Nowea

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About Nowea

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  • Birthday 03/19/90
  1. The only way to really do that is to gate the rages behind bosses in some way. Meaning that you'd have a lot of rages in KT. You can already have the spike in power in the WoR by going and getting the encounters then going back to the Veldt.
  2. I once proposed giving the peepers in WoR high sp just for being able to grind ELs without affecting level as much. Leap Anywhere would pretty much have to be accompanied by a balance pass. This was discussed moreso for the IMTRF rages, but WoR it also applies as well.
  3. That seems needlessly complex to have something that amounts to "always have defending bonus" I don't really have any other input... just that thought.
  4. The dino forest just is for XP
  5. Yo dawg, we heard you like speed patches...
  6. EDIT: Shadowed It's not Zozo for Zoneseek and Golem. It's a different "crazy guy up north" Esper Level resets are available early WoR, but the price spikes up after the first respec (which resets your entire current party). That being said, you really don't need to min-max ELs and most characters perform quite well with multiple levels in their WoB espers. Pretty much the only one that doesn't benefit from her early espers is Stam Celes. There's a "Find Doom Gaze" option now with the WoR airship, so it'll autofly for you. (Also, Relm's great without Bahamut) Regarding putting printme info in different layouts, BTB has his layout set up so that the printme could actually be printed. You're free to reorganize the data and put it elsewhere (like I did with rages) but that's not likely to be included in future printmes. You are correct about the HP/MP growths. The characters with access to larger HP pools get their HP via ELs Any time you are in a submenu, ATB pauses. This includes Bushido. Regarding the "Just a different skill window" the same thing applies to Blitz. It's flavor basically. I don't know Jump's exact delay, but even with the delay it can (and will, with things like two-handing a spear and/or hitting a weakness) outdamage drill.
  7. For any of those still interested. Thursday went well. We had 4 total people show up (2 of which actually gamed) and we played Carcassone. I decided to not bother with recording and such because meh. I plan on continuing this current day and time for weekly games with another one being Thursday 6/15 at 4:30 PST/PDT/GMT-8/West Coast Freedom Time
  8. I have 10 games lined up that we should be able to play, covering a wide range of players and a good variety of game types. The first game will start Thursday 6/8 at 4:30 PST and should be estimated to run until about 8. I have a few people that I'm going to be inviting from outside of NG+ that I think will be good additions to the fun. See ya then.
  9. I'm aiming for the first game to be sometime next week, probably between the 6th-8th.
  10. So I want to set up weekly Tabletop games (via Tabletop Simulator) for NG+ folks. This post is to scope out availability and interest. The thought is that it'll be 3-5 hours of the game and that I would stream/record the gameplay (so that we eternally have record of the hi-jinks). The thought is that we'd have a list of games to play at every player count from 2-10 and we'd play a game based on how many people are available and show up. It'd be expected to know Tabletop Simulator some (e.g. "do the tutorial" level). It would not be expected to always show up, so don't be afraid of joining in even if it's irregular (it's not likely we'd play any multi-session games). Another requirement is making sure that you are in the NG+ discord and have a functioning mic. If you are interested in playing, please post your availability (in PDT/GMT-8 because I'm lazy for consistency) along with any games that you feel would be fun to play. Make sure you include the ideal number of players and make sure the game has a decent TTS 'port' already. I'm relatively open on availability. I should be able to play any consistent time from Tues-Thurs. I'd like to play Betrayal at House on the Hill (6 players) or Secret Hitler (10 players)
  11. The last column lists the set that each rage is in.
  12. Dn is a cool dude. I'm glad to have the chance to help give him a shot. I don't want to see anybody become go homeless. I have the means to, so I have helped. I also don't want to see anyone give more than they are responsibly able to. If you can give, give. If you can't or don't want to, your kind words can help give support in someone's time of need. Greetings from Germany, save the cancer, kill the animals
  13. Gau getting one-shot is almost to be expected, he's not a very durable character. Tek Armor rage has innate Safe so that could help. Battle @ Narshe is a difficulty spike, and is intended to be one. As far as consumables go... buy a lot of dried meat. There's a reason it's cheap. In addition, you have means to debilitate enemies that you can't kill instantly.