Hordequester

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About Hordequester

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  • Birthday 08/21/81
  1. FF5 FJF - Pure Chaos + Natural

    Final Fantasy 5 - Four Job Fiesta - Pure Chaos with Natural (http://fourjobfiesta.com/players.php?player=Hordequester) Not exactly a mod but it plays like one sometimes. Running this charity event with my 4yo as the backseat driver this time. He's not very familiar with ff5 like he was with ff6 so he'll mostly be handling the grinding and easier fights. Wasn't going to do this at first but he sounded excited..so here we are. For reference: Pure Chaos means any class can come up randomly per crystal even Freelancer and Mime. Natural means Bartz must use the Wind crystal job exclusively. Lenna the Water, Faris the Fire and Galuf/Krile the Earth. They must stay Freelancer until their crystal and class are unlocked which aren't always the same thing in Pure Chaos. Haven't played FF5 in years and even then it wasn't in English. So, this should be interesting.
  2. Thank you. I figured that might be what was wrong with the playlist. It sees the v= and just parses that instead of grabbing the list=. Just ran out of patience playing with it to test it further lol. Most likely what is wrong with extra is that it's loading the main url variable instead of whatever we put in Value. extra=x is obviously reading correctly or it wouldn't know the Key (title) to display. I'm sure the not saving the main video url during edit is simply a missing or typoed variable in the default text= part of the input for the form. It'll definitely be a cool feature if they get it working. Just really need to change the text Key and Value to something more meaningful like Title and Url then fix the variable errors. Updated the video to be a playlist for now.. thanks.
  3. Sent some cash that way.. for the horde. Or well I guess from it in this case. Having previously been homeless and living in a shelter.. I can relate.
  4. I was planning to add videos to it as I finished encoding them.. I liked how it does the tabs under the video to jump to different parts. Linking a playlist would work just unfortunate that Extra Videos part is non-functional as it's a nice feature in concept. Update: Ok so I tried linking a playlist instead of a video. It just plays the first video in the list and stops. These all seem like relatively easy fixes with just some simple variable mistakes. Hope you guys can find the time to take a look.
  5. Been working on putting my videos up in the Video tab of the website. I noticed one issue and can't figure out another: 1. When you edit an existing video, the site does not keep your video's URL intact.. it blanks it out every time and you have to put it back in again. 2. The "Add Extra Video?" section is quite confusing.. it just says "Key" and "Value" with no explanation. I figured out that Key is the title I guess as the button it adds to the video has a label matching whatever is typed in Key. But, no matter what I type in Value, it never does anything. I tried Youtube v=xxx, xxx, http://etcetc=xxx and even values from already linked videos. What the heck am I supposed to type here? Issue #1 makes trying to test it even more tedious.. heh. The little note below it says Enter the title and url but yeah it doesn't take urls. I'll keep playing with it and try to figure it out in the meantime. I added every method of posting a video I could think of to the extra video section with labels of the type tested here
  6. I second the evasion on Gau. He will be squishy for a pretty long time but can get decent evade. Just finished the decent into hell..er Floating Continent with him even at 19/20 I still needed to max evade and slap bell + guard ring on him just to live long enough to rage. I used him on Dada though.. well I use him on everything including the main sweeper team at Narshe.. he is my MVP after all heh. Don't recall needing safe to survive but I did run him with hp buffing (green beret or relics) to keep him above instakill range until around 15.
  7. RetroArch usually has pretty outdated libraries. You can update them or switch RetroArch over to use real Medafen/Snes9x internally. Helps with Pi to not have too many hoops to jump through.. Worked for my Zero to link straight to latest mednafen.
  8. He's still quite effective in .5 so far. Griffin used to overheal for me now it seems to be just enough right around the time you can get it and razorleaf works on most mobs. Tumbleweed then is what Griffin used to be in .4 once you can get it. Gotta speak up for my vote! =P
  9. BNW 1.8.5 - Full Playlist

