TheRebalancer

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Posts posted by TheRebalancer


  1. On 10/6/2017 at 2:57 PM, Hart-Hunt said:

    First of all, I approve of you making a thread instead of bleeding into the Mistery Egg thread.

    Second, don't take it too personally if they've edited out that small detail. No one said you weren't trying to be helpful, it's just that it's a part of the community's culture to not massively divulge it in the forums.

    And yeah, we're pretty down to earth and we like intelligent posts. We try to steer away from the asshole aspect that some communities could tend towards. Hell, we sum up the first rule we have as "Don't be an asshole". Personally, my view of an ideal site also is one where we don't tend towards elitism. Why am I saying all of this? Because you asked for the rules, but in fact you seem to be interested / concerned about how the community is, and not about its rules per se.

    So yeah. Give it some time, don't be quick to judge, and just accept that what happened is, someone asked a question, the creator of the mod didn't want to particularly spread that little piece of info, you tried to regardless, and the content got removed. I hope that perspective helps you a bit.

    You're welcome. You are only one of three 3 people at all positive in this community. At ... all ... In fact one of the few people to also put together just how damning the communities responses were, got threatened with evidence that amounted to no more than the same domain (gmail is one of the most common) and the same date joined, possibly back to back. If it were back to back then this suggests incredible foresight from the person. Perhaps he already knew the community was toxic (unlike me). In that case, he should be commended for sticking it out.

    I didn't take it personally, because I found it funny. Of course, humor is not tolerated in toxic communities. That's why the thread was first split and then locked. If I still thought the community worth anything, I'd edit my own posts with more humor. But I just don't have it in me. I've rather keep all the "you're incoherent" and "you're wrong" responses so people can see that, aside from being slowly added notes over the course of hours of gameplay, nothing I've written is that far-fetched. It will serve as a better warning to anyone who pokes around the community before joining. Perhaps I should have done that more. I was too excited about the product.

    I wish you the best in fighting the elitism tendencies. As a brand-new / FOB kind of immigrant here, I'll point out how glaringly obvious is was that there are a huge amount of chiefs and not very many indians. I hope you get to stay a chief. I asked for the rules partly to see what the restrictions were on said chiefs. You seem to be the only chief I've seen (there could be even more!) who takes the "don't be an asshole" rule seriously. It's a very hard rule to get people to obey on 'teh internetz.' After all, anonymity + audience = @%$#!

    I've done as you ask and given the community some time. I didn't mind being immediately shit on, as it happens in a lot of big communities. In big communities people disagree afterward to cancel on the "first!" effect. Except it became clear this one was small, and thus a majority of those "shitposts" as that other mod (but without a title) put it were all there were. When the majority of people are the shitters, the community itself just kinda becomes shitty. I feel bad for you in that respect. I get to leave, and although I don't believe this community is good enough for other even half way normal gamers to join, I hope you don't leave. I would, however, totally understand if you did.

    If I were the lead coder in BNW, I would be quite ashamed of the posters here. The reason I chose to shift a run that was very special to me was because it appeared as if BNW had delivered a superior version of one of the best RPGs of all time. I do not regret doing so, but I do regret expecting any kind of friendly help when I asked for the tiniest amount (concerning putting SP back on track). I put in more than that half hour of holding the turbo button and got nothing out other than a laugh at knee-jerk reactions (how dare I say their work isn't perfect!) and forum etiquette (usually mods in small communities PM users whose posts they edit so they can be made aware of a rule, especially if that person is new). I'm not saying that the product is dependent on the community, but it does pull it down. Instead of wanting to redo the run and share it, happily pointing people here, I'll not mention it to my gamer buddies. If I see anyone find this place like I have, I'll be sure to share my story of yet another small toxic community on the internet and tell them to not waste their time.

    It is said amongst the open source OS community that the biggest threat to a good, but small, new OS isn't that people don't know about it. It's that people know of an alternative that is just creaky enough to use, albeit after much complaining about how unwieldy it is. This is BNW's problem with FF6 vanilla. It doesn't matter if its superior. People know that vanilla works just enough to use under their own constraints. After all I could have finished the run in vanilla and then posted the results on a vanilla FF6 board and probably gotten the kind of excited, positive responses one might hope for from this place. If I need some feel good attention later on, I might just do that. I joined a product in development to purposely give a unique viewpoint in hopes of making the product better. Vanilla doesn't have that potential. Now, I'll just leave and not care if BNW gets ignored in gaming history. So long and thanks for all the fish  (I received none here).

     

    PS that title is oddly ironic. A https://en.wikipedia.org/wiki/Brave_New_World is a book everyone should read, at least as long as liberalism and (post)modernism lasts. It along, with with 1984 which I alluded to earlier, has a lot to do with the censorship, immorality, and the crippling of the morality that led Western culture to define the world at large. If a youngster is thinking of playing this mod and has not read the book, please, stop playing the mod, and read the book all the way through first. Then when you come back, you'll have a whole difference appreciation for toxic communities.

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  2. On 10/7/2017 at 3:14 PM, Bauglir said:

    By "problem", I mean the issue that you can't proceed without grinding. If you had known about the cap, the extra SP you would have had might have been enough to make the difference

    Pointing out version mismatches and that sort of thing is useful, and thank you for doing that. Stuff like pause vs. ellipsis is a matter of taste, since I believe they both take the same amount of space in the dialogue banks, but it's fine to voice your opinion. Those kinds of comments are the ones nobody's addressing because nobody has any feelings on them one way or the other. They would both be likelier to be seen if they were clearly separated from your opinions that are influenced by your choice of run, like whether or not there's a Monster-In-A-Box in the collapsing house in Tzen.

    The changes you made include the cheat codes you used - if you're not aware, those work by altering the game's data. They're functionally equivalent to very small patches, and do not take advantage of any functionality that's actually built into the game. The only difference between them and something like Bob New Ross is scale and some technical details.

    PS. Why do you ask?

    Because the magic system is split up, and I wouldn't know who would be useful, I basically did something very close to a natural magic run too. The only time I spent magic was during the first atma and maybe umaro. I kinda trusted the game about it being okay to bank SP, so it was basically the whole game's worth of SP that's "lost". Obviously I can turn off xp and put in a half hour, so its not that big a deal. But this would have been the case if I hadn't run from all random battles; I still wouldn't have trusted the respec option later and would have trusted the banking. Basically I put my faith in the wrong mechanic.

    But again, I took detailed notes, so a few minutes of "virtual grinding" with the XP gains off would put the run exactly back on track as if I had known of the SP cap. Its not a big "problem." The only reason I mentioned it was in case there was a game genie code someone had. I did not expect such massive "anti-cheating" backlash from a ROM hack community. It can be ignored.

    Also, turbo/game genie is a built in feature unless there is some Bob New Ross code I'm unaware of.

    PS. I have spoken with you on other boards, potentially.

     

    On 10/7/2017 at 6:27 PM, Yuyu said:

    Alright, I'll pipe back up now. When I initially aimed criticism over your editing of the mod, it had looked like you had made, or alluded to, adding or changing other things besides being able to move around faster or removing random battles. In fact, if I pull more of the quote past what I put in, it states:

    So, you also edited experience points from certain fixed encounters so you could get characters to your expected levels? The vague nature of that entire paragraph about what you did edit is exactly why I nailed that down first and responded as I did: because you edited things beyond simple quality of life (for yourself) improvements, despite your claims otherwise.

