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About Tenkarider

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    RPG, platforms, metroidvania
  1. check it out for Grandia Redux, a goddamn masterpiece
  2. BNW Randomizer

    ah, maybe i got it... since vanilla RNG sucks, that option might allow to use an actual RNG: i know there are 1 or 2 patches that tweak vanilla RNG, still i don't know if in this case Abyss used his own RNG customization though.
  3. BNW Randomizer

    Abyss never jokes around, he just makes awesome stuff
  4. Useless rank-ups?

    Oh i see... i noticed also that, while summon materia have 1 star to prevent duplication and more than one cast for battle, master summon hasn't it. That allows to cast KotR endlessly, so i'm confused... i thought that was exactly what you were going to avoid in this mod
  5. Useless rank-ups?

    @Sega Chief uhm... there's a problem: my bro entered inside the cave in Sleep Forest that tosses you inside Midgar(is that the dark cave?), well when he goes inside the church there are 3 shinra troopers in the flower area, but when he gets closer they disappear and it's not possible to access to the rear of the church... which means he's stuck forever inside the cave, appearently. All what i know is that he spoke to the debug guy inside Highwind and set Aerith "alive" flag for a moment, then he put it back to "dead" and proceeded with the game normally. Is that a known issue? Any wayout? EDIT: crap, my bad... my bro said a bullshit, he actually was able to proceed through the cave
  6. Useless rank-ups?

    Well yeah... keeping them in sleep is a strategy, AoE insta-kill(with counter denied) is cheese. Respawn sounds fair enough, maybe only the bombs who didn't explode with death counter
  7. Useless rank-ups?

    I guess i might use this topic also to pinpoint some weirdness of my bro's gameplay: i saw him fighting against king(macho) bomb... the one inside quadra magic cave, nice gimmick... the 4 bomb can't be killed or you'll be sorry... right? well they will kill you even you sneak attack AoE like ultima and them make the boss finish 'em off with chained blast as soon as the battle starts, which makes me think that the modder DOESN'T want the player kills the minions. Well, if Cloud uses finish touch they disappear and won't counter at all... and the gimmick is gone forever. the fight is trivialized and the boss use some attack that would never make sense(at a certain point of the fight) unless there are his minions. So i wanna confirm... does the modder want that? if no it might be a good idea to add them the immunity to that type of death. PS. i didn't tested it, but it might happen even with similar effects(maybe Flash command?)
  8. Hi!! my bro is playing the mod as i speak, i noticed the Mr. smile gimmick(Mr. smile NPC is priceless ) still i noticed what looks like a flaw among the rank-up options... for example Cloud's EX-SOLDIER option doesn't look very good, if you ask me(+5 to 3 parameters), especially if you consider that if you compare getting EX-SOLDIER option twice with getting both the 2nd and the 3rd options once you can notice that basically the choice is among +5 to SPR and +5 to 3 parameters, which i think is quite unconvenient. my bro told that even other characters have a weak option too, so i wonder... are we missing something about those options?
  9. New FF8 Mod (New Threat) - Discussion Thread

    What about removing the absorbed spell from Draw list? like when you do it with GF... so that you also have to decide whether to cast free spells or stack some of it(mostly before landing the final blow) Monsters basically become living Draw sources packs
  10. HTTPS connection to the site

    sorry if i'm out of topic, still... it's just me or even the others see a nasty black bar in the middle of each post?(the bar with quote button on the right)
  11. Difficulty Scope and Difficulty Curve

    i thought you already knew it, i'm italian
  12. Difficulty Scope and Difficulty Curve

    which difference exists between the 2 versions? never figured it out, actually i don't even know which one i played
  13. Difficulty Scope and Difficulty Curve

    actually you can pass bulldozer without even losing a life, with any character at any difficulty: the best way to do that is using the special attack to get invincibility frames right before the bulldozer hits you, even in case the gauge isn't still filled(always better to get the small damage penality than being hit from the bulldozer) you know what's better than SoR games? SoR remake, which combines all the stages plus some extra one from who made the remake: http://www.sorrcommunity.com/t27-downloads-streets-of-rage-remake-v5-1-ports-and-soundtrack don't know if that link is good, btw
  14. Difficulty Scope and Difficulty Curve

    actually i like all stage gimmicks found inside SoR games, actually it would disappoint me a bit to know that in the 2 stuff like that is missing, basically they are double edge gimmicks, both you and enemies can use it to kill the other side easier(ps. you don't have to stop the bulldozer, you have to run away from it) aside that, i agree that SoR games in general have a good difficulty curve