kagenui now has the correct stats
• Fixed the incorrect attack priorities on the Tumbleweed rage
• Fixed the Raiden summon (only accessible via Slots) to be identical to Odin
• Made a small change to Tiamat's script
• Added a(nother) hint about fighting Phunbaba to Terra's dialogue
• Adjusted the encounters near WoR Albrook to prevent solo Celes from getting into unfair fights
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In all fairness, X-Mog was conceived more as a status-setter than a damage-dealer.
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Those are .zip archives. Use WinRAR to extract them.
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Noted and fixed for 1.8.6.
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Ultimately, it's a QoL thing since the first time any rage is available doesn't change whether or not you're forced to backtrack to the Veldt in order to get it.
I wouldn't put any rages in Kefka's Tower since that's too late in the game to give the player new attacks. Something like Ultima is fine because it's a singular attack, not a whole plethora of them.
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1 hour ago, thzfunnymzn said:Umm, Phunbaba failed to Hurricane away two people. Edgar had all ready landed, so I saw no reason for this behavior. Is this bug all ready known?
Yeah, it does that sometimes. Consider it a feature.
QuoteAlso, why is Shoat's summon attack called "Hurricane"? Wasn't it called "Demon Eye" or something like that? Isn't "Hurricane" the name of Phunbaba's attack?
Because it *rocks* you
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Developer's note: Seibaby is no longer allowed to name his own hacks.
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Expected levels for Atma are 18-21, but it's not uncommon for the occasional straggler to be higher. Because of the type of difficulty the mod tends to employ, grinding will only help you out so much - I've seen people have a hard time in Kefka's Tower even with grotesquely overleveled troops.
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Tonight, actually. I'm on overnights right now so it was tomorrow to me when I posted that >.>
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I should be around tomorrow night. I'll see you there!
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What's your Twitch channel?
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Huh. How'd you work it to where you can only leap on Veldt formations?
Also, how does it work with re-recruiting Gau in the WoR? -
7 hours ago, Jordan said:Other than LttP, what runs was Patty on the couch for? That LttP run was about the only run I caught that felt genuinely like everyone was having fun on.
He was on for Super Metroid, as well.
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I've been enjoying it. It really just depends on the runners and the commentators. Patty has been a godsend to every run he commentated on, and the Super Metroid race was a real nail-biter.
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3 minutes ago, Think0028 said:They're the only reliable way to get to 50 if that's something you want to do. (It isn't something you want to do.)
Not anymore, they ain't.
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Ugh, thank you *so* much. This update has gotten way out of hand.
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Yeah, today and tomorrow are pretty dead... Thursday night is really what's going to be great - Zelda 2 is an excellent speedrun game.
New SotN WR got set last night, though, that was pretty cool. The movement tech in that game is sweeeeeeeet.
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Who's watching? What are you looking forward to the most? Who only remembered that SGDQ started today because I said something?
Locke Cole: "Treasure Hunter"
in Character Discussion
Posted · Edited by BTB · Report reply
Locke Cole
Thief"Treasure Hunter"BASE STATS
Vigor: 36 / Magic: 30 / Speed: 42 / Stamina: 36
HP: 66 / MP: 0 BatPwr: 32 / Def: 36 / M.Def: 30 / Evade: 24 / M.Evade: 12
EQUIPMENT
Weapons: Knives, Swords, Thrown Weapons
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Shield: Heavy Shields, Light Shields, Elemental Guards
Head: Light Helmets, Masks, Hats
Body: Medium Armor, Light Armor, Vests
SKILLS
Steal - steal an item from a humanoid opponent (Speed); turn is free if successful
Mug (replaces Steal) - adds a physical attack (Vigor) to Steal
X-Magic (replaces Magic) - cast two spells instead of one
ESPERS
Ramuh - Vigor+2 ----------------- 32 MP: bolt damage (Magic) on all foes
Kirin - HP+30/Stamina+1 ---- 24 MP: restores party's HP (Magic) and sets Regen
Ifrit - Speed+2 ------------------ 32 MP: fire damage (Magic) on all foes
Phoenix - HP+30/MP+15 --- 80 MP: revives all dead allies to max HP
SPELLS
Fire
Fire 2
Fire 3
Bolt
Bolt 2
Demi
Drain
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Cure
Cure 2
Cure 3
Life
Life 2
(All of Locke's spells scale with Magic except Demi and Life/Life 2)