    You said you would provide a rom that would match identically to a stock 1.8.6 rom. Because of the above in your original post, I don't believe that to be true, but I would welcome to be proven wrong. That is providing you don't remove any of your edits to the game that you made so Edgar or others could join the party at differing levels so you could avoid grinding to your favoured levels. 

    For the record and second time in case it wasn't apparent: quality of life changes are one thing, but editing anything to give you more EXP like you did with the chest fight in the Beginners school is another, and what I was annoyed about. That led me to be dismissive of your ordeal and comlaints regarding balance in the game.

    Everything before that point I did look at and scrutinize for valuable input regarding varying parts of the mod, but as I said in my post.

    I should have also been more clear: anything you typed after that regarding balance of any concern. Other things mentioned after the point in question have seen discussion periodically on the Discord.

    So, yes, a good portion of it is an interesting read, if not a muddled jumble. 

    Off topic for here, but I did notice in a different thread that you discovered what Leo's Crest did, or at least the bulk of it. Have you managed to figure out more hidden effects besides the Mystery Egg? I know of a few effects of it myself, but I keep it to myself as requested.

    It's not quoting the part where you quote me in the quote button. Ug. That's why I like to not use quote buttons on boards and instead do things manually with quote tags. You never know what they will do. "I turbo'd through to include some fixes on additions to the mod that I believe are a mistake" is off by one letter. It should have said "or" instead of "on". I've edited that letter. Anyways, the statement is correct but not very relevant. For instance when I go grind back the SP to put the run "on track" I will be using turbo to correct for one of those things I think are mistakes, or atleast oversights. Why cap the SP at all? I also tested the no-XP mode at the very end of WoB (to gain gold for those magicites that I otherwise shouldn't have by the rules of the run) after I realized the null SP gain was retained from vanilla. This way if the mod didn't have vanilla's "cheaper magicite" option in WoR, I wouldn't lose anything.

    I didn't mention the null SP thing because it was a hold-over from vanilla and thus not relevent to direct criticisms of the mod, but I think that near the null XP mode (which of course limits EL) there should also be a secondary null-SP mode. This allows the SP that you would gain from newly entering characters to rack up. An example is Setzer joining after fleeing the magitech factory. You don't have the option to equip an esper on him before, so you lose some SP. Again, its a small feature request but it always bugged me that vanilla did that.

    About level amounts: There's a reason its hard to follow that. I'm glad you asked. What happened was that I basically edited the rules of the run temporarily to see if it would make the atma fight any different (spoiler, it didn't). I was curious if the fight would be doable if BNW had followed vanilla's level amounts. While it did make the fight shorter, it also make the choke points harder. Specifically, because the levels went up it caused the damage formula of one of atma's attacks to go even more off the scales. That's when I knew something was wrong with the attack. Grinding is how you make the game easier, not make your TPKs even more pronounced.

    That's why I so heavily disliked not knowing what was going on in the damage formulas. In vanilla, it kind of doesn't matter because levels are ... good. But in BNW levels are almost useless. What really matters is ELs. This reaks of the classic "you must use my mechanic to proceed" gaming flaw that almost all games have to some degree. For a particularly glaring example, try playing Starcraft II wings of liberty on the train mission and not using diamond backs on brutal. It's almost impossible. I spent three and a half hours grinding it out just because being shoe-horned into a bad unit type was not my idea of fun. Years later I redid the level and it took a half hour to use their (forced) tool. But I digress.

    You're misreading that one sentence. I did not in fact edit "anything to give you more EXP like you did with the chest fight in the Beginners school." Do you really think I took a hex editor to an already hacked game (after decompiling it) just to maintain the integrity on a run that, frankly, no one else has the balls for? No, of course not (especially considering I've stated I don't want it to take any longer than it has to). All I did was track how much it should have given (remember that I've restarted this run many times, some in vanilla) and then fight a random battle to simulate that XP. Being off by 5xp makes no difference when character levels are re-averaged.

    Sigh. Again, since I have not edited the game (only the run retroactively), of course the ROM will be the same as anyone else's. Give me an upload link and I'll throw it up for you. Zzz

    As best I can tell, I've tested out every piece of interaction I can tease from the mod. I did not enjoy that process because it slowed down an already very long run. Remember that in addition to playing the game, I'm trying to ascertain if the run is even doable at all, since no one else has done it. I don't want to give up, post the details here, and then be told that somebody else did it successfully (insert dark souls meme here). :) You might be able to show me things that I don't know, due to having no random battles.

    Specifically, I had to make sure at each of my three choke points, that there wasn't something I was missing that would allow me to progress. I was mocked earlier for not doing my research prior to the run earlier, but that's a direct contradiction to the "go find out for yourself" mentality about certain things in BNW, but not others. And the line is arbitrary, and unspoken. But I won't rehash that here. I will say that its completely in line with my request that more enemy information be in the printme. Its BNW-only information so I literally cannot go research it if I wanted to: BNW monsters are no longer vanilla monsters. :(

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  3. 8 hours ago, praetarius5018 said:

    You can just hit the quote button multiple times, it'll insert the full quote each time and there you can delete the text you don't want quoted.

    Thanks. I figured it out on the egg thread. The part that missed with my is that mouse wheel clicking didn't actually quote. Only the left click does. Other boards I use have both, but I only use the mouse wheel so I can manually adjust the order more easily. It's a minor adjustment for a newbie like me to make.

     

    4 hours ago, Bauglir said:

    Okay, but doing things optimally involves fighting random battles, unless you can explain why the no-random-battles restriction is contributing to some other goal. That's the part you can't possibly be an unbiased observer about, because it's something profoundly weird, which you chose to do, and which is the fundamental root of your problem. It's not purity - we had some guy who edited every character to be Relm for silly reasons, and we loved Final Fantasy 6: Bob New Ross. If you can change the game to make it better, that's great and you should absolutely do it.

    The problem is that the changes you made and the criticisms you have are all based around balancing your challenge run. That challenge run isn't something BNW did. It's something you brought to the table. You're absolutely right that BNW is a poor fit for a no-random-battles run. But why shouldn't it be a poor fit? The facts and evidence you've provided make a fantastic case for not doing this kind of run. They say nothing useful about how BNW could be better at what it's trying to be.

    That's fair. I don't really have a goal with the NRB, other than to see if its doable without too much time invested. Its a video game, so fun is always a consideration. It does allow a two birds with one stone. NRBs are wierd, but they have been done in other games with even more in-your-face / you-must-fight-all-monsters paradigms. Lobos Jr has a great Dark Souls 1 run doing this called "clear Lordaeron" I think.

    But wait, what is the "problem" you're referencing? I've asked for nothing aside from seeing if anyone had a game genie code to save me a half hour of grinding to put the run back on track as if I had known about the 30SP cap (which I could not have possibly known about without literally taking notes on someone speedrunning this game). If no one has a game genie code, that's fine.

    If by "changes you made," you mean "how I played the run", then well yeah I do give some uniquely valuable feedback. But most of the feedback is not specific to a RNB run like the ellipsis comment. But a themed run isn't me editing the game similiar to FF Bob New Ross.

    The fact is, you don't know until the first person tries. If you have to learn from my mistakes and not try a NRB run, then it is a good thing I posted my experiences. I could have clammed up, not help the community, and then let the next guy feel the pain instead. See the tags (which I can't find now).

