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Found 3 results

  1. It's hard to know where to begin. First off, I am MagiteKira. I'm a relatively newish member of the Insane Difficulty/NG Plus scene and have recently become ALOT more active. Just as in real life I probably talk more than anyone else. 😅 I started out playing Brave New World back during the 1.7/1.8 days out of curiosity. Like many, I found the mod to be too hard due to playing like Vanilla and gave up on Atma. I would eventually learn how to play the mod proper and found it to be too easy and so I did what any insane man would do and played Nowea Hard Type. It lived up to it's name. I never finished it due to not understanding Kaiser's gimmick but otherwise had a strong handle on it. So I upped the ante and decided to beg Nowea to rip me a new one and make NHTx3 with triple the difference in enemy speed instead of double. I eventually gave up on this due to boredom and relative ease once I got to WoR. Lastly I tried LLG which absolutely scratched that itch but after capping the Step Mine and save scumming to high hell, it became too easy save for a few bosses which weren't fun. Now I am here to do what no man has done before and likely no man will ever finish: NHT LLG as an LP. This will actually be my first LP so any feedback is welcome. Ruleset: No standard level gains. Level 3 only with the exception of Gogo at level 1 and Umaro at level 7 as those are their default levels. 2 ELs only. There is a location that allows for up to 2 ELs without gaining a standard level. No Step Mine or Bouncy Balls. Too much cheap damage. No save states mid battle. A death is a death and no rerolls. This also goes for Setzer's Slots although my rate of success for any desired roll is about 75% SP and Spell purchase is allowed, however natural spell learning ala Terra/Celes is not. This includes Rerise on Shadow/Relm via Momento Ring. This means that only Terra, Celes, Strago, and Relm can use purchased spells as the MP pool for all other characters is capped at 2/2 (0/0 for Gogo and Umaro) All other items, weapons and abilities are fair game. Slim Jims are duplicated when available to save unnecessary grinding as this doesn't involve strategy or skill. Only time. The same goes for GP and Warp Whistles. I'm probably the least qualified to take on this challenge and I will probably get stuck by the time I reach 024 but I will suffer so that you don't have to....and for your entertainment. Updates will be coming soon. Wish me luck.
  2. Hello everyone, it has been a long while I showed my face here. Today I brought to you a really nice yet somewhat obscure series called The Legend of Heroes 6. I'm planning tackle all the games while doing a LLG on the hardest difficulty while attaining 100% completion in the game About Monster Tactics: I will get into it later down the line since it was long enough reach CH4, let alone deal with all the extra battles (and some of then are outright time consuming) Without something more to say, here's the playlist:
  3. Hello everyone! This is my first post here on NG+, but I'm excited to be able to share this project with this community. I've been out of the modding scene for the past few years aside from some minor projects, mostly due to work and real life stuff consuming the vast majority of my time and energy. I was working on FFTA2 for the most part until I stumbled upon the FFXII (PC) modding community. To that end, I was able to work with some of the many talented folks who are working hard on making tools and doing research on XII's inner workings. With their help, I was able to create the first difficulty/rebalancing mod for FFXII, called The Struggle for Freedom (SFF), designed for The Zodiac Age on PC, for English-speaking communities. XII, and Ivalice in general, hold a very special place in my heart. FFT was one of the first RPGs I ever played, and XII was the first numbered FF I ever finished. Even when I was younger, I always thought XII had a lot of potential and wanted to mess around with it. Why did First Aid have to suck? Why did all Black Magick have to feel the same? And why do those three invisible items added in IZJS not have models? And further, why can't every character feel unique, like they do in other FF games? Those are all some of the founding things I wanted to change with this mod, among many other changes. Here's what the biggest changes are: Enemies have 2x HP and a 1.3x boost to their other stats, making them hit harder, faster, and actually able to survive for a bit longer, without making enemies super tanky and feeling like a drag. Many enemies now use abilities that people have never even seen them use before because of the added survivability. If you use the default version of the mod, each character is assigned a set role and License Board to give them a unique role within the party. Vaan is fast and excels at evasion and combos, Fran is able to wield offensive magicks, Balthier is the best item-user, etc. There are two versions of each board for each character- a Struggle Board, and a Freedom Board. Struggle Boards are linear and have set growth, similar to FFX's Sphere Grid and FFXIII's Crystarium, and Freedom Boards are more open, similar to XII's original License Boards. For those not wanting set roles, there is also a version of the mod included that has the original 12 jobs and the PS2 version of the License Boards. Espers are now far more useful and, if you use the default SFF boards, are assigned to each character. Each character gets two Espers, each having very different playstyles and abilities that compliment their summoner, and Espers have completely revamped AI to take advantage of their skillsets. For example, Belias excels at helping Basch tank by using Bubble/Decoy on him while Belias uses magick, and Adrammelech uses Hastega/Slowga/Blindga and Thunder magicks to aid Vaan. Many abilities have been completely revamped to either fill a new niche, or to be more useful. Equipment- primarily weapons- have been greatly rebalanced. The three invisible items now have models and are more balanced to be on par with other late-game weaponry, and are now available through the Bazaar (albeit requiring rare Loot). Most late-game weaponry within each category is competitive with each other. For example, the Arcturus has enhanced Range compared to other Guns, the Fomalhaut has an increased Critical Hit Rate compared to other Guns, and the Mithuna has the highest raw Attack of all Guns. Character stats have been revamped to better fit a character's role. For example, Basch now has some of the best VIT/HP in the game as befitting his role as a tank, whereas Vaan is the fastest, and Fran has the highest Magick. What will happen in future versions? Currently, FFXII modding is still very much in its infancy. There's many things we can't do just yet, and even things like editing text is very time-consuming. To that end, there are some minor text inaccuracies and other very small bugs that are being slowly but surely snipped for future versions. We're also working on a Treasure Chest Editor, which will hopefully be done within the next few weeks. Once that's completed, treasure chests will be a 100% spawn, 100% set item, and will no longer respawn, much like traditional FF treasure chests. Those chests will have set items, generally the rarest item that would have normally been found in that chest to begin with. AI is currently not editable for enemies. Hopefully, in future versions, we'll be able to make enemy AI more interesting. I think that covers most of the bigger things... I would definitely add, however, to read the Readme/Master Guide included with the mod download prior to playing. It has a variety of useful information, as well as accurate info about Abilities/Equipment/Items that can't be found in-game at the moment due to text modding limitations. SFF isn't perfect, but I hope that it'll allow people to enjoy XII in a new way. A lot of love went into making SFF, and I'm excited to share it with others who love Ivalice as well. If anyone has any questions or feedback, feel free to ping me on Discord (eternal248#1817) or shoot me a message here. I try to be as responsive as possible, and I'd love to hear from you guys! This is my first post here, so if I've done anything wrong, just let me know and I'll fix whatever I need to. Thank you! Download it here.