Tenkarider

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Posts posted by Tenkarider


  1. Hi! just to be sure... is the site having a problem? when i enter the site it's more or less in perma-lag condition

    You might argue that i run a potato, and probably that's not too much distant from the truth... still all the other similar sites i lurk around

    don't have this problem.

    Even in case i'm an isolated case, what could be the reason for me lagging when i log here?


  2. @Sega Chief

    uhm... there's a problem: my bro entered inside the cave in Sleep Forest that tosses you inside Midgar(is that the dark cave?), well when he goes inside the church

    there are 3 shinra troopers in the flower area, but when he gets closer they disappear and it's not possible to access to the rear of the church... which means he's stuck forever inside the cave, appearently.

    All what i know is that he spoke to the debug guy inside Highwind and set Aerith "alive" flag for a moment, then he put it back to "dead" and proceeded with the game normally.

    Is that a known issue? Any wayout?

    EDIT: crap, my bad... my bro said a bullshit, he actually was able to proceed through the cave


  3. 6 hours ago, Hordequester said:

    Bugs/Glitches aside. Every boss battle's point is to figure out a strategy that works to win. I don't see that being any different as you have to specifically gear your party towards what is required to win the fight. As for his weakness, that's obvious if you're paying attention.. large = earth, robots = lightning, etc. It would be nice if there were an AI check for the bombs being dead, to do something else but I'm not sure the limitation on that. The rank up lost points thing is also a concern.. agreed on that. I'd prefer something that didn't involve reviving them though... imo... if you're already properly geared for the fight resummoning is just a minor inconvenience than anything strategically significant.

    I think Respec and point rebalance were on my list for Santa.

    Well yeah... keeping them in sleep is a strategy, AoE insta-kill(with counter denied) is cheese.

    Respawn sounds fair enough, maybe only the bombs who didn't explode with death counter


  4. I guess i might use this topic also to pinpoint some weirdness of my bro's gameplay:

    i saw him fighting against king(macho) bomb... the one inside quadra magic cave, nice gimmick... the 4 bomb can't be killed or you'll be sorry... right?

    well they will kill you even you sneak attack AoE like ultima and them make the boss finish 'em off with chained blast as soon as the battle starts, which makes me

    think that the modder DOESN'T want the player kills the minions.

    Well, if Cloud uses finish touch they disappear and won't counter at all... and the gimmick is gone forever. the fight is trivialized and the boss use some attack that would never

    make sense(at a certain point of the fight) unless there are his minions.

    So i wanna confirm... does the modder want that? if no it might be a good idea to add them the immunity to that type of death.

    PS. i didn't tested it, but it might happen even with similar effects(maybe Flash command?)


  5. Hi!! my bro is playing the mod as i speak, i noticed the Mr. smile gimmick(Mr. smile NPC is priceless xD)

    still i noticed what looks like a flaw among the rank-up options... for example Cloud's EX-SOLDIER option doesn't look very good, if you ask me(+5 to 3 parameters),

    especially if you consider that if you compare getting EX-SOLDIER option twice with getting both the 2nd and the 3rd options once you can notice that basically the choice is among +5 to SPR

    and +5 to 3 parameters, which i think is quite unconvenient. my bro told that even other characters have a weak option too, so i wonder... are we missing something about those options?


  6. 19 hours ago, Augestein said:

     

    The bulldozer running isn't really feasible on harder difficulties if you're say... Skate for instance. 

    Me too. I'm not saying SoR games are bad. Just that SoR2 is on point with it. 

    actually you can pass bulldozer without even losing a life, with any character at any difficulty: the best way to do that is using the special attack to get invincibility frames right before the bulldozer hits you, even in case the gauge isn't still filled(always better to get the small damage penality than being hit from the bulldozer)

    you know what's better than SoR games? SoR remake, which combines all the stages plus some extra one from who made the remake: http://www.sorrcommunity.com/t27-downloads-streets-of-rage-remake-v5-1-ports-and-soundtrack

    don't know if that link is good, btw

    • Upvote 1

  7. actually i like all stage gimmicks found inside SoR games, actually it would disappoint me a bit to know that in the 2 stuff like that is missing,

    basically they are double edge gimmicks, both you and enemies can use it to kill the other side easier(ps. you don't have to stop the bulldozer, you have to run away from it)

    aside that, i agree that SoR games in general have a good difficulty curve


  8. 20 hours ago, Nexa said:

    Not sure why it would be placed in a spot so easily missable...
    Really bad design in an otherwise fantastic hack. Now to experience everything I have to replay most of the game. Lol yeah no.

    well i can't imagine a place to hide an item called "dream stone" which fits better than a dream... 

     at the entrance of Narshe(Fraust, right?) you get the hint about the existence of a dream stone hidden somewhere, at least you can see that coming.

    the good news is that even if you miss that you don't actually lose anything: not even the jade skull which you still obtain in NG+


  9. 3 hours ago, madsiur said:

    I found this post on our Forum. In the last spoiler tag, there's part 39 of Tenkarider's run and he mention in text under it is the segment where he found the Dreamstone. This is 2015 so unless it was moved you should find your answer in this video.

    yeah, that stone doesn't exists anymore according to what Gi said some time ago, only the one inside the dream still exists.


  10. 21 hours ago, Love Colored Magic said:

    Any way to move the check for a Limit from how it is now to only when the ATB bar fills up?  The idea is to disable fishing for Limits.  A character would need to take their turn to have another chance at a Limit.

    good idea: in the other mod i saw my bro doing almost always the glass cannon with squall against any strong enemy/boss and the others were there just to make sure the cannon was still in condition to shoot


  11. My no.1 suggestion is: MODIFY buff expiration timer!!! you don't even realize you used protect on an ally that the buff is already faded out.

     

    About tetra master... when you realize how it actually works(which means knowing what happens when your card has AX3B as value), it suddenly becomes quite interesting to play.

    what it actually needs is to give him an in-game usefulness to it: in FF8 you can transform cards into stuff, in FF9 they have no use... here a quick brainstorm on

    what could improve it: 

     - events bound to cards(give a card to a certain NPC in exchange of item, key item, passing through a gate? ; same as before but after defeating the NPC in a card duel)

     - something similar to throw command for cards, but more in a blue magic fashion, like... burn 1 goblin card to cast Goblin Punch(or was it shot?); burn 1 elixir card to use 1 elixir;

          burn 1 shiva card to cast Diamond dust... stuff like that.