Nowea

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About Nowea

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  • Birthday 03/19/1990

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  1. Feedback on Equipment

    Just to cover the 3 I see with easy counterpoints. Without the back row penalty rods are better than casting the spell, thanks to MP Crit. In addition, rods doing full damage from back row would make rod jumping strictly worse than rod swinging. As is, jumping is better defensively due to not needing the front row. "Strong vs Flying" weapons all have the "Randomly throws" effect, which has a 50% chance to do 100% more damage (or 200% more vs flying) so its bpow is effectively closer to 300 (400 vs flying) on average. This means it'll perform as well as Avenger on average vs weakness (vs holy and vs flying respectively). Mutsu is its own formula that I don't really feel like looking at too much, but I'd blindly wager that Orochi outperforms it vs flying enemies if you don't go out of your way to get a +Mag damage booster on Shadow. You do get 4 Force Gear, however I'd disagree with it being specialized and not appealing. Of the characters that can use Force Gear, Cyan doesn't have a strong magic build. Cyan likes Force Armor as it's basically his only source of elemental mitigation, so against Fire/Ice/Bolt it's a viable piece of armor for him. Terra and Celes are better served by Minerva usually, yes. But Minerva's also a late game piece of gear. I'm also looking at 2.0 documentation though and don't remember if 1 force gear was swapped to something else for 2.1 or not.
  2. General Leo

    Simply put, adding new playable characters is not part of Brave New World's scope. There's enough fun going on balancing and fine tuning the 14 characters that are already there.
  3. First thing I'd try is turning off the "no sprite limit" option. I didn't experiment extremely long with BSNES but IIRC that's where issues came up that I noticed. Other options in the PPU section may help as well.
  4. No ETA, it's just a "Done when it's done" one. As far as save compatibility goes, this isn't going to be a major patch and your old saves will remain usable unless you consider "Cyan has 1 more vigor than he should" to be gamebreaking.
  5. If you use a shield and that lets Celes not die so you can get an extra 1-2 fight commands from her on a boss, then using a Crystal Shield is actually a more offensive option Using a relic slot for "Maybe I won't run out of MP while my character should be spending every turn doing something very MP efficient" is a terrible option for Celes. If you're utilizing Vigor Celes for her biggest strength she shouldn't be OOMing, and no 1-2 turns used (by any character) to top her if it's needed does not erase the the extra damage gained from using a good relic that actually contributes to damage or survivability directly. Why is it that putting Mag Edgar or Stam Sabin in a party with Vig Celes means they're "just" covering her MP costs? It's entirely plausible that the other 2 characters in the party are MP chuggers. Edgar and Sabin have notable support toolkits that can be fully utilized. Celes is already good for MP anyway, hell you could make use of her varied toolkit by popping runic a couple times and she's suddenly fine on MP AND is contributing to the party's survival at the same time. The context of the OP was "Do I need to build Terra and Celes differently because of the sword and relic choices?" Me saying that the relic and sword choices are not build defining and the girls can shine without Apoc/Illumina and without Soul/Gem box is in fact the crux of the conversation.
  6. Why are you prioritizing MP cost reduction on an offensive character to begin with? The topic creator was talking about how important the items are for those builds. It's perfectly viable to run a vig or mag Terra or Celes without the swords or the relics. Crystal Orb increases proc damage by 25% straight, this is going to be a more noticable boost than the +7 mag from soul box. In addition, the 25% MP boost helps with sustain. Hero Ring gives +7 Vig and +7 Mag, a significant boost. It also gives +HP% and +MP% giving her survivability (so she can keep swinging) and sustain. If you want to go this route and want to go all in on Celes offense, you can bserk her and suddenly she won't cover anymore Stat Stick: 100% worth the stats. There's a ton of other sources of Rerise (Setzer, Shadow, Relm, even Gau if you wanted to stretch it) and MP regen (a speedier character tossing a tincture or ether like 3 times in a fight isn't even a noticable loss, or Sabin/Edgar) where the MP reduction relic is made redundant unless the character is constantly tossing higher cost magic around. If you're spending half your turns casting Rerise and support spells you're losing out on Celes' damage anyway so you may as well build Siren or something for an actual support build.
  7. Bug? (info below)

    Characters shirting forward and backward weirdly and Palidor bugs are known issues. This is the first I've heard of it happening with the Intangir swap so I imagine it was fun.
  8. Crystal Orb, Hero Ring, another Stat Stick for a few examples for Vigor Celes that 'is' running Illumina. I was more disagreeing with the apparent importance being pushed on having the items. Notice that 2 of these relics also increase her MP pool while increasing her damage output via +7 to direct damage stats (and +5 speed on Stat Stick) or +25% magic damage. Alternatively, yes a relevant status protection relic can have a huge impact. If you're needing Vigor Celes to stop attacking so often that she runs herself OOM casting things like Rerise, you may need to consider more defensive gearing or some party adjustments.
  9. Hard disagree on the above. Gem/Soul Box are really only worth it on caster builds that don't stack +MP ELs. They're not worth the relic slot for half MP on MP Crits. In addition, a vigor Terra or Celes can function very well without their respective swords. Zantetsuken + Wing Edge is pretty beefy damage, as is 2-handing Excalibur (when you're not hitting the damage cap there). Their super cool swords are basically the best option they have as a caster stat stick as well. A better way to decide between the 2 weapons is that if one of them is using a Stam build (and therefore probably wants Atma Weapon) get the sword for the other character. So both weapons and relics are really nice but all the builds for both characters can function very well without them.
  10. Rod jumping in general is less damage than rod fighting. If you have the MP for MP crits then being in the front row swinging the rod is a higher damage multiplier than jump. It's basically just a more 'defensive' form of rod fighting (jump delay and back row)
  11. Thinking you have to backtrack is perfectly understandable, Magimaster and Kaizer's gimmicks can be handled by any party comp (assuming one has all their abilities unlocked). Hell, Umaro was used in the fastest and smoothest Kaiser kill I've seen.
  12. Missable WoB rages

    Phantom Train enemies (like Lich) are in the big forest south of phantom forest/west of the veldt.
  13. Most Important Attributes?

    HP boosting is the "boring but effective" route for pretty much any character that has access to it. If you have high HP and immunity to the statuses any given boss does you can usually KO it. No HP ELs are needed to clear the game (or levels even as LLG has proven) Outside of that, it depends on the character, build, and preference.
  14. Missable WoB rages

    Cactaur is not missable and no lores are missable. You can have 35 rages before Floating Continent + 4 from the continent itself (note that FC enemies aren't missable as they are in the WoR)
  15. Myria is overtuned

    If you are 2-handing it and not hitting the damage cap (and make sure you have MP for crits) Excalibur is usually* more damage than Illumina unless the enemy is high defense or Holy weak. *Gear, levels, and other conditions may apply, see store for details