    Also, FF4, chrono trigger, and FF6 vanilla are in fact great targets for a RNB run. Heck even a more hardcore game like DS3 is a good target, in my opinion. It's a better speedrunning target, but most games are.

     

    PS. Bauglir do you play D&D?


  4. 2 hours ago, ninjasdf said:

    @JKnox The key piece that I think you're missing is this isn't his first post.  He has basically come on board and complained that BNW is wrong because he can't do what he wants to with it.

    If he complained about the removal and mentioned it could've been spoilered instead it would've been completely reasonable.  What's funny is the OP even asked for spoiler tags.

    @TheRebalancer You can disregard rep.  That's fine.  It is far from the end all be all here and it really isn't overly important.  However, it works as a general guidepost for how a member interacts with others.

    It was my, um 3rd post? But claiming that I've "complained that BNW is wrong" is a straight lie. Try in vain all you want to find where I said so. You won't because you know it doesn't exist either. You may, however be exaggerating. But if you're exaggerating negatively about someone else ... then that's more guns blazing than anyone I've said.

    I only found the spoilers button after I went back to edit my second post. [spoilers] is different in a lot of boards. I would have found it very reasonable if the response was simply edited to be spoilered.

    One of the nicer mods asked for some self reflection. So here's what karma is on a boards: its an unsigned variance measurement. But that doesn't tell me anything non-obvious. The reason its unsigned is because most people are true neutral alignment. This is probably the most insightful thing I've said on this board. I'll hop on dischord and explain it if you would like to hear the logic behind that result.

     

    2 hours ago, ninjasdf said:

    TheRebalancer decided to make some insulting metaphors instead.  If we really rolled 1984 style you'd both be gone for disagreeing and all history of your presence removed.

    It was humor ninja. But if you don't find it funny, I'm getting a bit sick of no one quoting what they are talking about (as I always do) and then attributing things that don't exist. Feel free to ban me if you want to feel better about it not being 1984. You can delete the other two extremely detailed, helpful posts I've made. Then you can feel better that someone dared joke in your empire.

     

    1 hour ago, JKnox said:

    Since you mentioned it, I just glanced through his post history and none of it seems hostile. Unpopular? It could, but it has been labeled as toxic in this very same thread. Unless there's some pms I'm not seeing, this doesn't paint a good picture. Regarding your "insulting methapors" comment, in a time when everything and anything can be considered offensive I think you should know better. Considering his post was just literally erased, his joke was on topic

    You hit the nail on the head. I've only invested half a dozen real posts here. If it stays oddly generalized and flame-y I can go with very little time lost. We'll see if the third strike comes. I know there's atleast one nice admin here.

     

    The only PM I've sent has a reply of, in full, "Oh, that's neat. Thanks." when someone pointed out that this thread had been edited rather than spoilered. That was the only reason I even knew to look. Most boards I use don't even allow admin editing of posts so that way they bear no responsibility for what posters post. AGAIN, I'm fine with it in principal, but the stealth was surprising (and humorous). 

    Edit: I FIGURED OUT THE QUOTING SYSTEM. Just don't "fight" the formatting. Use the multiquote add in the tiny "Quote 1 post" button pops up instead. Most forums' multiquote is kinda bad but this one is actually pretty good. The only downside is that you can't "do things manually" very easily. I wonder if I can delete my old posts to deflate the post count to its normal  6 or so.

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  5. On 10/6/2017 at 0:57 PM, Emmy said:

    Why so many posts instead of editing one larger one? O.o

    Anyway, the amount of fixes that were made to it were detailed in the readme.  There are hundreds of changes, if you're looking solely at code; and thousands of changes if you're looking at rewritten ai, effects of items, etc.  If you want to know exactly what went into this, read the readme.

    Play the game how you want to.  But why not give it at least one playthrough without any of your edits to it, so that you can see what BTB had in mind when making those changes?  

    Because "  apologize about the post spam, but the forum code doesn't allow me to highlight and copy paste everything into one big post. The quote blocks always fight me.." I can just use the /quote text I guess. I'll try it below and see how it goes. I did read the readme. It was amusing. What makes you think I edited BNW? Again, I have not modded the mod; my emulator file will exactly match yours (after I delete the saves).

    Quote

    In addition, I was always under the impression that shops in RPGs tend to be balanced assuming that... you fight most of the randoms on the way.

    It's not. I just thought it was well balanced that it's so close. No one else would be able to provide that feedback, so I thought I would.

    Concerning your strawman, you've suspiciously dropped the full quote. Not only was I replying to someone who had a problem with speeding up the game with game genie codes, but I was actively saying that he can't possibly believe that. So really I was actively avoiding strawmanning him ... in two separate ways.

    Quote

    Why introduce a cheat to do something that is literally in the config menu at the very start of the game? It takes less time to go to config menu and change an option than it does to put in a game genie code. This is what people mean when they are dismissive of your opinions due to you editing the game.

    The answer to why I chose the sprint shoes cheat is that it saves time. You can preload it across plays and save time. The whole point of using the cheats I mentioned is solely to save time. The amount that it saves (8 hours vs 8 seconds) is neither here nor there. I purposely picked a clear-cut example of why using game genie codes should not automatically entitle dismissive responses to a playthrough that is identical aside from the speed.

    Quote

    I can't speak for everybody that does challenge runs, but any time I go to start one I make sure I have all of the information needed to actually make it happen - if a game doesn't have the info I need available anywhere, then it's a matter of finding it myself through normal runs before starting the challenge as otherwise I'd likely end up in a point where the run ends early because I missed/overlooked something that would be needed to reasonably proceed.

    I did the run 5 times, read everything I could get my hands on about it, but I can't simply monkeying someone else's work because no one else has done this kind of run for BNW to my knowledge. BNW is new and small.

    Quote

    wat.

    I'll settle for just putting it in the readme. After all, BNW has full control of all the algorithms, so there's no reason to not list it there.

    Quote

    Your behavior doesn't match up with your stated goals. "I don't want to waste time, so I'm going to try and game the AI to proceed"

    Almost. It more like "I know I've done everything optimally before this point (see XP list above), so either its a party swap/ strategy change or its AI manip. I only settled on AI manip as a last resort when no other strategies worked. You're welcome to try the run without using any AI manipulation and show me how easy both atma fights are for you. Just don't touch the turbo button or put in a RNB game genie code or everyone will taunt your run as "invalid" because you didn't want to step half your game time holding the run button.

    Quote

    What's your actual desired outcome, here?

    None. I am a blank slat. An unbiased observer, showing what would happen if anyone else tried what I am trying. I had no idea how it would go, specifically. If I had to guess when I started, it would be that atma would mulitple times in a row party-wide 1 shot and end the run. It didn't happen after I realized I could AI manipulate him.

    I'm showing what anyone would encounter if they simply tried it. That's why my results are so useful (and compelling). There is very little bias in the results besides "let's try to make something agonizing not so agonizing." Apparently that rubbed a lot of purists the wrong way, along with all things "cheaty". I get it. I have friends who consider "hacks" like this "cheating" compared to "how the game was released." BNW is an abomination to them. I tell them to get over "mods", just like I've politely been doing in the above game genie discussion.

    Quote

    nobody is going to come help save you from their inevitable, obvious consequences.

    which is what, exactly? Failure in the run?

