shiliwei

weapon and armor stats help?

9 posts in this topic

can someone tell me arrangement about ARMORS stats AND WEAPONS

for example  ARMOR

AA BB CC DD EE FF GG HH II JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ

EE:MONEY TABLE POINT  

OO:ELEMENTS        QQ:EVADE      

 RR SS TT UU VV:DEFNESE AND MAGIC DEF

YY ZZ:STATUS EFFECTS 

what is rest mean?

 

Edited by shiliwei

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Which specific addresses are you looking at?  If I know which specific address and which specific equipment you're looking at, I might be able to tell you something, based on empirical observation.  One weapon and one armor would be good.

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2 hours ago, hmsong said:

Which specific addresses are you looking at?  If I know which specific address and which specific equipment you're looking at, I might be able to tell you something, based on empirical observation.  One weapon and one armor would be good

 

3E 00 3E 01 00 08 00 00 00 00 00 00 00 10 00 00 19 00 00 00 00 00 00 00 00 00

like Adamant Shield

and i thought all armor is same 26 bytes and weapon 22 bytes

Quote

119941 = icon related
119943 = 2bytes for icon color?
119944 = 2nd byte for icon color?
119946 = targetting related, 5C targets enemies
119947 = MP cost
119948 = addition to cast time
119949 = spell type flag, e.g. 08 on buff, 05 on debuff and 04 on saber spells, 18 for exorcism, 0 damage spell, 1 for heal, 27 death roulette, 25 anti-magic
11994A = element; 01 - earth, 02 - air, 04 - water, 08 - fire, 10 - dark, 20 - light, 40 - moon, 80 - leaf
11994B = STAT1
11994C = STAT2
11994D = STAT3
11994E = power multiplier (max 0F !!) and which stat is used (the x in the xy number pair here)
11994F = power addition (max FF !!)
119950 = status effects 1; 20 - mute
119951 = status effects 2;
                 01 - snowman
                 04 - transform
                 08 - poison
                 10 - moogled
                 20 - stone
                 40 - sleep
                 80 - death effect (999 damage NO level check!!! buggy vs targets that have more HP left than that)

can u explain like that? thank you so much

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Based on what I can tell (other than what you already noticed):

AA: Icon ID

CC: Color ID

MM: Element absorb (or immunity?  or weakness?)

NN: Element immunity (or absorb?  or weakness?)

OO: Element resistance

The rest, I couldn't tell.  In any case, you should know that the element resistence/stat effect immunity doesn't work.  At least, that's what I'm being told.

Edited by hmsong

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3 hours ago, hmsong said:

Based on what I can tell (other than what you already noticed):

AA: Icon ID

CC: Color ID

MM: Element absorb (or immunity?  or weakness?)

NN: Element immunity (or absorb?  or weakness?)

OO: Element resistance

The rest, I couldn't tell.  In any case, you should know that the element resistence/stat effect immunity doesn't work.  At least, that's what I'm being told.

thank you

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I figured out some more:

EE: Price Pointer

FF~HH: Character/Classes that can equip the armors

based on the monster stats (I cannot test these, since they don't work due to reasons):

  LL: Auto-reflect element
  MM: Absorb element
  NN: Immune element
  OO: Resist element
  PP: Weakness element

RR~SS: DEF stat (DEF = [VIT x RR] + SS

TT~VV: M.DEF (not sure how this works)

 

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1 hour ago, hmsong said:

I figured out some more:

EE: Price Pointer

FF~HH: Character/Classes that can equip the armors

based on the monster stats (I cannot test these, since they don't work due to reasons):

  LL: Auto-reflect element
  MM: Absorb element
  NN: Immune element
  OO: Resist element
  PP: Weakness element

RR~SS: DEF stat (DEF = [VIT x RR] + SS

TT~VV: M.DEF (not sure how this works)

 

thank you,BTW do u play Ys II: Ancient Ys Vanished

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4 hours ago, shiliwei said:

thank you,BTW do u play Ys II: Ancient Ys Vanished

You're welcome.  And again, I thank you for all the things you provided me.

No I have not played any of Ys.  I've heard of it before, and I'm pretty sure it's an ARPG.

According to gamefaqs, it's for MSX system, but I have no idea what system that is.  Is that any good?  No reviews in gamefaqs, so I'm guessing it's not very well known (although Ys is sort of well known).

Edited by hmsong

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5 hours ago, hmsong said:

RR~SS: DEF stat (DEF = [VIT x RR] + SS

TT~VV: M.DEF (not sure how this works)

it works the exact same as p.def
T1T2 stat factor for both magic defenses (byte T1 is x int and T2 for pie)
UU m.def (int)
VV m.def (pie)

m.def (int) = [INT x T1] + UU
m.def (pie, hidden) = [PIE x T2] + VV

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