praetarius5018

Lufia 2 - Age of the Sinistrals

115 posts in this topic

5f1d88d3b26fe_Lufia2Afterpatched.png.9e1c0e76c780d1aa7c34541b1735d3f8.png

It matches the CRC value you mentioned in your post. Just tested it again, same result as last time.

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Rom hacking never ceases to amaze...
SNES9x? works
ZSNES? only over my dead body
BSNES? menu messed up
Higan? infinite loop on company logo

Can you try adding this patch on top of the patched unheadered rom?

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5f1e15ea1b18d_Notfixed.thumb.png.d91865ba08c1d741d6ce4c8868acdaa1.png

Nope! I find it strange for it to not work correctly on BSNES considering how it's the most accurate SNES emulator around.

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Should I apply it over the v9b fix or should I repatch the basic rom with the unheadered patch then apply v9c fix?

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Found another problem. Skill reset should be called Game Reset, since that's all it does. I think I'll wait until you deal with the whole Skill Overload problem, as paying 1/2 your gold is bullshit & then to rebuy skills that are expensive as hell. I don't know why you didn't just allow the player to erase skills individually or at least expand the skill slots.

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4 hours ago, Animebryan said:

I don't know why you didn't just allow the player to erase skills individually or at least expand the skill slots.

My original design idea was 20 skill slots and no reset at all.
So the only change I'd go for is exactly that.

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So instead of 'fixing' the problem, you want to make it worse by lowering the number of skills to even less than default?

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that has got nothing to do with each other at all;
you go and demand I change the hack even further away from what my vision for it is and I say no to that,
but that doesn't say anything about me working around how BSNES handles mirrored rom sections different (fucking LoRom), the specs I have disagree with the behaviour of BSNES, in older versions it worked, so dunno. not a concern atm, got other stuff that has priority.

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