Nesouk

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Everything posted by Nesouk

  1. Actually yeah Dervish, Nightblade, Paladin should be close from Death Hand, Nightblade, Paladin party I runned a few months ago. To add to that regarding this party Nightblade also get Blow Needles which inflict Silence which is perfect to prevent mobs that has a powerfull counter to ever counter (most noticably the Knight, Ninja and Bee line of ennemies which have some powerfull AoE counters that can be deadly), Deadly Weapon to reduce bosses HP, Fire Breath can be usefull on ennemies weak to it and Poison Breath is a nice non-elemental spell, also Dervish can boost the damage of Black Rain with Dark Saber. I suggested Ninja Master cause Dervish has Energy Ball which goes nice with Ninja Master's Detect and I think Dervish has a really good potential for Counter base strat, so I think Dervish would have a good sinergy with Ninja Master. Also if you have MP issue you can always equip the Rune Earrings accessories which makes you consume HP instead of MP but in proportion it doesn't that much HP and HP are way easier to recover than MP, making high costing spell much easier to cast back to back (like seriously Paladin is a mob killing machine with this, his final weapon and Turn Undead (which normally cost 15MP spam XD), Rune Earring as the side effect of increasing your cast time but this can be overcome by putting enough point in the stat that affect cast time (see the classes document) and certain gear, so IMO one of the best accessory in the mod. Tough one team that could be fun with Dervish if we don't restrain character is : Dervish, Bishop, Archmage get all debuff with Dervish and Archmage and all Sabers with Dervish and Bishop, Protect Up and Magic Shield (don't forget it also improve Heal Light and the Heal Light's buff from Magic Shield/Counter Magic isn't the same as Mind Up so they do stack if you have both in your team ^^) with Bishop, physical and magical damage with Dervish and Archmage, Aura Wave and Antimagic if needed.
  2. The debuff missing on Dervish, Power Down and Mind Down, are actually the 2 most important one ^^ well on Hard at lease maybe on Normal they aren't as needed but I'd say it's a bit safer to get them, on the bare minimum for a safe playthrough you should get also Protect Up, Mind Up and Heal Light. Dervish himself is a powerhouse, especially since he get a stronger version of Wolf Form than Kevin's other classes in this mod, I actually think if you get good at counter (a new mechanic in this mod) with this improve Wolf Form and either his final weapon or the one that increase counter damage he could deal impressive damage, so considering you want to avoid Charlotte and Angela here's my suggestions : -Dervish, Dragon Master, Paladin : You get Power Down and Mind Down with Dragon Master, she also get you Lunatic which is quite good to make bosses less longer as well as Antimagic which later in the game she can improve with her final weapon to make target that have a weakness weak to everything could make the few selection of Dervish's Saber usefull (like to know how good Moon Saber could get with that). Paladin is better than Lord IMO cause he bring Magic Shield which also increase both Physical and Magical defense and strengthen his Heal Light making him a better healer, with his Final Weapon Paladin can also deal good Magic Damage (which Dervish and Dragon Master lack) with Turn Undead. -Dervish, Ninja Master, Paladin : Ninja Master bring MT Debuff and also his unique Detect Debuff which combine with Dervish's Energy Ball could be good for Crit Build, with his Final Weapon he can open the counter for ennemies weak to his spell considering you have the 2 Dual Hitter a counter base strat might prove deadly. Lise as Vanadis will be your healer and also set buffs. Paladin keep all his advantage I mention earlier + this time his Antimagic will be usefull since this team is mostly physical having Antimagic to remove the ennemies resistance to physical is usefull. You could also replace Duran by Lise and pick Vanadis she'll then be your healer and you'll get Power Up to increase the damage, be aware that if you Vanadis however it's no Heal light until LV42-43 IIRC so you'll had to rely on item until she gets it.
