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About This File

Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5.

The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.

More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.

major features:

  • all party members can be renamed at any time
  • difficulty can be adjusted via in-game menu
  • elements play a larger role extending to every item, ability, status effect and monster
  • rebalance of equipment, spells, abilities and enemies
  • instead of helm, armor and relic you can now equip 3 relics
  • relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
  • spells scale with weapon power keeping them relevant until the end
  • spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
  • items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
  • auto-heal some HP after battle victory (trade-off for disabled potions)
  • ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
  • saving is always enabled
  • most importantly - a New Game Plus mode!

What's New in Version 0.611   See changelog


  • added info dumps to Beginner's House
  • replaced evade% in equip/status with magic attack power
  • added max job levels to status menu
  • added experimental faster dash: hold Y instead of B to run even faster
  • pierce now also makes attacks ignore up to 20 (magic) defense after other reductions like elemental weakness
  • weakness hits against targets with excessive defense bypass some defense
  • poison ticks against heavy targets get more infrequent over time, refreshed by applying poison again
  • renamed MagicAmp to MightAmp
  • MightAmp now also boosts non-elemental magic by 33% and weapon attack by 25%
  • nerfed spellblade additional element factor from 2 to 1.25
  • changed spellblade to actually add its element to the weapon's base element instead of only roling a second element check
  • increased spellblade/tempr from flat +20 to +50% attack bonus
  • added +20 flat attack to spellblade/flare
  • increased double grip bonus for weapon attack from +25% to +33%
  • increased double grip bonus for magic attack from +12% to +17%
  • weapons now also have a weight
  • weight recalculation is now also active during battle
  • fixed in-battle calculation for evade reading wrong values
  • fixed text for newly learned abilities
  • fixed miscalculated status durations, e.g. underflowing paralyzation against bosses for infinite stun
  • fixed certain in battle events not firing if the boss is stunned
  • fixed several issues with the sandworm boss fight like too high HP, not having weaknesses, not giving exp, ...
  • fixed !mix resulting in garbage spells
  • "fixed" exploit with old status that reset old-penalty on equip change to 0; base stats now drop by 1 for player characters each tick
  • decreased SolCanon HP, changed type from Holy+Wasser to Holy+Ice
  • decreased Launcher (SolCanon add) HP, changed type from earth to water
  • enemy resistances become strong resistances on difficulty 1-3 or absorb in New Game Plus
  • Galuf lost access to BlackMage, instead gains Arcanist
  • Faris lost access to TimeMage, instead gains Mimic
  • MP gain from Ethers and Elixirs via !X-Item is now reduced to 33%
  • shields can now not only remove their element from weaknesses but also upgrade the resistance to greater resistance


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