Major features:
added around 70 new spells, including some physical-like techs that even Guy can learn
learning new spells gives slight increases to stats
modified base stats and growth of characters
stat potions can no longer drop from enemies; those drop now fruits for capsule mosnter (CM) evolving
added a true final boss fight with "Guard Daos" after Daos
major overhaul of AI for final Sinistral fights
Retry and Gift Mode are now always available
Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger (less grind, more action)
rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
CM level is now tied to Maxim's exp/level
modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
class 4 and 5 CM are much less likely to use regular attacks
CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
(S) Witch Ring now increases MP as advertised
25% of ATP bonuses from equipment get also added to INT
25% of DFP bonuses from equipment get also added to MGR
note: NOT compatible with vanilla savegames!