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About Lockirby2

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  1. I haven't done the tower yet, so I don't know the answer yet.
  2. I'm pretty sure that the frozen FuSoYa is the Ice King from Adventure Time: https://www.youtube.com/watch?v=FZ7-XPR_vLk. Other than that I don't know if he does anything.
  3. It's not. I recommend trying it just for kicks and giggles.
  4. Since Drakkazul is an optional boss with nothing super important gated behind him I don't really mind if he's a bit harder than average. It doesn't end up being luck-reliant, which is the important bit. As for that hint, you've definitely seen this NPC somewhere, and it is also very clearly in character for them.
  5. When I dropped the weight off the rafters in the Opera house before killing the dragon, the cutscene worked as intended. After killing the dragon, when I pushed the weight it turned into an antlion briefly as it was falling.
  6. I really, really don't see this. I didn't find maximizing damage output to be important here, as he's got too much HP to overpower before dying if your defensive strategy isn't consistent. Unless you break Lunar Rods on him, of course. They will probably hit the damage cap, and it's not really a bad move to throw them here because it's a tricky boss fight that isn't near a save point. You can get more Lunar Rods later, and there is no other important use for them before you get the airship. Even if you don't want to throw your Lunar Rods, you have options. I used the Ghoul Medal with Tifa and poisoned her with Virus so that she could heal. She will also be healed if Condemned triggers, and you can feed her a Potion in a pinch as well (250 HP may sound lame at this point, but it could save your life if she's hit by Ninth Dimension, as you absolutely can't let her die with the Ghoul Medal). In her second relic slot, I used a White Cape to prevent Pig and Berserk without preventing Poison. Applying Shell and Protect to her is also necessary. Ronan got the Talisman, which prevented him from dying to Condemned. I can't remember what was in his second relic slot. I think it was the Eaglehorn, but it probably should have been the Griffin Eye. I guess you could swap the sets of Relics; I can't remember my rationale for who got what. Letting Zeke remain a zombie the entire fight is worthwhile. It's much better for him to absorb hits so your other characters don't have to. Leave him in the front; the damage he does to your party is low, so you will want the extra damage to the boss. For offense, I just used the standard Meteor Smash + Freeze. If you're really consistent with Beat Rush, it does slightly more damage. All of these attacks are long-range. This strategy was pretty consistent for me. I beat him twice in a row (the first time I was just testing strats with a save state before the fight, so it didn't count). Of course, it depends on your levels. I usually try to adopt a policy of "never run, never grind" for casual playthoughs. This usually leaves me underlevelled if anything, but may have left me overlevelled here because I fought all of the encounters in the solo Tifa section when the game encourages you to run. If you don't have ~2000 HP on your Ghoul Medal holder to survive Ninth Dimension, this gets a lot less consistent. Otherwise, I think this strat works four out of five times.
  7. @Zig Yup! I love the portrait that James made for my Moogle! Two more things that I saw: On the floating continent, during the cutscene with Zuriel, when the party regroups at the end, everybody walked the wrong direction. Instead of walking onto the same spot and having everybody disappear, they all walked into different places and then the characters disappear. It's a minor issue. When I go to an item shop and hover my cursor over the Holy Water, Otis starts cheering as if he could equip it. I'm in the WoR and I haven't recruited him yet, so I can't check if there's anything else to it, but I'm assuming this is a bug.
  8. I was spamming Psycho Blade, which is definitely what blinded him. He must have been blinded the first time as well, but since I never attacked him the variable never incremented to begin with.
  9. Man, I just realized how hard it is to give a list of great JRPG mods without just listing off everything in the forums section of this site. >.>
  10. So far this is mostly just going to be a possible bug report for the Sasquatch fight. On the first fight I had with him, he never used Primal Rage at all. I restarted because I wanted to use fewer items, and on the second fight, he used Primal Rage every single turn (after the first couple of turns). The only thing I remember doing differently was using some physical attacks on him to mug him. Does that increment a variable that isn't set back to zero or something? I haven't fully played through this game in while. It's amusing that it ends up being more nostalgic than a vanilla playthrough for me. If there are any specific aspects of the hack that you want feedback on, feel free to ask.
  11. RotDS v2.0 Released!