     

    edit: Okay, when I use "quote=" like normal forums, it just eats the person I'm responding to. I guess I should have made several posts in a row....


  6. 11 hours ago, ninjasdf said:

    BTB can correct me if I'm wrong, but your other post was redacted because it contained possible spoilers.  This isn't some 1984 shit, it's common decency and consideration for those who have yet to play the game.  If you used a spoiler tag it might not have been necessary to redact your post.

    I've been keeping an eye on your posts and they're a strange mix between incoherent and condescending.  As you were answered in your post about where the forum rules are that this place is not toxic, I'd advise you to not be toxic yourself.  I believe you're the first new member here to get smacked with a lot of negative rep, and that's a very rare thing.

    That said, do some self reflection and tone down the way you post and I'm sure you can turn things around.

    It was removed rather than spoilered... Ask a simple question get a simple answer is normal conversation. There is no "strange mix" there.

    I never pay attention to karma: it's like Who's Line is it Anyways (where the games are made up and the points don't matter). Partaking is just asking for ganks.

     

    @Mishrak that argument can be reductio ad absurdum'd: why tell the player anything? They can have "fun" grinding out tests to reverse engineer the algorithms themselves. See timed attack and roll forumlae for Dark Souls to see it in action: the average player just shrugs and asks the guy doing the tests. 99% don't bother testing for themselves. They either look it up (like this thread is asking), or they complain about it. I prefer to be helpful (and funny) rather than pull things down.

     

    @Hart-Hunt first of all I love the icon. It makes me hear "POWER OVERWHELMING" every time I see it. I figured it was a tradition thing. Other forums have threads like "common abbreviations", etc. In the few forums I am more than a passing member, I'm often the person who makes/adds heavily to them. I'll read any you point me to. But I'm noob, so I don't know any here yet.

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  7. On 10/2/2017 at 9:59 AM, Mishrak said:

    I needed a good laugh this morning, thanks.

    Real talk: play the game without all that nonsense and then your post will be worth reading. BNW isn't vanilla dude, you can't expect to apply a bunch of vanilla fixes to it. 

    Oops didn't mean to leave you out. I'm glad you enjoyed my extreme mod (and tags? I know you liked those tags). For the record, I'm probably not going to play BNW normally, atleast until I AI manipulate all the way to the end. The only "fun" I'm missing is the random battles. The fanatics tower stands out.

    Clearly I am aware that BNW!=vanilla, hence why I discuss the differences. But what fixes from vanilla are you saying I've applied, exactly? I haven't hex edited the mod or anything. I just checked my first post; I only use the subjunctive when talking about "fixes" for BNW.

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  8. Hey I'm new to this community and I need to know straight out where the rules on behavior are.

    Basically, is it a toxic place to someone who is always time-invested, nice, and intelligent? Is this the kind of forum where mods will remove your posts, not because you've said something inflammatory or derogatory, but merely because they do not like the helpful, to-the-point content of your speech?

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  9. Last thing: Again, does anyone have a game genie code to force the SP "cap" (shake's fist) to 30? It would save me turning off XP and grinding to the value I have recorded.

    Oh. Speaking of that. I kept very detailed records about every non-random battle (excluding secondary iterations of infinite nonrandom ones). In case this is useful to anyone else, I'll just dump the plain text from my spreadsheet:

    Spoiler
                           
    Place Directions Total Enemy Xp Gp Sp EP Winnable Items Stealable Items    
    Narshe Immediate Right 2 Lobo 66 132 0          
      Back and Up 2 Soldiers 100 100 0          
      Up more 2 Lobo 66 132 0          
      Automatic 2 Soldiers 100 100 0          
      Up more 4 2 Lobo & 2 Soldiers 166 232 0          
      Next screen, up 4 2 soldiers & 2 Mammoths 300 232 0          
      Next screen, up 1 Whelk 0 0 0          
                           
    Narshe Moogle Battles 2 Lobo & mamoth 133 132 0          
        2 Lobo & mamoth 133 132 0          
        2 Lobo & mamoth 133 132 0          
        2 Lobo & mamoth 133 132 0          
        2 Lobo & mamoth 133 132 0          
        2 Lobo & mamoth 133 132 0          
        3 Marshal & 2 lobo 66 132 0          
                           
    Chests like the one in the beginner room that don't give XP aren't noted here          
      All xp to terra then locke then celes (who is only gone for the sealed gate cave run and banquet fights)    
                           
