ronlyn

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Everything posted by ronlyn

  1. The real problem with mantra is...........You won't have Sabin at max hp all time and you need a healer to make sure mantra has something going on in the first place (And yes it's free, but no because you can miss the input or do chakra by mistake) Hybrid Sabin it's all about fists to the face and AoE MP charges so if that's not your style, you might prefer Vigor Sabin for more flashing moves and better DPS but with the drawback of severe allergy to magic (And really, who don't like seeing a guy suplexing a frigging train?!?!?)
  2. 72 it's the magic number for stamina: You can reliably sustain lvl 2/2.5 spells like Break,Storm and Bio or heavy hitters like Quake, Dark and Quartz using Chakra without issues and heal 630 Hp per Mantra (Or you know, use Cure 2 since Mantra it's not worth using in the first place) at lvl 30 . Reaching that number needs at minimum 10 Stray and 10 stamina points from equipment. When that happens, You can stack like crazy vigor+ equipment and be a decent evade tank that does actual damage (You can stack as far as 80 vigor while having 60 speed with just only 10 Golem) Edit: Take note I'm just using 20 EL, otherwise Sabin can just shrug it since 5 terrato solve pretty much that
  3. Sabin not because I'm the one who introduced Hybrid Sabin in the first place, but because: - Solid bases all round: The guy can do pretty well all across WoB and decent enough until Kefka's Tower - Dual-wield killing machine: Claws are the most efficient way to deal good physical + elemental damage and you can mix them to get various debuffs/stats - Blitz: He can set statuses while dealing damage reliably (especially now that you can add slow via suplex) - Dodgy Tank: He's not supposed to absorb several hits but rather take one or two and avoid the rest like a champ And finally: -He's a well designed character: I always crack with his jokes, get sad when his cut-scenes with his bro are on the loose and he's actually one of the few people in the world that it's actively doing something more that watch as the world crumble around him
  4. Entry 26: Lionel Gate 2 Rankings: 5/10 (First timer) 4.5/10 (Normal Player) 4/10 (2nd Playthough)
  5. Entry 25: Golgorand's Execution Site Rankings: 7/10 (First timer) 6/10 (Normal Player) 5.5/10 (2nd Playthough)
  6. I should really stop taking my sweet time with this Entry 24: Barius Valley Rankings: 5/10 (First timer) 4/10 (Normal Player) 4/10 (2nd Playthough)
  7. Sorry for being out of commission for a while. Entry 23: Wargilis Port City Rankings: 5/10 (First timer) 4/10 (Normal Player) 2/10 (2nd Playthough)
  8. Entry 22: Goug 2 Rankings: 3/10 (First timer) 2.5/10 (Normal Player) 2/10 (2nd Playthough)
  9. Entry 21: Random Battle #06 (Taiju), Goug 1 Rankings: 6/10 (First timer) 5/10 (Normal Player) 5/10 (2nd Playthough)
  10. Entry 20: Random Battle #05 (Baatezu), Zigolis Swamp Rankings: 4/10 (First timer) 3.5/10 (Normal Player) 3/10 (2nd Playthough)
  11. Entry 19: Lionel Gate 1 Rankings: 5/10 (First timer) 4..5/10 (Normal Player) 4/10 (2nd Playthough)
  12. Entry 18: Random Battle #04 (Ghost), Barius Hills Rankings: 4.5/10 (First timer) 4/10 (Normal Player) 3.5/10 (2nd Playthough)
  13. Entry 17: Zaland Fort City 2 Rankings: 4/10 (First timer) 3.5/10 (Normal Player) 2.5/10 (2nd Playthough)
  14. Entry 16: Random Battle #03 (Behemoth), Zaland Fort City Rankings: 5/10 (First timer) 4/10 (Normal Player) 2.5/10 (2nd Playthough)
  15. Entry 15: Zirekile Falls Rankings: 4/10 (First timer) 3.5/10 (Normal Player) 3/10 (2nd Playthough)
  16. Entry 14: Araguay Woods Rankings: 1.5/10 (First timer) 1/10 (Normal Player) 0.5/10 (2nd Playthough)
  17. Let's get into business, shall we? Entry 13: Dorter 2 Rankings: 2/10 (First timer) 1.5/10 (Normal Player) 1.2/10 (2nd Playthough)
  18. Interlude: Review and Analysis of CH1 Heya everyone, I'm here to input my thoughts and impressions of what it is to me the wildest and well-craft mod on the Final Fantasy mod in this forum (Before you ask: BNW doesn't count because I made clear the fact that at this point, BNW it's the oficial FFVI release and vanilla/advance versions are just some kind of watered down version of it) Let's start with some words from the very creator of this mod: "The idea I had with the creation of this mod was because the two things that every mod out there doesn't do so well is monsters and bosses" Since the start of FFT modding waaaaay back at 2005, the one objective every person who set aim to change this humble gem of the psx was the same: Enhance all the mechanics and fix bugs/glitches/problems with the original game to make the experience more enjoyable. Several mods and patches were made across the years (FFT Tournament and 1.3 being the most prominent out there), but on June 6th of 2015, the first female modder ever since the foundations of ID share a modified FFT mod with the name "Monster Tactics", shaking the foundations of the common knowledge about FFT modding in general. "A mod about monsters?" "That's so crazy" "It must be a joke or something" But it wasn't: As the days