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About Nowea

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  • Birthday 03/19/90
  1. No. Patching isn't difficult and BNW even includes an easy to use patching program. We don't distribute patched ROMs as the website stays on the proper side of the law.
  2. I found that it was the dot or star that takes me to the first unread post.
  3. I love Gau. He is great fun to use and his Rages bring a lot of options to the table. However, players often find it easier to stick with a few core rages and just use them because... well... details for 64 Rages is a lot to remember. The printme has all the info the player needs to know everything about all the Rages but the info is spread across multiple tables and tabs.So I've decided to do something to remedy it. I've taken the information from the printme, along with some information regarding some locations of the formations, and put it all in one single table. In addition, I've included a column where you can mark the Rages as collected or not and also sorted the Rages by attainability. These can be used to narrow down selections to only those available or help with making sure you have the ones you want.I hope that players can use this to make Gau just a little bit more accessible by reducing the information barrier that the Rages have.Anyway... I like spreadsheets. here it is. Enjoy and happy Raging
  4. Nowea

  5. One of the first games I played when I decided I wanted to transition to livestreaming. A challenge mode run where each character only has 1 Esper that they gained ELs in.
  6. MMX Hard Type LP

    A LP of me playing MMX: HT despite not having played MMX in any notable way.
  7. Brave New World 1.6 LP

    My LP in 2015 that brought me to this community. These days it's full of spambots...
  8. It was a common agreement that speed was too strong. Of course, BTB can move it to the download section (I didn't know that was a thing) and he helped with measuring the number of turns after talking about how much weaker speed should be. A lot of algebra happened and my incessant rambling proceeded to eventually have the patch made.
  9. Obligatory plug of a reflect graphic patch that needs testing For an updated patch and code, click here! So after much discussion, algebra, spreadsheet work, and help/advice from many others we've made a patch that changes the ATB formulas. These are very tiny patches that simply tweak the formula used to fill ATB gauges. Current BNW formula: (1.5 * (75 * (SPD + 20)) / 16) New Formula: (1 * (75 * (SPD + 51)) / 16) (Slow changes the 75 to 60 and Haste changes the 75 to 90, those numbers are unchanged) This results in ATB gauge fill times, for both enemies and party members, being "pushed" toward a base value of 42. Characters with a speed of 42 would remain unchanged. Characters with speed below 42 should play faster than before (without actually being faster than a 42 speed character) and characters with speed above 42 should play slower than before, with higher speeds being heavily affected. This does not do any of the following: Change status timers Change the effect of haste or slow Put a cap on speed in any way Change enemy scripts or stats at all This last point is very important point. Enemies that use global timers risk having scripts that don't work properly anymore, as the global timers are not adjusted to account for the enemy's new attack rate. In addition, there are potential balance issues for enemies with more extreme speeds being notably stronger (in the case of low-speed enemies) or weaker (in the case of high-speed enemies). These notes (enemy balance and enemy scripts breaking) are a major reason why these patches would need to be tested before being fully implemented. While status timers are unchanged, it's worth looking and seeing if Sap, Regen, Poison, or any other status that is based on a timer is made too significantly stronger or weaker thanks to the relative changes in speed. Credit to Seibaby for actually making the patch (My contribution was algebra and testing to find a formula that doesn't make speed TOO weak) For a quick idea of how this would look. Each character was timed for how many turns they'd get compared to 31 speed Strago's 4 turns. VANILLA BNW --- Strago (31 speed) == 4 turns Terra (48 speed) == 5.33 turns Celes (71 speed) == 7 turns Shadow (126 speed) == 10.66 turns REBALANCED PATCH --- Strago (31 speed) == 4 turns Terra (48 speed) == 5 turns Celes (71 speed) == 6 turns Shadow (126 speed) == 8.4 turns
  10. Hmm... I wonder if we should compile a list of links to randomizers somewhere...
  11. Hey, it was deliberately designed quickly as a temp logo!
  12. Well. At the bottom of my stream I do have a list of my 'backlog' games to add to polls later. I always take suggestions.
  13. So many people already know this, but I run a little morning twitch stream that you can find here. It's pretty relaxed and just for hanging out. It doesn't put stuff up to cover the gameplay. it's just chat, the game, and myself. I stream every day I'm able to starting at 9am (GMT-8). Each time I beat a game I open a poll to vote for what the next game I play will be. You can find the current one here (at least until i forget to update this post) or by typing !poll into the twitch channel. There, shilling done for the day.
  14. I'm Nowea, also pronounced Nowea. I used to own a server, now I'm a lowly member... 'Member when Nowea owned a server? My contributions here consist of breaking things on accident and submitting a couple of the background images. Along with a horrible temp logo that was disposed of before the site launched.