Final Fantasy V: Void Divergence 1.658

   (3 reviews)

11 Screenshots


About This File

Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.

The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.

More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.

major features:

  • all party members can be renamed at any time
  • difficulty can be adjusted via in-game menu
  • elements play a larger role extending to every item, ability, status effect and monster
  • rebalance of equipment, spells, abilities and enemies
  • several additional jobs and reworks of existing jobs
  • instead of helm, armor and relic you can now equip 3 relics
  • relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
  • spells scale with weapon power keeping them relevant until the end
  • spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
  • items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
  • auto-heal some HP after battle victory (trade-off for disabled potions)
  • ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
  • most importantly - a New Game Plus mode!

What's New in Version 0.611   See changelog

Released

  • added info dumps to Beginner's House
  • replaced evade% in equip/status with magic attack power
  • added max job levels to status menu
  • added experimental faster dash: hold Y instead of B to run even faster
  • pierce now also makes attacks ignore up to 20 (magic) defense after other reductions like elemental weakness
  • weakness hits against targets with excessive defense bypass some defense
  • poison ticks against heavy targets get more infrequent over time, refreshed by applying poison again
  • renamed MagicAmp to MightAmp
  • MightAmp now also boosts non-elemental magic by 33% and weapon attack by 25%
  • nerfed spellblade additional element factor from 2 to 1.25
  • changed spellblade to actually add its element to the weapon's base element instead of only roling a second element check
  • increased spellblade/tempr from flat +20 to +50% attack bonus
  • added +20 flat attack to spellblade/flare
  • increased double grip bonus for weapon attack from +25% to +33%
  • increased double grip bonus for magic attack from +12% to +17%
  • weapons now also have a weight
  • weight recalculation is now also active during battle
  • fixed in-battle calculation for evade reading wrong values
  • fixed text for newly learned abilities
  • fixed miscalculated status durations, e.g. underflowing paralyzation against bosses for infinite stun
  • fixed certain in battle events not firing if the boss is stunned
  • fixed several issues with the sandworm boss fight like too high HP, not having weaknesses, not giving exp, ...
  • fixed !mix resulting in garbage spells
  • "fixed" exploit with old status that reset old-penalty on equip change to 0; base stats now drop by 1 for player characters each tick
  • decreased SolCanon HP, changed type from Holy+Wasser to Holy+Ice
  • decreased Launcher (SolCanon add) HP, changed type from earth to water
  • enemy resistances become strong resistances on difficulty 1-3 or absorb in New Game Plus
  • Galuf lost access to BlackMage, instead gains Arcanist
  • Faris lost access to TimeMage, instead gains Mimic
  • MP gain from Ethers and Elixirs via !X-Item is now reduced to 33%
  • shields can now not only remove their element from weaknesses but also upgrade the resistance to greater resistance

 Report this file


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Lelfol

· Report

  • 5
   1 of 2 members found this review helpful 1 / 2 members

Best ff5 hack I've ever played 

Share this review


Link to review
Mess

· Report

  • 5
  

I went into this mod with 0 expectations and came out blown away at the sheer amount of effort and content jam-packed into it. I cannot imagine how much time and work was put into this, but it was well worth it in my opinion - it is some of the most chaotic fun I've had with a job system since the Bravely Default series, and I was not expecting that out of some random Final Fantasy V mod I just casually stumbled upon. Amazing job to everyone who worked on this.

Share this review


Link to review
Jack_Macgrath

· Report

  • 4
  

Sir i liked the romhack the jobs that you made are very creative and more people be inspired by what you made,making the characters each one have their own job because of their conditions is nothing i never think of,and something I've been thinking for months about final fantasy 5 and the chance about making more jobs and ideas for that beautiful game,but until the part i go (after getting the fire crystal and going see cid grandson) i have a few problems and please take like a constructive criticism not something bad,first i like the abilities and new items but i Don't have a description what they do i just have to think what they might do like the judge abilities they are simple because of the names like ban semone of doing certain thing but like what blackmail do? That's what i don't know some of the jobs i simply don't know what they do and i don't want to risk to know what they do because can be something that i don't want or something i just don't know like a status o something like that,and the other point is the difficulty it's good but i end the original game like five times and i never been more than 10 minutes in a boss doing more than 500 of damage on him and him can't Killing me and i was at the 4 difficulty With level 13 on the fire boss so you can decrease the difficulty at low levels because even at level 4 it's some hard things to fight,thank you if you hear me out

Share this review


Link to review