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Posts posted by BTB
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Strago himself can run crowd control even though he's slow; just focus more on attacks like Bad Breath instead of using him as a nuker.
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It's learnable from Zoneseek in 1.9, so she won't have it if you're playing 1.8.6.
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The espers were moved; the guy blocking off the auction house will tell you where to.
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We already have a plan for how it would work, story-wise. We've not discussed any of the specifics outside of the need-to-know circle.
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You need to use your only fast character to neutralize your opponents as much as possible. Relm knows Stop now, which should help.
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Monsters and bosses also have stamina, yes
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Fractional damage already considers stamina for defense.
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Gungho is Leeroy (yes, THAT Leeroy) in BNW.
Those bonuses all sound nice, but ultimately they seem like a flavor thing that wouldn't be worth the PITA they would be to implement. Something like the esper equip bonuses is different because, one, they already functioned as equipment and thus weren't that difficult to implement, but addressed an existing flaw in the system where there was no functional difference between what esper was equipped outside of summon effect. Thus, even though the effects are minor, they have a major impact on gameplay; the same can't be said for what's being proposed here.
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We do not speak of the Advance version.
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Past version changelog: http://btb2.free.fr/mods/ff6/Versions.txt
Esper equip bonuses were added in 1.8; they were the main feature.
Since DoomGaze holds Relm's only real means of contributing offensively, we couldn't really make him superboss-level powerful. As far as specific design goes, he's the boss that most warrants shopping for both Diamond and Crystal gear to reduce the damage from his attacks.
Intangir was never intended to be a hard enemy to kill; just a grinding post for magic points.
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The duplication issue seems to occur with even a minimal amount of rages, so that's a good sign.
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nATB was introduced into BNW proper some time ago.
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The only change I've publicly stated is an intention to maker the Floating Continent a multiple-party dungeon.
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It's cosmetic up until the point that the duplicates start bumping actual rages off of the list.
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I'm assuming it's a conflict with either Assassin's alphabetical rage patch (most likely) or D's rage menu hack. I've posted this in the thread on FF6Hacking so hopefully GrayShadows sees it and can offer some insight.
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Did you confirm that the two were related?
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Honestly, the only issue that concerns me is the rage list, and I'm betting anything it's tied to the spell condensing patch.
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It's not a very good feature.
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I'm gonna call that one a feature >.>
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5 minutes ago, Satarack said:Right, so the "h" on the bottom left corner of the status screen appears if you enter the Magic Menu. It will keep showing up in the Status screen until you completely exit the menu. I tested other menus (Esper, Blitz, Bushido, Lore, Items, etc.) to see if others cause the "h" to appear, but the Magic menu appears to be the only one that does it.
What versions does this exist in? It's weird enough that knowing exactly when it showed up is the best way we'll have to figure out what's causing it.
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So, summary of issues with the current patch:
-Spell condensing hack is missing (link to it has been provided earlier on in this thread)
-Quartrstaff/Doomstick patch is messed up (Seibaby?)
-Random encounter patch doesn't seem to work and I recommend removing it for further external testing
-Items may kill undead Gau (existing issue from 1.8; new ROM sent to Synchysi with a fix)
-Bug with the Soul Fire script (existing issue from 1.8; new ROM sent to Synchysi with a fix)
-Whatever the fuck this is: https://cdn.discordapp.com/attachments/160253567012306945/381173416067203092/Final_Fantasy_III_n_1.9_RC11001.png -
It is my opinion after having observed the latest RC in action that the random encounter patch should be omitted in future builds until it can be further tested independently (and preferably by someone familiar with ASM and a debugger handy).
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Yep. Major thing it's missing is the spell menu condensing hack, which Seibaby has posted a fix for.
BNW: New Game+
in Final Fantasy VI: Brave New World
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It would not carry over items from a previous playthrough, no.