passes and new versions become available, the mod was seen as less of a joke and more as an stand-alone game: 1.3 was on hot wheels until mid 2016, but Monster Tactics keep growing into the mod that I would come back every three months or so to have some fun (and even if that wasn't a good enough reason, a really good updates schedule from Emmy will always make sure to lure you into play to try out those new changes) Now with the real juice of the game: "If you had only a word to describe you mod, what would be?" "Chocolate" MT does make sure to establish himself as a standalone mod out there: New and completely reliable monsters, revamped jobs and brand new maps ensure that the experience you will get of it will completely differ from any other mod out there. The only problem with playing this mod it's the fact that at first everyone will expect a FFT experience and that's just a wrong assumption: Monster Tactics can be grabbed, put into stream, and could perfectly pass as some kind of weird cousin of FFT. Going into the gameplay (the part I'm pretty sure attracts the 80% of players out there) I must say...............It's good enough: Monsters having differents reactions/innates/Inmunities/weakness between families make sure that you always have a favorite setup to play with while the game tries his best to not punish you for playing one way or another (something I always complain about 1.3). My only call-out would be that sometimes monsters seems a little too much overpowered since they can basically do almost everything while have nice perks that makes them more appealing that even most of human jobs in the regular game. Putting my lens on CH1, I can clearly discern his concept: It's a tutorial to get accustom to this crazy alternate reality to the old and classic game from 1997, which works fine to me because I ended up this chapter fighting a flying one eyed monster that was my former companion (my HUMAN companion now that we're at it). The story while in general unchanged, does make sure to establish the monster as the primary moving force in the world of Ivalice: They can live in cities, have works like us, hell they even hold important charges and that's quite bizarre yet awesome since I can already tell by experience that an chocobo that can attack, run and think by himself it's a huge asset to an army for example. Going back into the gameplay, new skills means new situations to deal with, and MT doesn't come short to show how easily can change the dynamic per battle: In one you can see yourself tanking all the hits and avoid splinting up your party members since that would otherwise being destroyed and impossible to revive and being forced into a loop of revive units until death comes eventually, and the next you can find yourself running like a mad dog to kill all the enemies to avoid unpleasant situation that can rend the encounter imposible to beat. With this premise explained, here it is the averages from all kind of players about CH1 difficulty: 2.3/10 (First timer) 1.4/10 (Normal Player) 1/10 (2nd Playthough) Ch 1 Average: 2.1 Something to make crystal clear: Even thought several playthoughts can shatter the game's difficulty, a good/patient new player can achieve the same results as me, and the same can be said about veterans getting stuck on some parts because of how the RNG works at times, so I can't get mad at the game getting unfair at times (althought half of them were my fault, but details). Since this is a tutorial, you will get what you expect: battles with a clear objective and ways to procede on it, a pretty balanced party to get accustomed, a lot of patterns and AI quirks to learn for the future and finally, a real challenge from the game. My only complaint would be that at times it's fells......slow, but that's something superficial since I will eat my words as soon CH2 becomes a thing. Without anything else to say, I bid my farewell for now: This is my first time doing this so I kinda expecting several errors here and there so make me aware of them if you can. Thank you so much for reading this, I hope you guys are enjoying this and if you have any suggestions please let me know of them. EDIT: CH2 starts at monday
  19. Entry 12 - Random Battle #02 (Dragon), Algus Rankings: 2.5/10 (First timer) 2/10 (Normal Player) 1.7/10 (2nd Playthough)
  20. Entry 11 - Wiegraf Rankings: 0.7/10 (First timer) 0.5/10 (Normal Player) 0.3/10 (2nd Playthough)
  21. Entry 10 - Random Battle #01 (Pudding), Miluda II Rankings: 1/10 (First timer) 0.8/10 (Normal Player) 0.5/10 (2nd Playthough)
  22. Entry 9 - Mandalia II Rankings: 4/10 (First timer) 3.5/10 (Normal Player) 3/10 (2nd Playthough) Cutscenes incoming, please skip if you're wanna go straight into the gameplay
  23. Our first real assassination attempt ever!!! Entry 8 - Miluda I Rankings: 1.5/10 (First timer) 0.5/10 (Normal Player) 0.2/10 (2nd Playthough)
  24. Entry 7 - Sand Rats Rankings: 3/10 (First timer) 1.5/10 (Normal Player) 1.5/10 (2nd Playthough)
  25. Well, it is time to deal with that one map........ Entry 6 - Dorter Trade City Rankings: 4/10 (First timer) 2/10 (Normal Player) 2/10 (2nd Playthough)