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About Tenkarider

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    RPG, platforms, metroidvania
  1. i thought you already knew it, i'm italian
  2. which difference exists between the 2 versions? never figured it out, actually i don't even know which one i played
  3. actually you can pass bulldozer without even losing a life, with any character at any difficulty: the best way to do that is using the special attack to get invincibility frames right before the bulldozer hits you, even in case the gauge isn't still filled(always better to get the small damage penality than being hit from the bulldozer) you know what's better than SoR games? SoR remake, which combines all the stages plus some extra one from who made the remake: http://www.sorrcommunity.com/t27-downloads-streets-of-rage-remake-v5-1-ports-and-soundtrack don't know if that link is good, btw
  4. actually i like all stage gimmicks found inside SoR games, actually it would disappoint me a bit to know that in the 2 stuff like that is missing, basically they are double edge gimmicks, both you and enemies can use it to kill the other side easier(ps. you don't have to stop the bulldozer, you have to run away from it) aside that, i agree that SoR games in general have a good difficulty curve
  5. Oh, that was kind... If that would had happen in FF6Hacking.com, Madsiur would grant him no more future in the community
  6. well i can't imagine a place to hide an item called "dream stone" which fits better than a dream... at the entrance of Narshe(Fraust, right?) you get the hint about the existence of a dream stone hidden somewhere, at least you can see that coming. the good news is that even if you miss that you don't actually lose anything: not even the jade skull which you still obtain in NG+
  7. ahahaha!! the title of the topic pretty much looked like the format of a classic question that you ask to that ball
  8. yeah, that stone doesn't exists anymore according to what Gi said some time ago, only the one inside the dream still exists.
  9. good idea: in the other mod i saw my bro doing almost always the glass cannon with squall against any strong enemy/boss and the others were there just to make sure the cannon was still in condition to shoot
  10. there's a problem: spirit makes Trance last longer
  11. My no.1 suggestion is: MODIFY buff expiration timer!!! you don't even realize you used protect on an ally that the buff is already faded out. About tetra master... when you realize how it actually works(which means knowing what happens when your card has AX3B as value), it suddenly becomes quite interesting to play. what it actually needs is to give him an in-game usefulness to it: in FF8 you can transform cards into stuff, in FF9 they have no use... here a quick brainstorm on what could improve it: - events bound to cards(give a card to a certain NPC in exchange of item, key item, passing through a gate? ; same as before but after defeating the NPC in a card duel) - something similar to throw command for cards, but more in a blue magic fashion, like... burn 1 goblin card to cast Goblin Punch(or was it shot?); burn 1 elixir card to use 1 elixir; burn 1 shiva card to cast Diamond dust... stuff like that.
  12. According to the previous days threads on ID, my 2 dollars is that they are dealing with the main code of the site... perhaps for a significant update? still just theorycrafting
  13. 100% completed you mean? (FF7 new threat) sounds cool doing something similar with FF8, since the other existent mod has a significant amount of flaws... Maybe this time Omega Weapon won't be a matter of farming HP with devour command(for example)
  14. if you ask me, there's an event that triggers some old value that doesn't match anymore with new version's ones maybe there also might be some ram variable that isn't saved in SRAM and so loading the game will reset it, using savestate will keep that value?(theorycrafting)
  15. Mostly it's just to define Shadow's way to act: until WoR he really don't care to follow you. Similar to Setzer that starts with Bandana even if he can't equip it