Search the Community: Showing results for tags 'platformer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • General Discussion
    • Development Discussion
    • Let's Play
    • Site Suggestions & Questions
    • Site Updates
  • Mods
    • Chrono Trigger: Enhansa Edition
    • Chrono Trigger: Lavos Awakening
    • Civilization III: Somewhere In Time
    • Final Fantasy VI: T Edition
    • Final Fantasy V: Void Divergence
    • Final Fantasy VI: Brave New World
    • Final Fantasy VI: Return of the Dark Sorcerer
    • Final Fantasy VII: New Threat
    • Final Fantasy Monster Tactics
    • Golden Sun
    • Heroes of Might & Magic III: Another Heroes 3 Mod
    • Lufia 2: Mod Series
    • Mega Man X: Hard Type Series
    • Ogre Battle: In the Lap of the Gods
    • Seiken Densetsu 3: Sin of Mana
    • Shin Megami Tensei Nocturne: Hardtype
    • Super Mario RPG: Armageddon
    • Tactics Ogre: One Vision
    • Miscellaneous Mods

Blogs

  • Announcements

Calendars

  • Community Calendar

Categories

  • News

Categories

  • Hacking & Modding

Categories

  • Twitch Streams

Categories

  • Mods
    • Arcana: Seal of Rimsala
    • Chrono Trigger: Enhansa Edition
    • Chrono Trigger: Lavos' Awakening
    • Civilization III: Somewhere In Time
    • Final Fantasy VI: Return of the Dark Sorcerer
    • Final Fantasy IV: The Darkness Within
    • Final Fantasy V: Void Divergence
    • Final Fantasy VI: Brave New World
    • Final Fantasy VII: New Threat v2.0
    • Final Fantasy VII: New Threat v1.5
    • Final Fantasy VII: True Necrosis
    • Final Fantasy Monster Tactics
    • Final Fantasy Tactics 1.3
    • Golden Sun Book 1: Fallen Star
    • Golden Sun Book 2: Risen Star
    • Mega Man X: Hard Type Series
    • Ogre Battle: In the Lap of the Gods
    • Seiken Densetsu 3: Sin of Mana
    • Super Mario RPG: Armageddon
    • VVVVVV
    • Manall's FF1
  • Randomizers
    • Final Fantasy Tactics
    • Final Fantasy VI
    • Mega Man Battle Network 3 White
  • Game Editing Tools
    • Final Fantasy Tactics
    • Final Fantasy VII
    • Super Mario RPG
  • Game Patching
    • Patches/Fixes
    • Patching Tools

Categories

  • Videos
    • Let's Play

Found 2 results

  1. Version 0.1.0

    968 downloads

    Patch must be applied to a Mega Man X (U), UNHEADERED ROM . There's two patches included in the download, one for the v1.0 of the ROM, and one for the v1.1 of the ROM. Patching into the wrong version of the ROM will lead to glitches and bugs all over the place. Mega Man X: NEW Hard Type Mega Man X: New Hard Type is a WIP retake of the Mega Man X: Hard Type mod. It greatly expands the scope of the project with the addition of new modding tools that allow more radical redesign of the levels. List of changes for the final version: Level changes: Every single level will be redesigned from scratch. More enemies, completely new, reimagined areas. Upgrades locations completely relocated and others. Note that while this is called "Hard Type", it's simply a reimagine of the old stages with a more competent difficulty curve, and should not be mistagged with names like "Kaizo". Such concepts are out of this project's scope. Gameplay rebalances: Upgrades get a few more uses for further rebalance between them. X starts the game with dash enabled. Leg Upgrade allows for higher jump height, and decreased wall slide speed. When combined with the Arm Upgrade, it also allows for faster ladder climbing. Head Upgrade recovers half of a SubTank's capacity each die X dies. Body Upgrade now only reduces 25% of incoming damage. Arm Upgrade functions the same as the original: Enables third level charge of the buster and allows for special weapons charging. Hadouken is not longer a 1-shot and it's easier to fire / land. Details to come. Zero gives an upgrade to X after the Vile battle. No spoilers. Other gameplay rebalances. X gets a SubTank for every 2 SubTank Pieces. By grabbing all 4 SubTank Pieces, you get 2 SubTanks total. SubTank Piece Counter added in the pause screen. Infinite Lives. Death Counter up to 999 added in the pause screen. Weapon speeds get rebalanced. Weapon damage gets rebalanced. Weapon usage cost gets rebalanced. Duration of Sting Chameleon's charged attack gets rebalanced (Yes, I typed that separatedly). Invincible frames after hit are slightly reduced (emphasis on the word slightly). Health drop rates are unchanged. "Spec Mode" (Little button in the bottom left in the Select Stage screen) now includes difficulty labels for all stages, so the player can pick a stage with the difficulty they want most. They also include the upgrades in the stage as well. Stages can be exited at any given time, with no need to beat them first. Only notable exception is Highway Stage (since it's the Intro Stage). Enemies get their fair rebalance, as well. Enemies get faster and more reactive. Enemies deal more damage. Enemies are more grouped and better synergized. Enemies drink your tears. Want to donate? Click here! Patch must be applied to a Mega Man X (U), UNHEADERED ROM . There's two patches included in the download, one for the v1.0 of the ROM, and one for the v1.1 of the ROM. Patching into the wrong version of the ROM will lead to glitches and bugs all over the place. Credits: Xeeynamo, for creating the MMXE 0.7.1 Beta editor. This project wouldn't have even started without this wonderful tool; huge thanks to you. Xeeynamo's website: http://digitalwork.altervista.org/ justin3009 of the Megaman X9 Forums, for his great help in ASM hacking. Red Guy, for improving the MegaED X editor to levels I didn't even believe were possible. Thanks to you, the MMX community will hopefully be encouraged to release more of these projects. Just... Thank you. BTB, Advent and Stann for their help on improving the dialogue. You guys rock. \m/ Every Beta Tester or player who has given feedback for this project so far. (Names in the forum thread) Everyone in Insane Difficulty, giving me support, constructive opinions, suggestions. http://ww.insanedifficulty.com The crew in New Game +. http://www.ngplus.net
  2. Version 2.2.2

