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Pokemon Insurgence Delta/Armor Run
Kyrios posted a topic in Let's PlaySo, I got my hands on a really awesome game called Pokemon Insurgence. It's a fangame which you can find here. I would get the torrent and not the installer if I were you; it's a lot faster. Anyway, this game takes place in a new region with new versions of certain pokemon called Delta Pokemon. Delta pokemon have different typage, different movesets, but the same base stats as their vanilla counterparts. This game also features new Mega Evolutions, and follows the main series mechanics up to and including Gen VI (X/Y). Anyway, I'm not gonna go too in depth (I may do a review on it for the front page later, who knows?), but I'm going to be doing what I'm calling a Delta/Armor run of the game. So, in addition to the delta pokemon, you also have different armors for certain pokemon that alter their stats a bit, and make them look different. For instance, take a look at Shiny Tyranitar with his armor. Sexy as hell, right? Right. So, for this challenge, as the name implies I'm going to be using only delta and armored pokemon. The rule is that I have to stick to this team no matter what, and the armored pokemon cannot remove their armor for any reason. Now, you may ask, why would you want to? Well, the simple answer is because that takes up an item slot that may be put to better use with a different item in certain circumstances, such as a mega stone. For those of you worried about difficulty, have no fear, I'll be playing on hard mode. Delta pokemon in this game can be strong, but they are by no means overpowered as you might expect. Full disclosure though, I will be using debug mode to create my starters. Hard mode assumes max IVs/EVs, so I'll be doing the same. It also softcaps your level at certain points so you can't outgrind content, which is really cool. The limit for my creating starters is that I'm not allowed to give them any items aside from armors (this means mega stones I have to get naturally through the story), and they cannot have moves they're unable to learn. This means that I may give some of them one of their egg moves, for instance Dragon Dance on Larvitar. This was more just an introduction post; next post is gonna be the actual beginning of the challenge! Let's go!
Pokemon Insanelocke begins!
Beast_NVG posted a topic in General DiscussionHello! So months ago on InsaneDifficulty forums I posted an idea for a Pokemon Nuzlocke run that I felt was fairly original and finally I have the chance to attempt it! For those who don't know a Nuzlocke is a type of Pokemon challenge that generally follows two simple rules; every Pokemon must have a nickname and if a Pokemon faints it must be released. Usually a way to limit how many Pokemon you can catch is also introduced, the most popular being that you must catch the first Pokemon on each route and only that Pokemon. So on to my Insanelock (named because of the forums not the difficulty), I'm going to attempt to play through six Pokemon hacks in order. Pokemon Fire Red Omega, Storm Silver, Omega Emerald, Bloody Platinum, Blaze Black & Blaze Black 2. These are all hacked versions of the game that generally increase the difficulty of the games. Instead of limiting how many Pokemon I can catch I've gone the opposite route; I can use almost all of them. The caveat is that I must follow these rules; 1. Once a Pokemon faints it is dead and will be released. 2. SET battle mode. No free switching. 3. I cannot use items in battle. 4. Teams must have a theme. If the theme is type then 5/6 Pokemon must share a type. Other themes include weather, Baton Pass or Trick Room. There are a few exceptions to this rule in the BW era as I literally couldn't form teams, these teams are called 'Leftovers'. 5. I cannot change Pokemon in my team for battle purposes. TM/HM Pokemon can be added to my team temporarily to advance the story but cannot be used for battle. 6. Pokemon cannot be replaced after death. This means if a Pokemon or two faint I will battle on with an under sized team for as long as possible. 7. No over levelling. 8. All Pokemon must have a nickname. 9. The most insanely powerful legendaries cannot be used. I won't list them all but suffice to say Mewtwo, Rayquaza etc. will not be rearing their ugly head. So with the above rules I think this should be quite the challenge! I will not be catching Pokemon, but rather I have created 56 teams that fit the above rules and will hack them into the game as and when I need them. So essentially the challenge is to see if I can beat all six hacks before my death counter reaches 336. I'm not sure if this run is going to be easy or hard, 336 sounds like a lot until you realise these are difficulty hacks with almost 200 Gym, Rival and Elite Four battles I have to slog through! Even at 1.5 deaths per Boss (that's one wipe per four Bosses) I barely succeed and that's in some bizarro world where random trainers and wild Pokemon don't kill anything! The run is also oddly self regulating, if I beat Storm Silver with amazing Pokemon such as Metagross, Tyranitar, Dragonite, Salamance, Gyarados etc. I then have to start Omega Emerald with their crappy pre-evolved forms and the likelihood of them dying before becoming awesome is pretty high. I have not played over half the hacks so half the run is blind, although I have heard that Omega Emerald has some very good teams later on and Bloody Platinum gets insanely ridiculous, so I suspect death shall be everywhere. My strategy is to use weak teams and Pokemon for as long as possible and my teams will get progressively stronger. I will be streaming the entire run on Twitch and will upload the Gym, Rival & Elite Four battles to Youtube also. I'm unsure on the forum rules here but hopefully I can embed the Youtube videos in posts to keep you guys updated! Wish me luck! Regards, Beast.