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Everything posted by F-Bomb

  1. That is COOL.
  2. Sorry to sound like a noob, but what does this patch do exactly?
  3. I believe that Merton is a truncation of Meltdown. As the spell name wouldn't fit. On the PS release its changed to Melton, and in the GBA it's Meltdown. I do like the reasons for the esper swap though.
  4. I second that. Praetarius's idea sounds spot on. The idea of each of the elements standing on their own in a multielemental attack is genius. Does that mean that the power of these attacks will have to be divided by the amount of elemests in the attack, if all the elements act independently. I.e. if Merton is a 100 power spell. Is that 50 for wind and 50 for fire. Or is it a 100 pwr spell with some elements added on.
  5. Good news everyone! Insidious (creator of the Dancing Mad MSU hack) sent me a patch for testing his fixes on Dancing Mad when Brave New World is Patched over the top. Initial tests indicate that BNW is now fully compatible with this MSU-1 patch. I'm fairly certain that he will release a new installer soon that will let you create a ff3 rom that you can patch BNW over. It is so cool that this works now. Once it is released I encourage everyone that uses Snes9x 1.55, Higan, or a SD2Snes to play this hack, to give Dancing Mad a go aswell. It really adds so much to the experience. Edale, (the guy that does the music looping etc), even made me a version of the 8 Dragon Music performed by the Black Mages which also works fine.
  6. I recently got a SD2SNES and have tried out the MSU-1 feature on Zelda and Metroid 3. It got me wondering if BNW would be compatible with the newly released open beta of tbe FF6 MSU-1 hack. The only issue I can see is that the music has been modified to continue playing through some battles and the dragons now have their own new (old) music. Would it be worth trying out, or is it destined for failure? I can just imagine 'The Black Mages' playing along with this game.
  7. Maybe read the above once you've finished the game. Not to mention the best use of Dark is as the proc on Punisher.
  8. BNW has already cherry picked the best lines etc. from the Lina Darkstar and rpgone translation. There is still a fair amount of tfhe Woolsey tranlation in it, but it's mostly inconsequential. Most of the changes are with un-named NPC's that help point you in the right direction, offer some info, or crack a joke. The script as mentioned by Mishrak above can no longer be altered using FF3usMe, but you can alter it with other means quite easily. (Kruptar, Atlas/Cartographer) The other option is to submit changes to BTB/Synchisi for them to implement. It is their hack afterall.
  9. In reference to the FC Celes scene, You can edit this easily in FF3usMe. Its under the battle captions which are easily edited under the enemies tab. If you want the original script it's in the same location, just look it up using the original rom. You can have multiple versions of FF3usMe open at once for quick reference.
  10. I don't think toneing him down is necessary, yes I agree the first few times I fought him I was pulling my hair out. But with the right setup and strategy he is a bit of a push over. If you search the forum under dadaluma you will find a thread on beating him. But, heres my 2 cents. Hopefully this helps you out in future runs.
  11. That is a bit of a pain. But I have had great success with Kruptar. Really easy to use. And if you stuff it all up it has an easy reset function.
  12. Well download a script editing program, and have a go. Probably take a week or two to change it back, then you can share your hard work with everyone. You can even make it exactly as you would like it.
  13. I'll do it. I wont be able to start for 3 or so weeks and It'll probably take a fair while but I'll do it. Even though it seems like a backward step, and I quite enjoy the BNW script. I have 2 weeks blocks where I dont do much at night, so a cut and paste job to stop the complaining seems fine to me. But parts will not make no sense when certain things happen in the BNW game. And I've seen how much room all the new explanations in the training room take up so it may actually end up being a impossible task. I'm willing none the less, to give it a go.
  14. Re: encounter rate, I did use seibaby's encounter patch v 4, i think it can be found in the report bugs thread. Not sure how much it changes the overall encounter rate, but it should increase the minimum amount of steps to 5 I think.
  15. Isn't this the point? Trying to show how powerful Gestahl and the Empire have become. Also this is where paying attention to weaknesses and status effects come to the fore. I've never had a problem with this. The whole Celes hard on had the opposite effect on me. But I suppose thats the great thing about opinions and..... 😊
  16. I was just reading through the readme of BNW and read this line. The most immediate indication you'll receive that the patch took is the new default window style when the game loads (the patch doesn't change the title screen - awesome as it would be - to its official logo). You can also view what version of the patch you're playing in the config menu. I've been using this hack below to at least get it to a FFVI screen. http://www.romhacking.net/hacks/600/ When I initially read this, I thought it was the intention. But on subsequent re-reads creating this post I realise theyre talking about the purple skull design. What would be needed to create this? Rom expansion? I think it would be awesome if just the splash screen could be replaced as the cinimatic intro is still pretty cool.
  17. I'd say right about where Sabin and Shadow's SP are stored. 😊 last night Sabins SP would be set to 23 after every fight. It let me learn Quake and drain in 2 fights. But it would never get above 23 so I couldn't learn sleepx, win some lose some I guess.
  18. Edgar can pretty much hit with every bad stat. Plus has the ability to nearly heal them all without items. Has access to inherant haste. Plus the use of golem. Plus all the other arguments above. Like it was described in the beginner school, you don't need to worry about how you build your characters to beat the game. I think a lot of thought has already gone into how the characters are built and what they have access to. Compared to vanilla, where there is definate standouts. In BNW you can just pick the lowest leveled characters (unless you want to steal something) up stats without paying too much attention, and have at it. Always seems to work for me.
  19. Another one of these. If you think Palidor can save you from Physical attacks, think again. I used Palidor to escape from the Tonberry's barrage of physical attacks. All of the normal ones missed. But he was able to use 'shank' to kill 2 characters while they were off screen. They still completed their jump attack, followed up by the entered attack (even with sword spellcasts) then fell over and died. I think the same happens with fighting yeti. I have even seen a floating katana counter with the player off screen.
  20. Update: I have made the Dancing Mad hacker aware of the bug concerning the SP (non) gains when BNW is patched over Dancing Mad. He said we is going to look in to it. But it's not going to be at the top of the priority list. So I guess it's a wait and see situation. It will be awesome to see this work. With no bugs.
  21. Where would some free space be in BNW? It might be worth letting the Dancing Mad guys know. Surely I'm not the only one that is interested in both patches. But then again maybe I am😂.
  22. Well it didn't fix itself. And now seems to be affecting Sabin aswell. But Edgar now has 75 SP, which is a bit weird considering the cap is 30. Is the SP setup in some un used area of the original rom? I just cant fathom how the music pointer etc are affecting the SP collecting of 2 characters. And dumping it on another.
  23. The good news is. If you don't like the spell/weapon names etc. Use FF3usMe and change them yourself. Then create your own patch to patch over BNW when a new release comes out. I myself dont like the numbered spells, but the 6 letter spells made me bust out the thesaurus a find new words which might be used as a spell name. I learnt a lot and it was good fun too.
  24. I just got to the Purple Dragon, and the dragon song played no worries. Of course it was the SPC sound, but it's good to see that it works. I'm still having weird things happening with the SP but it may be because I have changed some other things around in the version of BNW that I'm using. I'm going to try it with a regular version of BNW and Dancing mad MSU-1 to see if they are truely compatible. I think I still have a srm near the floating continent where I started having trouble. Edit: unfortunately I have weilded undesired results. BNW without the extra changes I had made and the MSU-1 hack Dancing mad, have the same glitch regarding SP on the floating continent. Hopefully someone could have a look in the code to see what happens on the floating continent with Shadows SP. (Because I wouldn't even know where to start). I'm just about to reach the cave in the veldt so hopefully the Shadow SP situation rectifies itself there.