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Posts posted by Nowea
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Maranda/Jidoor overworld
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21 hours ago, Hapanpappa said:Yo, is this updated to work with 2.0? I'm deep into my new playthrough and 2.0 is everything I ever dreamed... Except for the difficulty, which feels even tamer than in some older versions - so much so that it undermines the complexity&depth of gameplay and monster AI, since only a few enemies and bosses pose a long/serious enough threat for the mechanics to fully shine. So already craving for a hardtype run instead of just limiting myself and keeping exp off, thereby missing all the cool customization in the mod.
This is updated to 2.0, yes. Some of the items I added have glitchy animations but they still function (This is addressed on my end but not put out in a patch yet). That being said, make sure you have the unlockme password handy since I don't like people tossing on NHT without any BNW experience.
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2 hours ago, BlackMage said:I'm sure someone else has done this at even lower levels, so I'd love to know your strategy, and how mine could've been improved upon.
I'm not one who has done so, but multiple people have beaten BNW with XP off for the entire game and therefore at level 3. Generally strats relied pretty heavily on Gau raging Conjurer to get Rerise spam or Flan for Life spam + Elemental Immunities
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Just for the record, outside of some truly excessive grinding you won't reach level 50. 30-35 range is what you should be building around for end-game.
And probably around 20 ELs give or take -
On 10/31/2019 at 11:40 AM, aFish said:This might be a bit newb question but I can't seem to find an answer. What is ??? for Celes? Where do you get it? From the bits and pieces I gathered it's a relic that allows some new skill for her?
I'm pretty new to the mod, playing through it for the first time (not counting playing an old version years ago). Loving the 2.0 beta <3
Talk to Everyone, with Celes in the party
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The 2.0 is technically still in beta (super late beta, but beta), and it's only available on the discord. So if you want in on it now just join the Discord and bug people.
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You need to make a .cue file and launch that in Mednafen. To do this you'll simply open notepad and put the following text in. Replace the name in the quotes to match the exact name of the iso file you have.
FILE "gamename.iso" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00You'll then save it with the same name as the iso but with .cue on the end (don't save it as a text file, windows should see it as a CUE file when you're done). Personally when I use Mednafen I use Mednaffe for it, provides a GUI which I find easier to work with. That being said, whichever you're using you'll need to use cue files.
You should end up with a bios folder in your Mednafen folder. For that you'll want to find SCPH5500.BIN, SCPH5501.BIN, and SCPH5502.BIN and put them in that folder. -
You mention ePSXe a lot with your testing. Last I knew ePSXe wasn't the most accurate of emulators. For mod making it's 'usually' best practice to use the most accurate testing method you can, be it somehow getting it onto hardware or checking it on an emulator with a focus on accuracy. From a quick search Mednafen appears to be the go-to option for accurate emulation. Would you be able to see if your iso, that works on ePSXe on your phone, also works on Mednafen?
It's possible that your spritework ended up being something the PSX can't 'actually' support and that it only works on ePSXe due to inaccuracies. -
7 minutes ago, SarahShinespark said:"Green Cherries will now cancel any action that the target has queued (-Bropedio)" -Sounds like a low level way to fight bosses lol
Actually, the issue (If I recall correctly) is that the queued action results in the Rage status being set again. This causes the Rage 'status' to be reapplied and Gau keeps doin' his thing.
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Updated link with some more fixes. Removed an easter egg item that didn't function properly. Fixed some broken formation/pack data, etc.
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1 hour ago, SarahShinespark said:Hey everyone! A bit off-topic, but I just started playing 1.9.0 and noticed that using a Phoenix Down as an imp will revive a character with 0 HP. I think it's pretty funny but wasn't sure if that was intended. Figured I'd mention it in case it's still in.
While not intended, it's a harmless side effect to the Imp effect and a known issue
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Quick v3. One hidden weapon had its power reduced by 30%
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17 hours ago, Echoherb said:Is there still a discord? The discord link takes me to the ngplus discord and I don't see anything in the categories related to BNW.
Yes. If you haven't yet speak up in the discord and get a red or orange name to give you a role.
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7 hours ago, ff7hero said:After tens of minutes of testing, I can safely say something is wrong with the Fire spell in NHT. See Discord for details.