    Figaro After cutscene 2 Tek Armor 198 398 0          
                           
    Mt Kolts Vargas             x-potion      
                           
    Lete River After giving it all to sabin (and banon) 3 Exocite & 2 nautiloid 62 548 0     albas    
      straight path 3 Exocite & 2 nautiloid 62 548 0     125 alba 2 exo    
      keep going 3 Albatross & 2 exocite 62 633 0     124 exo & 2naut  
      keep going 3 Exocite & 2 nautiloid 62 548 0     124 exo & 2naut  
      keep going 3 Exocite & 2 nautiloid 62 548 0          
      straight path (x1) 2 albatross 75 666 0          
      keep going (x1) 2 albatross 75 666 0     149 all 3    
      keep going 3 Exocite & 2 nautiloid 62 548 0     125 alba 2 exo    
      left path 3 Albatross & 2 exocite 62 633 0          
      keep going 3 Albatross, exocite, nautoloid 74 682 0     124 exo & 2naut  
    Scenario restart (3 member party) 3 Albatross & 2 exocite 83 633 0          
      keep going 3 Albatross & 2 exocite 83 633 0       I got a 3rd fight here!
    Sabin's Cyan outside Doma 2 Soldiers 50 100 0          
        2 Soldiers 50 100 0          
        2 Soldiers 50 100 0   Tonic      
        2 Soldiers 50 100 0   Tonic      
      other side's 4 2 Soldiers 50 100 0   Tonic      
        2 Soldiers 50 100 0   Tonic      
        2 Soldiers 50 100 0          
        2 Soldiers 50 100 0          
      sabin kick checst 3 dobermans 98 398 0          
      left soldier 3 tek armor & 2 soldier 149 299 0          
      treasure chest past kefka 13 teslstar (calls 4 soldiers, x3) 349 450 0          
      blocking soldier 4 2 templar & 2 soldiers 182 432 0          
      cyan's fight 4 Soldiers 50 200 0          
      next for cyan 4 Soldiers 50 200 0   Tonic      
        3 Templar & 2 Soldiers 58 266 0          
      in magitek armor 1 tek armor 49 199 0          
      go down 1 tek armor 49 199 0          
      go left 2 tek armor 99 398 0          
      next tek armor 3 tek armor & 2 soldiers 74 299 0          
      almost out 2 tek armor 99 398 0          
    Phantom train ghost 2 ghost 66 98 0   holy water      
      ghost 2 ghost 66 98 0          
      next car 3 ghost 99 147 0          
      next car 3 ghost 99 147 0          
        2 ghost 66 98 0          
        3 ghost 99 147 0          
        2 ghost 66 98 0          
        3 ghost 99 147 0          
      doorway ghost 2 ghost 66 98 0          
      next car 3 ghost 99 147 0          
        3 ghost 99 147 0          
      next car 3 ghost 99 147 0          
        2 ghost 66 98 0          
      next car 3 ghost 99 147 0          
        3 ghost 99 147 0          
      chest 1 phantom 75 99 0   sprint shoes      
    barren falls   2 Piranha 0 0 0          
        3 Piranha 0 0 0          
        3 Piranha 0 0 0          
        1 rizopas 0 0 0          
    Lete River   4 anemone 664 664 0       half these few
      left path 3 anguiform, prokaryote, anemone 514 615 0          
      keep going 2 aguiform 398 600 0          
      left path 3 anguiform, prokaryote, anemone 514 615 0          
        2 aguiform 398 600 0          
      right 3 anguiform, prokaryote, anemone 257 615 0     3k gp in cave    
      right 2 aguiform 199 600 0     3.5k gp in cave    
    South Figaro Already on screen 1 Mega Armor 399 599 0          
        1 Mega Armor 399 599 0          
      item shop   merchant 0 0 0     mithril dirk    
      top area   Trooper 0 0 0     dried meat    
          merchant 0 0 0     mithril dirk    
        1 Mega Armor 399 599 0          
          Trooper 0 0 0     dried meat    
          merchant 0 0 0     mithril dirk    
    Narshe snowfields 4 troopers 400 600 0   Tonic   dried meats or tonics
        4 troopers 400 600 0          
        3 2 troopers & 1 rottweiler 266 599 0          
        4 troopers 400 600 0          
        3 2 troopers & 1 rottweiler 266 599 0          
        4 troopers 400 600 0   Tonic      
        4 troopers 400 600 0   Tonic      
        4 troopers 400 600 0   Tonic      
        3 2 troopers & 1 rottweiler 266 599 0          
        2 Fidor & trooper 199 450 0          
        2 Fidor & trooper 199 450 0   Tonic      
        2 Fidor & trooper 199 450 0          
        2 Fidor & trooper 199 450 0          
        2 Fidor & trooper 199 450 0          
        4 troopers 400 600 0          
        4 troopers 400 600 0          
        2 Fidor & trooper 199 450 0          
        3 snow armor & 2 trooper 399 699 0   Tonic      
        2 Fidor & trooper 199 450 0          
        2 Fidor & trooper 199 450 0          
        2 Fidor & trooper 199 450 0          
        2 Fidor & trooper 199 450 0          
        1 hell rider 499 500 0     holy water    
        1 kefka 0 0 0     tiara    
    zozo boss summons killable xp givers 3 dadulma + 2   74 978 0   dried meat x-potion, slim jim  
    Opera House 5 2 sewer rats & 3 vermin 199 1116 3 72        
        3 1vermin & 2 sewer rats 116 633 3 42        
        6 2 sewer rats & 3 vermin +1 sewer rat 199 1116 3 72        
        3 1vermin & 2 sewer rats 116 633 3 42        
        6 2 sewer rats & 3 vermin +1 sewer rat 199 1116 3 72        
    Vector Old lady 2 Gaurd 100 100 0     rename card x2    
      soldier 3 defender & 2 commando 499 697 2 124        
      next soldier 3 commando & 2 foxhound 548 997 2 136        
      lastt soldier 3 commando & 2 foxhound 548 997 2 136        
      first magitek 2 proto man 1000 500 2 250        
      second magitek 2 proto man 1000 500 2 250        
      upper magitek 1 2 proto man 1000 500 2 250        
      upper magitek 2 2 proto man 1000 500 2 250        
      Turn back after infiltration 3 commando & 2 foxhound 548 997 2 136        
      after entering faculty 3 defender & 2 commando 499 697 2 124 tonic      
    Magitek factory after ifrit & shiva 1 Number 024 0 0 10 0   xpotion    
      Cart 1 2 Mag Roader & Mag Roadie 194 499 3 72        
      Cart 2 4 mag roadie 332 996 3 123        
      Cart 3 2 Mag Roader & Mag Roadie 194 499 3 72        
      Cart 4 4 mag roadie 332 996 3 123        
      Cart 5 4 mag roadie 332 996 3 123        
      finishing cart 1 Number 128 0 0 10 0        
      Cranes     0 0 10 0        
    imperial base BEFORE NARSHE green soldier 4 Soldiers 600 225 3 796 Tonic      
      brown soldier 4 Soldiers 600 225 3 796 Tonic      
      green soldier 4 Soldiers 600 225 3 796 Tonic x2      
      brown soldier 4 Soldiers 600 225 3 796 Tonic      
      mech 2 proto man & mega armor 899 336 3 849        
      upstairs brown 1 4 Soldiers 600 225 3 796 Tonic      
      upstairs brown 2 4 Soldiers 600 225 3 796 Tonic      
      green gaurding stairs 4 Soldiers 600 225 3 796 Tonic     everyone is 14 at this point
      upstairs walking green 4 Soldiers 600 225 3 796 Tonic      
      upstairs lowest brown 4 Soldiers 600 225 3 796 Tonic      
    Esper Cave pull right lever 1 Ninja 124 500 3 45 shruiken invis/wave scroll  
      Sealed gate 3 Kefka & 2 Phalanx 0 0 0 0   1 tonic, 1 potion  
    Vector Palace left outside magitek 1 magitek 99 599 1 12        
      left room 1 commando 37 199 1 4   dried meat    
      on the can 1 commando 37 199 1 4   dried meat    
      top of tower 1 commando 37 199 1 4   dried meat    
      banquet 3 centurion 0 0 0 5   tonic x3    
    burning house fire 3 grenade 350 897 1 43        
      fire 3 grenade 350 897 1 43        
      fire 3 grenade 350 897 1 43        
      second room 3 grenade 350 897 1 43        
      fire 3 grenade 350 897 1 43        
      fire 3 grenade 350 897 1 43        
      fire 3 grenade 350 897 1 43        
      open left door 4 grenade 466 1196 3 174        
      third room 6 grenade 700 1794 3 261        
      fire 6 grenade 700 1794 3 261        
      fire 3 grenade 350 897 1 43        
      fourth room 6 grenade 700 1794 3 261        
      fire 3 grenade 350 897 1 43        
      boss 1 heartfire + grenades 466 580 10 1196        
    To Floating Continent First airship fight 3 Sky armor & 2 spitfire 1248 1248 3 468        
    lol three is this many. Fine… 3 Sky armor & 2 spitfire 1248 1248 3 468        
      remember to use life in between fights 3 Sky armor & 2 spitfire 1248 1248 3 468        
        3 Sky armor & 2 spitfire 1248 1248 3 468        
        3 Sky armor & 2 spitfire 1248 1248 3 468        
        3 Sky armor & 2 spitfire 1248 1248 3 468        
      get sneezed on 1 IAF 0 0 10 0        
    On Floating Continent straight right box 1 Gigantos 5000 2500 5 3125 hero ring phoenix down & mystery egg
    Lete River w/ mog 3 anguiform, prokaryote, anemone 248 598 5 155        
      right path this time 3 anguiform, prokaryote, anemone 514 615 5 320        
      right path this time 2 aguiform 398 600 5 245        
    floating continent atma 1 atma weapon 0 0 10 0        
      up 1 Bat Lady 0 0 3 0 tincture      
      right 1 Bat Lady 0 0 3 0 tincture      
      down then back up 1 Bat Lady 0 0 3 0 tincture      
      boss light 1 Nimufu 10000 3072           Except gau (who shouldn't be in the party), everyone is 15-17
    Figaro Tentacles 4 Tentacles A, B, C, D 0 0 10 0        
    Ancient Castle Cave right chest 1 Master T (pug) 1000 625 5 1000 avenger      
    Ancient Castle left chest 1 Katana Soul 1249 780 5 10000 Valiance      
      Dragon 1   0 0 10          
    Daryll's Tomb monster in a box before end 2   833 520 5 3333 frostgore      
      Last room 1 Dullahan 0 0 10     potion    
    Zozo Mountain press switch 1 dragon 0 0 10          
    Veldt Cave monster in a box 1 Bone Lord 833 520 5 3333 stormfang      
      Near Shadow 1+1 Behemoth + Behemoth again 0 0 0   Kagenui     Bet the Avenger
    Jidor Lady Painting 3 Dahling 750 279 3 1500   fire rod x3    
      Chair Painting 3 Dahling & 2 Nightsade 600 375 5 2900        
      Suit of armor painting 1 Still Like 125 75 5 5000        
      Floating chest 1 3 Dahling & 2 Nightsade 600 375 5 2900        
      Floating chest 2 3 2 Dahling & Nightsade 675 512 5 2200        
      Floating chest 3 3 2 Dahling & Nightsade 675 512 5 2200        
      Floating chest 4 3 2 Dahling & Nightsade 675 512 5 2200        
      Last Painting 1 Lakshimi 0 0 10          
    Phoenix Cave Just before Locke 1 Red Dragon 0 0 10          
    Narshe snow fields 1 blue dragon 0 0 10          
      omaro left box 1 tonberry (pug) 500 310 5 500 bone club      
    Doma Castle Dreams After doors 3 Larry, Curly, Moe 0 0 10          
      Cyan at throne 3 Wrexsoul et al 0 0 10          
    Ebon Rock Hidon 5 Hidon, 4 hideonites 0 0 10          
    opera house stage switch 1 dragon 0 0 10   force shiled      
    Fanatics' Tower 2nd room 1 white dragon 0 0 10   longinous & crusader    
      top 1 magimaster 0 0 10   gem box      
    Kefka's Tower Middle 1 atma 0 0 10          
      left 1 gaurdian 0 0 10          
      right 1 inferno 0 0 10          
        1 poltergeist 0 0 10          
        1 goddess 0 0 10          