  3. Correct that's a mistake on my part. Forgot that it didn't impact current HP so I guess this would have been an option with the Byzel armor, otherwise I was using the "consume MP to cheat death armor" which has a good HP so my character are already in the 900 range so at that point Life Booster wouldn't have change much ^^. BR actually open with Tidal Wave ^^. Other than that YEAH I was low on money after buying Honey Drinks, Poto Oils and Angel's Grai before coming to Mana Holyland, after beating BR I had 8000 left, so could have go buy some more Angel's Grail, but I honnestly didn't want to do backtracking, I actually retry Dragon Emperor afterward if you make sure to keep the Mind Up and your HP to the max it's mostly fine actually, some attacks really hit hard but thankfully most of the time he does give enough time to heal and Mind Up again, if not Mind Up then when he hit a weakness that's when one shot can happen, the worst ennemies is actually the lags cause by the text boxes that sometime prevent you to do anything.
  4. Well Dragon Emperor defeated, even tough it did go better I still stand on my opinion that he is the hardest final boss, the main problem with his gimmick are Magic Attacks, the problem is unlike Physical Offensive and Defensive debuff are contain into one spell, normally this is good except for this fight, if you don't have Magic Shield or Counter Magic you can't raise his Magic Defense without raising his Magic Attack, and due to his Gimmick if you can't raise his Magic Defense you can't prevent him from reducing your buffed Magic Defense the perfect scenario would be as follow : -Cast Protect Up on him, then Protect Up on the team -Power Down on the team then on him -Magic Shield/Counter on him then Mind Up on us But sadly Lord/Ninja Master/Sage doesn't have Magic Shield or Counter Magic, and so the issue his spells hit like a fucking truck, with neither Buff or Debuff if he hit a weakness that's 999 guaranteed, and even without weakness his spell hit for 700-800, Byzel Armor aren't an option due to the low defense and low HP factor, Life Booster is an option but that mean you have to cast Life Booster on him making this fight even longer. So the only real way is to put Mind Down on him and keep Mind Up on the team, thank god Sage is perfect for this since she has both Mind Up and Heal Light so basically : -Cast Water Jutsu on myself then on him. -Protect Up on him then on me -Fire Jutsu and Mind Up After that : -Sage just spam Heal Light and Mind Up throughout the all fight, really have nothing else she can do. -Ninja Master and Lord deals the damage, due to Protect Up on him and Power Down on us I'm doing really low damage early on, BUT Fireblaze with Lord to open the counter as much as possible slowly increase our damage until are damage became decent, to put in perspective at the start Hawk's LV1 without Counter deal 20 per hit, once he is fully debuff with the Fireblaze he deals 90 damage (125 per hit with Counter) and by the end of the fight Lord deals over 400 with Magic Circle. My main issue was running out of item especially Angel's Grail since I used a lot of them against Black Rabite. So yeah that conclude this team, well this was a blast to play I am pretty satisfied with Lord as a fighter he is amazing with Hawk or Kevin he makes counter, and so Fireblaze, so much easier to use effectivly, it's also fitting since now the 2 sub-final boss of his scenario are focus on countering ^^, and thanks to the bonus damage of his Final Weapon and other gear Magic Circle deals a lot of Damage, so really Lord is probably the best ST LV2/3 user in the game thanks to that. Ninja Master is still the old good Ninja Master we know and love nothing to add, tough I didn't found his Final Weapon as usefull as it sound and end up keeping the Dancing Dagger for most of the game, just to maximize his Counter damage. And Sage well definitly not convince on her Final Weapon but definitly a good character. Well if you want melee damage Nightblade is definitly an option, you could also take Kevin doing Paladin, Arch Mage, Death Hand using Magic Shield for Defenses, Power Down and Mind Down for debuffing, Death Hand + Paladin give you all 6 Main Sabers for Arch Mage, Death Hand is just a powerhouse and thanks to Aura Wave is self-substain can either use him as LV3 Tech User or Counter strat since he is Dual Hitter like Hawk and you got Anti Magic so that both Death Hand and Arch Mage can keep bringing the pain both physically and magically.
