Final Fantasy V: Void Divergence 1.658

   (3 reviews)

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About This File

Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.

The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.

More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.

major features:

  • all party members can be renamed at any time
  • difficulty can be adjusted via in-game menu
  • elements play a larger role extending to every item, ability, status effect and monster
  • rebalance of equipment, spells, abilities and enemies
  • several additional jobs and reworks of existing jobs
  • instead of helm, armor and relic you can now equip 3 relics
  • relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
  • spells scale with weapon power keeping them relevant until the end
  • spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
  • items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
  • auto-heal some HP after battle victory (trade-off for disabled potions)
  • ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
  • most importantly - a New Game Plus mode!

What's New in Version 0.766   See changelog

Released

  • added abilities for Arcanist job
  • failure to inflict a status effect now instead generates "status damage" equivalent to status chance / 4
  • status damage is reset to 0 the next time a status effect succeeds
  • existing status damage is added to the raw chance to suffer a status effect
  • status damage is shared across all status effects and unique for each unit
  • greatly increased effect of status resistance (from equip or monster species) on chance to suffer from a status effect
  • monster no longer have any native specific status resistance
  • when a monster receives a non-self inflicted status effect it gains the status resistance to that ailment
  • after losing a live, monster lose status resistance to some types; if remaining lives are odd, those of fire, ice, bolt and wind type, else the rest
  • changed monster skill circle from non-elemental "remove from battle" effect to a regular ice-type death effect
  • x-zone, doom and HP-to-1 share the resistance with regular death effect
  • reflect ring now only grants wall status for one reflect
  • wall status duration gets reduced by half each time a spell is reflected
  • simplified rule for spell reflection; now only white/black and time spells are reflectable except those that create physical phenomenon (quake, comet,..), HP/MP steal and dispel
  • against spell damage monster now use p.evade or m.evade whichever is lower instead of always m.evade; m.evade is intended as generic status resistance
  • increased accuracy of Finesse/Weaken from 127 to 255
  • increased accuracy of Esemte/Size Up from 100 to 127
  • fixed stomps defense pierce property
  • fixed twincuts damage property (75% damage instead of 50% attack x 200% damage = no change)
  • reduced X-Magic power from 13/16 to 3/4
  • mute now also reduces magic base damage by 25% and magic heal power by 50%
  • white/heal and white/dispel are now affected by masscast; animations had to be changed
  • added a delay to the first monster turn; 30 atb ticks for fixed encounters (bosses) and [10..70] for random formations (each monster gets its own penalty)
  • berserk status no longer alters monster ai
  • berserk status now makes the target give and take 50% more damage
  • new icons for earth and belt - blame BlackLiquidSorrow
  • increased rate at which BraveBlade loses attack from 1 per escape to 20 on the first escape and 15 on subsequent escapes to a minimum of 1 attack power
  • reduced Merugene's HP and removed her (scannable) weakness, now only neutral to those elements
  • changed HP calculation from baseHP*(VIT+32)/32 to baseHP*(VIT+40)/64
  • increased baseHP by level from (Lv1..30..99) 120..1534..2066 to 200..2000..3000
  • reduced monster STR/MAG stat growth (Lv60 base is down from 57 to 43)
  • reduced monster AGL growth (Lv60 base is down from 36 to 31)
  • reduced monster EXP growth (Lv60 base is down from 883 to 501)
  • white/pure now cures HP leak and status damage
  • white/blink and !image now only give 1 image instead of 2
  • reduced cost of white/blink from 17 to 12
  • changed GilToss damage to 130 power VIT based physical earth spell

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Lelfol

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

Best ff5 hack I've ever played 

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Mess

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  • 5
  

I went into this mod with 0 expectations and came out blown away at the sheer amount of effort and content jam-packed into it. I cannot imagine how much time and work was put into this, but it was well worth it in my opinion - it is some of the most chaotic fun I've had with a job system since the Bravely Default series, and I was not expecting that out of some random Final Fantasy V mod I just casually stumbled upon. Amazing job to everyone who worked on this.

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Jack_Macgrath

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  • 4
  

Sir i liked the romhack the jobs that you made are very creative and more people be inspired by what you made,making the characters each one have their own job because of their conditions is nothing i never think of,and something I've been thinking for months about final fantasy 5 and the chance about making more jobs and ideas for that beautiful game,but until the part i go (after getting the fire crystal and going see cid grandson) i have a few problems and please take like a constructive criticism not something bad,first i like the abilities and new items but i Don't have a description what they do i just have to think what they might do like the judge abilities they are simple because of the names like ban semone of doing certain thing but like what blackmail do? That's what i don't know some of the jobs i simply don't know what they do and i don't want to risk to know what they do because can be something that i don't want or something i just don't know like a status o something like that,and the other point is the difficulty it's good but i end the original game like five times and i never been more than 10 minutes in a boss doing more than 500 of damage on him and him can't Killing me and i was at the 4 difficulty With level 13 on the fire boss so you can decrease the difficulty at low levels because even at level 4 it's some hard things to fight,thank you if you hear me out

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