    The far right side fields are if I redid the area and had different things happen (as is unavoidable in a game that almost forces save states as per the ELs upon death -> game over screen discussion).

    • Upvote 3

  10. On 10/2/2017 at 8:35 PM, Lockirby2 said:

    This game wasn't explicitly designed for an LLG, but it wasn't designed against it either.  Many of these changes were made for good reasons, and reverting them to benefit LLG/NRB players does not make sense because LLG/NRB players probably constitute 1% of the mod's following, if that.  Furthermore, I personally find these sorts of challenge runs more interesting when the developers *didn't* have a way to complete them in mind.  Instead of just putting together the developers' clues on what to do like in most other games, you can make your own solution.  Since both NRB and LLG are doable in BNW, I'd find those challenges to be less fun with twenty extra levels.

    If you say so. My only clue was the Narshe beginner's room on LLGs. It's good to hear vague generalities about reasons for the levels, for instance, but I'll only settle for some hard specifics. I provided specifics. I presume you have some too. What are they?

     

    I agree with you about the "make you own solution." That's why I didn't dig up BNW world guides. All I had was the game, which is why I talk about the printme so much.

    • Upvote 1
    • Downvote 1

  11. On 10/2/2017 at 8:01 AM, Kain Stryder said:

    Instead of replying to your entire post, which a lot of can be attributed to you don't pay attention (Celes and Shadow both get Float, and Shadow is forced upon you for Atma), or just down right looney

    I missed Phantom in my esper/spell checking. Kudos to you finding that mistake. That makes me feel better out Gau/Sabin with Stray. What else is looney, though? The RNB part? I know I'm crazy to have tried that part. :)

    Your atma fight looked like mine (you've got less HP, but far more options due to random battles with gau & strago). I enjoyed watching it. I'm not a guide-dang-it kind of guy so I didn't, like, spend hours researching or anything. I just played. It's not like anyone else has done a NRB run of this before, though. That's why I saved my valuable feedback.

    • Upvote 1
    • Downvote 1

  12. On 10/1/2017 at 10:55 PM, Yuyu said:

    I noticed you kept making comments about why BNW isn't this or that after this comment of yours:

    "I cheated/turbo'd through to include some fixes on additions to the mod that I believe are a mistake"

    You do realize that anything you typed after saying that in terms of criticism against BNW is null, because you've modified the game to no longer be BNW? 

    So if any player accidentally hits the turbo button once, they are no longer playing BNW?

    If a player introduces sprint shoes cheat to avoid having to toggle the "hold b button causes sprint" option, they are no longer playing BNW?

    What matters is what the purpose of the alteration was. Mine was purely to save time. Because you so frivolously dismissed my post, I'll dismiss the rest of yours until you go to this sticking point (which you used to dismiss dozens hour of first hand, objective play testing feedback from a heavily knowledgeable RPG gamer)

    • Downvote 3

  13. On 10/1/2017 at 10:20 PM, Bauglir said:

    Kudos on getting so far when you made your first run a challenge run ... It just takes a ridiculous level of dedication and familiarity.

    For instance, the levels at which characters join and rejoin has been deliberately altered from vanilla, and most people agree it's an improvement.

    Thanks but yeah I don't want to put in 50 hours into a 25 hour game. As I mentioned emulators themselves have ways to help speed that process up. As for level integers of starting characters, I am aware that they have been adjusted purposely. The question is if it is a good thing. My opinion is that not having those free levels is bad. I gave a pretty detailed situation on one example where that's the case. I am open to debate on the topic, though.

     

     

    • Downvote 1

  14. On 10/1/2017 at 10:13 PM, BTB said:

    So... it sounds like you tried a challenge run meant for vanilla and it didn't really go as expected. That's kind of what I'm getting from this whole post.

    No, it did go as expected (except the cherub downs, ELs for HP and 30SP cap). But I'll be responding directly to comments, since that's the whole expectation of the above.

    I apologize about the post spam, but the forum code doesn't allow me to highlight and copy paste everything into one big post. The quote blocks always fight me...

    • Upvote 1
    • Downvote 1

  15. after action report (well, I am in kefka's tower):

    No Random Battle Run, all items, no buyable offensive items, no glitches. Infinite nonrandom battles are only allowed once per, random battles for quest lines are forced exception (gau and gogo).

    As a quality of life thing, put in the NRB game genie cheat (AADC-EDA8). Otherwise you may have trouble escaping:
            2 single sealed cave ninjas + 2 floating continent double ninjas
            Gorgimera in cave in the veldt
            coverts in zoneeater
            Rhyos cave on the veldt
            phase in phoenix cave
            land worm
            most of Kefka's tower

    Prepare for a huge AAR. You have been warned. First WoB then WoR, then some misc.

    Spoiler

    Can we remove the pauses in dialogue boxes? That's what an ellipse is for. Spamming the A button even more isn't necessary. It's a quality of life thing; the game would be better without them.

    5gp after selling all my consumables, and still thamasa needs like 40k more and I'm short a 10k colloseum "donation" was the auction house cut for ROM space? Spamming it was a pain but cherub downs were good.

    Celes does NOT have life at level 18. The printme is outdated! Scratch that. There's a version mismatch between the printme and the ROM. That needs fixed. Grr. I was counting on this thing...