  5. Really Darkshine Knight and Korren are so much more manageable when you have a Dual Hitter like Hawk or Kevin and Fireblaze to double counter them, wishbone on the Shield wielder definitly help if Korren decide to spam Deathspell or even cast MT Deathspell, we'll see how Dragon Emperor goes now that I know his gimmick and what spell he can use I think it will be a better fight.
  6. FF1 - Adamant Edition

    Decided to start this, picked up Paladin, Red Mage, Ninja and Magus will see how it goes ^^
  7. Is the sleep effect increase the damage of next physical hit ? If yes having an easy way to put sleep like this could be good, can definitly see using a counter on an ennemy that just got Sleeped by attacking you. Snowman could also be a good statut for that kind of strat actually and it so happen that Duran is naturally resistant to Ice ^^.
  8. He doesn't cast it on himself, so doesn't explain why sometime my character get Silenced by hitting him.
  9. For the Snowman + Poison + Silence case it happened on Knight type who had no statut on their attacks, and none of my team can inflict these statut neither the ennemy. Same for Mispolm he doesn't cast any spell on himself that inflict Silence, and I didn't anything that could silence so no ideas where the silence come from.
  10. Lord, Archmage, Sage compare to Fenrir Knight Lord can reach higher damage I think endgame due to his Final Weapon, tough not as high as Duran dark classes. Then if you want a party that can deal both kind of damage Duelist, Arch Mage and Vanadis is a very strong party, this team can reach insane damage with both Duelist for physical and Arch Mage for magical. Might be possible to replace Duelist by Swordmaster, or replace Duelist by Death Hand for even faster LV3 Tech, and MT Lunatic (can be MT Life Booster with Invert Armor), tough you lose Shield Death Hand I think has a better DPS and 2-hit LV1 Tech for Fireblaze abuse. If you want to deal statut effect through reflection, assuming it work of course, Rune Master might be a best pick, could be funny cast MT LV3 spells on your team, then Curse on the ennemies then enjoy, don't think there is another classe that has as statut. Tough I already seen some weird thing with physical reflection like ennemies getting snowmaned, silenced, poisonned AND put to sleep at the same time for no reason, or ennemies getting petrified for no reason, or sometime I get Silenced while fighting Mispolm when i get thorn damage de.spite having use nothing that could Silence him, and him not casting anything with Silence effect on him.
  11. Honnestly Giga Flail disappointed me, the problem is I cast a lot with Sage in this team, between the Sabers, Mind Up, Dark Force for Curse all the time she is casting the effect stop, so this already is an issue but secondly even without the equipment to boost it spamming Heal Light is a far better way to heal, maybe it's because I'm on Hard but the damage I receive is just to high for Giga Flail to have any kind of relevance, so yeah this weapon is pretty useless to me, and so I stand by my point that Bishop is the better healer. As for Ninja Master VS Nightblade well the thing is I never use them in a casting focus party, Lord, Sage, Ninja Master is more physical and Nightblade, Death Hand, Paladin is physical heavy. If I had a pick tough Curse effect is just much more usefull, and it happen that Black Rain is also one of the most damaging spell in the game. Yeah the spike armors reflect 170% instead of 100%, but curse effect require only 1 accessory slot while Spike armor require 3 Armors, and Curse has other benefit. Then again if you are in a caster focus party, chance are you have another caster that can do the Curse effect, Black Rain still does more damage than Jutsu, the question is then are the mobs tough enough to make the Mind Down relevant or is Black Rain raw power allow for a kill fast enough that the Mind Down wouldn't be necessary. For a Light Duran, Dark Carlie, Dark Angela my pick would be either Lord, Magus, Necromancer or Paladin, Rune Master, Necromancer personnaly.