Fixed fire spell, no other spells appeared to have the issue after a quick once-over.
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NHT 2.0 release. Main post edited with download link. Please be courteous and considerate of mainline BNW testing still being done for BNW 2.0.
- Added more easter egg weapons, some as rare drops and some as rare steals from humanoids. Note that these weapons still do not have descriptions. These added weapons use item slots that BNW 1.9 uses, but 2.0 doesn't. This effectively means that NHT 2.0 is for the BNW 2.0 line only.
- Altered and added formations, expect to see some new enemy combos and enemies where you don't expect. Sometimes this even works in your favor
- Added a password requirement to access the patch, the password is the same as the BNW unlockme. I don't want people playing NHT as their first BNW experience in general.
- Now every item and relic shop has Warp Whistles or Back Guards (respectively).
- Known issue: The config screen version display looks janky when playing with any of the RC patches. This should resolve itself when 2.0 is out.
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44 minutes ago, Cross said:Items getting janky, basically it gets one item from the list and an extra out of memory then multiplies it by 255... I think. RC-12. Also I'm testing out some of the damage jank it it affects the top PC's rather than the bottom ones.
For this one, testing with a battle at the start. If Biggs/Wedge use a Magitek command it's writing %5 dried meat into the inventory. If Terra uses anything or if anyone defends/row then it's adding %5 Slim Jims. Some discord chat is saying they're getting items as soon as the battle starts, personal testing hasn't had an item show up until after one of the PCs does something
ETA: personal testing on RC12-a, others on base RC12 -
3 hours ago, JohnFuklaw said:I'm also seeing lag after attacks from characters and enemies. After any action they just stand there for a second like something is about to proc. It's more noticeable on player characters since they have animations but the enemies are doing it too. It's especially noticeable if a character dual wields and attacks twice because there's a big pause between their attacks.
To add onto this, the lag appears to roughly be "wait until damage/healing text vanishes, then continue". It causes some lagginess for everything, but is most noticeable when dual wielding.
Example during DW: https://cdn.discordapp.com/attachments/160253567012306945/550888223077826571/2019-02-28_21-52-42.mp4 -
Terra's attack in the flash back doesn't have a name. She also doesn't move at all during the scene.
(Fixed in the next RC)
The wolves in the Captain battle don't seem to have names.
(No fucking clue on this one. Anyone got a screenshot?) -
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Interacting with airship controls in RC5 (WoR) hardlocks the game.(Synchysi: This is caused by the usME issue mentioned below.)
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World of Ruin, Serpent Trench occasionally has encounters that are empty. South Figaro Cave, last room before Figaro Castle, has the same issue for every encounter I had in it.
(Will be fixed in RC-6)In addition, something seems to break for XP upon reaching level 20. An encounter with Celes/Sabin granting 525 total XP only took her from 121 xp to level to 108 xp to level.
(Added to bug list)
Some formations have monsters partway off the screen during pincers. One example: FC 3x Djinn formation
(Will need to start a section documenting all weird pincer formations - keep these coming)- 2
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https://www.dropbox.com/s/1yu9sa7j3kfbqdt/Saves.zip?dl=0
Here's a set of .srm files. I'm not sure how exactly Retroarch handles SNES saves as I don't use it for SNES, but for SNES9x, simply drop the .srm file into the saves folder where your emulator should be and rename it to match the ROM's name.
These are all complete saves, as in I gathered everything one could at the time and got all the rages etc. In addition, Shadow is alive in the saves. I'd recommend grabbing the one that's furthest along that matches what you've done but doesn't have anything finish you didn't do (alternatively grab the .srm with the first save after getting the airship)
Also, I'd say to stop using save states for anything other than emergency saves... But that's just me. -
Io is encountered in the Kefka battle area, where the ice dragon wanders around
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11 minutes ago, Kaffe Myers said:Eat, shit, sleep and make uncontrollable noise from various holes.
But that's all we do anyway.
Has anyone considered adding BNW to Retroachievmeents?
in Final Fantasy VI: Brave New World
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The BNW devs aren't personally interested in retroachivements at all. There has been some discussion about it with some of the more knowledgeable people considering what could be done. I know at one point @Aura Of The Dawn was talking about it a lot.