    Speaking of the printme, the Mystery Egg isn't on there even with a useless "???" entry. Sigh. Really? Just say that (redacted -BTB)

    23000 more gp is needed if players are expected to buy the 3 available espers without random battles. Atma weapon has a problem: the game is lying about the numbers. I spent a half an hour in a loop doing 865 on an ice 2 then attacking twice for 200 while the atma weapon would regen 235 twice and flare himself for 250, according to the damage and healed amount shown. No matter how long I gave him an extra 800ish damage over 3 rounds, he would never initiate his 2nd form. This is probably the most frustrating of all the bugs.

    The above is why the printme or scan needs to show HP values. Why aren't players allowed to know the numbers in the game? Why is monster HP sacred? Why not all the numbers: damage, attack values, stats, character hp, etc. Grrrrrr!

    Speaking of that, I had to go figure out why I was getting dealt 1800 (instead of 270) damage on atma's second form. Monster attacks have hidden formulas that I shouldn't have to go look up. Either they should all be attack value based (so there's nothing to look up), or the formulas should be stated in the attack message. Yes, I'm serious about pasting: 80/living partymembers * Rand living PC lvl. Because otherwise I have no fucking idea what is going on. I'm not going to debug the damn thing, JUST TELL ME WHAT IS HAPPENING!

    Anyway, the leo's sword thing is cool, but isn't his sword over his grave? I love being able to shock the bat lady's but REQUIRING it is gay.

    Spoiler

    The lack of Monster in a Box before getting Sabin makes me sad. That was the whole reason to get him early. Uh, I guess I won't be using him. Shame. He's a powerhouse. Not tasty fun like cyan or shadow, but still, consistently filling meat and veggies damage.

    Okay so WoR character levels come in at the level of the highest party member minus two, except Sabin for some reason who stays at his previous, low level. I tested this by gaining 10 levels on him (equal to my celes) before gaining my 6th party member. No change. This means that if I want high level characters, I should wait until the WoR is basically cleared, just like vanilla.

    So who to put on the dream team? In this run, I'll only have levels on the last few gained and then a team with a fair amount of spells. So I should backload my high-ability characters (oh its just sabin, gogo and umaro, never mind) and get first the ones who cast a lot. Since everything's already been poured into celes, we'll try to get her to 30 (ha!) at which cast we would get Terra and start pouring everthing into her. If we don't get there, then there's 3 slots to fill. Those who have 4 espers to buy into are edgar, locke, mog, relm, and strago. Since the game might not be winnable without the massive grinding benefits from esper levels, edgar and mog will be dragoons to avoid unavoidable attacks. If we make gogo a 3rd dragoon, we are all set. Setzer can be a 5th wheel in the meantime.

    After getting the falcon, the sudden lack of linear gameplay means that all futher encounters granting xp or sp in the WoR can be delayed until an estimate of how much SP, XP, and EP we're talking about. My initial guess is that there will be enough to either get celes to level 24 for ice 3 or get the party to level 22 and maybe esper level 15. Unfortunately I have to decide before that point due to the monster in a box in daryl's tomb if before grabbing everyone else pays off (it doesn't).

    Why is Phoenix paired with TERRA and locke rather than CELES and locke? Crusader going to celes (the ice woman) vs Terra (the fire woman) is off. Crusader and Ragnarok need swapped. Everything else looks pretty good. I can see the design decisions in the esper divisions.

    At this point I accidentally deleted my rom and save states. So instead of the "feed all XP to celes" route, I'm going to always feed xp to whoever has the lowest level of those who have to be around/count. I cheated/turbo'd through to include some fixes or additions to the mod (run) that I believe are a mistake: the chest in the beginner classroom being the first (so edgar comes in at 6 not 5). He should already be up a level, and sabin should be up 2. Also cyan comes in at total character average instead of sabin's (current party's) average instead of up one. Lastly 45xp from a south figaro cave monster would have helped for celes, who also needs 2 more levels, well 3 considering she's suppose to be up a level. The reason for this is that it allows you to do the scenarios in any order rather than banon, locke, sabin. I did it exactly wrong, and there should be no 'wrong' choice. On second thought, Terra re-averages when you get her back, so she is only useful for getting locke, edgar, and sabin at a higher level. 
    Also the lack of xp on the bright light trap fight in the caves of narshe would mean a level for edgar.

    Sigh I have no idea what a slim jim does. I can't use it, the description means nothing and it's not in the printme... Same with the stat hat stealable from the onion kids from fighting the mechs in vector. Anyways its time get Terra who came back NOT at party average. Sigh. Fine I'll grind her to to leap gau out of the team because of the party average thing. And he won't go. WTF??? Fine I'll grind them ALL up to level 14 except cyan who's level 11. Of course, when celes comes back she's not at the party level either. Time to go grind 5 levels.

    I know that the Nifufu guy is supposed to give celes a tons of levels, but she ended WoB at level 16. Then she starts at WoR at level 18, which is above the party average. I'm confused. So is it pointless to grind XP in WoB? I know the ELs don't come in for free. This seems to suggest that ELs are all that matter, which seems ham-handed considering that's the major mechanic that BNW added. Okay after getting sabin at 18, I think I know what's going on with the levels: all previous party members get boosted to 18? That still doesn't add up with the "level 1 Gogo" thing mentioned at the beginning.

    I went through all 100k WoB money before I went the falcon, and still needed more. Ug. Zozo's rusted door said "Door it open!" ? The dragons' useing the FF4 elemental fiends' theme was ... jarring. Don't get me wrong. I love it in FF4. FF4 has a high-medival, standard fantasy vibe. It's a tight, well-orchestrated blend of thick ass longswords swinging at everything from zombies to robots. It's surprising that square managed to not only pull it off, but do so in a way that makes you not even stop and think twice about if something that broad could work. ... But that isn't FF6. FF6 is grittier and darker. I just don't feel the crossmojination.

    Um Leo's Crest isn't in the printment either and I don't know what it does... The top of the fanatics tower chest closes itself after opening it and going into the menu. I think I remember that in vanilla. It is a bug that should be fixed, moreso than the thamasa sprite facing.

    Okay so I've finally done everything except gather party members. I have a rough idea of how much XP, EP and SP are upcoming. Since I haven't calculated those numbers for areas "locked" behind already having to have a character join or fight a battle that gives some of those points, its actually pretty small: 2916k if split among four party members. While this would give a free level up to my team (or 3 if it was based on current/highest party member rather than the party average), the ELs all going to one place would probably be a bad idea and certainly the lost spell points. It makes me wonder if SP could be make to be x4 and then just divided. It would make the choice very clear for what I'm trying to do. I will say that the "bank" of SP is a very welcome addition, so you can store up SP and use it on useful spells instead of grinding out those 1% spell rates (drain, cough cough) to fulfill your 100% urges.