    9059 downloads

    Patch must be applied to a Mega Man X (U), UNHEADERED ROM . There's two patches included in the download, one for the v1.0 of the ROM, and one for the v1.1 of the ROM. Patching into the wrong version of the ROM will lead to glitches and bugs all over the place. Mega Man X: Hard Type Mega Man X: Hard Type is a rebalance and stage redesign project for Megaman X for the SNES. Within its objective is to enhance the difficulty to provide a fresh new experience to veterans of the platform genre. Mega Man X: Soft Type Mega Man X: Soft Type is a patch included in the download, which features all of the changes listed below, except for the level redesigns. It's a must for players who want to check out a rebalanced verison of the original, without having to play the redesign stages! Think of it as a middle ground between the original, and MMX: Hard Type! List of changes: Level changes: Every single level has been redesigned from scratch, including bosses arenas. AI changes: Regular enemies, bosses and minibosses have had their AI enhanced, making them more responsive and faster, among other things. Enemy stat rebalances: Enemies have had their HP rebalanced and they usually deal more damage. Player stat rebalances: Ammo has been reduced, and each of the weapon's costs have been rebalanced. Damage done by weapons have been rebalanced as well (The Hadouken isn't a 1-shot anymore), both against regular enemies and bosses. Some weapons had their speed rebalanced. The body upgrade has been nerfed to 25% damage reduction. Other misc changes: Infinite lives. Dialogue changes. Spec mode modified. Death counter in the pause screen. Each of the bosses can now be rebattled. Each of the Maverick stages can be exited without having beaten it first. Hadouken capsule only requires 1 visit. Doesn't require all stages beaten. Dash acquired after completing the Intro Stage. Custom Title. Other rebalances and small additions. Want to donate? Click here! Patch must be applied to a Mega Man X (U), UNHEADERED ROM . There's two patches included in the download, one for the v1.0 of the ROM, and one for the v1.1 of the ROM. Patching into the wrong version of the ROM will lead to glitches and bugs all over the place. Credits: Xeeynamo, for creating the MMXE 0.7.1 Beta editor. This project wouldn't have even started without this wonderful tool; huge thanks to you. Xeeynamo's website: http://digitalwork.altervista.org/ justin3009 of the Megaman X9 Forums, for his great help in ASM hacking. Red Guy, for improving the MegaED X editor to levels I didn't even believe were possible. Thanks to you, the MMX community will hopefully be encouraged to release more of these projects. Just... Thank you. BTB, Advent/Kyrios and Stann for their help on improving the dialogue. You guys rock. \m/ Every Beta Tester or player who has given feedback for this project so far. (Names in the forum thread) Everyone in Insane Difficulty, giving me support, constructive opinions, suggestions. http://ww.insanedifficulty.com The crew in New Game +. http://www.ngplus.net