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Posts posted by the_E_y_Es_o_0
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2 hours ago, velsper said:I need to get to downloading this mod. Would it be possible to play through the whole game? Or should I just keep an eye on it until you're done?
Right now it's not playable from start to finish, as some areas are still being worked on. I intend to release v1.0 by the end of January, so I'd say wait for that.
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The mod has come a long way since my last post. Check the OP for the updated content list and previews.
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Starting my own thread for this cause I'm a narcissistic son of a gun. Upload takes forever so the chapters will be slow to arrive. Here's the playlist:
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Hello there. I've been meaning to post for a while, and now that I got my Xbox360 controller working with pcsx2 it's much easier to play the mod. Using a keyboard for pcsx2 is just painful. Now that's solved and I have a much larger HD storage, fraps and v1.5.1 of the mod, I want to record my own little series of vids for hardtype. It will be a nice breather from my working on own hack too. I wonder if I should just record everything or be more selective about it. Hmm.
@zombero: from what I've read of the comments, sounds like Mother Harlot is the Giga Mutant of this mod. Do I see a pattern with your hacks? haha
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On 15/09/2017 at 3:35 AM, MysticLord said:Does the auto-healing buff still cancel on damage?
IIRC, it cancels when a spell is cast on Ashley. That hasn't changed. It heals like 5x faster, though.
@SquaresoftThe cheap tactics are being addressed. I agree they were a problem in the original.
Here's the link to the development playlist.
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The purpose of this mod is to revitalize this old gem of a game.
While not a hardtype mod, the difficulty is somewhat increased due to the removal of the bonus roulette, which was present after boss fights in the original game. As a result, your stats will remain at their initial values - 100 STR, 100 INT, 100 AGL - unless you increase them through consumables such as Elixirs and wines.
This is a long-term project and now the focus is to lay a solid foundation for the mod. The difficulty rebalance will be done in later versions, after players provide feedback on how hard or easy is v1.00, and once I have a definite idea of how I'm going to tackle this aspect.
Project Design, Hacking, Programming: the_E_y_Es
Programming, Tool development: Valendian
Additional Programming: Rosto
Download version 1.03
Apply the patch on Vagrant Story(U).bin
Features include:
Teleportation is free
Analyze spell hitrate is 100%
Heal spell restores 75 HP, ignores armor
2-Handed weapons are stronger
Break Arts are more powerful
Staff Break Arts now use INT instead of STR
Crossbows get a 10% hitrate bonus to melee
New hitrate for Exorcism/Banish
Manabreaker gem no longer blocks friendly spells
Traps can kill Ashley
Bonus roulette removed
Training dummies removed
Escapeway area removed
New enemies
New enemy attacks
New Polearm grip
And much more.
Homepage: vszenith.wordpress.com
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the_E_y_Es' Longplay
in Shin Megami Tensei Nocturne: Hardtype
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New chapter added. I think I'll do a debuff/physical build, invest in Iyomante, get that Mind's Eye. That ought to increase my chances of survival. I'll also be doing the Yosuga route, since TDE has been done by everyone and their mother. Looking forward to Futomimi fight.