Tenkarider

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About Tenkarider

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    RPG, platforms, metroidvania
  1. Oh i see... i noticed also that, while summon materia have 1 star to prevent duplication and more than one cast for battle, master summon hasn't it. That allows to cast KotR endlessly, so i'm confused... i thought that was exactly what you were going to avoid in this mod
  2. @Sega Chief uhm... there's a problem: my bro entered inside the cave in Sleep Forest that tosses you inside Midgar(is that the dark cave?), well when he goes inside the church there are 3 shinra troopers in the flower area, but when he gets closer they disappear and it's not possible to access to the rear of the church... which means he's stuck forever inside the cave, appearently. All what i know is that he spoke to the debug guy inside Highwind and set Aerith "alive" flag for a moment, then he put it back to "dead" and proceeded with the game normally. Is that a known issue? Any wayout? EDIT: crap, my bad... my bro said a bullshit, he actually was able to proceed through the cave
  3. Well yeah... keeping them in sleep is a strategy, AoE insta-kill(with counter denied) is cheese. Respawn sounds fair enough, maybe only the bombs who didn't explode with death counter
  4. I guess i might use this topic also to pinpoint some weirdness of my bro's gameplay: i saw him fighting against king(macho) bomb... the one inside quadra magic cave, nice gimmick... the 4 bomb can't be killed or you'll be sorry... right? well they will kill you even you sneak attack AoE like ultima and them make the boss finish 'em off with chained blast as soon as the battle starts, which makes me think that the modder DOESN'T want the player kills the minions. Well, if Cloud uses finish touch they disappear and won't counter at all... and the gimmick is gone forever. the fight is trivialized and the boss use some attack that would never make sense(at a certain point of the fight) unless there are his minions. So i wanna confirm... does the modder want that? if no it might be a good idea to add them the immunity to that type of death. PS. i didn't tested it, but it might happen even with similar effects(maybe Flash command?)
  5. Hi!! my bro is playing the mod as i speak, i noticed the Mr. smile gimmick(Mr. smile NPC is priceless ) still i noticed what looks like a flaw among the rank-up options... for example Cloud's EX-SOLDIER option doesn't look very good, if you ask me(+5 to 3 parameters), especially if you consider that if you compare getting EX-SOLDIER option twice with getting both the 2nd and the 3rd options once you can notice that basically the choice is among +5 to SPR and +5 to 3 parameters, which i think is quite unconvenient. my bro told that even other characters have a weak option too, so i wonder... are we missing something about those options?
  6. What about removing the absorbed spell from Draw list? like when you do it with GF... so that you also have to decide whether to cast free spells or stack some of it(mostly before landing the final blow) Monsters basically become living Draw sources packs
  7. sorry if i'm out of topic, still... it's just me or even the others see a nasty black bar in the middle of each post?(the bar with quote button on the right)
  8. i thought you already knew it, i'm italian
  9. which difference exists between the 2 versions? never figured it out, actually i don't even know which one i played
  10. actually you can pass bulldozer without even losing a life, with any character at any difficulty: the best way to do that is using the special attack to get invincibility frames right before the bulldozer hits you, even in case the gauge isn't still filled(always better to get the small damage penality than being hit from the bulldozer) you know what's better than SoR games? SoR remake, which combines all the stages plus some extra one from who made the remake: http://www.sorrcommunity.com/t27-downloads-streets-of-rage-remake-v5-1-ports-and-soundtrack don't know if that link is good, btw
  11. actually i like all stage gimmicks found inside SoR games, actually it would disappoint me a bit to know that in the 2 stuff like that is missing, basically they are double edge gimmicks, both you and enemies can use it to kill the other side easier(ps. you don't have to stop the bulldozer, you have to run away from it) aside that, i agree that SoR games in general have a good difficulty curve
  12. Oh, that was kind... If that would had happen in FF6Hacking.com, Madsiur would grant him no more future in the community
  13. well i can't imagine a place to hide an item called "dream stone" which fits better than a dream... at the entrance of Narshe(Fraust, right?) you get the hint about the existence of a dream stone hidden somewhere, at least you can see that coming. the good news is that even if you miss that you don't actually lose anything: not even the jade skull which you still obtain in NG+
  14. ahahaha!! the title of the topic pretty much looked like the format of a classic question that you ask to that ball