It started as a testing field for a person beginning to learn about romhacking and pulled off of the discontinued mod of Rfh: http://ffhacktics.com/smf/index.php?topic=11063.0 Little by little got its own identity and I decided to rename it. The mod aims to be a major rebalance, increasing difficulty and also adding new concepts to the gameplay. As the use of Neutral Skills not dependant of a job set but of what race you are playing, the consumption of MP in attack or anything that might come in the future... Feedback and suggestions welcomed!
Things to do
1. Balance the new jobs, revise animations again, add flavour to descriptions.
2. Remake every mission if needed to make the game harder but more rewarding with own decisions and strategy.
3. Attempt to redo MP system from scratch.
4. Balance Gil gain per lost during whole journey.
Links
FFTA2: Promise Rewritten. Changelog, job growths, skill sets and everything within the spreadsheet
https://docs.google.com/spreadsheets/d/1UytrXCAMVfg_03GCM3QOU0CfRYCimz2zfX7BlDgKeyU/edit?usp=sharing
Currently doing for next patch 0.9.7 MP Revamp?! Gil rewards, Gil costs, Item command, Job requeriments, etc... A proper changelog -I hope- have been updated in the spreadsheet up there. I'm lazy to list all the changes here but yeah biggest patch so far. I try to bring a playable version this time. Download patch from here: http://ffhacktics.com/smf/index.php?topic=12061.0
Instructions to patch
- Download a fresh Final Fantasy Tactics A2 rom and my patch.
- Download Delta Patcher here: http://www.romhacking.net/utilities/704/
- Open Delta Patcher and select your original file, and FFTA2 Promise Rewritten patch.
- Press Apply Patch, and now you can play!
First mission "Stranger in the woods" made more interesting and challenging. Prove your tactical skills before the good stuff!
Strategy guide for lazy bums: