Lockirby2

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Everything posted by Lockirby2

  1. Let's Play FFVII NT - 12 - Free Stuff Everywhere Like the previous boss, Jenova - Vector is fairly straightforward when you have Haste and she has Slow. You end up with so many turns in a row that you can't really lose.
  2. Finally, after several years of school and other stuff, I'm starting to make videos for YouTube again. I explain a bit of the context behind the LP in the first few minutes, so I won't write it all down here. I think I said most of what I wanted to say in the video, so I'll keep the description fairly brief. I should have used Defend instead of Row during the Guard Scorpion fight so that he'd put me in the back (where I want to be) every other time he used Magnetic Scope. There's enough margin for error that I was in pretty good shape regardless. Hopefully the sound is loud enough. I can't be too loud if I record during the week.
  3. Let's Play FFVII NT - 11 - Jormungander Loses by Doing Absolutely Nothing This time around, I cheat my way to victory in the Fort Condor minigame. It's so slow and time-consuming that I really didn't want to do it again. For some reason, Bottomswell's replacement didn't do a whole lot. I'm still not really sure what's up with that. No, I will not bother fixing the spelling in the title, even though it would take less time than typing this sentence.
  4. Let's Play FFVII NT - 10 - Mishi Uses Steroids Encounters around this part of the game are straightforward, but fun. I make it all the way through the Mythril Mines in this video.
  5. Let's Play FFVII NT - 9 - Super Boredom World 1 Dang, I know how to attract them viewers with these catchy titles. But seriously, this episode is all flashback. If you're not curious about NT Sephiroth and you aren't excited to see me fight two dudes and a wolf, feel free to skip this.
  6. Let's Play FFVII New Threat - 8 - Boss Gauntlet In this episode, I fight several bosses in a row. Thousand Gunner, Airhawk Gunner, and Thunder Gunner were quite the difficulty spike, as the bosses before and after them are a great deal less powerful. That said, the fight was quite fun. I didn't realize that Thunder Gunner was as frail as he was until it was too late to exploit. Using Limit Breaks to bring him down fast is certainly worthwhile, especially since Pily can heal more by doing more damage. Matra Magic would have probably been a solid pick if I had remembered that it existed. My final mistake is that I should have ditched the Restore Rod for the Full Metal Staff and just healed with Cure instead; I think I would have had better healing and better defenses for no real cost. This is probably the best use I'll ever find for these Bolt Plumes, as this is a fight where I want to get damage off quickly and I have a foe weak to Bolt. Against Rufus, it took me longer than it probably should have to figure out (remember?) that Light Nation is invincible. Despite this, Rufus was no real threat since his damage output is so low. Barbariccia GT was fairly straightforward once I remembered that I need to switch rows to deal with the forced Back Attack. As far as I can tell, there isn't really a gimmick here.
  7. Let's Play FFVII New Threat - 7 - I Survive 4-digit damage This took a while to make because my headset died before I was able to make this video, and I needed to get a new one before I could record. This episode covers the majority of the Shinra tower. I fight Sample whatever-it-is in this episode, and he is fairly easy. It's definitely less straightforward now that I need to kill his cronies, but he can't do damage fast enough to be threatening as long as I don't let everybody fall to low HP at the same time.
  8. Let's Play FFVII NT - 6 - The Mooks were Harder than the Boss I arrive at the Shinra building and make it past a few floors. There were a couple sticky situations, but things worked out in the end.
  9. This episode is mostly combat. The sewers and train graveyard are pretty laid-back, as the monsters there don't really hit me that hard. I take the time to Morph/Steal some goodies while I can. The Graviballs aren't fantastic Morph prizes (unless they work on a boss I fight before I get a Gravity Materia), but the Ethers I got are pretty nice. Those propeller guys are pretty brutal in comparison. I suppose it's warranted since the area they appear in is short. Tifa fared surprisingly well despite being in the front, which I don't entirely understand. Either Defense is more important than I gave it credit for on my last playthrough or the row mechanics have changed. I didn't see a mention of the latter in the documentation. Reno went down like a wet noodle because I had a Cross-Slash saved up and I chucked my Deadly Wastes that I got from the Air Busters. Arguably, I should have saved one for Rufus, but it would be proportionately less useful, and I may find a real Bio Materia by then for all I know. If Reno was given a gimmick, I have no clue what it is.
  10. In this video, I complete Wall Market and jump down into the sewers. This is a case where my commentary style doesn't work particularly well; I'm sure some people would have a lot of funny things to say in Wall Market, but I am not one of them. To that end, I set up some skip icons in the video to allow you to skip some of the parts that you might find boring (you'll have to do it manually since YouTube doesn't allow us to use annotations anymore). The video is your burrito! Those Houses are really powerful at this point. I guess it's a metaphor for vandalism being a poor decision. Scotch and his lackeys are weak and easy, so I can use my newly acquired Morph Materia to get some great loot from them. Aps' new gimmick is that Tifa doesn't join the fight. This is more of a blessing than a curse. The idea of keeping a frail front row fighter alive through MT physical attacks every single turn doesn't sound super appealing. I suppose that I could always have done a 180 and avoided using magical attacks, as he only uses the tsunami when attacked magically (or at least that's how it worked in vanilla). However, with Cloud and Aeris I decided to take the devil I knew over the devil I didn't. If Aeris defends before every tsunami that hits her from behind, she'll be healed by the Geo-Stance, so you don't even really need to spend any resources healing her if you do everything right.
  11. Let's Play FFVII NT - 3 - Air Busters

    In this video, I complete the Sector 5 Reactor raid and defeat two Air Buster enemies for the price of one. I never particularly figured out why their attacks hit for 2x damage sometimes. Something to do with weird Pincer Attack mechanics, I guess? IDK, I was throwing around a ton of wild theories throughout the video. Regardless, figuring that out is less important than using the menu to manipulate the turn order so that they never attack together. Then I just need to heal Cloud/Tifa when they go below ~220 HP. My first attempt at Air Buster was more of a scouting run than a serious attempt. I tend to do that a lot with bosses unless they're far from a Save Point. Knowing the fight you are going into opens up a lot more possibilities.
  12. I would put the title in all caps for the sake of the joke, but that would just seem like clickbait, now wouldn't it? This episode is mostly just shopping and the Beginner's House. Feel free to skip if you're not interested. Oh yeah, and I kick Guard Scorpion's butt again, apparently.
  13. I think I said most of what I wanted to say in the video, so I'll keep the description fairly brief. I should have used Defend instead of Row during the Guard Scorpion fight so that he'd put me in the back (where I want to be) every other time he used Magnetic Scope. There's enough margin for error that I was in pretty good shape regardless.
  14. @Nesouk I'm really glad that I happened to talk to Aeris first then. I'd much prefer the extra safety, and I don't expect that Tifa would be really outpacing her damage much considering Aeris' super-effective spells, especially since I only had Tifa's first level Limit break in that episode. Let's Play FFVII NT - 5 - Reno is Wrecked Rudely This episode is mostly combat. The sewers and train graveyard are pretty laid-back, as the monsters there don't really hit me that hard. I take the time to Morph/Steal some goodies while I can. The Graviballs aren't fantastic Morph prizes (unless they work on a boss I fight before I get a Gravity Materia), but the Ethers I got are pretty nice. Those propeller guys are pretty brutal in comparison. I suppose it's warranted since the area they appear in is short. Tifa fared surprisingly well despite being in the front, which I don't entirely understand. Either Defense is more important than I gave it credit for on my last playthrough or the row mechanics have changed. I didn't see a mention of the latter in the documentation. Reno went down like a wet noodle because I had a Cross-Slash saved up and I chucked my Deadly Wastes that I got from the Air Busters. Arguably, I should have saved one for Rufus, but it would be proportionately less useful, and I may find a real Bio Materia (or more Deadly Waste) by then for all I know. If Reno was given a gimmick, I have no clue what it is.
  15. Let's Play FFVII NT - 4 - I Accidentally Fight a Boss Without Saving In this video, I complete Wall Market and jump down into the sewers. This is a case where my commentary style doesn't work particularly well; I'm sure some people would have a lot of funny things to say in Wall Market, but I am not one of them. To that end, I set up some skip icons in the video to allow you to skip some of the parts that you might find boring (you'll have to do it manually since YouTube doesn't allow us to use annotations anymore). The video is your burrito! Those Houses are really powerful at this point. I guess it's a metaphor for vandalism being a poor decision. Scotch and his lackeys are weak and easy, so I can use my newly acquired Morph Materia to get some great loot from them. Aps' new gimmick is that Tifa doesn't join the fight. This is more of a blessing than a curse. The idea of keeping a frail front row fighter alive through MT physical attacks every single turn doesn't sound super appealing. Though I suppose that I could always have done a 180 and avoided using magical attacks, as he only uses the tsunami when attacked magically (or at least that's how it worked in vanilla). However, with Cloud and Aeris I decided to take the devil I knew over the devil I didn't. If Aeris defends before every tsunami that hits her from behind, she'll be healed by the Geo-Stance, so you don't even really need to spend any resources healing her if you do everything right.
  16. Let's Play FFVII NT - 3 - Air Busters In this video, I complete the Sector 5 Reactor raid and defeat two Air Buster enemies for the price of one. I never particularly figured out why their attacks hit for 2x damage sometimes. Something to do with weird Pincer Attack mechanics, I guess? IDK, I was throwing around a ton of wild theories throughout the video. Regardless, figuring that out is less important than using the menu to manipulate the turn order so that they never attack together. Then I just need to heal Cloud/Tifa when they go below ~220 HP. My first attempt at Air Buster was more of a scouting run than a serious attempt. I tend to do that a lot with bosses unless they're far from a Save Point. Knowing the fight you are going into opens up a lot more possibilities.
  17. I like this N. Cross mod. Now you always have a chance to remove it if you plan well, assuming your party isn't mostly dead.
  18. I totally forgot Dark Nation had Bolt. It's not like he gets the chance to use it all that often.
  19. Let's Play FFVII NT - 2 - Visit the Beginner's School in Sector 7 I would put the title in all caps for the sake of the joke, but that would just seem like clickbait, now wouldn't it? This episode is mostly just shopping and the Beginner's House. Feel free to skip if you're not interested. Oh yeah, and I kick Guard Scorpion's butt again, apparently.
  20. Wow, he sure jumped ship fast.
  21. Ooh, Letha's not going to be happy about that one! It always felt a little weird that HP did almost as much for Regen as Stamina when Regen ticks are the closest thing to a "main effect" that Stamina has. I'm glad that's being changed.
  22. Alright, I'll make sure to keep tabs on that.
  23. Dealing 1400 damage with those stats is pretty hilarious. If you're going to be picking between defense and offense, I'm guessing that you can also split the difference and devote a character to each? I'd imagine that this will begin to look more and more like a "normal" Level 1 challenge as you approach the endgame. Are there any restrictions on damage dealing items? They seem like they'd be incredibly powerful in this run.
  24. EDIT: I just realized there was a separate LP forum. This thread should probably be deleted.
  25. There looks like a lot of "not Final Fantasy-ish" stuff in this game, which will make it interesting to play through. I definitely want to try this out.