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About blitzkingjecht

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    Final Fantasy III
  1. Final Dungeon Setups?

    I really like how balanced all three teams are. The only alteration I would make, because I always build Celes as a tank healer, is swapping out Celes for either Cyan or Locke. Terra does so much damage that that first team feels extremely stacked by comparison to the other two based off element damage coverage and Sabin's support with Chakra keeps things going better for Locke's low MP pool. It goes a little against the formula above and doubles up on the Life2 that you mentioned, but I always had trouble with Locke staying alive in my games. Maybe I didn't provide him the right gear for his set up, but he'd spend a lot of the time face down in the dirt instead of healing, even if he had the sage stone on. Maybe I'll start a fresh run in 1.9 and see if built him up wrong or was leaving him in the front row
  2. I appreciate the update and look forward to when it is released!
  3. I've been following this since back on Insanely Difficult and boy, I can't wait for this update. I know it's tough to put a date, but do you have a hopeful ETA for release?
  4. The alternative build options are fantastic for Rosa, Rydia, and Cecil. Is there any thought to giving Kain giving him a different built than crush all things with his jump ability? Right now, Luck and Flirt seem a little... weak, and I didn't use them very much at all. I knew end game enemies would probably hit unless I had blink on my characters. I loved some of the end game monster formations and how challenging they were. Is there any thought to doing a challenge dungeon, or is there no room for that in the original mod?
  5. There's very little negative impact to putting Edge into that status except against some of the late game enemies like He's so overwhelming fast that even if there's two enemies, it's worth letting him run wild. Scaling back his speed bonuses might help him feel less broken. Rydia was actually the weakest character in the end game party for me. I found myself not using her summons or end game spells and relying on her as a tertiary healer with Asura or items. It wasn't until she had Halo and Minerva equipped that I felt compelled to Leviathan or Bahamut. It wasn't until I was at the last save did I realize that I had her completely built for offense with Battle and whips instead of a rod and armor that boosts her magic offense, so that part is completely my fault for setting her up for failure. I found myself setting up both Rosa and Rydia that way. Rosa, especially with Giant arrows, was extremely useful through the Giant of Bab-il. I was a little mad at myself for not picking up on the importance of getting Odin until much too late and being a little overpowered already.
  6. Okay, I recalled playing through this game a little while back but I hit a wall when I got Baron. I gave it another chance now that you've updated it and I really really like it. I really enjoyed this mod. I liked how much Cecil struggled with his decision making the longer he stayed a dark knight. I really enjoyed what you did I have a couple of spots that I would like to point out that became a really bad "wall" for me, especially when I like to stay decently leveled. Getting to Baron still was really tough, and I really liked it when you revisited it. The 8 battles in a row was brutal, and logically it makes sense. The first few times I did that fight, I thought i would only see 3 or 4, like in Fabul, but for it to keep going was pretty rough. I was around level 33-35 at the time, meaning I was probably under-leveled. I had to toss my only elixirs to keep myself alive and i had some luck too. The magnetic cave is still the bane of my existence. I hate that place playing through the original. I hate it twice as much now. It was one of those places that I decided, "Well, I'm just gonna run from everything here." which put under leveled for the next location, but I wasn't going to bother fighting with next to nothing equipped, especially with this place introducing coeurls and their blaster attack. I thoroughly enjoyed the innovation you put into the "glove" slot. I love that now there's strategy that can be planned out on what to bring and what not to bring. I used this to make sure Rosa survived numerous fights that I knew she would need the Icicle or if I knew there was an enemy that could turn people to stone. I can see you struggled to make Edge useful. He's powerful enough that he's a true glass cannon, but I do believe you may have leaned too far into his power. Here's why: Late game, Kain, Cecil, and Edge are all roughly the same strength. In the level range of 55 to 60, they all are pushing high 80s to low 90s. Naturally, all three will hit like a truck, which is what you need from late game characters at that point, but the problem lies in Fury. Because Edge's speed is nearly double of Cecil and Kain, fury completely blows up the entire balancing for Edge. Cecil may have about the same attack or even higher than Edge, but Edge consistently will do more damage. Whenever I would fight a boss, I would immediately toss Fury on Edge unless my party was in poor shape from an attack already. This led my strategy for almost all the boss to be, "Cecil covers Edge, blink on Cecil, Edge kills all the things." On top of giving him an already not needed power boost, Fury allows him to act independent to your commands, making his best and most powerful aspect, his speed, his greatest strength. Even if I put fury on all three characters and just waited and used Rosa to heal and Rydia for slight healing or spell damage, I would see Edge get 2 to 3 turns to Cecil's one. Speaking of Cecil, his greatest strength is no longer hitting for 4k a round when he gets Crystal. He's much more valuable as a back row cover fighter that throws heals and haste on the party. Most end game mobs and even some of the bosses had some level of resistance to his weapon that he would only do 1500 to 2000 damage for me. Rydia from the back row with battle and dragon would deal about the same 1200 to 1500 to those same mobs unless it was a red or blue dragon, then the usefulness of Cecil was completely shot. I loved that you gave him the ability to use hammers and even some decent, late game hammers for him to use. I just found myself often arranging him in the back row to cover Edge and then hope an enemy doesn't blast him with a high powered, single target spell. I truly enjoyed this mod and I don't want you to think I didn't. I just had some things I noticed while playing through. It could be a simple fix that Edge's end game equipment gives his protection against berserk. Thanks for making a very well made and well thought out mod.
  7. 1.9 Release Bug Reporting Thread