  12. Well I stand by my point that Dragon's Hole is the hardest final dungeon by far, screw this place really, it's confusing, every area looks alike, the ennemis are extremely annoying, that plateform force encounter is tough, and don't get me started on that freaking room before Korren where I feel like I'm playing a God of War game (which have this habit of putting a room near the end of the game that got dozens and dozens of ennemies attacking you). Other than Blackshine Knight is actually a really fun fight, when you know what to do, and havd a double hitter like Hawk. Really liking Lord, Ninja Master and Sage really : -Lord : I feel like offensively Paladin is better for AoE aka mob fight. However Lord excel at ST damage and so contrary to Paladin is offensively better for bosses. His LV3 Tech deals a lot of damage and the fact he can open Counter for any ennemies is really good, pairing him with Kevin or Hawk is definitly a good move. Also he has some good support skill. -Sage : Honnestly even with max out PIE, I don't think her Final Weapon is that good, the Regen just never catch up with the damage receive and the regen stops while Carlie is casting.... which is obviously a problem when the character is suppose to be a spell caster, IMO this final weapon isn't as good as it sound, and Sage is probably better of with the weapon that increase Heal Light. Well still have some advantage over Bishop like better damage with Saint Beam, Dark Force and Rainbow Dus and Curse with Dark Force. -Ninja Master : Hawk is just the master of counter, he can deal a ton of damage like this, open more counter with his final weapon, debuffing all ennemies, Ninja Master is just an awesome class plain and simply.
  13. Seiken Densetsu 3 Sin of Mana

    Continuing this LP : Episode 8 : Here is the infamous Rolante invasion part.... I have absolutly no fucking idea how I manage to do this all section deathless, and beat both Genova and Bill and Ben first try -Genova : The fight where the game clunky system can kill us by having Angela either as Sorceress or Delvar to nuke the mobs is really good here, focusing on Genova with the other and using LV1 Tech, probably got some luck (like when the mobs spawn RIGHT when Angela was ready to cast her spell). -Bill and Ben : This was a pretty intense fight, so many close call, the stress of running out of item...etc.... using my remaining Bird and Bulette's scales having Dark Lise debuff (especially Speed Down) at this point really help, have to almost constantly check my HP to be sure Duran and Lise wouldn't die (didn't care for Angela caster are useless in this fight due to counter). Episode 9 : Ghost Ship time !!! Despite not having Holy spell having Angela is still pretty good to nuke stuff, probably should have use LV2 spell against Gorva, pick Duran and Angela but I should probably have picked Lise instead of Duran the Heal Light effect is still active even if Duran is the one curse, and Debuff are much more usefull than Buffs for Gorva due to him loving to use Black Curse and Anti Magic.
  14. FF1 - Adamant Edition

    I actually wanted to play this, and actually downloaded it 2 mounth ago but completly forget to try XD. Will try soon
  15. Didn't see your edition, so sorry for the late reply, honnestly I did all the grind legit the first time (except the moon coin didn't know about them at that time ^^), it did take a while tough I admit I didn't have an RNG this bad XD. Since then I does use Save State cheesing yes, to save time, and because as you say Save State or not this require no skill just luck, so I rather get it done quickly (also to avoid being overlevel) and to get to the interesting part, same for ??? Seeds and W/A Seeds later on in the game.
  16. My best pick for Swordmaster would be Fill Tech Bar x3 weapon, his LV3 Tech isn't as strong as Duelist but still quite powerfull, I feel this is the most reliable way to deal damage with him, IMO Swordmaster VS Duelist is trading some raw power and better self substain, for Speed Up, Saint Saber, Moon Saber and naturally MT Flame, Diamond, Ice and Thunder Sabers. Yeah I did the same mistake of thinking Demon Breath could set curse Speaking of just beat Zable Fahr, found a fun thing on the top right of the arena, there is a spot where you can hit both the middle and right head with one swing with Duran, as such Duran was getting 4 tech point per hits, and got his LV3 in no time, thanks to that I was able to do a lot of counter with Hawk. To the point I think I manage to reduce his defense to the maximum possible. One thing I had the armor that resurrect by consuming MP on Duran... seems it wasn't doing shit, the Deathspell were still killing him, is Deathspell pierce thiq armor effect ?