    Since I'm horribly under leveled and made of paper due to how EP work, my only real chance of winning the final gauntlet is to go dragoon. This means edgar, mog, and gogo will be the A-team, while 4 B team members will get put in either reverse-ranked order, or where they are most useful. Runic I think will come in handy. Buffing the A team and avoiding dispels will be a higher priority than debuffs (sorry sabin), because the enemies will change more than the party. Float can be pre-cast by Sabin. Haste is already covered by Edgar and Mog, but HasteX would require Gau/Shadow. Safe is covered by Edgar (or strago), as is SlowX. Although Bserk would be hillarious, its just too risky to not time jumps or otherwise manipulate AI (which I've had to do far more than I would have liked considering how about half of boss actions/reactions 1 shot). This is why both umara, gau and Mog's dance are out. Reraise is a must from Setzer/Celes and Setzer does have RegenX. Also Setzer can set sap all at once and single target bio, but Edgar multi-poison and mog can single target Bio. Terra/Cyan/celes/setzer have regen. There's no reason to locke/cyan to equip kirin for regen. Due to morph+ultima, Terra would be used if there was a magic DPS-crunch needed. Shell from Terra/Strago would be good too. Dispel would be good in case enemies are safe/shell, but ONLY celes/shadow can do that.

    Only Strago or Terra with carbunkle can reflect and only Strago or Shadow/Gau with Fenrir can image, if I can find a nonrandom battle that teaches refract. Never mind. Even if I could, I'd never know it because the printme doesn't list enemy abilities and this is a custom blue mage spell so I can't look it up in vanilla. Bah. Strago got hosed. Even the wonderful "dischord" spell is gone. Gau got hosed too (not that I ever used him): what do you mean my gau isn't immune to Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, and Stop anymore? Oh and I forgot ABSORBING Fire, Ice, Lightning, Wind, Earth, Water, Poison, Holy. Gau and Strago used to be good.

    I don't expect enemy imp/berserk/doom/x-zone/sleep/stop/break/mute/full mp drain via rasp or osmose to work, although edgar does have blind and confus, the latter of which probably won't work due ot immunities/heavy flag. I'm expecting to not be massively debuffed by enemies (a la Oscar bad breath), nor constantly insta-killed (like doomgaze), either. Unfortunately I can't just load up the last area and see how hard it is, atleast not without breaking my play order for the 10SP the magimaster gives and then doing a LOT of cheat grinding just to load back and do it all regularly. Meh. So I'll have to make my best guess as to who will be useful.

    A team: Edgar, Mog, ~Gogo,      (all dragoons with magic, although edgar has tools)
              B Team: Celes, Terra, Setzer or, um, Cyan over Shadow for HP?
                     C Team (because we don't grind): Strago, Sabin, Locke, Relm, Land/ability-based Gogo
                               D Team (because we like having control): Gau, Dance-based mog, Umaro

    I originally didn't like Edgar + Setzer escorting Celes in a minimal character run, but as you can see above, BNW might have been built with that in mind. It certainly wasn't built for NRB runs, and it was actively built against LLRs. It does "okay" at encouraging normal, nongrinding play which is certainly a step up from vanilla. If it just encorporated the NRB stuff I meantion above, it was be perfect from a leveling perspective. Except...

    It turns out there's no point in lightly grinding Gogo. He and Umaro are half the batttlers they used to be thanks to the EL system. He essentially has an effective Level 49 max compared to everyone else's effective Level 98. For this run that means he's at level 15ish instead of level 27ish, except its more like x to y because the first dozen or two levels matter very little compared to the static EL benefits. He also can't dual-wield Jump which I thought was the case in vanilla. This actually makes him a worse DPS "jump"er than "fight"er. Only after this is fixed AND the man-eater bug from FF5 is replicated, then gogo can be a real dragoon. Unless for some reason you need two of an ability (morph? nope, nevermind he can't morph), he's strictly inferior in a game where you can just chose another character instead. Everyone has fight/magic/item, steal only grants one no matter how much you steal, bushido with rods and knives is kinda gimped, tools is just status setting, blitz without HP is bad, runic also needs HP, lore and rage are gimped, slot isn't special, dance is uncontrollable and does sketch even work on bosses? Obviously control doesn't.

    So is the umaro fight supposed to take an hour? I know its not supposed to be a difficulty mod but bosses hitting for x4 your HP (with max equipment and +25%hp items), to 3 partymembers every turn (assuming he is slowed and you are hasted) is kinda rough. Basically the winning strategy becomes "don't play." Seriously. Just defend. Don't use your turn. Then assign 3 healers to try to keep your head above water. And count the 1k damage every half of a minute ... if the RNG goes your way. I know I could have just loaded up on ineffecient HP and then respeced but it, it didn't feel straight forward. Only a few people could even get HP and I didn't want to use most of them. "Pissy boss mode" is right. It always bothered me that Umaro holds out on you. When you fight him he's this ridiculous power house. When he fights for you, he's a push-over. No wonder why people are too bitter to put him in the party.

    The Katanasoul required 744 hp, so 1+3 ELs were taken to avoid instance non-physical, non-magical party wipe damage every other turn. So is Terrato giving +5 more hp in the next version? Whatever. I've got all the items, all the encounters, and all the sidequests (except actually getting the WoR losers and uncontrollable gau). I love the moogle charm change btw. Is there a version for gau?

     

    The dragons party wipe once a round with unblockable, unreflectable, unrunicable magic damage in excess of my HP. I'll have to spend more ELs to tank them so I figure I'll do the magimaster and raid Kefka's tower first. The magimaster probably requires spending SP from my huge bank of ... 30 SP? WHY IS THERE A CAP OF 30 SP? WHY IS EXTRA SP WASTED? WHY IS IT 30 INSTEAD OF 39 (highest spell requirement + highest battle amounts before any would be wasted)? WHY DID THE GAME NOT WARN ME ABOUT THIS? WHYYYYYYYYYYYYY?

    Does anyone have a game genie code so the SP isn't deducted while I spend SP? I don't want to grind up the exact number... Well ... AFTER spending SP the magimaster is fun. Not as fun as the 3 dream stooges though. Why does kefka's tower tell me "Lasciate ogne speranza voi ch'intrate..." ?

    Anyway, I chunked through atma (it took an hour...) so I can do the same with the statues, etc. I even feel mildly competent about AI abusing the final gauntlet. But I suspect it would be agonizing and not much fun. I also never saw any hints about how to prestige class various characters. I suppose I could stop and grind the dino's as per vanilla, but I'll see if anyone can get me that above game genie code first.

    I'm willing to share the save if someone want to try to grind out all 8 dragons, the gaurdian, and the statutes and put it on youtube. But I'm guessing it will be even more boring to watch (unedited) than play.

    Spoiler

    Here's a list of what the joining levels should have been:
    Locke  : +2
    Edgar  : +2
    Sabin  : +2
    Cyan   : +2
    Gau    : +2
    Celes  : +0
    Strago : +2
    Relm   : +0
    Shadow : +0
    Mog    : +5
    Gogo   : +2
    Umaro  : +0

    Yes, I'd like about 20 free levels, please.

    List of Fixes and Improvements not yet in BNW
    http://www.romhacking.net/?page=hacks&game=302&perpage=100&order=Category
    minimap
    optional mimic
    automatic healing
    save anywhere (ahem, save states)
    "FF6: Is the Best Game Ever" 's runic fix

    Edit: removed the sentence on float.

    Edit 2: changed 1 letter and attacked a parenthetic that was talking about my NRB run, in case it wasn't understood already in the context.

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  16. Posting for posterity that in vanilla, I'd sabin (tank), Cyan (dps), Celes (magic) and then one "fun" character like Relm to control after getting a fake mustache or gau if farming rages. Strago often made a wonderful healer if I was having difficulty.

    I'll edit this post last after finishing a BNW run, though

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