    I didn't see this bug reported, but if a character is under the imp status and uses a phoenix down on a character, the character is revived with zero HP. They're not under the zombie status, they can be healed above zero, and they can be killed as if they have HP. A bit of an oddity because imp cuts everything you do in half, including items.
  8. Avalon and Cure

    Yes! That's right. I went beyond there, but it's worth restarting for. I'm burning so much money on Pizzas that I'm unable to afford anything else. Thanks!
  9. I recall there being a way to get cure for Avalon during the train sequence, but I can't recall how. I haven't played since 1.6 so my memory is very fuzzy on this. Has it been removed?
  10. Well count me excited.
    The original copy of Final Fantasy VI, to me, is broken. Once you've gained ultima, you don't need to think about your next actions. This fixes that, and takes the game to a whole new level. Unlike the original, where each character becomes a carbon copy of each other due to magic being unrestricted, this fixes that to a new level. The original game saw Vigor, Stamina, and Speed be marginally useful, while Magic was basically the only stat that truly mattered. Each stat has value and purpose now to allow for characters to be built in specific ways. Do you want to turn Sabin into a Regen tank that heals other characters? Maybe you want Locke to be your healer, so you pump his MP to new heights due to the Esper Level system. Esper levels replace the "equip this esper and gain x bonus" that made gaining levels before espers feel like you were missing an opportunity to make your characters more powerful. This does away with tha completely by utilizing a second leveling system, called EL, or "Esper Level." Each character maxes their Esper level at 25, and each character can draw strength from the Espers they can equip. This means that characters like Shadow can only beef up his speed and vigor, while Sabin is focused on Vigor, Stamina, and HP. It also does away with needing to learn magic to 100%, which speeds up the time you would spend grinding to learn the spells that each character has access to by creating a bank of spell points that you gain by defeating enemies. Even with these changes, the game doesn't lose or gain any difficulty. It completely changes the way you think of the game and each character has value in a way that's unique to them. Relm learns some of the most powerful magics, while Setzer learns the best healing spells. This changes how you build each character and subsequently, how you build each party. Making these adjustments it feel like a completely different game that doesn't distract or take away from the main story. It makes playing the original feel, incomplete by comparison.
  11. Beta Testing Inquiry

    I'd definitely be on board with testing out.
  12. Stuck at floating continent

    So, I'll help investigate this one. I used hard saves the whole way and save states but I got to FC in one playthrough. I will attempt another run from the start of the game and see if that duplicates the issue. I'll see if any steps, such as the party I take or the equipment I got makes a difference.
  13. Stuck at floating continent

    I'll see if I can grab a screenshot of where he's stuck and then post it here before I continue onward. I have to beat omega again, so it'll probably take me a little while to see if a new save will fix the issue. Thanks for the tips so far. EDIT: Huzzah! I was able to successfully go past that event. I can continue now!
  14. Stuck at floating continent

    This is a fresh save with a fresh rom with a brand new playthrough. I'm going to try to rename a different rom and load the hard save, which means I have to refight omega That's the only other thing I havne't tried.