  17. For Lugar Anti Magic is really helpful especially if you lack Magic Damage, but not mandatory, for BR it's not needed either plus at one point he cast it on himself ^^.
  18. IMO Dark Hawk as an all isn't very good to pair with Dragon Master, I'd argue Dragon Master would go better with Classes that more or less misses elemental damage and have buff like Magus who is missing Holy but have Power Up and Mind Up, or Rune Master who miss Holy and Dark or Light but have the 4 main sabers, Carlie who miss 4 element as Sage and 5 as Bishop but have usefull defensive buffs. Also continuing Lord, Sage, Ninja Master party : -Fegmund : An easy boss, Sage's final weapon actually overlap with his gimmick so at the start they kinda cancel each other, later tough the HP Depletion take the advantage, anyway counter with Fireblaze with Duran casting his LV3 Tech for opening the counter is still a good option when he is on reach Sage keeping spamming Heal Light, when he goes under the group Ninja Master can deach out good damage with Shuriken and Sage to with Dark Fore Lord turning into the healer for this phases. -Earth God Beast : Only fight where I buy a Specter's Eye for exploiting is Air weakness, Thunder Saber, Ninja Master doing counter with Thunder Jutsu and his Final Weapon, the Fireblaze canceling is increase on Physical Defense, Duran draw his attention with a Shield (preferably the one that protect him against Silence) tough his Iron Claw is pretty deadly.
  19. For the cast time you don't need to max out the corresponding stat especially for Star Lancer combine her final weapon + the helm that reduce cast time and just 20 INT is enough to almost instant cast Marduke ^^, for Angela and Hawk getting around the 25 should be enough, I honnestly don't bother with the stats that give small bonus damage to spell for the most part my 2 cents : -General : VIT and PIE regardless of character these are definitly stats you want to increase maybe not maxing out but should be invest a bit, especially on Hard. -Star Lancer : INT for cast time but she doesn't need to max it out, VIT and PIE cause since she is the Shield user she's gonna be your tank, PIE also increase Marduke, then it depend on how you want to use her, if you don't plan for doing physical damage with her STR and AGL can be ignore, you could then focus on LCK for Crit Res and boosting Marduke, if you want damage from physical then invest in STR and AGL. -Dark Hawk : AGL is no brainer for Hawk, then for Nightblade I suggest focusing on STR and INT to take full advantage of his LV3 FST (INT increase the damage of LV2/3 Tech) and Black Rain. For Ninja Master I suggest STR and LCK, you won't use LV3 Tech or spell as main source of damage, Ninja Master is good for Crit Build thanks to his unique Detect Debuff (and you have Energy Ball with Star Lancer) so Luck is good. -Gran Divina : AGL up to 20-25, then VIT, INT, PIE first then the rest on luck, I don't think I need to explain why
  20. Not that hard actually which is why I opted to use Dancing Dagger with Ninja Master even against mob where I can't really use a global weakness, I only use Kongo Rakan against bosses that have a weakness NM can exploit, equip Hawk with Fireblaze and Mistscreen Charm he can then get his LV1 Tech in one swing, wait for mobs to attack as soon as you see an attack use the LV1 Tech or as soon as you see a Text box pop up for a spell in coming. Or you can just set the AI to use LV1 Tech, it's not as precise of course but you can be sure the AI will hit a counter and unlike you the AI can't miss the LV1, even if it has enough Tech Point for the LV2 it will still cast the LV1 ^^. Invert Armor has pretty low defenses so probably would be best to use it on bosses, and also you can't access them until the God Beasts are release, which mean you had to deal up to that point with no buffs (or relying on items) and since Gran Divina don't get Sabers until her Final Weapon you also will have to rely on items if you want them, furthermore Star Lancer is a faster caster than Dragon Master (thanks to gear) so she set the buff faster, and Marduke is a better summon than Jormongand, so I'd say overall Dragon Master would be an harder run, tough the Empewored Anti Magic with Ninja Master could be deadly on bosses that have weaknesses (all of them except Mispolm (due to his gimmick this strat would be useless), Dolan and Archdemon (as I assume you wil run the Archdemon Route) IIRC).