    Yay, time to download this and try it out. I'm excited to see all the things you guys have done since I last played.
  12. The Game Design Litmus Test

    I really like the section on Legend of Zelda here. It gives voice to a lot of the same things I've felt about the series that I haven't heard discussed as much. Weirdly, I'd give Skyward Sword some points here in comparison to most of the other games (haven't played the Oracle games). I remember not getting that feeling of "Why do I even need more Rupees" until about 75% of the way through the game, which might not be great, but is definitely better than most of the previous entries in this regard. BoTW went backwards here IMO, as it was a little too easy to sell a bunch of stuff and break the economy. I noticed that you mentioned Beyond Chaos as an example of something that makes FF6 "even more of a mess". I think it's an interesting case for this litmus test. When looking at a single seed, it's going to have just as many superfluous mechanics as in vanilla, if not more. Well, except for the fact that the Esper Allocator can prevent the game from being an Ultima spam-fest, which makes it a little better on average IMO. But taking a large number of seeds together, there's almost no mechanic that is useless. I'd bet that if you asked Cecil about any mechanic in the game, he could name a time where he actually made use of it. So in one sense, BC scores very low, but in another sense, it scores much better than vanilla, though not as well as BNW IMO. Octopath Traveler is a JRPG that I think actually scores very well on this litmus test. I found nearly every mechanic to be useful on some level. It's probably weakest in terms of equipment; for example, you can get Silent Bandanas fairly early and they invalidate every other piece of evasive headgear. But out of all the skills (active and passive) in the game, I'd say that there's only a small handful that I'd write off as useless or outclassed. Most of the debuffs and status effects that the game actually encourages you to apply to enemies are of the variety that only weaken bosses and work on all of them. Furthermore, Octopath is arguably the only JRPG I've seen that actually manages to strike a good balance between offense and defense. In almost all JRPGs, including even the versions of BNW that I've played, "turtle more" is pretty much always the way to solve a problem. This makes offensive strategies generally not worth using, even though I use them anyways just because they are fun. I'm not sure whether a like or an upvote is considered better. Maybe one of these is superflous?
  13. A Final Fantasy VII New Threat LP

    Let's Play FFVII NT - 21 - Crossing Those Mountains I actually felt pretty well prepared for this dungeon. Last time those Green Dragons took forever to kill. That said, I think their HP has also dropped, which is probably a good thing. The boss fight, as usual, was something that I started to figure out properly right as the fight ended and I never got to put anything into practice, so the actual result from my side is actually pretty mediocre.
  14. A Final Fantasy VII New Threat LP

    Let's Play FFVII NT - 20 - Death by Math This episode centres entirely around one boss fight: Lambda Calcule. I could probably have done better than I did at forming a good strategy, but all's well that ends well. I didn't abuse the second Vaccine in my inventory because I may be able to pull off some Vaccine abuse against a later boss that would be even more helpful. In hindsight, I also probably could have slowed the physical Calcule with a Molotov before dropping the Vaccine on him, leaving him with permanent Slow. That would have helped a lot. I'm also not sure what effect draining their MP has. I really should have tried that. If draining the Magic guy's MP allowed me to avoid seeing Ruin3, it would have been all I needed to win on that second run. It wouldn't even have taken long to pull off with Iris' staff.
  15. A Final Fantasy VII New Threat LP

    Let's Play FFVII NT - 19 - Spooky Scary Ghosts Let's head off to the Nibelheim mansion, which I somehow forgot comes before Mt. Nibel. I'll put the footage of Lambda Calcule in the next video because I think it will fit better there. I seem to remember this dungeon being harder. I think it had nastier status effects like Confuse before? If enemies here still have Confuse, I haven't seen it. I somehow make a complete trainwreck of a battle against Mirrors, so look forward to that.