    My latest playthrough of Brave New World using 1.8.5 with the patch fixes. Starts at part 6 because I haven't been able to recover 1-5 from encoding corruption. I am slowly getting them all repaired and reencoded as I come to them. They'll be added to the playlist as they finish. This playthrough was done mostly with my 4yo son doing the driving with me on a second controller trying to keep him from steering off a cliff. He's the one holding the diamond sword in my photo on the user pics thread. We might do some more games if I can pry him off minecraft long enough to play. Apologies if anyone doesn't like my resolution, stretch, and filter settings. I play on a large TV on the other side of the room and this is the only settings where I can read the thing with my old man eyes.
    Brave New World is an essential upgrade to an already fantastic game. I know we all tend to look at FF6 with rose-colored glasses due to nostalgia but, it definitely had its quirks. Many, many bugs and balancing issues. A great story put on top of an Attack-Spammable combat system with characters that are all identical aside from their sprites. The system was capable of depth, but you had to ignore large parts of the game to get it. Brave New World aims to fix all of those issues and more.. rounding out a great story with some really great strategic character design and scripted fights. The magicite character lock coupled with the varied learned and equipped boosts gives you the ability to highly tune characters to specific rolls. The revamp of skill bugs helps to round that out. I can't think of anything that hasn't been tweaked at some point and improved. Dance, Rage, Runic, Lore, Steal, Throw.. all character specific abilities have been improved and now they all feel useful and not bloated. This isn't so much of a mod as it is a expansion or upgrade.. it feels like it was supposed to be there in the first place and I can guarantee you'll miss its features if you go back to the original or a different mod. It really did ruin vanilla for me. During my 1.8.4 playthrough I did a run specifically choosing people that were not optimal (too low, not enough esper levels, incompatible abilities, etc) for each fight and it did show a few issues with some characters completely crushing others. Given that the original game had everyone able to fill every role.. I feel like this was an intentional design choice by the developers. My purpose in doing so was to get a feel for characters I never really got to use or didn't know how they'd do in some situations. There are definitely perfect characters for each role, good secondary backups for roles, and rounders to fill whatever you may need in a pinch. This fumbles a bit with a couple characters like Locke always being either one-shot dead, one-cast out of mana, or survivable punching bag. This is in part due to him being underleveled for 90% of the game (if you don't specifically stop to address it) and also because he doesn't really have anything to balance it out like Throw with Shadow or Raw DPS and rando buff-heals like Relm. He's just kind subpar at EVERYTHING and can steal things that have no impact. A bummer (and possibly my misunderstanding of the character) but the rest of the characters are great and keep improving.. like the Gown/Brush update or the Rage updates. The biggest criticism I can find while digging is that some of the new systems and scripts can be a bit overwhelming for first time players and people that come in thinking the old use-anyone method is going to fly. Not that they should expect that.. it's clearly right on the label. It's just a mindset that I see people fall into every time they come in. Not sure that's the developer's fault really. But, definitely something to keep in the forefront while playing if this is your first time. Second would be the heavy reliance on a lot of fights being turtle-friendly (sap and heal). I see a bit of work to try to mix it up with the latest patch and there are a few bosses that stop it.. just a shame there are all these new abilities and major confrontations result in button mashing again. Most of the current fights have two gears.. turtle-sap or random one-shots you have to clean up. There are definitely more interesting ones here than vanilla though.. at this point I'm just splitting hairs. That said, it is still the most extensive and improving mod for a game I have ever played.. and I've been through romhacking.net's entire library of full mods (Unsure if the fact I'm not joking is sadder than if I were or not). It was the mod that introduced me to Insane Difficulty and NGPlus and all the great people here. One of the most important, and usually overlooked, parts of a mod is the community surrounding that mod.. they are the ones that give suggestions, bug fixes, and test the mods that get released.. it doesn't matter how good your mod could be if it doesn't have the people to help get there. BNW has that. I really think it deserves 4.5 Stars but not an option. I can't do 5 Stars because.. that would mean it is perfect the way it is.. but I still want to see more updates! Can't recommend this mod more.. even if you weren't a fan of FF6 before, this would make you one. P.S. I do apologize if this review jumps around a bit and seems a bit scrambled. My 4yo loves FF6 and won't stop jumping all over me to mention things about BNW that are cool. If that's not an endorsement you can trust.. I don't know what is.
  10. When I use to play ME3Coop, I would listen to this on endless loop. Perfect timing for that game.. and is what I was listening to when I soloed my first platinum run. I haven't tried it with ME4. Can't really recommend anything outside of music for gaming. Here is my current playlist I used when I finished 1.8.4 BNW and ME4SP. Blasphemer!
  11. "SNES Injection Guide" on gbatemp tells you how to make your own custom cia files. Though, basicSNESInjector is written by the same dude and is a one-click program to do it for you (There's a link to it at the top of the guide). Either way works.
  12. It is the single largest multi-system emulator and its core is used in things like Retroarch (which uses an outdated version of mednafen that does not get updated nearly enough) and many multi-system android emulation boxes. I use it because it does PSX faster than ePSXe on my old media pc, runs every console from the same one click interface instead of jumping around, and has the same settings for all consoles. Aside from ECC hardchecks and savefile unique keys it is the best thing for mod jumpers like me. Update: If you change the mednafen cfg line "filesys.fname_sav " to read "filesys.fname_sav %F.%x" It will fix it so that MD5 hashes are no longer appended to save files. There's a line in there for state saves too a few lines below it.. that you can change to "filesys.fname_state %f.%X" to get rid of hashes from that as well. So, no more having to rename files every patch update.
  13. Unless it's Mednafen which uses unique generated save names if the rom changes.. but you can start a game to generate a save then rename the old one to that. (Sorry, didn't want other people to run into this and get confused)