  21. Weeeell : -Machine Golem Redux : Now my strat for them is to solo them with one character, abusing Counter and Fireblaze thanks to their slow animation which works really well, and as such they shouldn't do much counter. -Jewel Eater : Honnestly never had issue with Counter with him, beside I never do 2 casters against him due to Carlie dying way to easily due to her weakness and honnestly not being worth keeping alive cause unlike Angela's Fireball you can't even strengthen her Holy Ball through the day system, I just don't bother with her and let her die ^^ -Lugar : I find him to not do to much counter (except of course if you use Spike armor or Curse upgrade XD), and generally at this point you should have enough way to reduce the damage and heal right away. -Gildervine : Is honnestly the easiest boss in the game already, no need to make him easier and I actually prefer Spike armor in that fight to deal with the mobs during the first phase. EDIT : Also just checking but you can petrify Werewolves type of ennemy so for these, maybe bumping Hawk's Luck a bit and use the weapon that can inflict petrify might be a good idea.
  22. I honnestly never tried it ^^ but I could definitly see it being really usefull especially for Bill and Ben as without it caster are pretty much useless against them due to their counter making casting to risky especially in the first fight against them.
  23. Hmmm...I guess the armor that have a chance to deny ennemies counter might help mitigate this issue for the werewolves type of ennemies.
  24. The ST stat debuff shouldn't be a problem if you have Angela around, I can hardly see a mob fight turning wrong when you have Marduke to silence mobs to prevent possible counter, and have 2 solid nukers with Gran Divina and Nightblade (either through Black Rain or LV3FST for him).
  25. Team 1 : In my opinion you just can't go wrong with Star Lancer, Dark Hawk and Light Carlie, Star Lancer/Ninja Master/Bishop was my team for my first playthrough, this team was good enough to carry me a newbie who had never played vanilla Seiken Densetsu 3 prior to this mod, and who played this mod on Hard right away with almost no knowlegde on either the base game mechanic or the mod mechanic (I actually would like to retry the same team with the knowledge I had on this mod now could be fun), so I say if this team can do that then high chance are this is pretty amazing team, that probably could be amazing in the hand of a more experience player. Team 2 : That's actually a team I had in mind for pairing Duelist and Nightblade, I think Duelist is better than Swordmaster here, this team looks great tough I fear Vanadis might be to busy on healing and support duty to do anything else, but I think Duelist and Nightblade could be a pretty deadly duo for clearing the screen with LV3FST (or Dark Saber + Black Rain) helped by Duelist's Aura Wave, Hawk is also again good for Counter and Fireblaze combo regardless of the class due to Dual Hitting and with her Final Weapon Duelist can make Vanadis's Freya elemental for weakness purpose, and Duelist's Anti Magic give this team a way to deal with physical resistant ennemies as this team lack Magic damage otherwise. Team 3 : Sounds good to me, IMO Death Hand is the best LV3 Tech use in the game due Kevin's raw power amplify by his Wolf Form + Dual Hitting and Aura Wave which allow him to fill is tech bar in no time + Natural boost to his LV3, I would argue against his final weapon tough unless you have Necromancer I don't think his final weapon is good as it's too annoying reapply the debuffs instead I recommend the Fill Tech x3 weapon he can no joke use his LV3 Tech almost all the time , plus with Ninja Master you have a solid character for counter and Fireblaze to reduce bosses defense and Death Hand's sabers are always nice to have (he does lack Saint Saber tough).