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Showing content with the highest reputation on 07/31/19 in all areas

  1. 1 point

    Version 2.1

    1153 downloads

    -DOKAPON KINGDOM RANDOMIZER- Github for the C# version: https://github.com/XKirby/Dokapon-Kingdom-Randomizer This Dokapon Kingdom Randomizer was made in Python 3. It will only be guarenteed to work on the Wii and PC versions of Dokapon Kingdom, and only if you extract the game's files. Dokapon Kingdom is a boardgame RPG similar to games like Mario Party in terms of friendship ruining gameplay, and just like those games it comes with a boatload of RNG-determined elements. You may be wondering what this does and why I made it in the first place. To answer both questions, here's the feature list: -Features- Randomizes Character Classes (Base Stats except HP, Level-Up Bonuses, Salaries, Inventory Capacity) Randomizes Monsters (Base Stats) Randomizes Equipment (Weapon, Shield, and Accessory Stats) Randomizes Magic (Offensive, Defensive, and Field Magic Stats) Randomizes Item Price Values Randomize Shop Items Randomize Drop Tables Allowing Exploitable variations of the above which is not recommend at all for serious play SERIOUSLY RANDOMIZE EVERYTHING which is not recommended at all and may lead to less (or more) enjoyable gameplay Included with the randomizer is a README.txt that has everything you need to know in order to make use of the randomizer. You'll obviously want to get a copy of the US version of Dokapon Kingdom for Wii with the following checksums: CRC-32: 23C95AFE MD-5: F092532905E0DBE12F3EFE6C18D887B8 SHA-256: 6ABA21343ACAD00703A67C557754BDCCC958BC5EB1408964118F240253B96523 As for the PC version, the Steam release of Dokapon Kingdom Connect is required. This entire randomizer was a learning experience to see if I could in fact randomize the game. Here's hoping you enjoy my efforts! -Known Issues- Enemy Magic and Abilities are randomized as well, even though I didn't randomize them intentionally. I'll have to figure out where I broke things and fix it later. FIXED! Class HP is not randomized. Don't ask me to randomize this. Don't play with bots. They can potentially crash the game. I tested a bit locally and they stopped crashing the game, but they're still too smart for me lol. I've had many people report softlocks due to this thing while in Chapter 3 because they couldn't buy the required Items. Please let me know if this is still an issue. I'm pretty sure I fixed this by now, but as always let me know.
  2. 1 point
    UPDATE: the beta cycle for 2.0 has at this point drawn nearly to a close. There are a few outstanding issues and undelivered updates (listed in purple in the below changelog), but for the purposes of anyone who's been waiting for a finalized version, the current beta patch is pretty much that in all but name at this point (with an extra-special thanks to Bropedio for making it all happen). If you're interested in playing it, please check the pinned messages in the #Brave-New-World channel in our Discord server. What's new in 2.0:
  3. 1 point
    So, I know things have been quiet here lately, but a surprising amount of eleventh-hour shit has managed to find its way into 2.0, resulting in a rather massive update required to the documentation. The changelog in the initial post has been updated and that is FINAL - anyone who puts in something new that ISN'T one of the purple (not yet delivered) entries is getting an ass full of pipewrench.
  4. 1 point
    I made a randomizer for an already stupidly random game! If you played Dokapon Kingdom, you already know what to expect, only I made it more random. Things that can be randomized: Equipment Stats (Weapon, Shields, Accessories) Magic Stats (Offensive, Defensive, Field) Item Money Values Class Base Stats, Level Up Bonuses, Salaries, and Carrying Capacity Monster Base Stats and Drops Loot Space Drops Shops' Item Stocks There's also some toggles for SERIOUSLY RANDOMIZED stats, which I recommend avoiding unless you want the game to be completely unplayable. Your choice though. I made this in ~6 days, so it's not great, but it gets the job done. I also made it in Python 2.7, which is near end-of-life, so once I get it working, I'm not updating it more than I have to. I've already got a compiled build ready to upload whenever I'm allowed to. I've also attached screenshots for your (and my) enjoyment.