Lockirby2

Member
  • Content count

    18
  • Joined

  • Last visited

Community Reputation

11 Good

About Lockirby2

  • Rank
    Recruit
  1. I'm glad I'm not the only person who is annoyed by this. At first, I didn't even realize that 2 was separate from 3. Honestly, I wouldn't mind if 3 also took me to the new content. If I'm on the Unread Content page, I'm probably looking for just the unread parts, not trying to navigate to the start of a thread.
  2. I sent $5.00. Good luck dn! It's a shame when such a talented person is hung out to dry like this.
  3. Oh, hey, it's Kyozo. Have you finished Tides of Faith yet?
  4. Good thing NG+ and ID are located on squares of the same colour.
  5. Woah, Nakar has an image now.
  6. OK, now I see it. I thought those were part of the same link, but apparently not.
  7. When I am on the Unread Content page, and I hover over the thread title, it says "Go to first unread post" in the tooltip (which makes sense). However, when I click on it I am taken to the OP in the thread. If I click on the date/time when the reply was posted (for example, "Wednesday at 06:36 PM"), it will take me to the first unread post (or maybe the latest reply, I'm not sure), so there's a workaround anyways.
  8. Of course not. Emmy is the poo emoticon. She decided to get a picture with some random woman.
  9. Glad to see you around here, FF6 guy!
  10. Hey guys, Bahamut is my favourite Esper. Do you mind if we allow him to be equipped on everybody now? We can rebalance Flare a bit to make it a bit weaker. Then we just need to weaken Holy to maintain their duality, buff Magic Celes to account for this weakness, weaken Cure 2 because now it's OP on Magic Celes, lower the HP of undead enemies to make sure Cure 2 is still effective coming from the other characters, make Sabin's Fire Dance weaker to avoid him destroying Cave of the Sealed Gate, give Sabin more offensive magic to give him a magical option against enemies that Fire Dance doesn't hit weaknesses on, and... ... take all of Shadow's Espers away to make sure buffing Throw isn't too OP, and ... make a new Relic for Strago that turns his Ice spells into Fire Spells because we removed Raze, and ... and finally, give the Zantetsuken an extra 10 Evade to make everything perfect.
  11. Hmm, this sub-forum's looking a bit bare so far, so I guess something should be added to it. I said I'd do this months ago, but I finally got around to it recently. Looking forward to seeing where else you go with this! This stage is a lot longer than the original, but more forgiving to make up for it. There are no longer any tight jumps over holes, and you won't be forced to commit suicide because an enemy damaged the stage, which happened very easily before. Other than an enemy knocking you down the hole, it's unlikely that you'll die in one hit. Because the main threat is a large number of small enemies, the health powerups should keep the player alive unless they make some big mistakes. This seems ideal to me for giving the player some close scrapes (this is Hard Type after all) while still easing the player into the game. The larger stage also provides more time to introduce different enemy types. The level layout also feels a lot more involved, rather than being essentially a flat highway. The level looks great as well, and doesn't feel romhacky. There's one path that I was confused about in the video, and I realized afterwards that there is a health powerup hidden at the end of the path. This area seems like it's a little too long with too many enemies for the health powerup to feel like a reward for exploring it. Instead, it feels more like the camera tricked me into going down a dead end with a bunch of enemies. From a design standpoint, I feel like this area is supposed to introduce some non-linearity, but from a player standpoint it's weird. This is the sort of area that feels like it would have a 1-up down it if lives were still a thing, but that's not an option for you, so I'm not sure what else to do with it. Also, at 12:16, when you touch the left wall here, a wheel guy spawns from behind. This seems weird to me because it feels wrong for an enemy to spawn from the right when I'm moving left. My guess is that if you move that wall one tile to the left, the wheel won't spawn from behind like that, but I'm not really sure. Maybe this is intentional and you want to surprise the player though, IDK.
  12. Woah, where's the 300 pages of discussion about the stat bonuses on the Zantetsuken?
  13. I need something to eat my popcorn with now that I made it. Can you two have an argument about whether FFT 1.3 is better than BNW?
  14. Nice work with this site! It looks slick and unique, and incorporates all the features from ID that I would be sad to see missing.
  15. Where on earth are the tacos I was promised?